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arXiv:2005.14405공식 코드 · Papers with Code

Not made for each other- Audio-Visual Dissonance-based Deepfake Detection and Localization

We propose detection of deepfake videos based on the dissimilarity between the audio and visual modalities, termed as the Modality Dissonance Score (MDS). We hypothesize that manipulation of either modality will lead to dis-harmony between the two modalities, eg, loss of lip-sync, unnatural facial and lip movements, etc. MDS is computed as an aggregate of dissimilarity scores between audio and visual segments in a video. Discriminative features are learnt for the audio and visual channels in a chunk-wise manner, employing the cross-entropy loss for individual modalities, and a contrastive loss that models inter-modality similarity. Extensive experiments on the DFDC and DeepFake-TIMIT Datasets show that our approach outperforms the state-of-the-art by up to 7%. We also demonstrate temporal forgery localization, and show how our technique identifies the manipulated video segments.

arXiv:1910.08685공식 코드 · Papers with Code

Real-Time Lip Sync for Live 2D Animation

The emergence of commercial tools for real-time performance-based 2D animation has enabled 2D characters to appear on live broadcasts and streaming platforms. A key requirement for live animation is fast and accurate lip sync that allows characters to respond naturally to other actors or the audience through the voice of a human performer. In this work, we present a deep learning based interactive system that automatically generates live lip sync for layered 2D characters using a Long Short Term Memory (LSTM) model. Our system takes streaming audio as input and produces viseme sequences with less than 200ms of latency (including processing time). Our contributions include specific design decisions for our feature definition and LSTM configuration that provide a small but useful amount of lookahead to produce accurate lip sync. We also describe a data augmentation procedure that allows us to achieve good results with a very small amount of hand-animated training data (13-20 minutes). Extensive human judgement experiments show that our results are preferred over several competing methods, including those that only support offline (non-live) processing. Video summary and supplementary results at GitHub link: https://github.com/deepalianeja/CharacterLipSync2D

arXiv:1808.06250공식 코드 · Papers with Code

Dynamic Temporal Alignment of Speech to Lips

Many speech segments in movies are re-recorded in a studio during postproduction, to compensate for poor sound quality as recorded on location. Manual alignment of the newly-recorded speech with the original lip movements is a tedious task. We present an audio-to-video alignment method for automating speech to lips alignment, stretching and compressing the audio signal to match the lip movements. This alignment is based on deep audio-visual features, mapping the lips video and the speech signal to a shared representation. Using this shared representation we compute the lip-sync error between every short speech period and every video frame, followed by the determination of the optimal corresponding frame for each short sound period over the entire video clip. We demonstrate successful alignment both quantitatively, using a human perception-inspired metric, as well as qualitatively. The strongest advantage of our audio-to-video approach is in cases where the original voice in unclear, and where a constant shift of the sound can not give a perfect alignment. In these cases state-of-the-art methods will fail.

arXiv:1804.04786공식 코드 · Papers with Code

Talking Face Generation by Conditional Recurrent Adversarial Network

Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the entire video clip. Existing works either do not consider temporal dependency on face images across different video frames thus easily yielding noticeable/abrupt facial and lip movement or are only limited to the generation of talking face video for a specific person thus lacking generalization capacity. We propose a novel conditional video generation network where the audio input is treated as a condition for the recurrent adversarial network such that temporal dependency is incorporated to realize smooth transition for the lip and facial movement. In addition, we deploy a multi-task adversarial training scheme in the context of video generation to improve both photo-realism and the accuracy for lip synchronization. Finally, based on the phoneme distribution information extracted from the audio clip, we develop a sample selection method that effectively reduces the size of the training dataset without sacrificing the quality of the generated video. Extensive experiments on both controlled and uncontrolled datasets demonstrate the superiority of the proposed approach in terms of visual quality, lip sync accuracy, and smooth transition of lip and facial movement, as compared to the state-of-the-art.