Real-Time Lip Sync for Live 2D Animation
원문 초록
The emergence of commercial tools for real-time performance-based 2D animation has enabled 2D characters to appear on live broadcasts and streaming platforms. A key requirement for live animation is fast and accurate lip sync that allows characters to respond naturally to other actors or the audience through the voice of a human performer. In this work, we present a deep learning based interactive system that automatically generates live lip sync for layered 2D characters using a Long Short Term Memory (LSTM) model. Our system takes streaming audio as input and produces viseme sequences with less than 200ms of latency (including processing time). Our contributions include specific design decisions for our feature definition and LSTM configuration that provide a small but useful amount of lookahead to produce accurate lip sync. We also describe a data augmentation procedure that allows us to achieve good results with a very small amount of hand-animated training data (13-20 minutes). Extensive human judgement experiments show that our results are preferred over several competing methods, including those that only support offline (non-live) processing. Video summary and supplementary results at GitHub link: https://github.com/deepalianeja/CharacterLipSync2D
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
SenseShift6D: Multimodal RGB-D Benchmarking for Robust 6D Pose Estimation across Environment and Sensor Variations
AI-Enhanced Pediatric Pneumonia Detection: A CNN-Based Approach Using Data Augmentation and Generative Adversarial Networks (GANs)
PSAT: Pediatric Segmentation Approaches via Adult Augmentations and Transfer Learning
DS@GT at CheckThat! 2025: Detecting Subjectivity via Transfer-Learning and Corrective Data Augmentation
DeRIS: Decoupling Perception and Cognition for Enhanced Referring Image Segmentation through Loopback Synergy
Robust Deep Learning for Myocardial Scar Segmentation in Cardiac MRI with Noisy Labels
토론
이 논문과 연결된 포럼 글이 아직 없습니다.