Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a dynamic texture is the appearance of its individual frames, this work proposes to describe dynamic textures as kernelized spaces of frame-wise feature vectors computed using the Scattering transform. By combining these spaces with a basis-invariant metric, we get a framework that produces competitive results for nearest neighbor classification and state-of-the-art results for nearest class center classification.
This paper presents a novel hierarchical spatiotemporal orientation representation for spacetime image analysis. It is designed to combine the benefits of the multilayer architecture of ConvNets and a more controlled approach to spacetime analysis. A distinguishing aspect of the approach is that unlike most contemporary convolutional networks no learning is involved; rather, all design decisions are specified analytically with theoretical motivations. This approach makes it possible to understand what information is being extracted at each stage and layer of processing as well as to minimize heuristic choices in design. Another key aspect of the network is its recurrent nature, whereby the output of each layer of processing feeds back to the input. To keep the network size manageable across layers, a novel cross-channel feature pooling is proposed. The multilayer architecture that results systematically reveals hierarchical image structure in terms of multiscale, multiorientation properties of visual spacetime. To illustrate its utility, the network has been applied to the task of dynamic texture recognition. Empirical evaluation on multiple standard datasets shows that it sets a new state-of-the-art.