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arXiv:2409.05425공식 코드 · Papers with Code

Distribution Discrepancy and Feature Heterogeneity for Active 3D Object Detection

LiDAR-based 3D object detection is a critical technology for the development of autonomous driving and robotics. However, the high cost of data annotation limits its advancement. We propose a novel and effective active learning (AL) method called Distribution Discrepancy and Feature Heterogeneity (DDFH), which simultaneously considers geometric features and model embeddings, assessing information from both the instance-level and frame-level perspectives. Distribution Discrepancy evaluates the difference and novelty of instances within the unlabeled and labeled distributions, enabling the model to learn efficiently with limited data. Feature Heterogeneity ensures the heterogeneity of intra-frame instance features, maintaining feature diversity while avoiding redundant or similar instances, thus minimizing annotation costs. Finally, multiple indicators are efficiently aggregated using Quantile Transform, providing a unified measure of informativeness. Extensive experiments demonstrate that DDFH outperforms the current state-of-the-art (SOTA) methods on the KITTI and Waymo datasets, effectively reducing the bounding box annotation cost by 56.3% and showing robustness when working with both one-stage and two-stage models.

arXiv:2405.12509공식 코드 · Papers with Code

Active Object Detection with Knowledge Aggregation and Distillation from Large Models

Accurately detecting active objects undergoing state changes is essential for comprehending human interactions and facilitating decision-making. The existing methods for active object detection (AOD) primarily rely on visual appearance of the objects within input, such as changes in size, shape and relationship with hands. However, these visual changes can be subtle, posing challenges, particularly in scenarios with multiple distracting no-change instances of the same category. We observe that the state changes are often the result of an interaction being performed upon the object, thus propose to use informed priors about object related plausible interactions (including semantics and visual appearance) to provide more reliable cues for AOD. Specifically, we propose a knowledge aggregation procedure to integrate the aforementioned informed priors into oracle queries within the teacher decoder, offering more object affordance commonsense to locate the active object. To streamline the inference process and reduce extra knowledge inputs, we propose a knowledge distillation approach that encourages the student decoder to mimic the detection capabilities of the teacher decoder using the oracle query by replicating its predictions and attention. Our proposed framework achieves state-of-the-art performance on four datasets, namely Ego4D, Epic-Kitchens, MECCANO, and 100DOH, which demonstrates the effectiveness of our approach in improving AOD.

arXiv:2212.02804공식 코드 · Papers with Code

MUS-CDB: Mixed Uncertainty Sampling with Class Distribution Balancing for Active Annotation in Aerial Object Detection

Recent aerial object detection models rely on a large amount of labeled training data, which requires unaffordable manual labeling costs in large aerial scenes with dense objects. Active learning effectively reduces the data labeling cost by selectively querying the informative and representative unlabelled samples. However, existing active learning methods are mainly with class-balanced settings and image-based querying for generic object detection tasks, which are less applicable to aerial object detection scenarios due to the long-tailed class distribution and dense small objects in aerial scenes. In this paper, we propose a novel active learning method for cost-effective aerial object detection. Specifically, both object-level and image-level informativeness are considered in the object selection to refrain from redundant and myopic querying. Besides, an easy-to-use class-balancing criterion is incorporated to favor the minority objects to alleviate the long-tailed class distribution problem in model training. We further devise a training loss to mine the latent knowledge in the unlabeled image regions. Extensive experiments are conducted on the DOTA-v1.0 and DOTA-v2.0 benchmarks to validate the effectiveness of the proposed method. For the ReDet, KLD, and SASM detectors on the DOTA-v2.0 dataset, the results show that our proposed MUS-CDB method can save nearly 75\% of the labeling cost while achieving comparable performance to other active learning methods in terms of mAP.Code is publicly online (https://github.com/ZJW700/MUS-CDB).

arXiv:2110.11524공식 코드 · Papers with Code

Sequential Voting with Relational Box Fields for Active Object Detection

A key component of understanding hand-object interactions is the ability to identify the active object -- the object that is being manipulated by the human hand. In order to accurately localize the active object, any method must reason using information encoded by each image pixel, such as whether it belongs to the hand, the object, or the background. To leverage each pixel as evidence to determine the bounding box of the active object, we propose a pixel-wise voting function. Our pixel-wise voting function takes an initial bounding box as input and produces an improved bounding box of the active object as output. The voting function is designed so that each pixel inside of the input bounding box votes for an improved bounding box, and the box with the majority vote is selected as the output. We call the collection of bounding boxes generated inside of the voting function, the Relational Box Field, as it characterizes a field of bounding boxes defined in relationship to the current bounding box. While our voting function is able to improve the bounding box of the active object, one round of voting is typically not enough to accurately localize the active object. Therefore, we repeatedly apply the voting function to sequentially improve the location of the bounding box. However, since it is known that repeatedly applying a one-step predictor (i.e., auto-regressive processing with our voting function) can cause a data distribution shift, we mitigate this issue using reinforcement learning (RL). We adopt standard RL to learn the voting function parameters and show that it provides a meaningful improvement over a standard supervised learning approach. We perform experiments on two large-scale datasets: 100DOH and MECCANO, improving AP50 performance by 8% and 30%, respectively, over the state of the art.

arXiv:2104.02324공식 코드 · Papers with Code

Multiple instance active learning for object detection

Despite the substantial progress of active learning for image recognition, there still lacks an instance-level active learning method specified for object detection. In this paper, we propose Multiple Instance Active Object Detection (MI-AOD), to select the most informative images for detector training by observing instance-level uncertainty. MI-AOD defines an instance uncertainty learning module, which leverages the discrepancy of two adversarial instance classifiers trained on the labeled set to predict instance uncertainty of the unlabeled set. MI-AOD treats unlabeled images as instance bags and feature anchors in images as instances, and estimates the image uncertainty by re-weighting instances in a multiple instance learning (MIL) fashion. Iterative instance uncertainty learning and re-weighting facilitate suppressing noisy instances, toward bridging the gap between instance uncertainty and image-level uncertainty. Experiments validate that MI-AOD sets a solid baseline for instance-level active learning. On commonly used object detection datasets, MI-AOD outperforms state-of-the-art methods with significant margins, particularly when the labeled sets are small. Code is available at https://github.com/yuantn/MI-AOD.

arXiv:2010.05654공식 코드 · Papers with Code

The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain

Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and in industrial scenarios. To fill this gap, we introduce MECCANO, the first dataset of egocentric videos to study human-object interactions in industrial-like settings. MECCANO has been acquired by 20 participants who were asked to build a motorbike model, for which they had to interact with tiny objects and tools. The dataset has been explicitly labeled for the task of recognizing human-object interactions from an egocentric perspective. Specifically, each interaction has been labeled both temporally (with action segments) and spatially (with active object bounding boxes). With the proposed dataset, we investigate four different tasks including 1) action recognition, 2) active object detection, 3) active object recognition and 4) egocentric human-object interaction detection, which is a revisited version of the standard human-object interaction detection task. Baseline results show that the MECCANO dataset is a challenging benchmark to study egocentric human-object interactions in industrial-like scenarios. We publicy release the dataset at https://iplab.dmi.unict.it/MECCANO.