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arXiv:1709.03009공식 코드 · Papers with Code

How to Train a CAT: Learning Canonical Appearance Transformations for Direct Visual Localization Under Illumination Change

Direct visual localization has recently enjoyed a resurgence in popularity with the increasing availability of cheap mobile computing power. The competitive accuracy and robustness of these algorithms compared to state-of-the-art feature-based methods, as well as their natural ability to yield dense maps, makes them an appealing choice for a variety of mobile robotics applications. However, direct methods remain brittle in the face of appearance change due to their underlying assumption of photometric consistency, which is commonly violated in practice. In this paper, we propose to mitigate this problem by training deep convolutional encoder-decoder models to transform images of a scene such that they correspond to a previously-seen canonical appearance. We validate our method in multiple environments and illumination conditions using high-fidelity synthetic RGB-D datasets, and integrate the trained models into a direct visual localization pipeline, yielding improvements in visual odometry (VO) accuracy through time-varying illumination conditions, as well as improved metric relocalization performance under illumination change, where conventional methods normally fail. We further provide a preliminary investigation of transfer learning from synthetic to real environments in a localization context. An open-source implementation of our method using PyTorch is available at https://github.com/utiasSTARS/cat-net.

arXiv:1709.03128공식 코드 · Papers with Code

DPC-Net: Deep Pose Correction for Visual Localization

We present a novel method to fuse the power of deep networks with the computational efficiency of geometric and probabilistic localization algorithms. In contrast to other methods that completely replace a classical visual estimator with a deep network, we propose an approach that uses a convolutional neural network to learn difficult-to-model corrections to the estimator from ground-truth training data. To this end, we derive a novel loss function for learning SE(3) corrections based on a matrix Lie groups approach, with a natural formulation for balancing translation and rotation errors. We use this loss to train a Deep Pose Correction network (DPC-Net) that predicts corrections for a particular estimator, sensor and environment. Using the KITTI odometry dataset, we demonstrate significant improvements to the accuracy of a computationally-efficient sparse stereo visual odometry pipeline, that render it as accurate as a modern computationally-intensive dense estimator. Further, we show how DPC-Net can be used to mitigate the effect of poorly calibrated lens distortion parameters.

arXiv:1706.04034공식 코드 · Papers with Code

Probabilistic RGB-D Odometry based on Points, Lines and Planes Under Depth Uncertainty

This work proposes a robust visual odometry method for structured environments that combines point features with line and plane segments, extracted through an RGB-D camera. Noisy depth maps are processed by a probabilistic depth fusion framework based on Mixtures of Gaussians to denoise and derive the depth uncertainty, which is then propagated throughout the visual odometry pipeline. Probabilistic 3D plane and line fitting solutions are used to model the uncertainties of the feature parameters and pose is estimated by combining the three types of primitives based on their uncertainties. Performance evaluation on RGB-D sequences collected in this work and two public RGB-D datasets: TUM and ICL-NUIM show the benefit of using the proposed depth fusion framework and combining the three feature-types, particularly in scenes with low-textured surfaces, dynamic objects and missing depth measurements.

arXiv:1803.00127공식 코드 · Papers with Code

SalientDSO: Bringing Attention to Direct Sparse Odometry

Although cluttered indoor scenes have a lot of useful high-level semantic information which can be used for mapping and localization, most Visual Odometry (VO) algorithms rely on the usage of geometric features such as points, lines and planes. Lately, driven by this idea, the joint optimization of semantic labels and obtaining odometry has gained popularity in the robotics community. The joint optimization is good for accurate results but is generally very slow. At the same time, in the vision community, direct and sparse approaches for VO have stricken the right balance between speed and accuracy. We merge the successes of these two communities and present a way to incorporate semantic information in the form of visual saliency to Direct Sparse Odometry - a highly successful direct sparse VO algorithm. We also present a framework to filter the visual saliency based on scene parsing. Our framework, SalientDSO, relies on the widely successful deep learning based approaches for visual saliency and scene parsing which drives the feature selection for obtaining highly-accurate and robust VO even in the presence of as few as 40 point features per frame. We provide extensive quantitative evaluation of SalientDSO on the ICL-NUIM and TUM monoVO datasets and show that we outperform DSO and ORB-SLAM - two very popular state-of-the-art approaches in the literature. We also collect and publicly release a CVL-UMD dataset which contains two indoor cluttered sequences on which we show qualitative evaluations. To our knowledge this is the first paper to use visual saliency and scene parsing to drive the feature selection in direct VO.

arXiv:1803.02380공식 코드 · Papers with Code

Fast Cylinder and Plane Extraction from Depth Cameras for Visual Odometry

This paper presents CAPE, a method to extract planes and cylinder segments from organized point clouds, which processes 640x480 depth images on a single CPU core at an average of 300 Hz, by operating on a grid of planar cells. While, compared to state-of-the-art plane extraction, the latency of CAPE is more consistent and 4-10 times faster, depending on the scene, we also demonstrate empirically that applying CAPE to visual odometry can improve trajectory estimation on scenes made of cylindrical surfaces (e.g. tunnels), whereas using a plane extraction approach that is not curve-aware deteriorates performance on these scenes. To use these geometric primitives in visual odometry, we propose extending a probabilistic RGB-D odometry framework based on points, lines and planes to cylinder primitives. Following this framework, CAPE runs on fused depth maps and the parameters of cylinders are modelled probabilistically to account for uncertainty and weight accordingly the pose optimization residuals.

arXiv:1803.03893공식 코드 · Papers with Code

Unsupervised Learning of Monocular Depth Estimation and Visual Odometry with Deep Feature Reconstruction

Despite learning based methods showing promising results in single view depth estimation and visual odometry, most existing approaches treat the tasks in a supervised manner. Recent approaches to single view depth estimation explore the possibility of learning without full supervision via minimizing photometric error. In this paper, we explore the use of stereo sequences for learning depth and visual odometry. The use of stereo sequences enables the use of both spatial (between left-right pairs) and temporal (forward backward) photometric warp error, and constrains the scene depth and camera motion to be in a common, real-world scale. At test time our framework is able to estimate single view depth and two-view odometry from a monocular sequence. We also show how we can improve on a standard photometric warp loss by considering a warp of deep features. We show through extensive experiments that: (i) jointly training for single view depth and visual odometry improves depth prediction because of the additional constraint imposed on depths and achieves competitive results for visual odometry; (ii) deep feature-based warping loss improves upon simple photometric warp loss for both single view depth estimation and visual odometry. Our method outperforms existing learning based methods on the KITTI driving dataset in both tasks. The source code is available at https://github.com/Huangying-Zhan/Depth-VO-Feat

arXiv:1705.09479공식 코드 · Papers with Code

PL-SLAM: a Stereo SLAM System through the Combination of Points and Line Segments

Traditional approaches to stereo visual SLAM rely on point features to estimate the camera trajectory and build a map of the environment. In low-textured environments, though, it is often difficult to find a sufficient number of reliable point features and, as a consequence, the performance of such algorithms degrades. This paper proposes PL-SLAM, a stereo visual SLAM system that combines both points and line segments to work robustly in a wider variety of scenarios, particularly in those where point features are scarce or not well-distributed in the image. PL-SLAM leverages both points and segments at all the instances of the process: visual odometry, keyframe selection, bundle adjustment, etc. We contribute also with a loop closure procedure through a novel bag-of-words approach that exploits the combined descriptive power of the two kinds of features. Additionally, the resulting map is richer and more diverse in 3D elements, which can be exploited to infer valuable, high-level scene structures like planes, empty spaces, ground plane, etc. (not addressed in this work). Our proposal has been tested with several popular datasets (such as KITTI and EuRoC), and is compared to state of the art methods like ORB-SLAM, revealing a more robust performance in most of the experiments, while still running in real-time. An open source version of the PL-SLAM C++ code will be released for the benefit of the community.

arXiv:1805.01358공식 코드 · Papers with Code

SIPs: Succinct Interest Points from Unsupervised Inlierness Probability Learning

A wide range of computer vision algorithms rely on identifying sparse interest points in images and establishing correspondences between them. However, only a subset of the initially identified interest points results in true correspondences (inliers). In this paper, we seek a detector that finds the minimum number of points that are likely to result in an application-dependent "sufficient" number of inliers k. To quantify this goal, we introduce the "k-succinctness" metric. Extracting a minimum number of interest points is attractive for many applications, because it can reduce computational load, memory, and data transmission. Alongside succinctness, we introduce an unsupervised training methodology for interest point detectors that is based on predicting the probability of a given pixel being an inlier. In comparison to previous learned detectors, our method requires the least amount of data pre-processing. Our detector and other state-of-the-art detectors are extensively evaluated with respect to succinctness on popular public datasets covering both indoor and outdoor scenes, and both wide and narrow baselines. In certain cases, our detector is able to obtain an equivalent amount of inliers with as little as 60% of the amount of points of other detectors. The code and trained networks are provided at https://github.com/uzh-rpg/sips2_open .