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arXiv:2408.02164공식 코드 · Papers with Code

Rethinking Affect Analysis: A Protocol for Ensuring Fairness and Consistency

Evaluating affect analysis methods presents challenges due to inconsistencies in database partitioning and evaluation protocols, leading to unfair and biased results. Previous studies claim continuous performance improvements, but our findings challenge such assertions. Using these insights, we propose a unified protocol for database partitioning that ensures fairness and comparability. We provide detailed demographic annotations (in terms of race, gender and age), evaluation metrics, and a common framework for expression recognition, action unit detection and valence-arousal estimation. We also rerun the methods with the new protocol and introduce a new leaderboards to encourage future research in affect recognition with a fairer comparison. Our annotations, code, and pre-trained models are available on \hyperlink{https://github.com/dkollias/Fair-Consistent-Affect-Analysis}{Github}.

arXiv:2407.05550공식 코드 · Papers with Code

MEEG and AT-DGNN: Improving EEG Emotion Recognition with Music Introducing and Graph-based Learning

We present the MEEG dataset, a multi-modal collection of music-induced electroencephalogram (EEG) recordings designed to capture emotional responses to various musical stimuli across different valence and arousal levels. This public dataset facilitates an in-depth examination of brainwave patterns within musical contexts, providing a robust foundation for studying brain network topology during emotional processing. Leveraging the MEEG dataset, we introduce the Attention-based Temporal Learner with Dynamic Graph Neural Network (AT-DGNN), a novel framework for EEG-based emotion recognition. This model combines an attention mechanism with a dynamic graph neural network (DGNN) to capture intricate EEG dynamics. The AT-DGNN achieves state-of-the-art (SOTA) performance with an accuracy of 83.74% in arousal recognition and 86.01% in valence recognition, outperforming existing SOTA methods. Comparative analysis with traditional datasets, such as DEAP, further validates the model's effectiveness and underscores the potency of music as an emotional stimulus. This study advances graph-based learning methodology in brain-computer interfaces (BCI), significantly improving the accuracy of EEG-based emotion recognition. The MEEG dataset and source code are publicly available at https://github.com/xmh1011/AT-DGNN.

arXiv:2404.14975공식 코드 · Papers with Code

CAGE: Circumplex Affect Guided Expression Inference

Understanding emotions and expressions is a task of interest across multiple disciplines, especially for improving user experiences. Contrary to the common perception, it has been shown that emotions are not discrete entities but instead exist along a continuum. People understand discrete emotions differently due to a variety of factors, including cultural background, individual experiences, and cognitive biases. Therefore, most approaches to expression understanding, particularly those relying on discrete categories, are inherently biased. In this paper, we present a comparative in-depth analysis of two common datasets (AffectNet and EMOTIC) equipped with the components of the circumplex model of affect. Further, we propose a model for the prediction of facial expressions tailored for lightweight applications. Using a small-scaled MaxViT-based model architecture, we evaluate the impact of discrete expression category labels in training with the continuous valence and arousal labels. We show that considering valence and arousal in addition to discrete category labels helps to significantly improve expression inference. The proposed model outperforms the current state-of-the-art models on AffectNet, establishing it as the best-performing model for inferring valence and arousal achieving a 7% lower RMSE. Training scripts and trained weights to reproduce our results can be found here: https://github.com/wagner-niklas/CAGE_expression_inference.

arXiv:2401.15743공식 코드 · Papers with Code

Real-time EEG-based Emotion Recognition Model using Principal Component Analysis and Tree-based Models for Neurohumanities

Within the field of Humanities, there is a recognized need for educational innovation, as there are currently no reported tools available that enable individuals to interact with their environment to create an enhanced learning experience in the humanities (e.g., immersive spaces). This project proposes a solution to address this gap by integrating technology and promoting the development of teaching methodologies in the humanities, specifically by incorporating emotional monitoring during the learning process of humanistic context inside an immersive space. In order to achieve this goal, a real-time emotion detection EEG-based system was developed to interpret and classify specific emotions. These emotions aligned with the early proposal by Descartes (Passions), including admiration, love, hate, desire, joy, and sadness. This system aims to integrate emotional data into the Neurohumanities Lab interactive platform, creating a comprehensive and immersive learning environment. This work developed a ML, real-time emotion detection model that provided Valence, Arousal, and Dominance (VAD) estimations every 5 seconds. Using PCA, PSD, RF, and Extra-Trees, the best 8 channels and their respective best band powers were extracted; furthermore, multiple models were evaluated using shift-based data division and cross-validations. After assessing their performance, Extra-Trees achieved a general accuracy of 96%, higher than the reported in the literature (88% accuracy). The proposed model provided real-time predictions of VAD variables and was adapted to classify Descartes' six main passions. However, with the VAD values obtained, more than 15 emotions can be classified (reported in the VAD emotion mapping) and extend the range of this application.

arXiv:2303.09162공식 코드 · Papers with Code

EmotiEffNet Facial Features in Uni-task Emotion Recognition in Video at ABAW-5 competition

In this article, the results of our team for the fifth Affective Behavior Analysis in-the-wild (ABAW) competition are presented. The usage of the pre-trained convolutional networks from the EmotiEffNet family for frame-level feature extraction is studied. In particular, we propose an ensemble of a multi-layered perceptron and the LightAutoML-based classifier. The post-processing by smoothing the results for sequential frames is implemented. Experimental results for the large-scale Aff-Wild2 database demonstrate that our model achieves a much greater macro-averaged F1-score for facial expression recognition and action unit detection and concordance correlation coefficients for valence/arousal estimation when compared to baseline.

arXiv:2203.13436공식 코드 · Papers with Code

Frame-level Prediction of Facial Expressions, Valence, Arousal and Action Units for Mobile Devices

In this paper, we consider the problem of real-time video-based facial emotion analytics, namely, facial expression recognition, prediction of valence and arousal and detection of action unit points. We propose the novel frame-level emotion recognition algorithm by extracting facial features with the single EfficientNet model pre-trained on AffectNet. As a result, our approach may be implemented even for video analytics on mobile devices. Experimental results for the large scale Aff-Wild2 database from the third Affective Behavior Analysis in-the-wild (ABAW) Competition demonstrate that our simple model is significantly better when compared to the VggFace baseline. In particular, our method is characterized by 0.15-0.2 higher performance measures for validation sets in uni-task Expression Classification, Valence-Arousal Estimation and Expression Classification. Due to simplicity, our approach may be considered as a new baseline for all four sub-challenges.

arXiv:2107.04127공식 코드 · Papers with Code

Multitask Multi-database Emotion Recognition

In this work, we introduce our submission to the 2nd Affective Behavior Analysis in-the-wild (ABAW) 2021 competition. We train a unified deep learning model on multi-databases to perform two tasks: seven basic facial expressions prediction and valence-arousal estimation. Since these databases do not contains labels for all the two tasks, we have applied the distillation knowledge technique to train two networks: one teacher and one student model. The student model will be trained using both ground truth labels and soft labels derived from the pretrained teacher model. During the training, we add one more task, which is the combination of the two mentioned tasks, for better exploiting inter-task correlations. We also exploit the sharing videos between the two tasks of the AffWild2 database that is used in the competition, to further improve the performance of the network. Experiment results shows that the network have achieved promising results on the validation set of the AffWild2 database. Code and pretrained model are publicly available at https://github.com/glmanhtu/multitask-abaw-2021

arXiv:2103.16554공식 코드 · Papers with Code

Pre-training strategies and datasets for facial representation learning

What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.

arXiv:2002.03557공식 코드 · Papers with Code

Multitask Emotion Recognition with Incomplete Labels

We train a unified model to perform three tasks: facial action unit detection, expression classification, and valence-arousal estimation. We address two main challenges of learning the three tasks. First, most existing datasets are highly imbalanced. Second, most existing datasets do not contain labels for all three tasks. To tackle the first challenge, we apply data balancing techniques to experimental datasets. To tackle the second challenge, we propose an algorithm for the multitask model to learn from missing (incomplete) labels. This algorithm has two steps. We first train a teacher model to perform all three tasks, where each instance is trained by the ground truth label of its corresponding task. Secondly, we refer to the outputs of the teacher model as the soft labels. We use the soft labels and the ground truth to train the student model. We find that most of the student models outperform their teacher model on all the three tasks. Finally, we use model ensembling to boost performance further on the three tasks.