Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $\alpha$-Neus -- an extension of NeuS -- that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.
Precisely grasping and reconstructing articulated objects is key to enabling general robotic manipulation. In this paper, we propose CenterArt, a novel approach for simultaneous 3D shape reconstruction and 6-DoF grasp estimation of articulated objects. CenterArt takes RGB-D images of the scene as input and first predicts the shape and joint codes through an encoder. The decoder then leverages these codes to reconstruct 3D shapes and estimate 6-DoF grasp poses of the objects. We further develop a mechanism for generating a dataset of 6-DoF grasp ground truth poses for articulated objects. CenterArt is trained on realistic scenes containing multiple articulated objects with randomized designs, textures, lighting conditions, and realistic depths. We perform extensive experiments demonstrating that CenterArt outperforms existing methods in accuracy and robustness.
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
We introduce Neural Poisson Surface Reconstruction (nPSR), an architecture for shape reconstruction that addresses the challenge of recovering 3D shapes from points. Traditional deep neural networks face challenges with common 3D shape discretization techniques due to their computational complexity at higher resolutions. To overcome this, we leverage Fourier Neural Operators to solve the Poisson equation and reconstruct a mesh from oriented point cloud measurements. nPSR exhibits two main advantages: First, it enables efficient training on low-resolution data while achieving comparable performance at high-resolution evaluation, thanks to the resolution-agnostic nature of FNOs. This feature allows for one-shot super-resolution. Second, our method surpasses existing approaches in reconstruction quality while being differentiable and robust with respect to point sampling rates. Overall, the neural Poisson surface reconstruction not only improves upon the limitations of classical deep neural networks in shape reconstruction but also achieves superior results in terms of reconstruction quality, running time, and resolution agnosticism.
In 3D shape reconstruction based on template mesh deformation, a regularization, such as smoothness energy, is employed to guide the reconstruction into a desirable direction. In this paper, we highlight an often overlooked property in the regularization: the vertex density in the mesh. Without careful control on the density, the reconstruction may suffer from under-sampling of vertices near shape details. We propose a novel mesh density adaptation method to resolve the under-sampling problem. Our mesh density adaptation energy increases the density of vertices near complex structures via deformation to help reconstruction of shape details. We demonstrate the usability and performance of mesh density adaptation with two tasks, inverse rendering and non-rigid surface registration. Our method produces more accurate reconstruction results compared to the cases without mesh density adaptation.
Modern medical image segmentation methods primarily use discrete representations in the form of rasterized masks to learn features and generate predictions. Although effective, this paradigm is spatially inflexible, scales poorly to higher-resolution images, and lacks direct understanding of object shapes. To address these limitations, some recent works utilized implicit neural representations (INRs) to learn continuous representations for segmentation. However, these methods often directly adopted components designed for 3D shape reconstruction. More importantly, these formulations were also constrained to either point-based or global contexts, lacking contextual understanding or local fine-grained details, respectively--both critical for accurate segmentation. To remedy this, we propose a novel approach, SwIPE (Segmentation with Implicit Patch Embeddings), that leverages the advantages of INRs and predicts shapes at the patch level--rather than at the point level or image level--to enable both accurate local boundary delineation and global shape coherence. Extensive evaluations on two tasks (2D polyp segmentation and 3D abdominal organ segmentation) show that SwIPE significantly improves over recent implicit approaches and outperforms state-of-the-art discrete methods with over 10x fewer parameters. Our method also demonstrates superior data efficiency and improved robustness to data shifts across image resolutions and datasets. Code is available on Github (https://github.com/charzharr/miccai23-swipe-implicit-segmentation).
Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.
We focus on enabling damage and tampering detection in logistics and tackle the problem of 3D shape reconstruction of potentially damaged parcels. As input we utilize single RGB images, which corresponds to use-cases where only simple handheld devices are available, e.g. for postmen during delivery or clients on delivery. We present a novel synthetic dataset, named Parcel3D, that is based on the Google Scanned Objects (GSO) dataset and consists of more than 13,000 images of parcels with full 3D annotations. The dataset contains intact, i.e. cuboid-shaped, parcels and damaged parcels, which were generated in simulations. We work towards detecting mishandling of parcels by presenting a novel architecture called CubeRefine R-CNN, which combines estimating a 3D bounding box with an iterative mesh refinement. We benchmark our approach on Parcel3D and an existing dataset of cuboid-shaped parcels in real-world scenarios. Our results show, that while training on Parcel3D enables transfer to the real world, enabling reliable deployment in real-world scenarios is still challenging. CubeRefine R-CNN yields competitive performance in terms of Mesh AP and is the only model that directly enables deformation assessment by 3D mesh comparison and tampering detection by comparing viewpoint invariant parcel side surface representations. Dataset and code are available at https://a-nau.github.io/parcel3d.
We present a method for 3D reconstruction only using calibrated multi-view surface azimuth maps. Our method, multi-view azimuth stereo, is effective for textureless or specular surfaces, which are difficult for conventional multi-view stereo methods. We introduce the concept of tangent space consistency: Multi-view azimuth observations of a surface point should be lifted to the same tangent space. Leveraging this consistency, we recover the shape by optimizing a neural implicit surface representation. Our method harnesses the robust azimuth estimation capabilities of photometric stereo methods or polarization imaging while bypassing potentially complex zenith angle estimation. Experiments using azimuth maps from various sources validate the accurate shape recovery with our method, even without zenith angles.
Deep implicit functions (DIFs) have emerged as a powerful paradigm for many computer vision tasks such as 3D shape reconstruction, generation, registration, completion, editing, and understanding. However, given a set of 3D shapes with associated covariates there is at present no shape representation method which allows to precisely represent the shapes while capturing the individual dependencies on each covariate. Such a method would be of high utility to researchers to discover knowledge hidden in a population of shapes. For scientific shape discovery, we propose a 3D Neural Additive Model for Interpretable Shape Representation ($\texttt{NAISR}$) which describes individual shapes by deforming a shape atlas in accordance to the effect of disentangled covariates. Our approach captures shape population trends and allows for patient-specific predictions through shape transfer. $\texttt{NAISR}$ is the first approach to combine the benefits of deep implicit shape representations with an atlas deforming according to specified covariates. We evaluate $\texttt{NAISR}$ with respect to shape reconstruction, shape disentanglement, shape evolution, and shape transfer on three datasets: 1) $\textit{Starman}$, a simulated 2D shape dataset; 2) the ADNI hippocampus 3D shape dataset; and 3) a pediatric airway 3D shape dataset. Our experiments demonstrate that $\textit{Starman}$ achieves excellent shape reconstruction performance while retaining interpretability. Our code is available at $\href{https://github.com/uncbiag/NAISR}{https://github.com/uncbiag/NAISR}$.
We present a novel method to provide efficient and highly detailed reconstructions. Inspired by wavelets, we learn a neural field that decompose the signal both spatially and frequency-wise. We follow the recent grid-based paradigm for spatial decomposition, but unlike existing work, encourage specific frequencies to be stored in each grid via Fourier features encodings. We then apply a multi-layer perceptron with sine activations, taking these Fourier encoded features in at appropriate layers so that higher-frequency components are accumulated on top of lower-frequency components sequentially, which we sum up to form the final output. We demonstrate that our method outperforms the state of the art regarding model compactness and convergence speed on multiple tasks: 2D image fitting, 3D shape reconstruction, and neural radiance fields. Our code is available at https://github.com/ubc-vision/NFFB.
Reconstructing 3D shapes from planar cross-sections is a challenge inspired by downstream applications like medical imaging and geographic informatics. The input is an in/out indicator function fully defined on a sparse collection of planes in space, and the output is an interpolation of the indicator function to the entire volume. Previous works addressing this sparse and ill-posed problem either produce low quality results, or rely on additional priors such as target topology, appearance information, or input normal directions. In this paper, we present OReX, a method for 3D shape reconstruction from slices alone, featuring a Neural Field as the interpolation prior. A modest neural network is trained on the input planes to return an inside/outside estimate for a given 3D coordinate, yielding a powerful prior that induces smoothness and self-similarities. The main challenge for this approach is high-frequency details, as the neural prior is overly smoothing. To alleviate this, we offer an iterative estimation architecture and a hierarchical input sampling scheme that encourage coarse-to-fine training, allowing the training process to focus on high frequencies at later stages. In addition, we identify and analyze a ripple-like effect stemming from the mesh extraction step. We mitigate it by regularizing the spatial gradients of the indicator function around input in/out boundaries during network training, tackling the problem at the root. Through extensive qualitative and quantitative experimentation, we demonstrate our method is robust, accurate, and scales well with the size of the input. We report state-of-the-art results compared to previous approaches and recent potential solutions, and demonstrate the benefit of our individual contributions through analysis and ablation studies.
We present the first fine-grained dataset of 1,497 3D VR sketch and 3D shape pairs of a chair category with large shapes diversity. Our dataset supports the recent trend in the sketch community on fine-grained data analysis, and extends it to an actively developing 3D domain. We argue for the most convenient sketching scenario where the sketch consists of sparse lines and does not require any sketching skills, prior training or time-consuming accurate drawing. We then, for the first time, study the scenario of fine-grained 3D VR sketch to 3D shape retrieval, as a novel VR sketching application and a proving ground to drive out generic insights to inform future research. By experimenting with carefully selected combinations of design factors on this new problem, we draw important conclusions to help follow-on work. We hope our dataset will enable other novel applications, especially those that require a fine-grained angle such as fine-grained 3D shape reconstruction. The dataset is available at tinyurl.com/VRSketch3DV21.
Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion. A novel disentangled shape and appearance database of priors is first learned to embed objects in their respective shape and appearance space. We also propose a novel, octree-based differentiable optimization step, allowing us to further improve object shape, pose and appearance simultaneously under the learned latent space, in an analysis-by-synthesis fashion. Our novel joint implicit textured object representation allows us to accurately identify and reconstruct novel unseen objects without having access to their 3D meshes. Through extensive experiments, we show that our method, trained on simulated indoor scenes, accurately regresses the shape, appearance and pose of novel objects in the real-world with minimal fine-tuning. Our method significantly out-performs all baselines on the NOCS dataset with an 8% absolute improvement in mAP for 6D pose estimation. Project page: https://zubair-irshad.github.io/projects/ShAPO.html
We present an adaptive deep representation of volumetric fields of 3D shapes and an efficient approach to learn this deep representation for high-quality 3D shape reconstruction and auto-encoding. Our method encodes the volumetric field of a 3D shape with an adaptive feature volume organized by an octree and applies a compact multilayer perceptron network for mapping the features to the field value at each 3D position. An encoder-decoder network is designed to learn the adaptive feature volume based on the graph convolutions over the dual graph of octree nodes. The core of our network is a new graph convolution operator defined over a regular grid of features fused from irregular neighboring octree nodes at different levels, which not only reduces the computational and memory cost of the convolutions over irregular neighboring octree nodes, but also improves the performance of feature learning. Our method effectively encodes shape details, enables fast 3D shape reconstruction, and exhibits good generality for modeling 3D shapes out of training categories. We evaluate our method on a set of reconstruction tasks of 3D shapes and scenes and validate its superiority over other existing approaches. Our code, data, and trained models are available at https://wang-ps.github.io/dualocnn.
Recent development of neural implicit function has shown tremendous success on high-quality 3D shape reconstruction. However, most works divide the space into inside and outside of the shape, which limits their representing power to single-layer and watertight shapes. This limitation leads to tedious data processing (converting non-watertight raw data to watertight) as well as the incapability of representing general object shapes in the real world. In this work, we propose a novel method to represent general shapes including non-watertight shapes and shapes with multi-layer surfaces. We introduce General Implicit Function for 3D Shape (GIFS), which models the relationships between every two points instead of the relationships between points and surfaces. Instead of dividing 3D space into predefined inside-outside regions, GIFS encodes whether two points are separated by any surface. Experiments on ShapeNet show that GIFS outperforms previous state-of-the-art methods in terms of reconstruction quality, rendering efficiency, and visual fidelity. Project page is available at https://jianglongye.com/gifs .
Reconstructing 3D shape from a single 2D image is a challenging task, which needs to estimate the detailed 3D structures based on the semantic attributes from 2D image. So far, most of the previous methods still struggle to extract semantic attributes for 3D reconstruction task. Since the semantic attributes of a single image are usually implicit and entangled with each other, it is still challenging to reconstruct 3D shape with detailed semantic structures represented by the input image. To address this problem, we propose 3DAttriFlow to disentangle and extract semantic attributes through different semantic levels in the input images. These disentangled semantic attributes will be integrated into the 3D shape reconstruction process, which can provide definite guidance to the reconstruction of specific attribute on 3D shape. As a result, the 3D decoder can explicitly capture high-level semantic features at the bottom of the network, and utilize low-level features at the top of the network, which allows to reconstruct more accurate 3D shapes. Note that the explicit disentangling is learned without extra labels, where the only supervision used in our training is the input image and its corresponding 3D shape. Our comprehensive experiments on ShapeNet dataset demonstrate that 3DAttriFlow outperforms the state-of-the-art shape reconstruction methods, and we also validate its generalization ability on shape completion task.
The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world. One critical task is the disentanglement of the intrinsic garment shape from deformations due to fabric properties, physical forces, and contact with the body. We propose to use a garment sewing pattern, a realistic and compact garment descriptor, to facilitate the intrinsic garment shape estimation. Another major challenge is a high diversity of shapes and designs in the domain. The most common approach for Deep Learning on 3D garments is to build specialized models for individual garments or garment types. We argue that building a unified model for various garment designs has the benefit of generalization to novel garment types, hence covering a larger design domain than individual models would. We introduce NeuralTailor, a novel architecture based on point-level attention for set regression with variable cardinality, and apply it to the task of reconstructing 2D garment sewing patterns from the 3D point could garment models. Our experiments show that NeuralTailor successfully reconstructs sewing patterns and generalizes to garment types with pattern topologies unseen during training.
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of ${1920\!\times\!1080}$.
Tracking and reconstructing 3D objects from cluttered scenes are the key components for computer vision, robotics and autonomous driving systems. While recent progress in implicit function has shown encouraging results on high-quality 3D shape reconstruction, it is still very challenging to generalize to cluttered and partially observable LiDAR data. In this paper, we propose to leverage the continuity in video data. We introduce a novel and unified framework which utilizes a neural implicit function to simultaneously track and reconstruct 3D objects in the wild. Our approach adapts the DeepSDF model (i.e., an instantiation of the implicit function) in the video online, iteratively improving the shape reconstruction while in return improving the tracking, and vice versa. We experiment with both Waymo and KITTI datasets and show significant improvements over state-of-the-art methods for both tracking and shape reconstruction tasks. Our project page is at https://jianglongye.com/implicit-tracking .