PyTorchKR Papers

최신 논문

총 188편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2507.06230공식 코드 · Papers with Code

Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion

Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC in an unsupervised setting. Our novel method, SceneDINO, adapts techniques from self-supervised representation learning and 2D unsupervised scene understanding to SSC. Our training exclusively utilizes multi-view consistency self-supervision without any form of semantic or geometric ground truth. Given a single input image, SceneDINO infers the 3D geometry and expressive 3D DINO features in a feed-forward manner. Through a novel 3D feature distillation approach, we obtain unsupervised 3D semantics. In both 3D and 2D unsupervised scene understanding, SceneDINO reaches state-of-the-art segmentation accuracy. Linear probing our 3D features matches the segmentation accuracy of a current supervised SSC approach. Additionally, we showcase the domain generalization and multi-view consistency of SceneDINO, taking the first steps towards a strong foundation for single image 3D scene understanding.

arXiv:2506.16265공식 코드 · Papers with Code

Dense 3D Displacement Estimation for Landslide Monitoring via Fusion of TLS Point Clouds and Embedded RGB Images

Landslide monitoring is essential for understanding geohazards and mitigating associated risks. However, existing point cloud-based methods typically rely on either geometric or radiometric information and often yield sparse or non-3D displacement estimates. In this paper, we propose a hierarchical partition-based coarse-to-fine approach that fuses 3D point clouds and co-registered RGB images to estimate dense 3D displacement vector fields. We construct patch-level matches using both 3D geometry and 2D image features. These matches are refined via geometric consistency checks, followed by rigid transformation estimation per match. Experimental results on two real-world landslide datasets demonstrate that our method produces 3D displacement estimates with high spatial coverage (79% and 97%) and high accuracy. Deviations in displacement magnitude with respect to external measurements (total station or GNSS observations) are 0.15 m and 0.25 m on the two datasets, respectively, and only 0.07 m and 0.20 m compared to manually derived references. These values are below the average scan resolutions (0.08 m and 0.30 m). Our method outperforms the state-of-the-art method F2S3 in spatial coverage while maintaining comparable accuracy. Our approach offers a practical and adaptable solution for TLS-based landslide monitoring and is extensible to other types of point clouds and monitoring tasks. Our example data and source code are publicly available at https://github.com/zhaoyiww/fusion4landslide.

arXiv:2506.09369공식 코드 · Papers with Code

ScaleLSD: Scalable Deep Line Segment Detection Streamlined

This paper studies the problem of Line Segment Detection (LSD) for the characterization of line geometry in images, with the aim of learning a domain-agnostic robust LSD model that works well for any natural images. With the focus of scalable self-supervised learning of LSD, we revisit and streamline the fundamental designs of (deep and non-deep) LSD approaches to have a high-performing and efficient LSD learner, dubbed as ScaleLSD, for the curation of line geometry at scale from over 10M unlabeled real-world images. Our ScaleLSD works very well to detect much more number of line segments from any natural images even than the pioneered non-deep LSD approach, having a more complete and accurate geometric characterization of images using line segments. Experimentally, our proposed ScaleLSD is comprehensively testified under zero-shot protocols in detection performance, single-view 3D geometry estimation, two-view line segment matching, and multiview 3D line mapping, all with excellent performance obtained. Based on the thorough evaluation, our ScaleLSD is observed to be the first deep approach that outperforms the pioneered non-deep LSD in all aspects we have tested, significantly expanding and reinforcing the versatility of the line geometry of images. Code and Models are available at https://github.com/ant-research/scalelsd

arXiv:2505.22421공식 코드 · Papers with Code

GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.

arXiv:2505.13440공식 코드 · Papers with Code

Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos

Currently almost all state-of-the-art novel view synthesis and reconstruction models rely on calibrated cameras or additional geometric priors for training. These prerequisites significantly limit their applicability to massive uncalibrated data. To alleviate this requirement and unlock the potential for self-supervised training on large-scale uncalibrated videos, we propose a novel two-stage strategy to train a view synthesis model from only raw video frames or multi-view images, without providing camera parameters or other priors. In the first stage, we learn to reconstruct the scene implicitly in a latent space without relying on any explicit 3D representation. Specifically, we predict per-frame latent camera and scene context features, and employ a view synthesis model as a proxy for explicit rendering. This pretraining stage substantially reduces the optimization complexity and encourages the network to learn the underlying 3D consistency in a self-supervised manner. The learned latent camera and implicit scene representation have a large gap compared with the real 3D world. To reduce this gap, we introduce the second stage training by explicitly predicting 3D Gaussian primitives. We additionally apply explicit Gaussian Splatting rendering loss and depth projection loss to align the learned latent representations with physically grounded 3D geometry. In this way, Stage 1 provides a strong initialization and Stage 2 enforces 3D consistency - the two stages are complementary and mutually beneficial. Extensive experiments demonstrate the effectiveness of our approach, achieving high-quality novel view synthesis and accurate camera pose estimation, compared to methods that employ supervision with calibration, pose, or depth information. The code is available at https://github.com/Dwawayu/Pensieve.

arXiv:2505.11383공식 코드 · Papers with Code

Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

arXiv:2505.10824공식 코드 · Papers with Code

Textured mesh Quality Assessment using Geometry and Color Field Similarity

Textured mesh quality assessment (TMQA) is critical for various 3D mesh applications. However, existing TMQA methods often struggle to provide accurate and robust evaluations. Motivated by the effectiveness of fields in representing both 3D geometry and color information, we propose a novel point-based TMQA method called field mesh quality metric (FMQM). FMQM utilizes signed distance fields and a newly proposed color field named nearest surface point color field to realize effective mesh feature description. Four features related to visual perception are extracted from the geometry and color fields: geometry similarity, geometry gradient similarity, space color distribution similarity, and space color gradient similarity. Experimental results on three benchmark datasets demonstrate that FMQM outperforms state-of-the-art (SOTA) TMQA metrics. Furthermore, FMQM exhibits low computational complexity, making it a practical and efficient solution for real-world applications in 3D graphics and visualization. Our code is publicly available at: https://github.com/yyyykf/FMQM.

arXiv:2505.03422공식 코드 · Papers with Code

LiftFeat: 3D Geometry-Aware Local Feature Matching

Robust and efficient local feature matching plays a crucial role in applications such as SLAM and visual localization for robotics. Despite great progress, it is still very challenging to extract robust and discriminative visual features in scenarios with drastic lighting changes, low texture areas, or repetitive patterns. In this paper, we propose a new lightweight network called \textit{LiftFeat}, which lifts the robustness of raw descriptor by aggregating 3D geometric feature. Specifically, we first adopt a pre-trained monocular depth estimation model to generate pseudo surface normal label, supervising the extraction of 3D geometric feature in terms of predicted surface normal. We then design a 3D geometry-aware feature lifting module to fuse surface normal feature with raw 2D descriptor feature. Integrating such 3D geometric feature enhances the discriminative ability of 2D feature description in extreme conditions. Extensive experimental results on relative pose estimation, homography estimation, and visual localization tasks, demonstrate that our LiftFeat outperforms some lightweight state-of-the-art methods. Code will be released at : https://github.com/lyp-deeplearning/LiftFeat.

arXiv:2505.03470공식 코드 · Papers with Code

Blending 3D Geometry and Machine Learning for Multi-View Stereopsis

Traditional multi-view stereo (MVS) methods primarily depend on photometric and geometric consistency constraints. In contrast, modern learning-based algorithms often rely on the plane sweep algorithm to infer 3D geometry, applying explicit geometric consistency (GC) checks only as a post-processing step, with no impact on the learning process itself. In this work, we introduce GC MVSNet plus plus, a novel approach that actively enforces geometric consistency of reference view depth maps across multiple source views (multi view) and at various scales (multi scale) during the learning phase (see Fig. 1). This integrated GC check significantly accelerates the learning process by directly penalizing geometrically inconsistent pixels, effectively halving the number of training iterations compared to other MVS methods. Furthermore, we introduce a densely connected cost regularization network with two distinct block designs simple and feature dense optimized to harness dense feature connections for enhanced regularization. Extensive experiments demonstrate that our approach achieves a new state of the art on the DTU and BlendedMVS datasets and secures second place on the Tanks and Temples benchmark. To our knowledge, GC MVSNet plus plus is the first method to enforce multi-view, multi-scale supervised geometric consistency during learning. Our code is available.

arXiv:2504.14717공식 코드 · Papers with Code

TAPIP3D: Tracking Any Point in Persistent 3D Geometry

We introduce TAPIP3D, a novel approach for long-term 3D point tracking in monocular RGB and RGB-D videos. TAPIP3D represents videos as camera-stabilized spatio-temporal feature clouds, leveraging depth and camera motion information to lift 2D video features into a 3D world space where camera motion is effectively canceled. TAPIP3D iteratively refines multi-frame 3D motion estimates within this stabilized representation, enabling robust tracking over extended periods. To manage the inherent irregularities of 3D point distributions, we propose a Local Pair Attention mechanism. This 3D contextualization strategy effectively exploits spatial relationships in 3D, forming informative feature neighborhoods for precise 3D trajectory estimation. Our 3D-centric approach significantly outperforms existing 3D point tracking methods and even enhances 2D tracking accuracy compared to conventional 2D pixel trackers when accurate depth is available. It supports inference in both camera coordinates (i.e., unstabilized) and world coordinates, and our results demonstrate that compensating for camera motion improves tracking performance. Our approach replaces the conventional 2D square correlation neighborhoods used in prior 2D and 3D trackers, leading to more robust and accurate results across various 3D point tracking benchmarks. Project Page: https://tapip3d.github.io

arXiv:2504.13153공식 코드 · Papers with Code

Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs

Bridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over $30\times$ faster. Our code will be available at https://github.com/Atrovast/THGS.

arXiv:2504.08412공식 코드 · Papers with Code

Boosting the Class-Incremental Learning in 3D Point Clouds via Zero-Collection-Cost Basic Shape Pre-Training

Existing class-incremental learning methods in 3D point clouds rely on exemplars (samples of former classes) to resist the catastrophic forgetting of models, and exemplar-free settings will greatly degrade the performance. For exemplar-free incremental learning, the pre-trained model methods have achieved state-of-the-art results in 2D domains. However, these methods cannot be migrated to the 3D domains due to the limited pre-training datasets and insufficient focus on fine-grained geometric details. This paper breaks through these limitations, proposing a basic shape dataset with zero collection cost for model pre-training. It helps a model obtain extensive knowledge of 3D geometries. Based on this, we propose a framework embedded with 3D geometry knowledge for incremental learning in point clouds, compatible with exemplar-free (-based) settings. In the incremental stage, the geometry knowledge is extended to represent objects in point clouds. The class prototype is calculated by regularizing the data representation with the same category and is kept adjusting in the learning process. It helps the model remember the shape features of different categories. Experiments show that our method outperforms other baseline methods by a large margin on various benchmark datasets, considering both exemplar-free (-based) settings.

arXiv:2504.08353공식 코드 · Papers with Code

Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates

Reconstructing 3D clothed humans from images is fundamental to applications like virtual try-on, avatar creation, and mixed reality. While recent advances have enhanced human body recovery, accurate reconstruction of garment geometry -- especially for loose-fitting clothing -- remains an open challenge. We present a novel method for high-fidelity 3D garment reconstruction from single images that bridges 2D and 3D representations. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn rich garment shape priors in a 2D UV space. A key innovation is our mapping model that establishes correspondences between 2D image pixels, UV pattern coordinates, and 3D geometry, enabling joint optimization of both 3D garment meshes and the corresponding 2D patterns by aligning learned priors with image observations. Despite training exclusively on synthetically simulated cloth data, our method generalizes effectively to real-world images, outperforming existing approaches on both tight- and loose-fitting garments. The reconstructed garments maintain physical plausibility while capturing fine geometric details, enabling downstream applications including garment retargeting and texture manipulation.

arXiv:2504.04701공식 코드 · Papers with Code

DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation

Recent advances in scene understanding benefit a lot from depth maps because of the 3D geometry information, especially in complex conditions (e.g., low light and overexposed). Existing approaches encode depth maps along with RGB images and perform feature fusion between them to enable more robust predictions. Taking into account that depth can be regarded as a geometry supplement for RGB images, a straightforward question arises: Do we really need to explicitly encode depth information with neural networks as done for RGB images? Based on this insight, in this paper, we investigate a new way to learn RGBD feature representations and present DFormerv2, a strong RGBD encoder that explicitly uses depth maps as geometry priors rather than encoding depth information with neural networks. Our goal is to extract the geometry clues from the depth and spatial distances among all the image patch tokens, which will then be used as geometry priors to allocate attention weights in self-attention. Extensive experiments demonstrate that DFormerv2 exhibits exceptional performance in various RGBD semantic segmentation benchmarks. Code is available at: https://github.com/VCIP-RGBD/DFormer.

arXiv:2503.11122공식 코드 · Papers with Code

DriveGEN: Generalized and Robust 3D Detection in Driving via Controllable Text-to-Image Diffusion Generation

In autonomous driving, vision-centric 3D detection aims to identify 3D objects from images. However, high data collection costs and diverse real-world scenarios limit the scale of training data. Once distribution shifts occur between training and test data, existing methods often suffer from performance degradation, known as Out-of-Distribution (OOD) problems. To address this, controllable Text-to-Image (T2I) diffusion offers a potential solution for training data enhancement, which is required to generate diverse OOD scenarios with precise 3D object geometry. Nevertheless, existing controllable T2I approaches are restricted by the limited scale of training data or struggle to preserve all annotated 3D objects. In this paper, we present DriveGEN, a method designed to improve the robustness of 3D detectors in Driving via Training-Free Controllable Text-to-Image Diffusion Generation. Without extra diffusion model training, DriveGEN consistently preserves objects with precise 3D geometry across diverse OOD generations, consisting of 2 stages: 1) Self-Prototype Extraction: We empirically find that self-attention features are semantic-aware but require accurate region selection for 3D objects. Thus, we extract precise object features via layouts to capture 3D object geometry, termed self-prototypes. 2) Prototype-Guided Diffusion: To preserve objects across various OOD scenarios, we perform semantic-aware feature alignment and shallow feature alignment during denoising. Extensive experiments demonstrate the effectiveness of DriveGEN in improving 3D detection. The code is available at https://github.com/Hongbin98/DriveGEN.

arXiv:2502.05040공식 코드 · Papers with Code

GaussRender: Learning 3D Occupancy with Gaussian Rendering

Understanding the 3D geometry and semantics of driving scenes is critical for developing of safe autonomous vehicles. While 3D occupancy models are typically trained using voxel-based supervision with standard losses (e.g., cross-entropy, Lovasz, dice), these approaches treat voxel predictions independently, neglecting their spatial relationships. In this paper, we propose GaussRender, a plug-and-play 3D-to-2D reprojection loss that enhances voxel-based supervision. Our method projects 3D voxel representations into arbitrary 2D perspectives and leverages Gaussian splatting as an efficient, differentiable rendering proxy of voxels, introducing spatial dependencies across projected elements. This approach improves semantic and geometric consistency, handles occlusions more efficiently, and requires no architectural modifications. Extensive experiments on multiple benchmarks (SurroundOcc-nuScenes, Occ3D-nuScenes, SSCBench-KITTI360) demonstrate consistent performance gains across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), highlighting the robustness and versatility of our framework. The code is available at https://github.com/valeoai/GaussRender.

arXiv:2501.12974공식 코드 · Papers with Code

MorphoSkel3D: Morphological Skeletonization of 3D Point Clouds for Informed Sampling in Object Classification and Retrieval

Point clouds are a set of data points in space to represent the 3D geometry of objects. A fundamental step in the processing is to identify a subset of points to represent the shape. While traditional sampling methods often ignore to incorporate geometrical information, recent developments in learning-based sampling models have achieved significant levels of performance. With the integration of geometrical priors, the ability to learn and preserve the underlying structure can be enhanced when sampling. To shed light into the shape, a qualitative skeleton serves as an effective descriptor to guide sampling for both local and global geometries. In this paper, we introduce MorphoSkel3D as a new technique based on morphology to facilitate an efficient skeletonization of shapes. With its low computational cost, MorphoSkel3D is a unique, rule-based algorithm to benchmark its quality and performance on two large datasets, ModelNet and ShapeNet, under different sampling ratios. The results show that training with MorphoSkel3D leads to an informed and more accurate sampling in the practical application of object classification and point cloud retrieval.

arXiv:2501.09259공식 코드 · Papers with Code

OpticFusion: Multi-Modal Neural Implicit 3D Reconstruction of Microstructures by Fusing White Light Interferometry and Optical Microscopy

White Light Interferometry (WLI) is a precise optical tool for measuring the 3D topography of microstructures. However, conventional WLI cannot capture the natural color of a sample's surface, which is essential for many microscale research applications that require both 3D geometry and color information. Previous methods have attempted to overcome this limitation by modifying WLI hardware and analysis software, but these solutions are often costly. In this work, we address this challenge from a computer vision multi-modal reconstruction perspective for the first time. We introduce OpticFusion, a novel approach that uses an additional digital optical microscope (OM) to achieve 3D reconstruction with natural color textures using multi-view WLI and OM images. Our method employs a two-step data association process to obtain the poses of WLI and OM data. By leveraging the neural implicit representation, we fuse multi-modal data and apply color decomposition technology to extract the sample's natural color. Tested on our multi-modal dataset of various microscale samples, OpticFusion achieves detailed 3D reconstructions with color textures. Our method provides an effective tool for practical applications across numerous microscale research fields. The source code and our real-world dataset are available at https://github.com/zju3dv/OpticFusion.

arXiv:2412.16467공식 코드 · Papers with Code

Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions

It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly impose constraints on surfaces for inferring more geometry details due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene benchmarks. Our superiority over the latest methods justifies our effectiveness.

arXiv:2412.06699공식 코드 · Papers with Code

You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale

Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d