This paper presents a tutorial-style survey and implementation guide of BemaGANv2, an advanced GAN-based vocoder designed for high-fidelity and long-term audio generation. Built upon the original BemaGAN architecture, BemaGANv2 incorporates major architectural innovations by replacing traditional ResBlocks in the generator with the Anti-aliased Multi-Periodicity composition (AMP) module, which internally applies the Snake activation function to better model periodic structures. In the discriminator framework, we integrate the Multi-Envelope Discriminator (MED), a novel architecture we originally proposed, to extract rich temporal envelope features crucial for periodicity detection. Coupled with the Multi-Resolution Discriminator (MRD), this combination enables more accurate modeling of long-range dependencies in audio. We systematically evaluate various discriminator configurations, including MSD + MED, MSD + MRD, and MPD + MED + MRD, using objective metrics (FAD, SSIM, PLCC, MCD) and subjective evaluations (MOS, SMOS). This paper also provides a comprehensive tutorial on the model architecture, training methodology, and implementation to promote reproducibility. The code and pre-trained models are available at: https://github.com/dinhoitt/BemaGANv2.
Recent advances in audio generation led to an increasing number of deepfakes, making the general public more vulnerable to financial scams, identity theft, and misinformation. Audio deepfake detectors promise to alleviate this issue, with many recent studies reporting accuracy rates close to 99%. However, these methods are typically tested in an in-domain setup, where the deepfake samples from the training and test sets are produced by the same generative models. To this end, we introduce XMAD-Bench, a large-scale cross-domain multilingual audio deepfake benchmark comprising 668.8 hours of real and deepfake speech. In our novel dataset, the speakers, the generative methods, and the real audio sources are distinct across training and test splits. This leads to a challenging cross-domain evaluation setup, where audio deepfake detectors can be tested ``in the wild''. Our in-domain and cross-domain experiments indicate a clear disparity between the in-domain performance of deepfake detectors, which is usually as high as 100%, and the cross-domain performance of the same models, which is sometimes similar to random chance. Our benchmark highlights the need for the development of robust audio deepfake detectors, which maintain their generalization capacity across different languages, speakers, generative methods, and data sources. Our benchmark is publicly released at https://github.com/ristea/xmad-bench/.
Classifier-Free Guidance (CFG) is a widely used technique for improving conditional diffusion models by linearly combining the outputs of conditional and unconditional denoisers. While CFG enhances visual quality and improves alignment with prompts, it often reduces sample diversity, leading to a challenging trade-off between quality and diversity. To address this issue, we make two key contributions. First, CFG generally does not correspond to a well-defined denoising diffusion model (DDM). In particular, contrary to common intuition, CFG does not yield samples from the target distribution associated with the limiting CFG score as the noise level approaches zero -- where the data distribution is tilted by a power $w \gt 1$ of the conditional distribution. We identify the missing component: a R\'enyi divergence term that acts as a repulsive force and is required to correct CFG and render it consistent with a proper DDM. Our analysis shows that this correction term vanishes in the low-noise limit. Second, motivated by this insight, we propose a Gibbs-like sampling procedure to draw samples from the desired tilted distribution. This method starts with an initial sample from the conditional diffusion model without CFG and iteratively refines it, preserving diversity while progressively enhancing sample quality. We evaluate our approach on both image and text-to-audio generation tasks, demonstrating substantial improvements over CFG across all considered metrics. The code is available at https://github.com/yazidjanati/cfgig
Text-to-audio systems, while increasingly performant, are slow at inference time, thus making their latency unpractical for many creative applications. We present Adversarial Relativistic-Contrastive (ARC) post-training, the first adversarial acceleration algorithm for diffusion/flow models not based on distillation. While past adversarial post-training methods have struggled to compare against their expensive distillation counterparts, ARC post-training is a simple procedure that (1) extends a recent relativistic adversarial formulation to diffusion/flow post-training and (2) combines it with a novel contrastive discriminator objective to encourage better prompt adherence. We pair ARC post-training with a number optimizations to Stable Audio Open and build a model capable of generating $\approx$12s of 44.1kHz stereo audio in $\approx$75ms on an H100, and $\approx$7s on a mobile edge-device, the fastest text-to-audio model to our knowledge.
Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, 360V2SA, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create Sphere360, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and perspective video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets are available at https://github.com/liuhuadai/OmniAudio. The project website is available at https://OmniAudio-360V2SA.github.io.
The rapid advancement of audio generation technologies has escalated the risks of malicious deepfake audio across speech, sound, singing voice, and music, threatening multimedia security and trust. While existing countermeasures (CMs) perform well in single-type audio deepfake detection (ADD), their performance declines in cross-type scenarios. This paper is dedicated to studying the alltype ADD task. We are the first to comprehensively establish an all-type ADD benchmark to evaluate current CMs, incorporating cross-type deepfake detection across speech, sound, singing voice, and music. Then, we introduce the prompt tuning self-supervised learning (PT-SSL) training paradigm, which optimizes SSL frontend by learning specialized prompt tokens for ADD, requiring 458x fewer trainable parameters than fine-tuning (FT). Considering the auditory perception of different audio types,we propose the wavelet prompt tuning (WPT)-SSL method to capture type-invariant auditory deepfake information from the frequency domain without requiring additional training parameters, thereby enhancing performance over FT in the all-type ADD task. To achieve an universally CM, we utilize all types of deepfake audio for co-training. Experimental results demonstrate that WPT-XLSR-AASIST achieved the best performance, with an average EER of 3.58% across all evaluation sets. The code is available online.
Existing Existing automatic audio generation methods struggle to generate podcast-like audio programs effectively. The key challenges lie in in-depth content generation, appropriate and expressive voice production. This paper proposed PodAgent, a comprehensive framework for creating audio programs. PodAgent 1) generates informative topic-discussion content by designing a Host-Guest-Writer multi-agent collaboration system, 2) builds a voice pool for suitable voice-role matching and 3) utilizes LLM-enhanced speech synthesis method to generate expressive conversational speech. Given the absence of standardized evaluation criteria for podcast-like audio generation, we developed comprehensive assessment guidelines to effectively evaluate the model's performance. Experimental results demonstrate PodAgent's effectiveness, significantly surpassing direct GPT-4 generation in topic-discussion dialogue content, achieving an 87.4% voice-matching accuracy, and producing more expressive speech through LLM-guided synthesis. Demo page: https://podcast-agent.github.io/demo/. Source code: https://github.com/yujxx/PodAgent.
We introduce InspireMusic, a framework integrated super resolution and large language model for high-fidelity long-form music generation. A unified framework generates high-fidelity music, songs, and audio, which incorporates an autoregressive transformer with a super-resolution flow-matching model. This framework enables the controllable generation of high-fidelity long-form music at a higher sampling rate from both text and audio prompts. Our model differs from previous approaches, as we utilize an audio tokenizer with one codebook that contains richer semantic information, thereby reducing training costs and enhancing efficiency. This combination enables us to achieve high-quality audio generation with long-form coherence of up to $8$ minutes. Then, an autoregressive transformer model based on Qwen 2.5 predicts audio tokens. Next, we employ a super-resolution flow-matching model to generate high-sampling rate audio with fine-grained details learned from an acoustic codec model. Comprehensive experiments show that the InspireMusic-1.5B-Long model has a comparable performance to recent top-tier open-source systems, including MusicGen and Stable Audio 2.0, on subjective and objective evaluations. The code and pre-trained models are released at https://github.com/FunAudioLLM/InspireMusic.
Although being widely adopted for evaluating generated audio signals, the Fr\'echet Audio Distance (FAD) suffers from significant limitations, including reliance on Gaussian assumptions, sensitivity to sample size, and high computational complexity. As an alternative, we introduce the Kernel Audio Distance (KAD), a novel, distribution-free, unbiased, and computationally efficient metric based on Maximum Mean Discrepancy (MMD). Through analysis and empirical validation, we demonstrate KAD's advantages: (1) faster convergence with smaller sample sizes, enabling reliable evaluation with limited data; (2) lower computational cost, with scalable GPU acceleration; and (3) stronger alignment with human perceptual judgments. By leveraging advanced embeddings and characteristic kernels, KAD captures nuanced differences between real and generated audio. Open-sourced in the kadtk toolkit, KAD provides an efficient, reliable, and perceptually aligned benchmark for evaluating generative audio models.
Recent advancements in neural audio codecs have enabled the use of tokenized audio representations in various audio generation tasks, such as text-to-speech, text-to-audio, and text-to-music generation. Leveraging this approach, we propose TokenSynth, a novel neural synthesizer that utilizes a decoder-only transformer to generate desired audio tokens from MIDI tokens and CLAP (Contrastive Language-Audio Pretraining) embedding, which has timbre-related information. Our model is capable of performing instrument cloning, text-to-instrument synthesis, and text-guided timbre manipulation without any fine-tuning. This flexibility enables diverse sound design and intuitive timbre control. We evaluated the quality of the synthesized audio, the timbral similarity between synthesized and target audio/text, and synthesis accuracy (i.e., how accurately it follows the input MIDI) using objective measures. TokenSynth demonstrates the potential of leveraging advanced neural audio codecs and transformers to create powerful and versatile neural synthesizers. The source code, model weights, and audio demos are available at: https://github.com/KyungsuKim42/tokensynth
Understanding and explaining differences between audio recordings is crucial for fields like audio forensics, quality assessment, and audio generation. This involves identifying and describing audio events, acoustic scenes, signal characteristics, and their emotional impact on listeners. This paper stands out as the first work to comprehensively study the task of explaining audio differences and then propose benchmark, baselines for the task. First, we present two new datasets for audio difference explanation derived from the AudioCaps and Clotho audio captioning datasets. Using Large Language Models (LLMs), we generate three levels of difference explanations: (1) concise descriptions of audio events and objects, (2) brief sentences about audio events, acoustic scenes, and signal properties, and (3) comprehensive explanations that include semantics and listener emotions. For the baseline, we use prefix tuning where audio embeddings from two audio files are used to prompt a frozen language model. Our empirical analysis and ablation studies reveal that the naive baseline struggles to distinguish perceptually similar sounds and generate detailed tier 3 explanations. To address these limitations, we propose ADIFF, which introduces a cross-projection module, position captioning, and a three-step training process to enhance the model's ability to produce detailed explanations. We evaluate our model using objective metrics and human evaluation and show our model enhancements lead to significant improvements in performance over naive baseline and SoTA Audio-Language Model (ALM) Qwen Audio. Lastly, we conduct multiple ablation studies to study the effects of cross-projection, language model parameters, position captioning, third stage fine-tuning, and present our findings. Our benchmarks, findings, and strong baseline pave the way for nuanced and human-like explanations of audio differences.
Text-to-audio generation models (TAG) have achieved significant advances in generating audio conditioned on text descriptions. However, a critical challenge lies in the lack of transparency regarding how each textual input impacts the generated audio. To address this issue, we introduce AudioGenX, an Explainable AI (XAI) method that provides explanations for text-to-audio generation models by highlighting the importance of input tokens. AudioGenX optimizes an Explainer by leveraging factual and counterfactual objective functions to provide faithful explanations at the audio token level. This method offers a detailed and comprehensive understanding of the relationship between text inputs and audio outputs, enhancing both the explainability and trustworthiness of TAG models. Extensive experiments demonstrate the effectiveness of AudioGenX in producing faithful explanations, benchmarked against existing methods using novel evaluation metrics specifically designed for audio generation tasks.
We introduce Baichuan-Omni-1.5, an omni-modal model that not only has omni-modal understanding capabilities but also provides end-to-end audio generation capabilities. To achieve fluent and high-quality interaction across modalities without compromising the capabilities of any modality, we prioritized optimizing three key aspects. First, we establish a comprehensive data cleaning and synthesis pipeline for multimodal data, obtaining about 500B high-quality data (text, audio, and vision). Second, an audio-tokenizer (Baichuan-Audio-Tokenizer) has been designed to capture both semantic and acoustic information from audio, enabling seamless integration and enhanced compatibility with MLLM. Lastly, we designed a multi-stage training strategy that progressively integrates multimodal alignment and multitask fine-tuning, ensuring effective synergy across all modalities. Baichuan-Omni-1.5 leads contemporary models (including GPT4o-mini and MiniCPM-o 2.6) in terms of comprehensive omni-modal capabilities. Notably, it achieves results comparable to leading models such as Qwen2-VL-72B across various multimodal medical benchmarks.
Head-related transfer functions (HRTFs) with dense spatial grids are desired for immersive binaural audio generation, but their recording is time-consuming. Although HRTF spatial upsampling has shown remarkable progress with neural fields, spatial upsampling only from a few measured directions, e.g., 3 or 5 measurements, is still challenging. To tackle this problem, we propose a retrieval-augmented neural field (RANF). RANF retrieves a subject whose HRTFs are close to those of the target subject from a dataset. The HRTF of the retrieved subject at the desired direction is fed into the neural field in addition to the sound source direction itself. Furthermore, we present a neural network that can efficiently handle multiple retrieved subjects, inspired by a multi-channel processing technique called transform-average-concatenate. Our experiments confirm the benefits of RANF on the SONICOM dataset, and it is a key component in the winning solution of Task 2 of the listener acoustic personalization challenge 2024.
While transformers demonstrate outstanding performance across various audio tasks, their application to neural vocoders remains challenging. Neural vocoders require the generation of long audio signals at the sample level, which demands high temporal resolution. This results in significant computational costs for attention map generation and limits their ability to efficiently process both global and local information. Additionally, the sequential nature of sample generation in neural vocoders poses difficulties for real-time processing, making the direct adoption of transformers impractical. To address these challenges, we propose RingFormer, a neural vocoder that incorporates the ring attention mechanism into a lightweight transformer variant, the convolution-augmented transformer (Conformer). Ring attention effectively captures local details while integrating global information, making it well-suited for processing long sequences and enabling real-time audio generation. RingFormer is trained using adversarial training with two discriminators. The proposed model is applied to the decoder of the text-to-speech model VITS and compared with state-of-the-art vocoders such as HiFi-GAN, iSTFT-Net, and BigVGAN under identical conditions using various objective and subjective metrics. Experimental results show that RingFormer achieves comparable or superior performance to existing models, particularly excelling in real-time audio generation. Our code and audio samples are available on GitHub.
We introduce TangoFlux, an efficient Text-to-Audio (TTA) generative model with 515M parameters, capable of generating up to 30 seconds of 44.1kHz audio in just 3.7 seconds on a single A40 GPU. A key challenge in aligning TTA models lies in the difficulty of creating preference pairs, as TTA lacks structured mechanisms like verifiable rewards or gold-standard answers available for Large Language Models (LLMs). To address this, we propose CLAP-Ranked Preference Optimization (CRPO), a novel framework that iteratively generates and optimizes preference data to enhance TTA alignment. We demonstrate that the audio preference dataset generated using CRPO outperforms existing alternatives. With this framework, TangoFlux achieves state-of-the-art performance across both objective and subjective benchmarks. We open source all code and models to support further research in TTA generation.
Despite significant advancements in Text-to-Audio (TTA) generation models achieving high-fidelity audio with fine-grained context understanding, they struggle to model the relations between audio events described in the input text. However, previous TTA methods have not systematically explored audio event relation modeling, nor have they proposed frameworks to enhance this capability. In this work, we systematically study audio event relation modeling in TTA generation models. We first establish a benchmark for this task by: 1. proposing a comprehensive relation corpus covering all potential relations in real-world scenarios; 2. introducing a new audio event corpus encompassing commonly heard audios; and 3. proposing new evaluation metrics to assess audio event relation modeling from various perspectives. Furthermore, we propose a finetuning framework to enhance existing TTA models ability to model audio events relation. Code is available at: https://github.com/yuhanghe01/RiTTA
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio
Vision-to-audio (V2A) synthesis has broad applications in multimedia. Recent advancements of V2A methods have made it possible to generate relevant audios from inputs of videos or still images. However, the immersiveness and expressiveness of the generation are limited. One possible problem is that existing methods solely rely on the global scene and overlook details of local sounding objects (i.e., sound sources). To address this issue, we propose a Sound Source-Aware V2A (SSV2A) generator. SSV2A is able to locally perceive multimodal sound sources from a scene with visual detection and cross-modality translation. It then contrastively learns a Cross-Modal Sound Source (CMSS) Manifold to semantically disambiguate each source. Finally, we attentively mix their CMSS semantics into a rich audio representation, from which a pretrained audio generator outputs the sound. To model the CMSS manifold, we curate a novel single-sound-source visual-audio dataset VGGS3 from VGGSound. We also design a Sound Source Matching Score to measure localized audio relevance. By addressing V2A generation at the sound-source level, SSV2A surpasses state-of-the-art methods in both generation fidelity and relevance as evidenced by extensive experiments. We further demonstrate SSV2A's ability to achieve intuitive V2A control by compositing vision, text, and audio conditions. Our generation can be tried and heard at https://ssv2a.github.io/SSV2A-demo .
The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.