Automatic robotic facial expression generation is crucial for human-robot interaction, as handcrafted methods based on fixed joint configurations often yield rigid and unnatural behaviors. Although recent automated techniques reduce the need for manual tuning, they tend to fall short by not adequately bridging the gap between human preferences and model predictions-resulting in a deficiency of nuanced and realistic expressions due to limited degrees of freedom and insufficient perceptual integration. In this work, we propose a novel learning-to-rank framework that leverages human feedback to address this discrepancy and enhanced the expressiveness of robotic faces. Specifically, we conduct pairwise comparison annotations to collect human preference data and develop the Human Affective Pairwise Impressions (HAPI) model, a Siamese RankNet-based approach that refines expression evaluation. Results obtained via Bayesian Optimization and online expression survey on a 35-DOF android platform demonstrate that our approach produces significantly more realistic and socially resonant expressions of Anger, Happiness, and Surprise than those generated by baseline and expert-designed methods. This confirms that our framework effectively bridges the gap between human preferences and model predictions while robustly aligning robotic expression generation with human affective responses.
Translating written sentences from oral languages to a sequence of manual and non-manual gestures plays a crucial role in building a more inclusive society for deaf and hard-of-hearing people. Facial expressions (non-manual), in particular, are responsible for encoding the grammar of the sentence to be spoken, applying punctuation, pronouns, or emphasizing signs. These non-manual gestures are closely related to the semantics of the sentence being spoken and also to the utterance of the speaker's emotions. However, most Sign Language Production (SLP) approaches are centered on synthesizing manual gestures and do not focus on modeling the speakers expression. This paper introduces a new method focused in synthesizing facial expressions for sign language. Our goal is to improve sign language production by integrating sentiment information in facial expression generation. The approach leverages a sentence sentiment and semantic features to sample from a meaningful representation space, integrating the bias of the non-manual components into the sign language production process. To evaluate our method, we extend the Frechet Gesture Distance (FGD) and propose a new metric called Frechet Expression Distance (FED) and apply an extensive set of metrics to assess the quality of specific regions of the face. The experimental results showed that our method achieved state of the art, being superior to the competitors on How2Sign and PHOENIX14T datasets. Moreover, our architecture is based on a carefully designed graph pyramid that makes it simpler, easier to train, and capable of leveraging emotions to produce facial expressions.
Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial expression sequences (i.e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh. It is composed of two tasks: (1) Learning the generative model that is trained over a set of 3D landmark sequences, and (2) Generating 3D mesh sequences of an input facial mesh driven by the generated landmark sequences. The generative model is based on a Denoising Diffusion Probabilistic Model (DDPM), which has achieved remarkable success in generative tasks of other domains. While it can be trained unconditionally, its reverse process can still be conditioned by various condition signals. This allows us to efficiently develop several downstream tasks involving various conditional generation, by using expression labels, text, partial sequences, or simply a facial geometry. To obtain the full mesh deformation, we then develop a landmark-guided encoder-decoder to apply the geometrical deformation embedded in landmarks on a given facial mesh. Experiments show that our model has learned to generate realistic, quality expressions solely from the dataset of relatively small size, improving over the state-of-the-art methods. Videos and qualitative comparisons with other methods can be found at \url{https://github.com/ZOUKaifeng/4DFM}.
The subtleness of human facial expressions and a large degree of variation in the level of intensity to which a human expresses them is what makes it challenging to robustly classify and generate images of facial expressions. Lack of good quality data can hinder the performance of a deep learning model. In this article, we have proposed a Facial Expression Generation method for Meta-Humans (FExGAN-Meta) that works robustly with the images of Meta-Humans. We have prepared a large dataset of facial expressions exhibited by ten Meta-Humans when placed in a studio environment and then we have evaluated FExGAN-Meta on the collected images. The results show that FExGAN-Meta robustly generates and classifies the images of Meta-Humans for the simple as well as the complex facial expressions.
Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of Generative Models, it has become possible to explore the affect space in addition to mere classification of a set of expressions. In this article, we propose a generative model architecture which robustly generates a set of facial expressions for multiple character identities and explores the possibilities of generating complex expressions by combining the simple ones.