We propose a simple yet powerful Landmark guided Generative Adversarial Network (LandmarkGAN) for the facial expression-to-expression translation using a single image, which is an important and challenging task in computer vision since the expression-to-expression translation is a non-linear and non-aligned problem. Moreover, it requires a high-level semantic understanding between the input and output images since the objects in images can have arbitrary poses, sizes, locations, backgrounds, and self-occlusions. To tackle this problem, we propose utilizing facial landmark information explicitly. Since it is a challenging problem, we split it into two sub-tasks, (i) category-guided landmark generation, and (ii) landmark-guided expression-to-expression translation. Two sub-tasks are trained in an end-to-end fashion that aims to enjoy the mutually improved benefits from the generated landmarks and expressions. Compared with current keypoint-guided approaches, the proposed LandmarkGAN only needs a single facial image to generate various expressions. Extensive experimental results on four public datasets demonstrate that the proposed LandmarkGAN achieves better results compared with state-of-the-art approaches only using a single image. The code is available at https://github.com/Ha0Tang/LandmarkGAN.
Facial expression manipulation aims at editing facial expression with a given condition. Previous methods edit an input image under the guidance of a discrete emotion label or absolute condition (e.g., facial action units) to possess the desired expression. However, these methods either suffer from changing condition-irrelevant regions or are inefficient for fine-grained editing. In this study, we take these two objectives into consideration and propose a novel method. First, we replace continuous absolute condition with relative condition, specifically, relative action units. With relative action units, the generator learns to only transform regions of interest which are specified by non-zero-valued relative AUs. Second, our generator is built on U-Net but strengthened by Multi-Scale Feature Fusion (MSF) mechanism for high-quality expression editing purposes. Extensive experiments on both quantitative and qualitative evaluation demonstrate the improvements of our proposed approach compared to the state-of-the-art expression editing methods. Code is available at \url{https://github.com/junleen/Expression-manipulator}.
We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a reference image, we show how the model can generate images conditioned on controllable structures, e.g., class labels, object keypoints, human skeletons, and scene semantic maps. The proposed model consists of a single generator and a discriminator taking a conditional image and the target controllable structure as input. In this way, the conditional image can provide appearance information and the controllable structure can provide the structure information for generating the target result. Moreover, our model learns the image-to-image mapping through three novel losses, i.e., color loss, controllable structure guided cycle-consistency loss, and controllable structure guided self-content preserving loss. Also, we present the Fr\'echet ResNet Distance (FRD) to evaluate the quality of the generated images. Experiments on two challenging image translation tasks, i.e., hand gesture-to-gesture translation and cross-view image translation, show that our model generates convincing results, and significantly outperforms other state-of-the-art methods on both tasks. Meanwhile, the proposed framework is a unified solution, thus it can be applied to solving other controllable structure guided image translation tasks such as landmark guided facial expression translation and keypoint guided person image generation. To the best of our knowledge, we are the first to make one GAN framework work on all such controllable structure guided image translation tasks. Code is available at https://github.com/Ha0Tang/GestureGAN.