Vision-Language Models (VLMs) now generate discourse-level, multi-sentence visual descriptions, challenging text scene graph parsers originally designed for single-sentence caption-to-graph mapping. Current approaches typically merge sentence-level parsing outputs for discourse input, often missing phenomena like cross-sentence coreference, resulting in fragmented graphs and degraded downstream VLM task performance. To address this, we introduce a new task, Discourse-level text Scene Graph parsing (DiscoSG), supported by our dataset DiscoSG-DS, which comprises 400 expert-annotated and 8,430 synthesised multi-sentence caption-graph pairs for images. Each caption averages 9 sentences, and each graph contains at least 3 times more triples than those in existing datasets. While fine-tuning large PLMs (i.e., GPT-4) on DiscoSG-DS improves SPICE by approximately 48% over the best sentence-merging baseline, high inference cost and restrictive licensing hinder its open-source use, and smaller fine-tuned PLMs struggle with complex graphs. We propose DiscoSG-Refiner, which drafts a base graph using one small PLM, then employs a second PLM to iteratively propose graph edits, reducing full-graph generation overhead. Using two Flan-T5-Base models, DiscoSG-Refiner still improves SPICE by approximately 30% over the best baseline while achieving 86 times faster inference than GPT-4. It also consistently improves downstream VLM tasks like discourse-level caption evaluation and hallucination detection. Code and data are available at: https://github.com/ShaoqLin/DiscoSG
Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in open-world settings, involving novel objects and/or relations. Even methods that leverage large Vision Language Models (VLMs) typically require benchmark-specific fine-tuning. We introduce Open-World SGG, a training-free, efficient, model-agnostic framework that taps directly into the pretrained knowledge of VLMs to produce scene graphs with zero additional learning. Casting SGG as a zero-shot structured-reasoning problem, our method combines multimodal prompting, embedding alignment, and a lightweight pair-refinement strategy, enabling inference over unseen object vocabularies and relation sets. To assess this setting, we formalize an Open-World evaluation protocol that measures performance when no SGG-specific data have been observed either in terms of objects and relations. Experiments on Visual Genome, Open Images V6, and the Panoptic Scene Graph (PSG) dataset demonstrate the capacity of pretrained VLMs to perform relational understanding without task-level training.
Operating rooms (ORs) demand precise coordination among surgeons, nurses, and equipment in a fast-paced, occlusion-heavy environment, necessitating advanced perception models to enhance safety and efficiency. Existing datasets either provide partial egocentric views or sparse exocentric multi-view context, but do not explore the comprehensive combination of both. We introduce EgoExOR, the first OR dataset and accompanying benchmark to fuse first-person and third-person perspectives. Spanning 94 minutes (84,553 frames at 15 FPS) of two emulated spine procedures, Ultrasound-Guided Needle Insertion and Minimally Invasive Spine Surgery, EgoExOR integrates egocentric data (RGB, gaze, hand tracking, audio) from wearable glasses, exocentric RGB and depth from RGB-D cameras, and ultrasound imagery. Its detailed scene graph annotations, covering 36 entities and 22 relations (568,235 triplets), enable robust modeling of clinical interactions, supporting tasks like action recognition and human-centric perception. We evaluate the surgical scene graph generation performance of two adapted state-of-the-art models and offer a new baseline that explicitly leverages EgoExOR's multimodal and multi-perspective signals. This new dataset and benchmark set a new foundation for OR perception, offering a rich, multimodal resource for next-generation clinical perception.
Directed acyclic graphs (DAGs) are a class of graphs commonly used in practice, with examples that include electronic circuits, Bayesian networks, and neural architectures. While many effective encoders exist for DAGs, it remains challenging to decode them in a principled manner, because the nodes of a DAG can have many different topological orders. In this work, we propose a grammar-based approach to constructing a principled, compact and equivalent sequential representation of a DAG. Specifically, we view a graph as derivations over an unambiguous grammar, where the DAG corresponds to a unique sequence of production rules. Equivalently, the procedure to construct such a description can be viewed as a lossless compression of the data. Such a representation has many uses, including building a generative model for graph generation, learning a latent space for property prediction, and leveraging the sequence representational continuity for Bayesian Optimization over structured data. Code is available at https://github.com/shiningsunnyday/induction.
The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications, grounding in spatial and temporal understanding in multimodal environments is essential. To this end, recent works have leveraged scene graphs, a structured representation that encodes entities, attributes, and their relationships in a scene. However, a comprehensive evaluation of LLMs' ability to utilize scene graphs remains limited. In this work, we introduce Text-Scene Graph (TSG) Bench, a benchmark designed to systematically assess LLMs' ability to (1) understand scene graphs and (2) generate them from textual narratives. With TSG Bench we evaluate 11 LLMs and reveal that, while models perform well on scene graph understanding, they struggle with scene graph generation, particularly for complex narratives. Our analysis indicates that these models fail to effectively decompose discrete scenes from a complex narrative, leading to a bottleneck when generating scene graphs. These findings underscore the need for improved methodologies in scene graph generation and provide valuable insights for future research. The demonstration of our benchmark is available at https://tsg-bench.netlify.app. Additionally, our code and evaluation data are publicly available at https://anonymous.4open.science/r/TSG-Bench.
Despite the dominance of convolutional and transformer-based architectures in image-to-image retrieval, these models are prone to biases arising from low-level visual features, such as color. Recognizing the lack of semantic understanding as a key limitation, we propose a novel scene graph-based retrieval framework that emphasizes semantic content over superficial image characteristics. Prior approaches to scene graph retrieval predominantly rely on supervised Graph Neural Networks (GNNs), which require ground truth graph pairs driven from image captions. However, the inconsistency of caption-based supervision stemming from variable text encodings undermine retrieval reliability. To address these, we present SCENIR, a Graph Autoencoder-based unsupervised retrieval framework, which eliminates the dependence on labeled training data. Our model demonstrates superior performance across metrics and runtime efficiency, outperforming existing vision-based, multimodal, and supervised GNN approaches. We further advocate for Graph Edit Distance (GED) as a deterministic and robust ground truth measure for scene graph similarity, replacing the inconsistent caption-based alternatives for the first time in image-to-image retrieval evaluation. Finally, we validate the generalizability of our method by applying it to unannotated datasets via automated scene graph generation, while substantially contributing in advancing state-of-the-art in counterfactual image retrieval.
This paper addresses the challenge of graph domain adaptation on evolving, multiple out-of-distribution (OOD) graphs. Conventional graph domain adaptation methods are confined to single-step adaptation, making them ineffective in handling continuous domain shifts and prone to catastrophic forgetting. This paper introduces the Graph Continual Adaptive Learning (GCAL) method, designed to enhance model sustainability and adaptability across various graph domains. GCAL employs a bilevel optimization strategy. The "adapt" phase uses an information maximization approach to fine-tune the model with new graph domains while re-adapting past memories to mitigate forgetting. Concurrently, the "generate memory" phase, guided by a theoretical lower bound derived from information bottleneck theory, involves a variational memory graph generation module to condense original graphs into memories. Extensive experimental evaluations demonstrate that GCAL substantially outperforms existing methods in terms of adaptability and knowledge retention.
Graph-language models (GLMs) have demonstrated great potential in graph-based semi-supervised learning. A typical GLM consists of two key stages: graph generation and text embedding, which are usually implemented by inferring a latent graph and finetuning a language model (LM), respectively. However, the former often relies on artificial assumptions about the underlying edge distribution, while the latter requires extensive data annotations. To tackle these challenges, this paper introduces a novel GLM that integrates graph generation and text embedding within a unified framework. Specifically, for graph generation, we leverage an inherent characteristic of real edge distribution--the scale-free property--as a structural prior. We unexpectedly find that this natural property can be effectively approximated by a simple k-nearest neighbor (KNN) graph. For text embedding, we develop a graph-based pseudo-labeler that utilizes scale-free graphs to provide complementary supervision for improved LM finetuning. Extensive experiments on representative datasets validate our findings on the scale-free structural approximation of KNN graphs and demonstrate the effectiveness of integrating graph generation and text embedding with a real structural prior. Our code is available at https://github.com/Jianglin954/SFGL.
Build systems become an indispensable part of the software implementation and deployment process. New programming languages are released with the build system integrated into the language tools, for example, Go, Rust, or Zig. However, in the hardware description domain, no official build systems have been released with the predominant Hardware Description Languages (HDL) such as VHDL or SystemVerilog. Moreover, hardware design projects are often multilanguage. The paper proposes a new build system for the hardware description domain. The system is called the Hardware Build System (HBS). The main goals of the system include simplicity, readability, a minimal number of dependencies, and ease of integration with the existing Electronic Design Automation (EDA) tools. The system proposes a novel, minimal common abstraction approach, whose particular implications are described in the article. All the core functionalities are implemented in Tcl. Only the EDA tool's independent features, such as dependency graph generation, are implemented in a Python wrapper.
Existing benchmarks for Vision-Language Model (VLM) on autonomous driving (AD) primarily assess interpretability through open-form visual question answering (QA) within coarse-grained tasks, which remain insufficient to assess capabilities in complex driving scenarios. To this end, we introduce $\textbf{VLADBench}$, a challenging and fine-grained dataset featuring close-form QAs that progress from static foundational knowledge and elements to advanced reasoning for dynamic on-road situations. The elaborate $\textbf{VLADBench}$ spans 5 key domains: Traffic Knowledge Understanding, General Element Recognition, Traffic Graph Generation, Target Attribute Comprehension, and Ego Decision-Making and Planning. These domains are further broken down into 11 secondary aspects and 29 tertiary tasks for a granular evaluation. A thorough assessment of general and domain-specific (DS) VLMs on this benchmark reveals both their strengths and critical limitations in AD contexts. To further exploit the cognitive and reasoning interactions among the 5 domains for AD understanding, we start from a small-scale VLM and train the DS models on individual domain datasets (collected from 1.4M DS QAs across public sources). The experimental results demonstrate that the proposed benchmark provides a crucial step toward a more comprehensive assessment of VLMs in AD, paving the way for the development of more cognitively sophisticated and reasoning-capable AD systems.
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover, these approaches fall short in temporal reasoning, merely aggregating frame-level predictions over a temporal context. In response, we introduce DIFFVSGG, an online VSGG solution that frames this task as an iterative scene graph update problem. Drawing inspiration from Latent Diffusion Models (LDMs) which generate images via denoising a latent feature embedding, we unify the decoding of object classification, bounding box regression, and graph generation three tasks using one shared feature embedding. Then, given an embedding containing unified features of object pairs, we conduct a step-wise Denoising on it within LDMs, so as to deliver a clean embedding which clearly indicates the relationships between objects. This embedding then serves as the input to task-specific heads for object classification, scene graph generation, etc. DIFFVSGG further facilitates continuous temporal reasoning, where predictions for subsequent frames leverage results of past frames as the conditional inputs of LDMs, to guide the reverse diffusion process for current frames. Extensive experiments on three setups of Action Genome demonstrate the superiority of DIFFVSGG.
Operating rooms (ORs) are complex, high-stakes environments requiring precise understanding of interactions among medical staff, tools, and equipment for enhancing surgical assistance, situational awareness, and patient safety. Current datasets fall short in scale, realism and do not capture the multimodal nature of OR scenes, limiting progress in OR modeling. To this end, we introduce MM-OR, a realistic and large-scale multimodal spatiotemporal OR dataset, and the first dataset to enable multimodal scene graph generation. MM-OR captures comprehensive OR scenes containing RGB-D data, detail views, audio, speech transcripts, robotic logs, and tracking data and is annotated with panoptic segmentations, semantic scene graphs, and downstream task labels. Further, we propose MM2SG, the first multimodal large vision-language model for scene graph generation, and through extensive experiments, demonstrate its ability to effectively leverage multimodal inputs. Together, MM-OR and MM2SG establish a new benchmark for holistic OR understanding, and open the path towards multimodal scene analysis in complex, high-stakes environments. Our code, and data is available at https://github.com/egeozsoy/MM-OR.
Workload traces are essential to understand complex computer systems' behavior and manage processing and memory resources. Since real-world traces are hard to obtain, synthetic trace generation is a promising alternative. This paper proposes a first-of-a-kind approach that relies on training a large language model (LLM) to generate synthetic workload traces, specifically microservice call graphs. To capture complex and arbitrary hierarchical structures and implicit constraints in such traces, we show how to fine-tune LLMs to generate recursively, making call graph generation a sequence of easier steps. To further enforce learning constraints in traces and generate uncommon situations, we argue for applying additional instruction tuning steps to align our model with the desired trace features. Our evaluation results show that we can generate diverse realistic traces under various conditions and outperform existing methods in accuracy and validity. We demonstrate that our synthetically generated traces can effectively replace real data to optimize important microservice management tasks. Additionally, our model adapts to downstream trace-related tasks, such as predicting key trace features and infilling missing data.
Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG). Although the annotation cost of VidSGG can be alleviated by adopting a weakly supervised approach commonly used for ImgSGG (WS-ImgSGG) that uses image captions, there are two key reasons that hinder such a naive adoption: 1) Temporality within video captions, i.e., unlike image captions, video captions include temporal markers (e.g., before, while, then, after) that indicate time related details, and 2) Variability in action duration, i.e., unlike human actions in image captions, human actions in video captions unfold over varying duration. To address these issues, we propose a Natural Language-based Video Scene Graph Generation (NL-VSGG) framework that only utilizes the readily available video captions for training a VidSGG model. NL-VSGG consists of two key modules: Temporality-aware Caption Segmentation (TCS) module and Action Duration Variability-aware caption-frame alignment (ADV) module. Specifically, TCS segments the video captions into multiple sentences in a temporal order based on a Large Language Model (LLM), and ADV aligns each segmented sentence with appropriate frames considering the variability in action duration. Our approach leads to a significant enhancement in performance compared to simply applying the WS-ImgSGG pipeline to VidSGG on the Action Genome dataset. As a further benefit of utilizing the video captions as weak supervision, we show that the VidSGG model trained by NL-VSGG is able to predict a broader range of action classes that are not included in the training data, which makes our framework practical in reality.
Graph generation is a critical yet challenging task as empirical analyses require a deep understanding of complex, non-Euclidean structures. Although diffusion models have recently made significant achievements in graph generation, these models typically adapt from the frameworks designed for image generation, making them ill-suited for capturing the topological properties of graphs. In this work, we propose a novel Higher-order Guided Diffusion (HOG-Diff) model that follows a coarse-to-fine generation curriculum and is guided by higher-order information, enabling the progressive generation of plausible graphs with inherent topological structures. We further prove that our model exhibits a stronger theoretical guarantee than classical diffusion frameworks. Extensive experiments on both molecular and generic graph generation tasks demonstrate that our method consistently outperforms or remains competitive with state-of-the-art baselines. Our code is available at https://github.com/Yiminghh/HOG-Diff.
Graph generative models often face a critical trade-off between learning complex distributions and achieving fast generation speed. We introduce Autoregressive Noisy Filtration Modeling (ANFM), a novel approach that addresses both challenges. ANFM leverages filtration, a concept from topological data analysis, to transform graphs into short sequences of monotonically increasing subgraphs. This formulation extends the sequence families used in previous autoregressive models. To learn from these sequences, we propose a novel autoregressive graph mixer model. Our experiments suggest that exposure bias might represent a substantial hurdle in autoregressive graph generation and we introduce two mitigation strategies to address it: noise augmentation and a reinforcement learning approach. Incorporating these techniques leads to substantial performance gains, making ANFM competitive with state-of-the-art diffusion models across diverse synthetic and real-world datasets. Notably, ANFM produces remarkably short sequences, achieving a 100-fold speedup in generation time compared to diffusion models. This work marks a significant step toward high-throughput graph generation.
Recent advances in Graph Neural Networks (GNNs) have revolutionized graph-structured data modeling, yet traditional GNNs struggle with complex heterogeneous structures prevalent in real-world scenarios. Despite progress in handling heterogeneous interactions, two fundamental challenges persist: noisy data significantly compromising embedding quality and learning performance, and existing methods' inability to capture intricate semantic transitions among heterogeneous relations, which impacts downstream predictions. To address these fundamental issues, we present the Heterogeneous Graph Diffusion Model (DiffGraph), a pioneering framework that introduces an innovative cross-view denoising strategy. This advanced approach transforms auxiliary heterogeneous data into target semantic spaces, enabling precise distillation of task-relevant information. At its core, DiffGraph features a sophisticated latent heterogeneous graph diffusion mechanism, implementing a novel forward and backward diffusion process for superior noise management. This methodology achieves simultaneous heterogeneous graph denoising and cross-type transition, while significantly simplifying graph generation through its latent-space diffusion capabilities. Through rigorous experimental validation on both public and industrial datasets, we demonstrate that DiffGraph consistently surpasses existing methods in link prediction and node classification tasks, establishing new benchmarks for robustness and efficiency in heterogeneous graph processing. The model implementation is publicly available at: https://github.com/HKUDS/DiffGraph.
Efficient training of large-scale heterogeneous graphs is of paramount importance in real-world applications. However, existing approaches typically explore simplified models to mitigate resource and time overhead, neglecting the crucial aspect of simplifying large-scale heterogeneous graphs from the data-centric perspective. Addressing this gap, HGCond introduces graph condensation (GC) in heterogeneous graphs and generates a small condensed graph for efficient model training. Despite its efficacy in graph generation, HGCond encounters two significant limitations. The first is low effectiveness, HGCond excessively relies on the simplest relay model for the condensation procedure, which restricts the ability to exert powerful Heterogeneous Graph Neural Networks (HGNNs) with flexible condensation ratio and limits the generalization ability. The second is low efficiency, HGCond follows the existing GC methods designed for homogeneous graphs and leverages the sophisticated optimization paradigm, resulting in a time-consuming condensing procedure. In light of these challenges, we present the first Training \underline{Free} Heterogeneous Graph Condensation method, termed FreeHGC, facilitating both efficient and high-quality generation of heterogeneous condensed graphs. Specifically, we reformulate the heterogeneous graph condensation problem as a data selection issue, offering a new perspective for assessing and condensing representative nodes and edges in the heterogeneous graphs. By leveraging rich meta-paths, we introduce a new, high-quality heterogeneous data selection criterion to select target-type nodes. Furthermore, two training-free condensation strategies for heterogeneous graphs are designed to condense and synthesize other-types nodes effectively.
Recent advancements in graph representation learning have shifted attention towards dynamic graphs, which exhibit evolving topologies and features over time. The increased use of such graphs creates a paramount need for generative models suitable for applications such as data augmentation, obfuscation, and anomaly detection. However, there are few generative techniques that handle continuously changing temporal graph data; existing work largely relies on augmenting static graphs with additional temporal information to model dynamic interactions between nodes. In this work, we propose a fundamentally different approach: We instead directly model interactions as a joint probability of an edge forming between two nodes at a given time. This allows us to autoregressively generate new synthetic dynamic graphs in a largely assumption free, scalable, and inductive manner. We formalize this approach as DG-Gen, a generative framework for continuous time dynamic graphs, and demonstrate its effectiveness over five datasets. Our experiments demonstrate that DG-Gen not only generates higher fidelity graphs compared to traditional methods but also significantly advances link prediction tasks.
Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at https://relationfield.github.io.