PyTorchKR Papers

최신 논문

총 53편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2408.09458공식 코드 · Papers with Code

G2Face: High-Fidelity Reversible Face Anonymization via Generative and Geometric Priors

Reversible face anonymization, unlike traditional face pixelization, seeks to replace sensitive identity information in facial images with synthesized alternatives, preserving privacy without sacrificing image clarity. Traditional methods, such as encoder-decoder networks, often result in significant loss of facial details due to their limited learning capacity. Additionally, relying on latent manipulation in pre-trained GANs can lead to changes in ID-irrelevant attributes, adversely affecting data utility due to GAN inversion inaccuracies. This paper introduces G\textsuperscript{2}Face, which leverages both generative and geometric priors to enhance identity manipulation, achieving high-quality reversible face anonymization without compromising data utility. We utilize a 3D face model to extract geometric information from the input face, integrating it with a pre-trained GAN-based decoder. This synergy of generative and geometric priors allows the decoder to produce realistic anonymized faces with consistent geometry. Moreover, multi-scale facial features are extracted from the original face and combined with the decoder using our novel identity-aware feature fusion blocks (IFF). This integration enables precise blending of the generated facial patterns with the original ID-irrelevant features, resulting in accurate identity manipulation. Extensive experiments demonstrate that our method outperforms existing state-of-the-art techniques in face anonymization and recovery, while preserving high data utility. Code is available at https://github.com/Harxis/G2Face.

arXiv:2403.15227공식 코드 · Papers with Code

LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example

Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly based on statistical 3D Morphable Models (3DMM) with limited variations. To this end, we propose a method that can produce a highly stylized 3D face model with desired topology. Our methods train a surface deformation network with 3DMM and translate its domain to the target style using a paired exemplar. The network achieves stylization of the 3D face mesh by mimicking the style of the target using a differentiable renderer and directional CLIP losses. Additionally, during the inference process, we utilize a Mesh Agnostic Encoder (MAGE) that takes deformation target, a mesh of diverse topologies as input to the stylization process and encodes its shape into our latent space. The resulting stylized face model can be animated by commonly used 3DMM blend shapes. A set of quantitative and qualitative evaluations demonstrate that our method can produce highly stylized face meshes according to a given style and output them in a desired topology. We also demonstrate example applications of our method including image-based stylized avatar generation, linear interpolation of geometric styles, and facial animation of stylized avatars.

arXiv:2312.04028공식 코드 · Papers with Code

ImFace++: A Sophisticated Nonlinear 3D Morphable Face Model with Implicit Neural Representations

Accurate representations of 3D faces are of paramount importance in various computer vision and graphics applications. However, the challenges persist due to the limitations imposed by data discretization and model linearity, which hinder the precise capture of identity and expression clues in current studies. This paper presents a novel 3D morphable face model, named ImFace++, to learn a sophisticated and continuous space with implicit neural representations. ImFace++ first constructs two explicitly disentangled deformation fields to model complex shapes associated with identities and expressions, respectively, which simultaneously facilitate automatic learning of point-to-point correspondences across diverse facial shapes. To capture more sophisticated facial details, a refinement displacement field within the template space is further incorporated, enabling fine-grained learning of individual-specific facial details. Furthermore, a Neural Blend-Field is designed to reinforce the representation capabilities through adaptive blending of an array of local fields. In addition to ImFace++, we devise an improved learning strategy to extend expression embeddings, allowing for a broader range of expression variations. Comprehensive qualitative and quantitative evaluation demonstrates that ImFace++ significantly advances the state-of-the-art in terms of both face reconstruction fidelity and correspondence accuracy.

arXiv:2312.02069공식 코드 · Papers with Code

GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.

arXiv:2311.03082공식 코드 · Papers with Code

A survey and classification of face alignment methods based on face models

A face model is a mathematical representation of the distinct features of a human face. Traditionally, face models were built using a set of fiducial points or landmarks, each point ideally located on a facial feature, i.e., corner of the eye, tip of the nose, etc. Face alignment is the process of fitting the landmarks in a face model to the respective ground truth positions in an input image containing a face. Despite significant research on face alignment in the past decades, no review analyses various face models used in the literature. Catering to three types of readers - beginners, practitioners and researchers in face alignment, we provide a comprehensive analysis of different face models used for face alignment. We include the interpretation and training of the face models along with the examples of fitting the face model to a new face image. We found that 3D-based face models are preferred in cases of extreme face pose, whereas deep learning-based methods often use heatmaps. Moreover, we discuss the possible future directions of face models in the field of face alignment.

arXiv:2307.09758공식 코드 · Papers with Code

Longitudinal Data and a Semantic Similarity Reward for Chest X-Ray Report Generation

Radiologists face high burnout rates, partially due to the increasing volume of Chest X-rays (CXRs) requiring interpretation and reporting. Automated CXR report generation holds promise for reducing this burden and improving patient care. While current models show potential, their diagnostic accuracy is limited. Our proposed CXR report generator integrates elements of the radiologist workflow and introduces a novel reward for reinforcement learning. Our approach leverages longitudinal data from a patient's prior CXR study and effectively handles cases where no prior study exist, thus mirroring the radiologist's workflow. In contrast, existing models typically lack this flexibility, often requiring prior studies for the model to function optimally. Our approach also incorporates all CXRs from a patient's study and distinguishes between report sections through section embeddings. Our reward for reinforcement learning leverages CXR-BERT, which forces our model to learn the clinical semantics of radiology reporting. We conduct experiments on publicly available datasets -- MIMIC-CXR and Open-i IU X-ray -- with metrics shown to more closely correlate with radiologists' assessment of reporting. Results from our study demonstrate that the proposed model generates reports that are more aligned with radiologists' reports than state-of-the-art models, such as those utilising large language models, reinforcement learning, and multi-task learning. The proposed model improves the diagnostic accuracy of CXR report generation, which could one day reduce radiologists' workload and enhance patient care. Our Hugging Face checkpoint (https://huggingface.co/aehrc/cxrmate) and code (https://github.com/aehrc/cxrmate) are publicly available.

arXiv:2305.03302공식 코드 · Papers with Code

High-Fidelity 3D Face Generation from Natural Language Descriptions

Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build Describe3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and Describe3D dataset are released at https://github.com/zhuhao-nju/describe3d .

arXiv:2304.12483공식 코드 · Papers with Code

Towards Realistic Generative 3D Face Models

In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often struggle to accurately disentangle facial attributes like pose, expression, and illumination, limiting their editing capabilities. To address this limitation, this paper proposes a 3D controllable generative face model to produce high-quality albedo and precise 3D shape leveraging existing 2D generative models. By combining 2D face generative models with semantic face manipulation, this method enables editing of detailed 3D rendered faces. The proposed framework utilizes an alternating descent optimization approach over shape and albedo. Differentiable rendering is used to train high-quality shapes and albedo without 3D supervision. Moreover, this approach outperforms the state-of-the-art (SOTA) methods in the well-known NoW benchmark for shape reconstruction. It also outperforms the SOTA reconstruction models in recovering rendered faces' identities across novel poses by an average of 10%. Additionally, the paper demonstrates direct control of expressions in 3D faces by exploiting latent space leading to text-based editing of 3D faces.

arXiv:2303.11686공식 코드 · Papers with Code

Learning a 3D Morphable Face Reflectance Model from Low-cost Data

Modeling non-Lambertian effects such as facial specularity leads to a more realistic 3D Morphable Face Model. Existing works build parametric models for diffuse and specular albedo using Light Stage data. However, only diffuse and specular albedo cannot determine the full BRDF. In addition, the requirement of Light Stage data is hard to fulfill for the research communities. This paper proposes the first 3D morphable face reflectance model with spatially varying BRDF using only low-cost publicly-available data. We apply linear shiness weighting into parametric modeling to represent spatially varying specular intensity and shiness. Then an inverse rendering algorithm is developed to reconstruct the reflectance parameters from non-Light Stage data, which are used to train an initial morphable reflectance model. To enhance the model's generalization capability and expressive power, we further propose an update-by-reconstruction strategy to finetune it on an in-the-wild dataset. Experimental results show that our method obtains decent rendering results with plausible facial specularities. Our code is released \href{https://yxuhan.github.io/ReflectanceMM/index.html}{\textcolor{magenta}{here}}.

arXiv:2211.11208공식 코드 · Papers with Code

Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The proposed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through rasterization, forming a tri-plane feature representation for volume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We further propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3D-aware synthesis quality and animation ability through extensive experiments. Furthermore, serving as 3D prior, our animatable 3D representation boosts multiple applications including one-shot facial avatars and 3D-aware stylization.

arXiv:2210.15200공식 코드 · Papers with Code

Deep-MDS Framework for Recovering the 3D Shape of 2D Landmarks from a Single Image

In this paper, a low parameter deep learning framework utilizing the Non-metric Multi-Dimensional scaling (NMDS) method, is proposed to recover the 3D shape of 2D landmarks on a human face, in a single input image. Hence, NMDS approach is used for the first time to establish a mapping from a 2D landmark space to the corresponding 3D shape space. A deep neural network learns the pairwise dissimilarity among 2D landmarks, used by NMDS approach, whose objective is to learn the pairwise 3D Euclidean distance of the corresponding 2D landmarks on the input image. This scheme results in a symmetric dissimilarity matrix, with the rank larger than 2, leading the NMDS approach toward appropriately recovering the 3D shape of corresponding 2D landmarks. In the case of posed images and complex image formation processes like perspective projection which causes occlusion in the input image, we consider an autoencoder component in the proposed framework, as an occlusion removal part, which turns different input views of the human face into a profile view. The results of a performance evaluation using different synthetic and real-world human face datasets, including Besel Face Model (BFM), CelebA, CoMA - FLAME, and CASIA-3D, indicates the comparable performance of the proposed framework, despite its small number of training parameters, with the related state-of-the-art and powerful 3D reconstruction methods from the literature, in terms of efficiency and accuracy.

arXiv:2210.06465공식 코드 · Papers with Code

AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatars

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them from synthesizing video animations indistinguishable from real ones. Recently, 3D-aware GANs extend 2D GANs for explicit disentanglement of camera pose by leveraging 3D scene representations. These methods can well preserve the 3D consistency of the generated images across different views, yet they cannot achieve fine-grained control over other attributes, among which facial expression control is arguably the most useful and desirable for face animation. In this paper, we propose an animatable 3D-aware GAN for multiview consistent face animation generation. The key idea is to decompose the 3D representation of the 3D-aware GAN into a template field and a deformation field, where the former represents different identities with a canonical expression, and the latter characterizes expression variations of each identity. To achieve meaningful control over facial expressions via deformation, we propose a 3D-level imitative learning scheme between the generator and a parametric 3D face model during adversarial training of the 3D-aware GAN. This helps our method achieve high-quality animatable face image generation with strong visual 3D consistency, even though trained with only unstructured 2D images. Extensive experiments demonstrate our superior performance over prior works. Project page: https://yuewuhkust.github.io/AniFaceGAN

arXiv:2210.02018공식 코드 · Papers with Code

InterFace:Adjustable Angular Margin Inter-class Loss for Deep Face Recognition

In the field of face recognition, it is always a hot research topic to improve the loss solution to make the face features extracted by the network have greater discriminative power. Research works in recent years has improved the discriminative power of the face model by normalizing softmax to the cosine space step by step and then adding a fixed penalty margin to reduce the intra-class distance to increase the inter-class distance. Although a great deal of previous work has been done to optimize the boundary penalty to improve the discriminative power of the model, adding a fixed margin penalty to the depth feature and the corresponding weight is not consistent with the pattern of data in the real scenario. To address this issue, in this paper, we propose a novel loss function, InterFace, releasing the constraint of adding a margin penalty only between the depth feature and the corresponding weight to push the separability of classes by adding corresponding margin penalties between the depth features and all weights. To illustrate the advantages of InterFace over a fixed penalty margin, we explained geometrically and comparisons on a set of mainstream benchmarks. From a wider perspective, our InterFace has advanced the state-of-the-art face recognition performance on five out of thirteen mainstream benchmarks. All training codes, pre-trained models, and training logs, are publicly released \footnote{$https://github.com/iamsangmeng/InterFace$}.

arXiv:2209.12616공식 코드 · Papers with Code

T-NER: An All-Round Python Library for Transformer-based Named Entity Recognition

Language model (LM) pretraining has led to consistent improvements in many NLP downstream tasks, including named entity recognition (NER). In this paper, we present T-NER (Transformer-based Named Entity Recognition), a Python library for NER LM finetuning. In addition to its practical utility, T-NER facilitates the study and investigation of the cross-domain and cross-lingual generalization ability of LMs finetuned on NER. Our library also provides a web app where users can get model predictions interactively for arbitrary text, which facilitates qualitative model evaluation for non-expert programmers. We show the potential of the library by compiling nine public NER datasets into a unified format and evaluating the cross-domain and cross-lingual performance across the datasets. The results from our initial experiments show that in-domain performance is generally competitive across datasets. However, cross-domain generalization is challenging even with a large pretrained LM, which has nevertheless capacity to learn domain-specific features if fine-tuned on a combined dataset. To facilitate future research, we also release all our LM checkpoints via the Hugging Face model hub.

arXiv:2209.05434공식 코드 · Papers with Code

3DFaceShop: Explicitly Controllable 3D-Aware Portrait Generation

In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and achieve some levels of controllability, it is still challenging to ensure multi-view consistency, especially in large poses. In this work, we propose a network that generates 3D-aware portraits while being controllable according to semantic parameters regarding pose, identity, expression and illumination. Our network uses neural scene representation to model 3D-aware portraits, whose generation is guided by a parametric face model that supports explicit control. While the latent disentanglement can be further enhanced by contrasting images with partially different attributes, there still exists noticeable inconsistency in non-face areas, e.g., hair and background, when animating expressions. Wesolve this by proposing a volume blending strategy in which we form a composite output by blending dynamic and static areas, with two parts segmented from the jointly learned semantic field. Our method outperforms prior arts in extensive experiments, producing realistic portraits with vivid expression in natural lighting when viewed from free viewpoints. It also demonstrates generalization ability to real images as well as out-of-domain data, showing great promise in real applications.

arXiv:2208.14263공식 코드 · Papers with Code

Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearance

3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning generative models (e.g., VAE, GANs) allow generating compact face representations (both shape and texture) that can model non-linearities in the shape and appearance space (e.g., scatter effects, specularities, etc.). However, they lack the capability to control the generation of subtle expressions. This paper proposes a new 3D face generative model that can decouple identity and expression and provides granular control over expressions. In particular, we propose using a pair of supervised auto-encoder and generative adversarial networks to produce high-quality 3D faces, both in terms of appearance and shape. Experimental results in the generation of 3D faces learned with holistic expression labels, or Action Unit labels, show how we can decouple identity and expression; gaining fine-control over expressions while preserving identity.

arXiv:2208.12550공식 코드 · Papers with Code

Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation

Generative Neural Radiance Fields (GNeRF)-based 3D-aware GANs have showcased remarkable prowess in crafting high-fidelity images while upholding robust 3D consistency, particularly face generation. However, specific existing models prioritize view consistency over disentanglement, leading to constrained semantic or attribute control during the generation process. While many methods have explored incorporating semantic masks or leveraging 3D Morphable Models (3DMM) priors to imbue models with semantic control, these methods often demand training from scratch, entailing significant computational overhead. In this paper, we propose a novel approach: a conditional GNeRF model that integrates specific attribute labels as input, thus amplifying the controllability and disentanglement capabilities of 3D-aware generative models. Our approach builds upon a pre-trained 3D-aware face model, and we introduce a Training as Init and Optimizing for Tuning (TRIOT) method to train a conditional normalized flow module to enable the facial attribute editing, then optimize the latent vector to improve attribute-editing precision further. Our extensive experiments substantiate the efficacy of our model, showcasing its ability to generate high-quality edits with enhanced view consistency while safeguarding non-target regions. The code for our model is publicly available at https://github.com/zhangqianhui/TT-GNeRF.

arXiv:2207.14425공식 코드 · Papers with Code

3D Cartoon Face Generation with Controllable Expressions from a Single GAN Image

In this paper, we investigate an open research task of generating 3D cartoon face shapes from single 2D GAN generated human faces and without 3D supervision, where we can also manipulate the facial expressions of the 3D shapes. To this end, we discover the semantic meanings of StyleGAN latent space, such that we are able to produce face images of various expressions, poses, and lighting conditions by controlling the latent codes. Specifically, we first finetune the pretrained StyleGAN face model on the cartoon datasets. By feeding the same latent codes to face and cartoon generation models, we aim to realize the translation from 2D human face images to cartoon styled avatars. We then discover semantic directions of the GAN latent space, in an attempt to change the facial expressions while preserving the original identity. As we do not have any 3D annotations for cartoon faces, we manipulate the latent codes to generate images with different poses and lighting conditions, such that we can reconstruct the 3D cartoon face shapes. We validate the efficacy of our method on three cartoon datasets qualitatively and quantitatively.

arXiv:2204.03842공식 코드 · Papers with Code

From 2D Images to 3D Model:Weakly Supervised Multi-View Face Reconstruction with Deep Fusion

While weakly supervised multi-view face reconstruction (MVR) is garnering increased attention, one critical issue still remains open: how to effectively interact and fuse multiple image information to reconstruct high-precision 3D models. In this regard, we propose a novel pipeline called Deep Fusion MVR (DF-MVR) to explore the feature correspondences between multi-view images and reconstruct high-precision 3D faces. Specifically, we present a novel multi-view feature fusion backbone that utilizes face masks to align features from multiple encoders and integrates one multi-layer attention mechanism to enhance feature interaction and fusion, resulting in one unified facial representation. Additionally, we develop one concise face mask mechanism that facilitates multi-view feature fusion and facial reconstruction by identifying common areas and guiding the network's focus on critical facial features (e.g., eyes, brows, nose, and mouth). Experiments on Pixel-Face and Bosphorus datasets indicate the superiority of our model. Without 3D annotation, DF-MVR achieves 5.2% and 3.0% RMSE improvement over the existing weakly supervised MVRs respectively on Pixel-Face and Bosphorus dataset. Code will be available publicly at https://github.com/weiguangzhao/DF_MVR.

arXiv:2203.14510공식 코드 · Papers with Code

ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations

Precise representations of 3D faces are beneficial to various computer vision and graphics applications. Due to the data discretization and model linearity, however, it remains challenging to capture accurate identity and expression clues in current studies. This paper presents a novel 3D morphable face model, namely ImFace, to learn a nonlinear and continuous space with implicit neural representations. It builds two explicitly disentangled deformation fields to model complex shapes associated with identities and expressions, respectively, and designs an improved learning strategy to extend embeddings of expressions to allow more diverse changes. We further introduce a Neural Blend-Field to learn sophisticated details by adaptively blending a series of local fields. In addition to ImFace, an effective preprocessing pipeline is proposed to address the issue of watertight input requirement in implicit representations, enabling them to work with common facial surfaces for the first time. Extensive experiments are performed to demonstrate the superiority of ImFace.