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arXiv:1909.02406공식 코드 · Papers with Code

Utilizing Temporal Information in Deep Convolutional Network for Efficient Soccer Ball Detection and Tracking

Soccer ball detection is identified as one of the critical challenges in the RoboCup competition. It requires an efficient vision system capable of handling the task of detection with high precision and recall and providing robust and low inference time. In this work, we present a novel convolutional neural network (CNN) approach to detect the soccer ball in an image sequence. In contrast to the existing methods where only the current frame or an image is used for the detection, we make use of the history of frames. Using history allows to efficiently track the ball in situations where the ball disappears or gets partially occluded in some of the frames. Our approach exploits spatio-temporal correlation and detects the ball based on the trajectory of its movements. We present our results with three convolutional methods, namely temporal convolutional networks (TCN), ConvLSTM, and ConvGRU. We first solve the detection task for an image using fully convolutional encoder-decoder architecture, and later, we use it as an input to our temporal models and jointly learn the detection task in sequences of images. We evaluate all our experiments on a novel dataset prepared as a part of this work. Furthermore, we present empirical results to support the effectiveness of using the history of the ball in challenging scenarios.

arXiv:1907.11180공식 코드 · Papers with Code

Google Research Football: A Novel Reinforcement Learning Environment

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.