PixelBrax: Learning Continuous Control from Pixels End-to-End on the GPU
원문 초록
We present PixelBrax, a set of continuous control tasks with pixel observations. We combine the Brax physics engine with a pure JAX renderer, allowing reinforcement learning (RL) experiments to run end-to-end on the GPU. PixelBrax can render observations over thousands of parallel environments and can run two orders of magnitude faster than existing benchmarks that rely on CPU-based rendering. Additionally, PixelBrax supports fully reproducible experiments through its explicit handling of any stochasticity within the environments and supports color and video distractors for benchmarking generalization. We open-source PixelBrax alongside JAX implementations of several RL algorithms at github.com/trevormcinroe/pixelbrax.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
ConsumerBench: Benchmarking Generative AI Applications on End-User Devices
User Allocation in Mobile Edge Computing: A Deep Reinforcement Learning Approach
AutoTriton: Automatic Triton Programming with Reinforcement Learning in LLMs
LLMThinkBench: Towards Basic Math Reasoning and Overthinking in Large Language Models
MathOptAI.jl: Embed trained machine learning predictors into JuMP models
PocketVina Enables Scalable and Highly Accurate Physically Valid Docking through Multi-Pocket Conditioning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.