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arXiv:2506.17155공식 코드 · Papers with Code

Sparse-Reg: Improving Sample Complexity in Offline Reinforcement Learning using Sparsity

In this paper, we investigate the use of small datasets in the context of offline reinforcement learning (RL). While many common offline RL benchmarks employ datasets with over a million data points, many offline RL applications rely on considerably smaller datasets. We show that offline RL algorithms can overfit on small datasets, resulting in poor performance. To address this challenge, we introduce "Sparse-Reg": a regularization technique based on sparsity to mitigate overfitting in offline reinforcement learning, enabling effective learning in limited data settings and outperforming state-of-the-art baselines in continuous control.

arXiv:2506.12622공식 코드 · Papers with Code

DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty

Deep reinforcement learning (RL) has achieved significant success, yet its application in real-world scenarios is often hindered by a lack of robustness to environmental uncertainties. To solve this challenge, some robust RL algorithms have been proposed, but most are limited to tabular settings. In this work, we propose Distributionally Robust Soft Actor-Critic (DR-SAC), a novel algorithm designed to enhance the robustness of the state-of-the-art Soft Actor-Critic (SAC) algorithm. DR-SAC aims to maximize the expected value with entropy against the worst possible transition model lying in an uncertainty set. A distributionally robust version of the soft policy iteration is derived with a convergence guarantee. For settings where nominal distributions are unknown, such as offline RL, a generative modeling approach is proposed to estimate the required nominal distributions from data. Furthermore, experimental results on a range of continuous control benchmark tasks demonstrate our algorithm achieves up to $9.8$ times the average reward of the SAC baseline under common perturbations. Additionally, compared with existing robust reinforcement learning algorithms, DR-SAC significantly improves computing efficiency and applicability to large-scale problems.

arXiv:2505.19247공식 코드 · Papers with Code

Improving Value Estimation Critically Enhances Vanilla Policy Gradient

Modern policy gradient algorithms, such as TRPO and PPO, outperform vanilla policy gradient in many RL tasks. Questioning the common belief that enforcing approximate trust regions leads to steady policy improvement in practice, we show that the more critical factor is the enhanced value estimation accuracy from more value update steps in each iteration. To demonstrate, we show that by simply increasing the number of value update steps per iteration, vanilla policy gradient itself can achieve performance comparable to or better than PPO in all the standard continuous control benchmark environments. Importantly, this simple change to vanilla policy gradient is significantly more robust to hyperparameter choices, opening up the possibility that RL algorithms may still become more effective and easier to use.

arXiv:2505.15040공식 코드 · Papers with Code

RLBenchNet: The Right Network for the Right Reinforcement Learning Task

Reinforcement learning (RL) has seen significant advancements through the application of various neural network architectures. In this study, we systematically investigate the performance of several neural networks in RL tasks, including Long Short-Term Memory (LSTM), Multi-Layer Perceptron (MLP), Mamba/Mamba-2, Transformer-XL, Gated Transformer-XL, and Gated Recurrent Unit (GRU). Through comprehensive evaluation across continuous control, discrete decision-making, and memory-based environments, we identify architecture-specific strengths and limitations. Our results reveal that: (1) MLPs excel in fully observable continuous control tasks, providing an optimal balance of performance and efficiency; (2) recurrent architectures like LSTM and GRU offer robust performance in partially observable environments with moderate memory requirements; (3) Mamba models achieve a 4.5x higher throughput compared to LSTM and a 3.9x increase over GRU, all while maintaining comparable performance; and (4) only Transformer-XL, Gated Transformer-XL, and Mamba-2 successfully solve the most challenging memory-intensive tasks, with Mamba-2 requiring 8x less memory than Transformer-XL. These findings provide insights for researchers and practitioners, enabling more informed architecture selection based on specific task characteristics and computational constraints. Code is available at: https://github.com/SafeRL-Lab/RLBenchNet

arXiv:2505.14821공식 코드 · Papers with Code

Sample and Computationally Efficient Continuous-Time Reinforcement Learning with General Function Approximation

Continuous-time reinforcement learning (CTRL) provides a principled framework for sequential decision-making in environments where interactions evolve continuously over time. Despite its empirical success, the theoretical understanding of CTRL remains limited, especially in settings with general function approximation. In this work, we propose a model-based CTRL algorithm that achieves both sample and computational efficiency. Our approach leverages optimism-based confidence sets to establish the first sample complexity guarantee for CTRL with general function approximation, showing that a near-optimal policy can be learned with a suboptimality gap of $\tilde{O}(\sqrt{d_{\mathcal{R}} + d_{\mathcal{F}}}N^{-1/2})$ using $N$ measurements, where $d_{\mathcal{R}}$ and $d_{\mathcal{F}}$ denote the distributional Eluder dimensions of the reward and dynamic functions, respectively, capturing the complexity of general function approximation in reinforcement learning. Moreover, we introduce structured policy updates and an alternative measurement strategy that significantly reduce the number of policy updates and rollouts while maintaining competitive sample efficiency. We implemented experiments to backup our proposed algorithms on continuous control tasks and diffusion model fine-tuning, demonstrating comparable performance with significantly fewer policy updates and rollouts.

arXiv:2505.15418공식 코드 · Papers with Code

Guided Policy Optimization under Partial Observability

Reinforcement Learning (RL) in partially observable environments poses significant challenges due to the complexity of learning under uncertainty. While additional information, such as that available in simulations, can enhance training, effectively leveraging it remains an open problem. To address this, we introduce Guided Policy Optimization (GPO), a framework that co-trains a guider and a learner. The guider takes advantage of privileged information while ensuring alignment with the learner's policy that is primarily trained via imitation learning. We theoretically demonstrate that this learning scheme achieves optimality comparable to direct RL, thereby overcoming key limitations inherent in existing approaches. Empirical evaluations show strong performance of GPO across various tasks, including continuous control with partial observability and noise, and memory-based challenges, significantly outperforming existing methods.

arXiv:2505.13448공식 코드 · Papers with Code

CIE: Controlling Language Model Text Generations Using Continuous Signals

Aligning language models with user intent is becoming increasingly relevant to enhance user experience. This calls for designing methods that can allow users to control the properties of the language that LMs generate. For example, controlling the length of the generation, the complexity of the language that gets chosen, the sentiment, tone, etc. Most existing work attempts to integrate users' control by conditioning LM generations on natural language prompts or discrete control signals, which are often brittle and hard to scale. In this work, we are interested in \textit{continuous} control signals, ones that exist along a spectrum that can't easily be captured in a natural language prompt or via existing techniques in conditional generation. Through a case study in controlling the precise response-length of generations produced by LMs, we demonstrate how after fine-tuning, behaviors of language models can be controlled via continuous signals -- as vectors that are interpolated between a "low" and a "high" token embedding. Our method more reliably exerts response-length control than in-context learning methods or fine-tuning methods that represent the control signal as a discrete signal. Our full open-sourced code and datasets are available at https://github.com/vsamuel2003/CIE.

arXiv:2505.05036공식 코드 · Papers with Code

Enhanced Robust Tracking Control: An Online Learning Approach

This work focuses the tracking control problem for nonlinear systems subjected to unknown external disturbances. Inspired by contraction theory, a neural network-dirven CCM synthesis is adopted to obtain a feedback controller that could track any feasible trajectory. Based on the observation that the system states under continuous control input inherently contain embedded information about unknown external disturbances, we propose an online learning scheme that captures the disturbances dyanmics from online historical data and embeds the compensation within the CCM controller. The proposed scheme operates as a plug-and-play module that intrinsically enhances the tracking performance of CCM synthesis. The numerical simulations on tethered space robot and PVTOL demonstrate the effectiveness of proposed scheme. The source code of the proposed online learning scheme can be found at https://github.com/NPU-RCIR/Online_CCM.git.

arXiv:2503.22723공식 코드 · Papers with Code

Zero-Shot LLMs in Human-in-the-Loop RL: Replacing Human Feedback for Reward Shaping

Reinforcement learning often faces challenges with reward misalignment, where agents optimize for given rewards but fail to exhibit the desired behaviors. This occurs when the reward function incentivizes proxy behaviors that diverge from the true objective. While human-in-the-loop (HIL) methods can help, they may exacerbate the problem, as humans are prone to biases that lead to inconsistent, subjective, or misaligned feedback, complicating the learning process. To address these issues, we propose two key contributions. First, we extend the use of zero-shot, off-the-shelf large language models (LLMs) for reward shaping beyond natural language processing (NLP) to continuous control tasks. By leveraging LLMs as direct feedback providers, we replace surrogate models trained on human feedback, which often suffer from the bias inherent in the feedback data it is trained on. Second, we introduce a hybrid framework (LLM-HFBF) that enables LLMs to identify and correct biases in human feedback while incorporating this feedback into the reward shaping process. The LLM-HFBF framework creates a more balanced and reliable system by addressing both the limitations of LLMs (e.g., lack of domain-specific knowledge) and human supervision (e.g., inherent biases). By enabling human feedback bias flagging and correction, our approach improves reinforcement learning performance and reduces reliance on potentially biased human guidance. Empirical experiments show that biased human feedback significantly reduces performance, with average episodic reward (AER) dropping from 28.472 in (unbiased approaches) to 7.039 (biased with conservative bias). In contrast, LLM-based approaches maintain a matching AER like unbiased feedback, even in custom edge case scenarios.

arXiv:2503.18871공식 코드 · Papers with Code

Bootstrapped Model Predictive Control

Model Predictive Control (MPC) has been demonstrated to be effective in continuous control tasks. When a world model and a value function are available, planning a sequence of actions ahead of time leads to a better policy. Existing methods typically obtain the value function and the corresponding policy in a model-free manner. However, we find that such an approach struggles with complex tasks, resulting in poor policy learning and inaccurate value estimation. To address this problem, we leverage the strengths of MPC itself. In this work, we introduce Bootstrapped Model Predictive Control (BMPC), a novel algorithm that performs policy learning in a bootstrapped manner. BMPC learns a network policy by imitating an MPC expert, and in turn, uses this policy to guide the MPC process. Combined with model-based TD-learning, our policy learning yields better value estimation and further boosts the efficiency of MPC. We also introduce a lazy reanalyze mechanism, which enables computationally efficient imitation learning. Our method achieves superior performance over prior works on diverse continuous control tasks. In particular, on challenging high-dimensional locomotion tasks, BMPC significantly improves data efficiency while also enhancing asymptotic performance and training stability, with comparable training time and smaller network sizes. Code is available at https://github.com/wertyuilife2/bmpc.

arXiv:2503.14809공식 코드 · Papers with Code

Learning with Expert Abstractions for Efficient Multi-Task Continuous Control

Decision-making in complex, continuous multi-task environments is often hindered by the difficulty of obtaining accurate models for planning and the inefficiency of learning purely from trial and error. While precise environment dynamics may be hard to specify, human experts can often provide high-fidelity abstractions that capture the essential high-level structure of a task and user preferences in the target environment. Existing hierarchical approaches often target discrete settings and do not generalize across tasks. We propose a hierarchical reinforcement learning approach that addresses these limitations by dynamically planning over the expert-specified abstraction to generate subgoals to learn a goal-conditioned policy. To overcome the challenges of learning under sparse rewards, we shape the reward based on the optimal state value in the abstract model. This structured decision-making process enhances sample efficiency and facilitates zero-shot generalization. Our empirical evaluation on a suite of procedurally generated continuous control environments demonstrates that our approach outperforms existing hierarchical reinforcement learning methods in terms of sample efficiency, task completion rate, scalability to complex tasks, and generalization to novel scenarios.

arXiv:2503.05306공식 코드 · Papers with Code

Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning

In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.

arXiv:2503.00653공식 코드 · Papers with Code

Discrete Codebook World Models for Continuous Control

In reinforcement learning (RL), world models serve as internal simulators, enabling agents to predict environment dynamics and future outcomes in order to make informed decisions. While previous approaches leveraging discrete latent spaces, such as DreamerV3, have demonstrated strong performance in discrete action settings and visual control tasks, their comparative performance in state-based continuous control remains underexplored. In contrast, methods with continuous latent spaces, such as TD-MPC2, have shown notable success in state-based continuous control benchmarks. In this paper, we demonstrate that modeling discrete latent states has benefits over continuous latent states and that discrete codebook encodings are more effective representations for continuous control, compared to alternative encodings, such as one-hot and label-based encodings. Based on these insights, we introduce DCWM: Discrete Codebook World Model, a self-supervised world model with a discrete and stochastic latent space, where latent states are codes from a codebook. We combine DCWM with decision-time planning to get our model-based RL algorithm, named DC-MPC: Discrete Codebook Model Predictive Control, which performs competitively against recent state-of-the-art algorithms, including TD-MPC2 and DreamerV3, on continuous control benchmarks. See our project website www.aidanscannell.com/dcmpc.

arXiv:2502.21186공식 코드 · Papers with Code

Scalable Decision-Making in Stochastic Environments through Learned Temporal Abstraction

Sequential decision-making in high-dimensional continuous action spaces, particularly in stochastic environments, faces significant computational challenges. We explore this challenge in the traditional offline RL setting, where an agent must learn how to make decisions based on data collected through a stochastic behavior policy. We present Latent Macro Action Planner (L-MAP), which addresses this challenge by learning a set of temporally extended macro-actions through a state-conditional Vector Quantized Variational Autoencoder (VQ-VAE), effectively reducing action dimensionality. L-MAP employs a (separate) learned prior model that acts as a latent transition model and allows efficient sampling of plausible actions. During planning, our approach accounts for stochasticity in both the environment and the behavior policy by using Monte Carlo tree search (MCTS). In offline RL settings, including stochastic continuous control tasks, L-MAP efficiently searches over discrete latent actions to yield high expected returns. Empirical results demonstrate that L-MAP maintains low decision latency despite increased action dimensionality. Notably, across tasks ranging from continuous control with inherently stochastic dynamics to high-dimensional robotic hand manipulation, L-MAP significantly outperforms existing model-based methods and performs on-par with strong model-free actor-critic baselines, highlighting the effectiveness of the proposed approach in planning in complex and stochastic environments with high-dimensional action spaces.

arXiv:2502.00021공식 코드 · Papers with Code

PixelBrax: Learning Continuous Control from Pixels End-to-End on the GPU

We present PixelBrax, a set of continuous control tasks with pixel observations. We combine the Brax physics engine with a pure JAX renderer, allowing reinforcement learning (RL) experiments to run end-to-end on the GPU. PixelBrax can render observations over thousands of parallel environments and can run two orders of magnitude faster than existing benchmarks that rely on CPU-based rendering. Additionally, PixelBrax supports fully reproducible experiments through its explicit handling of any stochasticity within the environments and supports color and video distractors for benchmarking generalization. We open-source PixelBrax alongside JAX implementations of several RL algorithms at github.com/trevormcinroe/pixelbrax.

arXiv:2501.17827공식 코드 · Papers with Code

Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning

Existing actor-critic algorithms, which are popular for continuous control reinforcement learning (RL) tasks, suffer from poor sample efficiency due to lack of principled exploration mechanism within them. Motivated by the success of Thompson sampling for efficient exploration in RL, we propose a novel model-free RL algorithm, Langevin Soft Actor Critic (LSAC), which prioritizes enhancing critic learning through uncertainty estimation over policy optimization. LSAC employs three key innovations: approximate Thompson sampling through distributional Langevin Monte Carlo (LMC) based $Q$ updates, parallel tempering for exploring multiple modes of the posterior of the $Q$ function, and diffusion synthesized state-action samples regularized with $Q$ action gradients. Our extensive experiments demonstrate that LSAC outperforms or matches the performance of mainstream model-free RL algorithms for continuous control tasks. Notably, LSAC marks the first successful application of an LMC based Thompson sampling in continuous control tasks with continuous action spaces.

arXiv:2305.14133공식 코드 · Papers with Code

Conditional Mutual Information for Disentangled Representations in Reinforcement Learning

Reinforcement Learning (RL) environments can produce training data with spurious correlations between features due to the amount of training data or its limited feature coverage. This can lead to RL agents encoding these misleading correlations in their latent representation, preventing the agent from generalising if the correlation changes within the environment or when deployed in the real world. Disentangled representations can improve robustness, but existing disentanglement techniques that minimise mutual information between features require independent features, thus they cannot disentangle correlated features. We propose an auxiliary task for RL algorithms that learns a disentangled representation of high-dimensional observations with correlated features by minimising the conditional mutual information between features in the representation. We demonstrate experimentally, using continuous control tasks, that our approach improves generalisation under correlation shifts, as well as improving the training performance of RL algorithms in the presence of correlated features.

arXiv:2412.12147공식 코드 · Papers with Code

Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Control

Generalizing across robot embodiments and tasks is crucial for adaptive robotic systems. Modular policy learning approaches adapt to new embodiments but are limited to specific tasks, while few-shot imitation learning (IL) approaches often focus on a single embodiment. In this paper, we introduce a few-shot behavior cloning framework to simultaneously generalize to unseen embodiments and tasks using a few (\emph{e.g.,} five) reward-free demonstrations. Our framework leverages a joint-level input-output representation to unify the state and action spaces of heterogeneous embodiments and employs a novel structure-motion state encoder that is parameterized to capture both shared knowledge across all embodiments and embodiment-specific knowledge. A matching-based policy network then predicts actions from a few demonstrations, producing an adaptive policy that is robust to over-fitting. Evaluated in the DeepMind Control suite, our framework termed \modelname{} demonstrates superior few-shot generalization to unseen embodiments and tasks over modular policy learning and few-shot IL approaches. Codes are available at \href{https://github.com/SeongwoongCho/meta-controller}{https://github.com/SeongwoongCho/meta-controller}.

arXiv:2412.13053공식 코드 · Papers with Code

SMOSE: Sparse Mixture of Shallow Experts for Interpretable Reinforcement Learning in Continuous Control Tasks

Continuous control tasks often involve high-dimensional, dynamic, and non-linear environments. State-of-the-art performance in these tasks is achieved through complex closed-box policies that are effective, but suffer from an inherent opacity. Interpretable policies, while generally underperforming compared to their closed-box counterparts, advantageously facilitate transparent decision-making within automated systems. Hence, their usage is often essential for diagnosing and mitigating errors, supporting ethical and legal accountability, and fostering trust among stakeholders. In this paper, we propose SMOSE, a novel method to train sparsely activated interpretable controllers, based on a top-1 Mixture-of-Experts architecture. SMOSE combines a set of interpretable decisionmakers, trained to be experts in different basic skills, and an interpretable router that assigns tasks among the experts. The training is carried out via state-of-the-art Reinforcement Learning algorithms, exploiting load-balancing techniques to ensure fair expert usage. We then distill decision trees from the weights of the router, significantly improving the ease of interpretation. We evaluate SMOSE on six benchmark environments from MuJoCo: our method outperforms recent interpretable baselines and narrows the gap with noninterpretable state-of-the-art algorithms

arXiv:2412.08293공식 코드 · Papers with Code

SINERGYM -- A virtual testbed for building energy optimization with Reinforcement Learning

Simulation has become a crucial tool for Building Energy Optimization (BEO) as it enables the evaluation of different design and control strategies at a low cost. Machine Learning (ML) algorithms can leverage large-scale simulations to learn optimal control from vast amounts of data without supervision, particularly under the Reinforcement Learning (RL) paradigm. Unfortunately, the lack of open and standardized tools has hindered the widespread application of ML and RL to BEO. To address this issue, this paper presents Sinergym, an open-source Python-based virtual testbed for large-scale building simulation, data collection, continuous control, and experiment monitoring. Sinergym provides a consistent interface for training and running controllers, predefined benchmarks, experiment visualization and replication support, and comprehensive documentation in a ready-to-use software library. This paper 1) highlights the main features of Sinergym in comparison to other existing frameworks, 2) describes its basic usage, and 3) demonstrates its applicability for RL-based BEO through several representative examples. By integrating simulation, data, and control, Sinergym supports the development of intelligent, data-driven applications for more efficient and responsive building operations, aligning with the objectives of digital twin technology.