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arXiv:2503.12588공식 코드 · Papers with Code

Progressive Limb-Aware Virtual Try-On

Existing image-based virtual try-on methods directly transfer specific clothing to a human image without utilizing clothing attributes to refine the transferred clothing geometry and textures, which causes incomplete and blurred clothing appearances. In addition, these methods usually mask the limb textures of the input for the clothing-agnostic person representation, which results in inaccurate predictions for human limb regions (i.e., the exposed arm skin), especially when transforming between long-sleeved and short-sleeved garments. To address these problems, we present a progressive virtual try-on framework, named PL-VTON, which performs pixel-level clothing warping based on multiple attributes of clothing and embeds explicit limb-aware features to generate photo-realistic try-on results. Specifically, we design a Multi-attribute Clothing Warping (MCW) module that adopts a two-stage alignment strategy based on multiple attributes to progressively estimate pixel-level clothing displacements. A Human Parsing Estimator (HPE) is then introduced to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and limb regions. Finally, we propose a Limb-aware Texture Fusion (LTF) module to estimate high-quality details in limb regions by fusing textures of the clothing and the human body with the guidance of explicit limb-aware features. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art virtual try-on methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/PL-VTON.

arXiv:2412.11495공식 코드 · Papers with Code

Exploring More from Multiple Gait Modalities for Human Identification

The gait, as a kind of soft biometric characteristic, can reflect the distinct walking patterns of individuals at a distance, exhibiting a promising technique for unrestrained human identification. With largely excluding gait-unrelated cues hidden in RGB videos, the silhouette and skeleton, though visually compact, have acted as two of the most prevailing gait modalities for a long time. Recently, several attempts have been made to introduce more informative data forms like human parsing and optical flow images to capture gait characteristics, along with multi-branch architectures. However, due to the inconsistency within model designs and experiment settings, we argue that a comprehensive and fair comparative study among these popular gait modalities, involving the representational capacity and fusion strategy exploration, is still lacking. From the perspectives of fine vs. coarse-grained shape and whole vs. pixel-wise motion modeling, this work presents an in-depth investigation of three popular gait representations, i.e., silhouette, human parsing, and optical flow, with various fusion evaluations, and experimentally exposes their similarities and differences. Based on the obtained insights, we further develop a C$^2$Fusion strategy, consequently building our new framework MultiGait++. C$^2$Fusion preserves commonalities while highlighting differences to enrich the learning of gait features. To verify our findings and conclusions, extensive experiments on Gait3D, GREW, CCPG, and SUSTech1K are conducted. The code is available at https://github.com/ShiqiYu/OpenGait.

arXiv:2407.02228공식 코드 · Papers with Code

MTMamba: Enhancing Multi-Task Dense Scene Understanding by Mamba-Based Decoders

Multi-task dense scene understanding, which learns a model for multiple dense prediction tasks, has a wide range of application scenarios. Modeling long-range dependency and enhancing cross-task interactions are crucial to multi-task dense prediction. In this paper, we propose MTMamba, a novel Mamba-based architecture for multi-task scene understanding. It contains two types of core blocks: self-task Mamba (STM) block and cross-task Mamba (CTM) block. STM handles long-range dependency by leveraging Mamba, while CTM explicitly models task interactions to facilitate information exchange across tasks. Experiments on NYUDv2 and PASCAL-Context datasets demonstrate the superior performance of MTMamba over Transformer-based and CNN-based methods. Notably, on the PASCAL-Context dataset, MTMamba achieves improvements of +2.08, +5.01, and +4.90 over the previous best methods in the tasks of semantic segmentation, human parsing, and object boundary detection, respectively. The code is available at https://github.com/EnVision-Research/MTMamba.

arXiv:2404.18630공식 코드 · Papers with Code

4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to capture authentic clothing dynamics. Addressing this gap, we introduce 4D-DRESS, the first real-world 4D dataset advancing human clothing research with its high-quality 4D textured scans and garment meshes. 4D-DRESS captures 64 outfits in 520 human motion sequences, amounting to 78k textured scans. Creating a real-world clothing dataset is challenging, particularly in annotating and segmenting the extensive and complex 4D human scans. To address this, we develop a semi-automatic 4D human parsing pipeline. We efficiently combine a human-in-the-loop process with automation to accurately label 4D scans in diverse garments and body movements. Leveraging precise annotations and high-quality garment meshes, we establish several benchmarks for clothing simulation and reconstruction. 4D-DRESS offers realistic and challenging data that complements synthetic sources, paving the way for advancements in research of lifelike human clothing. Website: https://ait.ethz.ch/4d-dress.

arXiv:2401.18032공식 코드 · Papers with Code

DROP: Decouple Re-Identification and Human Parsing with Task-specific Features for Occluded Person Re-identification

The paper introduces the Decouple Re-identificatiOn and human Parsing (DROP) method for occluded person re-identification (ReID). Unlike mainstream approaches using global features for simultaneous multi-task learning of ReID and human parsing, or relying on semantic information for attention guidance, DROP argues that the inferior performance of the former is due to distinct granularity requirements for ReID and human parsing features. ReID focuses on instance part-level differences between pedestrian parts, while human parsing centers on semantic spatial context, reflecting the internal structure of the human body. To address this, DROP decouples features for ReID and human parsing, proposing detail-preserving upsampling to combine varying resolution feature maps. Parsing-specific features for human parsing are decoupled, and human position information is exclusively added to the human parsing branch. In the ReID branch, a part-aware compactness loss is introduced to enhance instance-level part differences. Experimental results highlight the efficacy of DROP, especially achieving a Rank-1 accuracy of 76.8% on Occluded-Duke, surpassing two mainstream methods. The codebase is accessible at https://github.com/shuguang-52/DROP.

arXiv:2401.02138공식 코드 · Papers with Code

Explore Human Parsing Modality for Action Recognition

Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain effective semantic features of the body parts, while filtering out most irrelevant noise. We propose a new dual-branch framework called Ensemble Human Parsing and Pose Network (EPP-Net), which is the first to leverage both skeletons and human parsing modalities for action recognition. The first human pose branch feeds robust skeletons in graph convolutional network to model pose features, while the second human parsing branch also leverages depictive parsing feature maps to model parsing festures via convolutional backbones. The two high-level features will be effectively combined through a late fusion strategy for better action recognition. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of our proposed EPP-Net, which outperforms the existing action recognition methods. Our code is available at: https://github.com/liujf69/EPP-Net-Action.

arXiv:2312.09797공식 코드 · Papers with Code

Part Representation Learning with Teacher-Student Decoder for Occluded Person Re-identification

Occluded person re-identification (ReID) is a very challenging task due to the occlusion disturbance and incomplete target information. Leveraging external cues such as human pose or parsing to locate and align part features has been proven to be very effective in occluded person ReID. Meanwhile, recent Transformer structures have a strong ability of long-range modeling. Considering the above facts, we propose a Teacher-Student Decoder (TSD) framework for occluded person ReID, which utilizes the Transformer decoder with the help of human parsing. More specifically, our proposed TSD consists of a Parsing-aware Teacher Decoder (PTD) and a Standard Student Decoder (SSD). PTD employs human parsing cues to restrict Transformer's attention and imparts this information to SSD through feature distillation. Thereby, SSD can learn from PTD to aggregate information of body parts automatically. Moreover, a mask generator is designed to provide discriminative regions for better ReID. In addition, existing occluded person ReID benchmarks utilize occluded samples as queries, which will amplify the role of alleviating occlusion interference and underestimate the impact of the feature absence issue. Contrastively, we propose a new benchmark with non-occluded queries, serving as a complement to the existing benchmark. Extensive experiments demonstrate that our proposed method is superior and the new benchmark is essential. The source codes are available at https://github.com/hh23333/TSD.

arXiv:2310.08984공식 코드 · Papers with Code

UniParser: Multi-Human Parsing with Unified Correlation Representation Learning

Multi-human parsing is an image segmentation task necessitating both instance-level and fine-grained category-level information. However, prior research has typically processed these two types of information through separate branches and distinct output formats, leading to inefficient and redundant frameworks. This paper introduces UniParser, which integrates instance-level and category-level representations in three key aspects: 1) we propose a unified correlation representation learning approach, allowing our network to learn instance and category features within the cosine space; 2) we unify the form of outputs of each modules as pixel-level segmentation results while supervising instance and category features using a homogeneous label accompanied by an auxiliary loss; and 3) we design a joint optimization procedure to fuse instance and category representations. By virtual of unifying instance-level and category-level output, UniParser circumvents manually designed post-processing techniques and surpasses state-of-the-art methods, achieving 49.3% AP on MHPv2.0 and 60.4% AP on CIHP. We will release our source code, pretrained models, and online demos to facilitate future studies.

arXiv:2308.16739공식 코드 · Papers with Code

Parsing is All You Need for Accurate Gait Recognition in the Wild

Binary silhouettes and keypoint-based skeletons have dominated human gait recognition studies for decades since they are easy to extract from video frames. Despite their success in gait recognition for in-the-lab environments, they usually fail in real-world scenarios due to their low information entropy for gait representations. To achieve accurate gait recognition in the wild, this paper presents a novel gait representation, named Gait Parsing Sequence (GPS). GPSs are sequences of fine-grained human segmentation, i.e., human parsing, extracted from video frames, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the GPS representation, we propose a novel human parsing-based gait recognition framework, named ParsingGait. ParsingGait contains a Convolutional Neural Network (CNN)-based backbone and two light-weighted heads. The first head extracts global semantic features from GPSs, while the other one learns mutual information of part-level features through Graph Convolutional Networks to model the detailed dynamics of human walking. Furthermore, due to the lack of suitable datasets, we build the first parsing-based dataset for gait recognition in the wild, named Gait3D-Parsing, by extending the large-scale and challenging Gait3D dataset. Based on Gait3D-Parsing, we comprehensively evaluate our method and existing gait recognition methods. The experimental results show a significant improvement in accuracy brought by the GPS representation and the superiority of ParsingGait. The code and dataset are available at https://gait3d.github.io/gait3d-parsing-hp .

arXiv:2308.13798공식 코드 · Papers with Code

DM-VTON: Distilled Mobile Real-time Virtual Try-On

The fashion e-commerce industry has witnessed significant growth in recent years, prompting exploring image-based virtual try-on techniques to incorporate Augmented Reality (AR) experiences into online shopping platforms. However, existing research has primarily overlooked a crucial aspect - the runtime of the underlying machine-learning model. While existing methods prioritize enhancing output quality, they often disregard the execution time, which restricts their applications on a limited range of devices. To address this gap, we propose Distilled Mobile Real-time Virtual Try-On (DM-VTON), a novel virtual try-on framework designed to achieve simplicity and efficiency. Our approach is based on a knowledge distillation scheme that leverages a strong Teacher network as supervision to guide a Student network without relying on human parsing. Notably, we introduce an efficient Mobile Generative Module within the Student network, significantly reducing the runtime while ensuring high-quality output. Additionally, we propose Virtual Try-on-guided Pose for Data Synthesis to address the limited pose variation observed in training images. Experimental results show that the proposed method can achieve 40 frames per second on a single Nvidia Tesla T4 GPU and only take up 37 MB of memory while producing almost the same output quality as other state-of-the-art methods. DM-VTON stands poised to facilitate the advancement of real-time AR applications, in addition to the generation of lifelike attired human figures tailored for diverse specialized training tasks. https://sites.google.com/view/ltnghia/research/DMVTON

arXiv:2307.07977공식 코드 · Papers with Code

Integrating Human Parsing and Pose Network for Human Action Recognition

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce human parsing feature map as a novel modality, since it can selectively retain spatiotemporal features of the body parts, while filtering out noises regarding outfits, backgrounds, etc. We propose an Integrating Human Parsing and Pose Network (IPP-Net) for action recognition, which is the first to leverage both skeletons and human parsing feature maps in dual-branch approach. The human pose branch feeds compact skeletal representations of different modalities in graph convolutional network to model pose features. In human parsing branch, multi-frame body-part parsing features are extracted with human detector and parser, which is later learnt using a convolutional backbone. A late ensemble of two branches is adopted to get final predictions, considering both robust keypoints and rich semantic body-part features. Extensive experiments on NTU RGB+D and NTU RGB+D 120 benchmarks consistently verify the effectiveness of the proposed IPP-Net, which outperforms the existing action recognition methods. Our code is publicly available at https://github.com/liujf69/IPP-Net-Parsing .

arXiv:2306.17010공식 코드 · Papers with Code

milliFlow: Scene Flow Estimation on mmWave Radar Point Cloud for Human Motion Sensing

Human motion sensing plays a crucial role in smart systems for decision-making, user interaction, and personalized services. Extensive research that has been conducted is predominantly based on cameras, whose intrusive nature limits their use in smart home applications. To address this, mmWave radars have gained popularity due to their privacy-friendly features. In this work, we propose milliFlow, a novel deep learning approach to estimate scene flow as complementary motion information for mmWave point cloud, serving as an intermediate level of features and directly benefiting downstream human motion sensing tasks. Experimental results demonstrate the superior performance of our method when compared with the competing approaches. Furthermore, by incorporating scene flow information, we achieve remarkable improvements in human activity recognition and human parsing and support human body part tracking. Code and dataset are available at https://github.com/Toytiny/milliFlow.

arXiv:2304.11356공식 코드 · Papers with Code

Single-stage Multi-human Parsing via Point Sets and Center-based Offsets

This work studies the multi-human parsing problem. Existing methods, either following top-down or bottom-up two-stage paradigms, usually involve expensive computational costs. We instead present a high-performance Single-stage Multi-human Parsing (SMP) deep architecture that decouples the multi-human parsing problem into two fine-grained sub-problems, i.e., locating the human body and parts. SMP leverages the point features in the barycenter positions to obtain their segmentation and then generates a series of offsets from the barycenter of the human body to the barycenters of parts, thus performing human body and parts matching without the grouping process. Within the SMP architecture, we propose a Refined Feature Retain module to extract the global feature of instances through generated mask attention and a Mask of Interest Reclassify module as a trainable plug-in module to refine the classification results with the predicted segmentation. Extensive experiments on the MHPv2.0 dataset demonstrate the best effectiveness and efficiency of the proposed method, surpassing the state-of-the-art method by 2.1% in AP50p, 1.0% in APvolp, and 1.2% in PCP50. In particular, the proposed method requires fewer training epochs and a less complex model architecture. We will release our source codes, pretrained models, and online demos to facilitate further studies.

arXiv:2303.17602공식 코드 · Papers with Code

Beyond Appearance: a Semantic Controllable Self-Supervised Learning Framework for Human-Centric Visual Tasks

Human-centric visual tasks have attracted increasing research attention due to their widespread applications. In this paper, we aim to learn a general human representation from massive unlabeled human images which can benefit downstream human-centric tasks to the maximum extent. We call this method SOLIDER, a Semantic cOntrollable seLf-supervIseD lEaRning framework. Unlike the existing self-supervised learning methods, prior knowledge from human images is utilized in SOLIDER to build pseudo semantic labels and import more semantic information into the learned representation. Meanwhile, we note that different downstream tasks always require different ratios of semantic information and appearance information. For example, human parsing requires more semantic information, while person re-identification needs more appearance information for identification purpose. So a single learned representation cannot fit for all requirements. To solve this problem, SOLIDER introduces a conditional network with a semantic controller. After the model is trained, users can send values to the controller to produce representations with different ratios of semantic information, which can fit different needs of downstream tasks. Finally, SOLIDER is verified on six downstream human-centric visual tasks. It outperforms state of the arts and builds new baselines for these tasks. The code is released in https://github.com/tinyvision/SOLIDER.

arXiv:2303.05675공식 코드 · Papers with Code

HumanBench: Towards General Human-centric Perception with Projector Assisted Pretraining

Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a \textbf{HumanBench} based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a \textbf{P}rojector \textbf{A}ssis\textbf{T}ed \textbf{H}ierarchical pretraining method (\textbf{PATH}) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at \href{https://github.com/OpenGVLab/HumanBench}{https://github.com/OpenGVLab/HumanBench}.

arXiv:2303.02936공식 코드 · Papers with Code

UniHCP: A Unified Model for Human-Centric Perceptions

Human-centric perceptions (e.g., pose estimation, human parsing, pedestrian detection, person re-identification, etc.) play a key role in industrial applications of visual models. While specific human-centric tasks have their own relevant semantic aspect to focus on, they also share the same underlying semantic structure of the human body. However, few works have attempted to exploit such homogeneity and design a general-propose model for human-centric tasks. In this work, we revisit a broad range of human-centric tasks and unify them in a minimalist manner. We propose UniHCP, a Unified Model for Human-Centric Perceptions, which unifies a wide range of human-centric tasks in a simplified end-to-end manner with the plain vision transformer architecture. With large-scale joint training on 33 human-centric datasets, UniHCP can outperform strong baselines on several in-domain and downstream tasks by direct evaluation. When adapted to a specific task, UniHCP achieves new SOTAs on a wide range of human-centric tasks, e.g., 69.8 mIoU on CIHP for human parsing, 86.18 mA on PA-100K for attribute prediction, 90.3 mAP on Market1501 for ReID, and 85.8 JI on CrowdHuman for pedestrian detection, performing better than specialized models tailored for each task.

arXiv:2301.00394공식 코드 · Papers with Code

Deep Learning Technique for Human Parsing: A Survey and Outlook

Human parsing aims to partition humans in image or video into multiple pixel-level semantic parts. In the last decade, it has gained significantly increased interest in the computer vision community and has been utilized in a broad range of practical applications, from security monitoring, to social media, to visual special effects, just to name a few. Although deep learning-based human parsing solutions have made remarkable achievements, many important concepts, existing challenges, and potential research directions are still confusing. In this survey, we comprehensively review three core sub-tasks: single human parsing, multiple human parsing, and video human parsing, by introducing their respective task settings, background concepts, relevant problems and applications, representative literature, and datasets. We also present quantitative performance comparisons of the reviewed methods on benchmark datasets. Additionally, to promote sustainable development of the community, we put forward a transformer-based human parsing framework, providing a high-performance baseline for follow-up research through universal, concise, and extensible solutions. Finally, we point out a set of under-investigated open issues in this field and suggest new directions for future study. We also provide a regularly updated project page, to continuously track recent developments in this fast-advancing field: https://github.com/soeaver/awesome-human-parsing.

arXiv:2211.07955공식 코드 · Papers with Code

IntegratedPIFu: Integrated Pixel Aligned Implicit Function for Single-view Human Reconstruction

We propose IntegratedPIFu, a new pixel aligned implicit model that builds on the foundation set by PIFuHD. IntegratedPIFu shows how depth and human parsing information can be predicted and capitalised upon in a pixel-aligned implicit model. In addition, IntegratedPIFu introduces depth oriented sampling, a novel training scheme that improve any pixel aligned implicit model ability to reconstruct important human features without noisy artefacts. Lastly, IntegratedPIFu presents a new architecture that, despite using less model parameters than PIFuHD, is able to improves the structural correctness of reconstructed meshes. Our results show that IntegratedPIFu significantly outperforms existing state of the arts methods on single view human reconstruction. Our code has been made available online.

arXiv:2211.03679공식 코드 · Papers with Code

Body Part-Based Representation Learning for Occluded Person Re-Identification

Occluded person re-identification (ReID) is a person retrieval task which aims at matching occluded person images with holistic ones. For addressing occluded ReID, part-based methods have been shown beneficial as they offer fine-grained information and are well suited to represent partially visible human bodies. However, training a part-based model is a challenging task for two reasons. Firstly, individual body part appearance is not as discriminative as global appearance (two distinct IDs might have the same local appearance), this means standard ReID training objectives using identity labels are not adapted to local feature learning. Secondly, ReID datasets are not provided with human topographical annotations. In this work, we propose BPBreID, a body part-based ReID model for solving the above issues. We first design two modules for predicting body part attention maps and producing body part-based features of the ReID target. We then propose GiLt, a novel training scheme for learning part-based representations that is robust to occlusions and non-discriminative local appearance. Extensive experiments on popular holistic and occluded datasets show the effectiveness of our proposed method, which outperforms state-of-the-art methods by 0.7% mAP and 5.6% rank-1 accuracy on the challenging Occluded-Duke dataset. Our code is available at https://github.com/VlSomers/bpbreid.

arXiv:2208.12023공식 코드 · Papers with Code

Identity-Sensitive Knowledge Propagation for Cloth-Changing Person Re-identification

Cloth-changing person re-identification (CC-ReID), which aims to match person identities under clothing changes, is a new rising research topic in recent years. However, typical biometrics-based CC-ReID methods often require cumbersome pose or body part estimators to learn cloth-irrelevant features from human biometric traits, which comes with high computational costs. Besides, the performance is significantly limited due to the resolution degradation of surveillance images. To address the above limitations, we propose an effective Identity-Sensitive Knowledge Propagation framework (DeSKPro) for CC-ReID. Specifically, a Cloth-irrelevant Spatial Attention module is introduced to eliminate the distraction of clothing appearance by acquiring knowledge from the human parsing module. To mitigate the resolution degradation issue and mine identity-sensitive cues from human faces, we propose to restore the missing facial details using prior facial knowledge, which is then propagated to a smaller network. After training, the extra computations for human parsing or face restoration are no longer required. Extensive experiments show that our framework outperforms state-of-the-art methods by a large margin. Our code is available at https://github.com/KimbingNg/DeskPro.