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arXiv:2503.07737공식 코드 · Papers with Code

A Simple Approach to Constraint-Aware Imitation Learning with Application to Autonomous Racing

Guaranteeing constraint satisfaction is challenging in imitation learning (IL), particularly in tasks that require operating near a system's handling limits. Traditional IL methods often struggle to enforce constraints, leading to suboptimal performance in high-precision tasks. In this paper, we present a simple approach to incorporating safety into the IL objective. Through simulations, we empirically validate our approach on an autonomous racing task with both full-state and image feedback, demonstrating improved constraint satisfaction and greater consistency in task performance compared to a baseline method.

arXiv:2503.07127공식 코드 · Papers with Code

Performance-driven Constrained Optimal Auto-Tuner for MPC

A key challenge in tuning Model Predictive Control (MPC) cost function parameters is to ensure that the system performance stays consistently above a certain threshold. To address this challenge, we propose a novel method, COAT-MPC, Constrained Optimal Auto-Tuner for MPC. With every tuning iteration, COAT-MPC gathers performance data and learns by updating its posterior belief. It explores the tuning parameters' domain towards optimistic parameters in a goal-directed fashion, which is key to its sample efficiency. We theoretically analyze COAT-MPC, showing that it satisfies performance constraints with arbitrarily high probability at all times and provably converges to the optimum performance within finite time. Through comprehensive simulations and comparative analyses with a hardware platform, we demonstrate the effectiveness of COAT-MPC in comparison to classical Bayesian Optimization (BO) and other state-of-the-art methods. When applied to autonomous racing, our approach outperforms baselines in terms of constraint violations and cumulative regret over time.

arXiv:2503.05911공식 코드 · Papers with Code

Generalizable Image Repair for Robust Visual Autonomous Racing

Vision-based autonomous racing relies on accurate perception for robust control. However, image distribution changes caused by sensor noise, adverse weather, and dynamic lighting can degrade perception, leading to suboptimal control decisions. Existing approaches, including domain adaptation and adversarial training, improve robustness but struggle to generalize to unseen corruptions while introducing computational overhead. To address this challenge, we propose a real-time image repair module that restores corrupted images before they are used by the controller. Our method leverages generative adversarial models, specifically CycleGAN and pix2pix, for image repair. CycleGAN enables unpaired image-to-image translation to adapt to novel corruptions, while pix2pix exploits paired image data when available to improve the quality. To ensure alignment with control performance, we introduce a control-focused loss function that prioritizes perceptual consistency in repaired images. We evaluated our method in a simulated autonomous racing environment with various visual corruptions. The results show that our approach significantly improves performance compared to baselines, mitigating distribution shift and enhancing controller reliability.

arXiv:2501.17311공식 코드 · Papers with Code

RLPP: A Residual Method for Zero-Shot Real-World Autonomous Racing on Scaled Platforms

Autonomous racing presents a complex environment requiring robust controllers capable of making rapid decisions under dynamic conditions. While traditional controllers based on tire models are reliable, they often demand extensive tuning or system identification. Reinforcement Learning (RL) methods offer significant potential due to their ability to learn directly from interaction, yet they typically suffer from the sim-to-real gap, where policies trained in simulation fail to perform effectively in the real world. In this paper, we propose RLPP, a residual RL framework that enhances a Pure Pursuit (PP) controller with an RL-based residual. This hybrid approach leverages the reliability and interpretability of PP while using RL to fine-tune the controller's performance in real-world scenarios. Extensive testing on the F1TENTH platform demonstrates that RLPP improves lap times of the baseline controllers by up to 6.37 %, closing the gap to the State-of-the-Art methods by more than 52 % and providing reliable performance in zero-shot real-world deployment, overcoming key challenges associated with the sim-to-real transfer and reducing the performance gap from simulation to reality by more than 8-fold when compared to the baseline RL controller. The RLPP framework is made available as an open-source tool, encouraging further exploration and advancement in autonomous racing research. The code is available at: www.github.com/forzaeth/rlpp.

arXiv:2501.03394공식 코드 · Papers with Code

Enhanced Importance Sampling through Latent Space Exploration in Normalizing Flows

Importance sampling is a rare event simulation technique used in Monte Carlo simulations to bias the sampling distribution towards the rare event of interest. By assigning appropriate weights to sampled points, importance sampling allows for more efficient estimation of rare events or tails of distributions. However, importance sampling can fail when the proposal distribution does not effectively cover the target distribution. In this work, we propose a method for more efficient sampling by updating the proposal distribution in the latent space of a normalizing flow. Normalizing flows learn an invertible mapping from a target distribution to a simpler latent distribution. The latent space can be more easily explored during the search for a proposal distribution, and samples from the proposal distribution are recovered in the space of the target distribution via the invertible mapping. We empirically validate our methodology on simulated robotics applications such as autonomous racing and aircraft ground collision avoidance.

arXiv:2412.18165공식 코드 · Papers with Code

Parallel Neural Computing for Scene Understanding from LiDAR Perception in Autonomous Racing

Autonomous driving in high-speed racing, as opposed to urban environments, presents significant challenges in scene understanding due to rapid changes in the track environment. Traditional sequential network approaches may struggle to meet the real-time knowledge and decision-making demands of an autonomous agent covering large displacements in a short time. This paper proposes a novel baseline architecture for developing sophisticated models capable of true hardware-enabled parallelism, achieving neural processing speeds that mirror the agent's high velocity. The proposed model (Parallel Perception Network (PPN)) consists of two independent neural networks, segmentation and reconstruction networks, running parallelly on separate accelerated hardware. The model takes raw 3D point cloud data from the LiDAR sensor as input and converts it into a 2D Bird's Eye View Map on both devices. Each network independently extracts its input features along space and time dimensions and produces outputs parallelly. The proposed method's model is trained on a system with two NVIDIA T4 GPUs, using a combination of loss functions, including edge preservation, and demonstrates a 2x speedup in model inference time compared to a sequential configuration. Implementation is available at: https://github.com/suwesh/Parallel-Perception-Network. Learned parameters of the trained networks are provided at: https://huggingface.co/suwesh/ParallelPerceptionNetwork.

arXiv:2410.07447공식 코드 · Papers with Code

TinyLidarNet: 2D LiDAR-based End-to-End Deep Learning Model for F1TENTH Autonomous Racing

Prior research has demonstrated the effectiveness of end-to-end deep learning for robotic navigation, where the control signals are directly derived from raw sensory data. However, the majority of existing end-to-end navigation solutions are predominantly camera-based. In this paper, we introduce TinyLidarNet, a lightweight 2D LiDAR-based end-to-end deep learning model for autonomous racing. An F1TENTH vehicle using TinyLidarNet won 3rd place in the 12th F1TENTH Autonomous Grand Prix competition, demonstrating its competitive performance. We systematically analyze its performance on untrained tracks and computing requirements for real-time processing. We find that TinyLidarNet's 1D Convolutional Neural Network (CNN) based architecture significantly outperforms widely used Multi-Layer Perceptron (MLP) based architecture. In addition, we show that it can be processed in real-time on low-end micro-controller units (MCUs).

arXiv:2407.16680공식 코드 · Papers with Code

A Simulation Benchmark for Autonomous Racing with Large-Scale Human Data

Despite the availability of international prize-money competitions, scaled vehicles, and simulation environments, research on autonomous racing and the control of sports cars operating close to the limit of handling has been limited by the high costs of vehicle acquisition and management, as well as the limited physics accuracy of open-source simulators. In this paper, we propose a racing simulation platform based on the simulator Assetto Corsa to test, validate, and benchmark autonomous driving algorithms, including reinforcement learning (RL) and classical Model Predictive Control (MPC), in realistic and challenging scenarios. Our contributions include the development of this simulation platform, several state-of-the-art algorithms tailored to the racing environment, and a comprehensive dataset collected from human drivers. Additionally, we evaluate algorithms in the offline RL setting. All the necessary code (including environment and benchmarks), working examples, datasets, and videos are publicly released and can be found at: https://assetto-corsa-gym.github.io

arXiv:2401.14907공식 코드 · Papers with Code

Learning Local Control Barrier Functions for Hybrid Systems

Hybrid dynamical systems are ubiquitous as practical robotic applications often involve both continuous states and discrete switchings. Safety is a primary concern for hybrid robotic systems. Existing safety-critical control approaches for hybrid systems are either computationally inefficient, detrimental to system performance, or limited to small-scale systems. To amend these drawbacks, in this paper, we propose a learning-enabled approach to construct local Control Barrier Functions (CBFs) to guarantee the safety of a wide class of nonlinear hybrid dynamical systems. The end result is a safe neural CBF-based switching controller. Our approach is computationally efficient, minimally invasive to any reference controller, and applicable to large-scale systems. We empirically evaluate our framework and demonstrate its efficacy and flexibility through two robotic examples including a high-dimensional autonomous racing case, against other CBF-based approaches and model predictive control.

arXiv:2312.10557공식 코드 · Papers with Code

Improving Environment Robustness of Deep Reinforcement Learning Approaches for Autonomous Racing Using Bayesian Optimization-based Curriculum Learning

Deep reinforcement learning (RL) approaches have been broadly applied to a large number of robotics tasks, such as robot manipulation and autonomous driving. However, an open problem in deep RL is learning policies that are robust to variations in the environment, which is an important condition for such systems to be deployed into real-world, unstructured settings. Curriculum learning is one approach that has been applied to improve generalization performance in both supervised and reinforcement learning domains, but selecting the appropriate curriculum to achieve robustness can be a user-intensive process. In our work, we show that performing probabilistic inference of the underlying curriculum-reward function using Bayesian Optimization can be a promising technique for finding a robust curriculum. We demonstrate that a curriculum found with Bayesian optimization can outperform a vanilla deep RL agent and a hand-engineered curriculum in the domain of autonomous racing with obstacle avoidance. Our code is available at https://github.com/PRISHIta123/Curriculum_RL_for_Driving.

arXiv:2311.14276공식 코드 · Papers with Code

Racing With ROS 2 A Navigation System for an Autonomous Formula Student Race Car

The advent of autonomous vehicle technologies has significantly impacted various sectors, including motorsport, where Formula Student and Formula: Society of Automotive Engineers introduced autonomous racing classes. These offer new challenges to aspiring engineers, including the team at QUT Motorsport, but also raise the entry barrier due to the complexity of high-speed navigation and control. This paper presents an open-source solution using the Robot Operating System 2, specifically its open-source navigation stack, to address these challenges in autonomous Formula Student race cars. We compare off-the-shelf navigation libraries that this stack comprises of against traditional custom-made programs developed by QUT Motorsport to evaluate their applicability in autonomous racing scenarios and integrate them onto an autonomous race car. Our contributions include quantitative and qualitative comparisons of these packages against traditional navigation solutions, aiming to lower the entry barrier for autonomous racing. This paper also serves as a comprehensive tutorial for teams participating in similar racing disciplines and other autonomous mobile robot applications.

arXiv:2303.00638공식 코드 · Papers with Code

MEGA-DAgger: Imitation Learning with Multiple Imperfect Experts

Imitation learning has been widely applied to various autonomous systems thanks to recent development in interactive algorithms that address covariate shift and compounding errors induced by traditional approaches like behavior cloning. However, existing interactive imitation learning methods assume access to one perfect expert. Whereas in reality, it is more likely to have multiple imperfect experts instead. In this paper, we propose MEGA-DAgger, a new DAgger variant that is suitable for interactive learning with multiple imperfect experts. First, unsafe demonstrations are filtered while aggregating the training data, so the imperfect demonstrations have little influence when training the novice policy. Next, experts are evaluated and compared on scenarios-specific metrics to resolve the conflicted labels among experts. Through experiments in autonomous racing scenarios, we demonstrate that policy learned using MEGA-DAgger can outperform both experts and policies learned using the state-of-the-art interactive imitation learning algorithms such as Human-Gated DAgger. The supplementary video can be found at \url{https://youtu.be/wPCht31MHrw}.

arXiv:2302.07035공식 코드 · Papers with Code

Residual Policy Learning for Vehicle Control of Autonomous Racing Cars

The development of vehicle controllers for autonomous racing is challenging because racing cars operate at their physical driving limit. Prompted by the demand for improved performance, autonomous racing research has seen the proliferation of machine learning-based controllers. While these approaches show competitive performance, their practical applicability is often limited. Residual policy learning promises to mitigate this drawback by combining classical controllers with learned residual controllers. The critical advantage of residual controllers is their high adaptability parallel to the classical controller's stable behavior. We propose a residual vehicle controller for autonomous racing cars that learns to amend a classical controller for the path-following of racing lines. In an extensive study, performance gains of our approach are evaluated for a simulated car of the F1TENTH autonomous racing series. The evaluation for twelve replicated real-world racetracks shows that the residual controller reduces lap times by an average of 4.55 % compared to a classical controller and even enables lap time gains on unknown racetracks.

arXiv:2301.01470공식 코드 · Papers with Code

Model Parameter Identification via a Hyperparameter Optimization Scheme for Autonomous Racing Systems

In this letter, we propose a model parameter identification method via a hyperparameter optimization scheme (MI-HPO). Our method adopts an efficient explore-exploit strategy to identify the parameters of dynamic models in a data-driven optimization manner. We utilize our method for model parameter identification of the AV-21, a full-scaled autonomous race vehicle. We then incorporate the optimized parameters for the design of model-based planning and control systems of our platform. In experiments, MI-HPO exhibits more than 13 times faster convergence than traditional parameter identification methods. Furthermore, the parametric models learned via MI-HPO demonstrate good fitness to the given datasets and show generalization ability in unseen dynamic scenarios. We further conduct extensive field tests to validate our model-based system, demonstrating stable obstacle avoidance and high-speed driving up to 217 km/h at the Indianapolis Motor Speedway and Las Vegas Motor Speedway. The source code for our work and videos of the tests are available at https://github.com/hynkis/MI-HPO.

arXiv:2112.11798공식 코드 · Papers with Code

YOLO-Z: Improving small object detection in YOLOv5 for autonomous vehicles

As autonomous vehicles and autonomous racing rise in popularity, so does the need for faster and more accurate detectors. While our naked eyes are able to extract contextual information almost instantly, even from far away, image resolution and computational resources limitations make detecting smaller objects (that is, objects that occupy a small pixel area in the input image) a genuinely challenging task for machines and a wide-open research field. This study explores how the popular YOLOv5 object detector can be modified to improve its performance in detecting smaller objects, with a particular application in autonomous racing. To achieve this, we investigate how replacing certain structural elements of the model (as well as their connections and other parameters) can affect performance and inference time. In doing so, we propose a series of models at different scales, which we name `YOLO-Z', and which display an improvement of up to 6.9% in mAP when detecting smaller objects at 50% IOU, at the cost of just a 3ms increase in inference time compared to the original YOLOv5. Our objective is to inform future research on the potential of adjusting a popular detector such as YOLOv5 to address specific tasks and provide insights on how specific changes can impact small object detection. Such findings, applied to the broader context of autonomous vehicles, could increase the amount of contextual information available to such systems.

arXiv:2110.05437공식 코드 · Papers with Code

Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture

In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which was employed to simulate accurate vehicular and environmental dynamics along with realistic audio-visual effects. We adopted a hybrid imitation-reinforcement learning architecture and crafted a novel reward function to train a deep neural network policy to drive (using imitation learning) and race (using reinforcement learning) a car autonomously in less than 20 hours. Deployment results were reported as a direct comparison of 10 autonomous laps against 100 manual laps by 10 different human players. The autonomous agent not only exhibited superior performance by gaining 0.96 seconds over the best manual lap, but it also dominated the human players by 1.46 seconds with regard to the mean lap time. This dominance could be justified in terms of better trajectory optimization and lower reaction time of the autonomous agent.

arXiv:2103.11575공식 코드 · Papers with Code

Learn-to-Race: A Multimodal Control Environment for Autonomous Racing

Existing research on autonomous driving primarily focuses on urban driving, which is insufficient for characterising the complex driving behaviour underlying high-speed racing. At the same time, existing racing simulation frameworks struggle in capturing realism, with respect to visual rendering, vehicular dynamics, and task objectives, inhibiting the transfer of learning agents to real-world contexts. We introduce a new environment, where agents Learn-to-Race (L2R) in simulated competition-style racing, using multimodal information--from virtual cameras to a comprehensive array of inertial measurement sensors. Our environment, which includes a simulator and an interfacing training framework, accurately models vehicle dynamics and racing conditions. In this paper, we release the Arrival simulator for autonomous racing. Next, we propose the L2R task with challenging metrics, inspired by learning-to-drive challenges, Formula-style racing, and multimodal trajectory prediction for autonomous driving. Additionally, we provide the L2R framework suite, facilitating simulated racing on high-precision models of real-world tracks. Finally, we provide an official L2R task dataset of expert demonstrations, as well as a series of baseline experiments and reference implementations. We make all code available: https://github.com/learn-to-race/l2r.

arXiv:2103.04909공식 코드 · Papers with Code

Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing

World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become practicable on standard RL benchmarks and some games, their effectiveness in real-world robotics applications has not been explored. In this paper, we investigate how such agents generalize to real-world autonomous vehicle control tasks, where advanced model-free deep RL algorithms fail. In particular, we set up a series of time-lap tasks for an F1TENTH racing robot, equipped with a high-dimensional LiDAR sensor, on a set of test tracks with a gradual increase in their complexity. In this continuous-control setting, we show that model-based agents capable of learning in imagination substantially outperform model-free agents with respect to performance, sample efficiency, successful task completion, and generalization. Moreover, we show that the generalization ability of model-based agents strongly depends on the choice of their observation model. We provide extensive empirical evidence for the effectiveness of world models provided with long enough memory horizons in sim2real tasks.

arXiv:2007.13971공식 코드 · Papers with Code

Accurate, Low-Latency Visual Perception for Autonomous Racing:Challenges, Mechanisms, and Practical Solutions

Autonomous racing provides the opportunity to test safety-critical perception pipelines at their limit. This paper describes the practical challenges and solutions to applying state-of-the-art computer vision algorithms to build a low-latency, high-accuracy perception system for DUT18 Driverless (DUT18D), a 4WD electric race car with podium finishes at all Formula Driverless competitions for which it raced. The key components of DUT18D include YOLOv3-based object detection, pose estimation, and time synchronization on its dual stereovision/monovision camera setup. We highlight modifications required to adapt perception CNNs to racing domains, improvements to loss functions used for pose estimation, and methodologies for sub-microsecond camera synchronization among other improvements. We perform a thorough experimental evaluation of the system, demonstrating its accuracy and low-latency in real-world racing scenarios.

arXiv:2005.05178공식 코드 · Papers with Code

DeepRacing: Parameterized Trajectories for Autonomous Racing

We consider the challenging problem of high speed autonomous racing in a realistic Formula One environment. DeepRacing is a novel end-to-end framework, and a virtual testbed for training and evaluating algorithms for autonomous racing. The virtual testbed is implemented using the realistic F1 series of video games, developed by Codemasters, which many Formula One drivers use for training. This virtual testbed is released under an open-source license both as a standalone C++ API and as a binding to the popular Robot Operating System 2 (ROS2) framework. This open-source API allows anyone to use the high fidelity physics and photo-realistic capabilities of the F1 game as a simulator, and without hacking any game engine code. We use this framework to evaluate several neural network methodologies for autonomous racing. Specifically, we consider several fully end-to-end models that directly predict steering and acceleration commands for an autonomous race car as well as a model that predicts a list of waypoints to follow in the car's local coordinate system, with the task of selecting a steering/throttle angle left to a classical control algorithm. We also present a novel method of autonomous racing by training a deep neural network to predict a parameterized representation of a trajectory rather than a list of waypoints. We evaluate these models performance in our open-source simulator and show that trajectory prediction far outperforms end-to-end driving. Additionally, we show that open-loop performance for an end-to-end model, i.e. root-mean-square error for a model's predicted control values, does not necessarily correlate with increased driving performance in the closed-loop sense, i.e. actual ability to race around a track. Finally, we show that our proposed model of parameterized trajectory prediction outperforms both end-to-end control and waypoint prediction.