OmniAudio: Generating Spatial Audio from 360-Degree Video
원문 초록
Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, 360V2SA, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create Sphere360, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and perspective video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets are available at https://github.com/liuhuadai/OmniAudio. The project website is available at https://OmniAudio-360V2SA.github.io.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
BemaGANv2: A Tutorial and Comparative Survey of GAN-based Vocoders for Long-Term Audio Generation
XMAD-Bench: Cross-Domain Multilingual Audio Deepfake Benchmark
Conditional Diffusion Models with Classifier-Free Gibbs-like Guidance
Fast Text-to-Audio Generation with Adversarial Post-Training
Detect All-Type Deepfake Audio: Wavelet Prompt Tuning for Enhanced Auditory Perception
PodAgent: A Comprehensive Framework for Podcast Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.