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arXiv:2304.08261공식 코드 · Papers with Code

DeepSegmenter: Temporal Action Localization for Detecting Anomalies in Untrimmed Naturalistic Driving Videos

Identifying unusual driving behaviors exhibited by drivers during driving is essential for understanding driver behavior and the underlying causes of crashes. Previous studies have primarily approached this problem as a classification task, assuming that naturalistic driving videos come discretized. However, both activity segmentation and classification are required for this task due to the continuous nature of naturalistic driving videos. The current study therefore departs from conventional approaches and introduces a novel methodological framework, DeepSegmenter, that simultaneously performs activity segmentation and classification in a single framework. The proposed framework consists of four major modules namely Data Module, Activity Segmentation Module, Classification Module and Postprocessing Module. Our proposed method won 8th place in the 2023 AI City Challenge, Track 3, with an activity overlap score of 0.5426 on experimental validation data. The experimental results demonstrate the effectiveness, efficiency, and robustness of the proposed system.

arXiv:2304.07354공식 코드 · Papers with Code

NEV-NCD: Negative Learning, Entropy, and Variance regularization based novel action categories discovery

Novel Categories Discovery (NCD) facilitates learning from a partially annotated label space and enables deep learning (DL) models to operate in an open-world setting by identifying and differentiating instances of novel classes based on the labeled data notions. One of the primary assumptions of NCD is that the novel label space is perfectly disjoint and can be equipartitioned, but it is rarely realized by most NCD approaches in practice. To better align with this assumption, we propose a novel single-stage joint optimization-based NCD method, Negative learning, Entropy, and Variance regularization NCD (NEV-NCD). We demonstrate the efficacy of NEV-NCD in previously unexplored NCD applications of video action recognition (VAR) with the public UCF101 dataset and a curated in-house partial action-space annotated multi-view video dataset. We perform a thorough ablation study by varying the composition of final joint loss and associated hyper-parameters. During our experiments with UCF101 and multi-view action dataset, NEV-NCD achieves ~ 83% classification accuracy in test instances of labeled data. NEV-NCD achieves ~ 70% clustering accuracy over unlabeled data outperforming both naive baselines (by ~ 40%) and state-of-the-art pseudo-labeling-based approaches (by ~ 3.5%) over both datasets. Further, we propose to incorporate optional view-invariant feature learning with the multiview dataset to identify novel categories from novel viewpoints. Our additional view-invariance constraint improves the discriminative accuracy for both known and unknown categories by ~ 10% for novel viewpoints.

arXiv:2304.07978공식 코드 · Papers with Code

Improving Weakly Supervised Temporal Action Localization by Bridging Train-Test Gap in Pseudo Labels

The task of weakly supervised temporal action localization targets at generating temporal boundaries for actions of interest, meanwhile the action category should also be classified. Pseudo-label-based methods, which serve as an effective solution, have been widely studied recently. However, existing methods generate pseudo labels during training and make predictions during testing under different pipelines or settings, resulting in a gap between training and testing. In this paper, we propose to generate high-quality pseudo labels from the predicted action boundaries. Nevertheless, we note that existing post-processing, like NMS, would lead to information loss, which is insufficient to generate high-quality action boundaries. More importantly, transforming action boundaries into pseudo labels is quite challenging, since the predicted action instances are generally overlapped and have different confidence scores. Besides, the generated pseudo-labels can be fluctuating and inaccurate at the early stage of training. It might repeatedly strengthen the false predictions if there is no mechanism to conduct self-correction. To tackle these issues, we come up with an effective pipeline for learning better pseudo labels. Firstly, we propose a Gaussian weighted fusion module to preserve information of action instances and obtain high-quality action boundaries. Second, we formulate the pseudo-label generation as an optimization problem under the constraints in terms of the confidence scores of action instances. Finally, we introduce the idea of $\Delta$ pseudo labels, which enables the model with the ability of self-correction. Our method achieves superior performance to existing methods on two benchmarks, THUMOS14 and ActivityNet1.3, achieving gains of 1.9\% on THUMOS14 and 3.7\% on ActivityNet1.3 in terms of average mAP.

arXiv:2304.06866공식 코드 · Papers with Code

PMI Sampler: Patch Similarity Guided Frame Selection for Aerial Action Recognition

We present a new algorithm for selection of informative frames in video action recognition. Our approach is designed for aerial videos captured using a moving camera where human actors occupy a small spatial resolution of video frames. Our algorithm utilizes the motion bias within aerial videos, which enables the selection of motion-salient frames. We introduce the concept of patch mutual information (PMI) score to quantify the motion bias between adjacent frames, by measuring the similarity of patches. We use this score to assess the amount of discriminative motion information contained in one frame relative to another. We present an adaptive frame selection strategy using shifted leaky ReLu and cumulative distribution function, which ensures that the sampled frames comprehensively cover all the essential segments with high motion salience. Our approach can be integrated with any action recognition model to enhance its accuracy. In practice, our method achieves a relative improvement of 2.2 - 13.8% in top-1 accuracy on UAV-Human, 6.8% on NEC Drone, and 9.0% on Diving48 datasets.

arXiv:2304.05088공식 코드 · Papers with Code

WEAR: An Outdoor Sports Dataset for Wearable and Egocentric Activity Recognition

Research has shown the complementarity of camera- and inertial-based data for modeling human activities, yet datasets with both egocentric video and inertial-based sensor data remain scarce. In this paper, we introduce WEAR, an outdoor sports dataset for both vision- and inertial-based human activity recognition (HAR). Data from 22 participants performing a total of 18 different workout activities was collected with synchronized inertial (acceleration) and camera (egocentric video) data recorded at 11 different outside locations. WEAR provides a challenging prediction scenario in changing outdoor environments using a sensor placement, in line with recent trends in real-world applications. Benchmark results show that through our sensor placement, each modality interestingly offers complementary strengths and weaknesses in their prediction performance. Further, in light of the recent success of single-stage Temporal Action Localization (TAL) models, we demonstrate their versatility of not only being trained using visual data, but also using raw inertial data and being capable to fuse both modalities by means of simple concatenation. The dataset and code to reproduce experiments is publicly available via: mariusbock.github.io/wear/.

arXiv:2304.01199공식 코드 · Papers with Code

On the Benefits of 3D Pose and Tracking for Human Action Recognition

In this work we study the benefits of using tracking and 3D poses for action recognition. To achieve this, we take the Lagrangian view on analysing actions over a trajectory of human motion rather than at a fixed point in space. Taking this stand allows us to use the tracklets of people to predict their actions. In this spirit, first we show the benefits of using 3D pose to infer actions, and study person-person interactions. Subsequently, we propose a Lagrangian Action Recognition model by fusing 3D pose and contextualized appearance over tracklets. To this end, our method achieves state-of-the-art performance on the AVA v2.2 dataset on both pose only settings and on standard benchmark settings. When reasoning about the action using only pose cues, our pose model achieves +10.0 mAP gain over the corresponding state-of-the-art while our fused model has a gain of +2.8 mAP over the best state-of-the-art model. Code and results are available at: https://brjathu.github.io/LART

arXiv:2303.18177공식 코드 · Papers with Code

STMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognition

We study the problem of human action recognition using motion capture (MoCap) sequences. Unlike existing techniques that take multiple manual steps to derive standardized skeleton representations as model input, we propose a novel Spatial-Temporal Mesh Transformer (STMT) to directly model the mesh sequences. The model uses a hierarchical transformer with intra-frame off-set attention and inter-frame self-attention. The attention mechanism allows the model to freely attend between any two vertex patches to learn non-local relationships in the spatial-temporal domain. Masked vertex modeling and future frame prediction are used as two self-supervised tasks to fully activate the bi-directional and auto-regressive attention in our hierarchical transformer. The proposed method achieves state-of-the-art performance compared to skeleton-based and point-cloud-based models on common MoCap benchmarks. Code is available at https://github.com/zgzxy001/STMT.

arXiv:2303.17218공식 코드 · Papers with Code

HARFLOW3D: A Latency-Oriented 3D-CNN Accelerator Toolflow for HAR on FPGA Devices

For Human Action Recognition tasks (HAR), 3D Convolutional Neural Networks have proven to be highly effective, achieving state-of-the-art results. This study introduces a novel streaming architecture based toolflow for mapping such models onto FPGAs considering the model's inherent characteristics and the features of the targeted FPGA device. The HARFLOW3D toolflow takes as input a 3D CNN in ONNX format and a description of the FPGA characteristics, generating a design that minimizes the latency of the computation. The toolflow is comprised of a number of parts, including i) a 3D CNN parser, ii) a performance and resource model, iii) a scheduling algorithm for executing 3D models on the generated hardware, iv) a resource-aware optimization engine tailored for 3D models, v) an automated mapping to synthesizable code for FPGAs. The ability of the toolflow to support a broad range of models and devices is shown through a number of experiments on various 3D CNN and FPGA system pairs. Furthermore, the toolflow has produced high-performing results for 3D CNN models that have not been mapped to FPGAs before, demonstrating the potential of FPGA-based systems in this space. Overall, HARFLOW3D has demonstrated its ability to deliver competitive latency compared to a range of state-of-the-art hand-tuned approaches being able to achieve up to 5$\times$ better performance compared to some of the existing works.

arXiv:2303.16727공식 코드 · Papers with Code

VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking

Scale is the primary factor for building a powerful foundation model that could well generalize to a variety of downstream tasks. However, it is still challenging to train video foundation models with billions of parameters. This paper shows that video masked autoencoder (VideoMAE) is a scalable and general self-supervised pre-trainer for building video foundation models. We scale the VideoMAE in both model and data with a core design. Specifically, we present a dual masking strategy for efficient pre-training, with an encoder operating on a subset of video tokens and a decoder processing another subset of video tokens. Although VideoMAE is very efficient due to high masking ratio in encoder, masking decoder can still further reduce the overall computational cost. This enables the efficient pre-training of billion-level models in video. We also use a progressive training paradigm that involves an initial pre-training on a diverse multi-sourced unlabeled dataset, followed by a post-pre-training on a mixed labeled dataset. Finally, we successfully train a video ViT model with a billion parameters, which achieves a new state-of-the-art performance on the datasets of Kinetics (90.0% on K400 and 89.9% on K600) and Something-Something (68.7% on V1 and 77.0% on V2). In addition, we extensively verify the pre-trained video ViT models on a variety of downstream tasks, demonstrating its effectiveness as a general video representation learner. The code and model is available at \url{https://github.com/OpenGVLab/VideoMAEv2}.

arXiv:2303.13505공식 코드 · Papers with Code

A Large-scale Study of Spatiotemporal Representation Learning with a New Benchmark on Action Recognition

The goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could yield partial evaluations due to several limitations. To comprehensively probe the effectiveness of spatiotemporal representation learning, we introduce BEAR, a new BEnchmark on video Action Recognition. BEAR is a collection of 18 video datasets grouped into 5 categories (anomaly, gesture, daily, sports, and instructional), which covers a diverse set of real-world applications. With BEAR, we thoroughly evaluate 6 common spatiotemporal models pre-trained by both supervised and self-supervised learning. We also report transfer performance via standard finetuning, few-shot finetuning, and unsupervised domain adaptation. Our observation suggests that current state-of-the-art cannot solidly guarantee high performance on datasets close to real-world applications, and we hope BEAR can serve as a fair and challenging evaluation benchmark to gain insights on building next-generation spatiotemporal learners. Our dataset, code, and models are released at: https://github.com/AndongDeng/BEAR

arXiv:2303.12332공식 코드 · Papers with Code

Weakly-Supervised Temporal Action Localization by Inferring Salient Snippet-Feature

Weakly-supervised temporal action localization aims to locate action regions and identify action categories in untrimmed videos simultaneously by taking only video-level labels as the supervision. Pseudo label generation is a promising strategy to solve the challenging problem, but the current methods ignore the natural temporal structure of the video that can provide rich information to assist such a generation process. In this paper, we propose a novel weakly-supervised temporal action localization method by inferring salient snippet-feature. First, we design a saliency inference module that exploits the variation relationship between temporal neighbor snippets to discover salient snippet-features, which can reflect the significant dynamic change in the video. Secondly, we introduce a boundary refinement module that enhances salient snippet-features through the information interaction unit. Then, a discrimination enhancement module is introduced to enhance the discriminative nature of snippet-features. Finally, we adopt the refined snippet-features to produce high-fidelity pseudo labels, which could be used to supervise the training of the action localization network. Extensive experiments on two publicly available datasets, i.e., THUMOS14 and ActivityNet v1.3, demonstrate our proposed method achieves significant improvements compared to the state-of-the-art methods.

arXiv:2303.10280공식 코드 · Papers with Code

Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performances

Human action recognition is a challenging problem, particularly when there is high variability in factors such as subject appearance, backgrounds and viewpoint. While deep neural networks (DNNs) have been shown to perform well on action recognition tasks, they typically require large amounts of high-quality labeled data to achieve robust performance across a variety of conditions. Synthetic data has shown promise as a way to avoid the substantial costs and potential ethical concerns associated with collecting and labeling enormous amounts of data in the real-world. However, synthetic data may differ from real data in important ways. This phenomenon, known as \textit{domain shift}, can limit the utility of synthetic data in robotics applications. To mitigate the effects of domain shift, substantial effort is being dedicated to the development of domain adaptation (DA) techniques. Yet, much remains to be understood about how best to develop these techniques. In this paper, we introduce a new dataset called Robot Control Gestures (RoCoG-v2). The dataset is composed of both real and synthetic videos from seven gesture classes, and is intended to support the study of synthetic-to-real domain shift for video-based action recognition. Our work expands upon existing datasets by focusing the action classes on gestures for human-robot teaming, as well as by enabling investigation of domain shift in both ground and aerial views. We present baseline results using state-of-the-art action recognition and domain adaptation algorithms and offer initial insight on tackling the synthetic-to-real and ground-to-air domain shifts.

arXiv:2303.09055공식 코드 · Papers with Code

TemporalMaxer: Maximize Temporal Context with only Max Pooling for Temporal Action Localization

Temporal Action Localization (TAL) is a challenging task in video understanding that aims to identify and localize actions within a video sequence. Recent studies have emphasized the importance of applying long-term temporal context modeling (TCM) blocks to the extracted video clip features such as employing complex self-attention mechanisms. In this paper, we present the simplest method ever to address this task and argue that the extracted video clip features are already informative to achieve outstanding performance without sophisticated architectures. To this end, we introduce TemporalMaxer, which minimizes long-term temporal context modeling while maximizing information from the extracted video clip features with a basic, parameter-free, and local region operating max-pooling block. Picking out only the most critical information for adjacent and local clip embeddings, this block results in a more efficient TAL model. We demonstrate that TemporalMaxer outperforms other state-of-the-art methods that utilize long-term TCM such as self-attention on various TAL datasets while requiring significantly fewer parameters and computational resources. The code for our approach is publicly available at https://github.com/TuanTNG/TemporalMaxer

arXiv:2303.07347공식 코드 · Papers with Code

TriDet: Temporal Action Detection with Relative Boundary Modeling

In this paper, we present a one-stage framework TriDet for temporal action detection. Existing methods often suffer from imprecise boundary predictions due to the ambiguous action boundaries in videos. To alleviate this problem, we propose a novel Trident-head to model the action boundary via an estimated relative probability distribution around the boundary. In the feature pyramid of TriDet, we propose an efficient Scalable-Granularity Perception (SGP) layer to mitigate the rank loss problem of self-attention that takes place in the video features and aggregate information across different temporal granularities. Benefiting from the Trident-head and the SGP-based feature pyramid, TriDet achieves state-of-the-art performance on three challenging benchmarks: THUMOS14, HACS and EPIC-KITCHEN 100, with lower computational costs, compared to previous methods. For example, TriDet hits an average mAP of $69.3\%$ on THUMOS14, outperforming the previous best by $2.5\%$, but with only $74.6\%$ of its latency. The code is released to https://github.com/sssste/TriDet.

arXiv:2303.03729공식 코드 · Papers with Code

Learning Discriminative Representations for Skeleton Based Action Recognition

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refinement head (FR Head), which consists of spatial-temporal decoupling and contrastive feature refinement, to obtain discriminative representations of skeletons. Ambiguous samples are dynamically discovered and calibrated in the feature space. Furthermore, FR Head could be imposed on different stages of GCNs to build a multi-level refinement for stronger supervision. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets. Our proposed models obtain competitive results from state-of-the-art methods and can help to discriminate those ambiguous samples. Codes are available at https://github.com/zhysora/FR-Head.

arXiv:2303.02575공식 코드 · Papers with Code

MITFAS: Mutual Information based Temporal Feature Alignment and Sampling for Aerial Video Action Recognition

We present a novel approach for action recognition in UAV videos. Our formulation is designed to handle occlusion and viewpoint changes caused by the movement of a UAV. We use the concept of mutual information to compute and align the regions corresponding to human action or motion in the temporal domain. This enables our recognition model to learn from the key features associated with the motion. We also propose a novel frame sampling method that uses joint mutual information to acquire the most informative frame sequence in UAV videos. We have integrated our approach with X3D and evaluated the performance on multiple datasets. In practice, we achieve 18.9% improvement in Top-1 accuracy over current state-of-the-art methods on UAV-Human(Li et al., 2021), 7.3% improvement on Drone-Action(Perera et al., 2019), and 7.16% improvement on NEC Drones(Choi et al., 2020).

arXiv:2303.03166공식 코드 · Papers with Code

Faster Learning of Temporal Action Proposal via Sparse Multilevel Boundary Generator

Temporal action localization in videos presents significant challenges in the field of computer vision. While the boundary-sensitive method has been widely adopted, its limitations include incomplete use of intermediate and global information, as well as an inefficient proposal feature generator. To address these challenges, we propose a novel framework, Sparse Multilevel Boundary Generator (SMBG), which enhances the boundary-sensitive method with boundary classification and action completeness regression. SMBG features a multi-level boundary module that enables faster processing by gathering boundary information at different lengths. Additionally, we introduce a sparse extraction confidence head that distinguishes information inside and outside the action, further optimizing the proposal feature generator. To improve the synergy between multiple branches and balance positive and negative samples, we propose a global guidance loss. Our method is evaluated on two popular benchmarks, ActivityNet-1.3 and THUMOS14, and is shown to achieve state-of-the-art performance, with a better inference speed (2.47xBSN++, 2.12xDBG). These results demonstrate that SMBG provides a more efficient and simple solution for generating temporal action proposals. Our proposed framework has the potential to advance the field of computer vision and enhance the accuracy and speed of temporal action localization in video analysis.The code and models are made available at \url{https://github.com/zhouyang-001/SMBG-for-temporal-action-proposal}.

arXiv:2302.09187공식 코드 · Papers with Code

Video Action Recognition Collaborative Learning with Dynamics via PSO-ConvNet Transformer

Recognizing human actions in video sequences, known as Human Action Recognition (HAR), is a challenging task in pattern recognition. While Convolutional Neural Networks (ConvNets) have shown remarkable success in image recognition, they are not always directly applicable to HAR, as temporal features are critical for accurate classification. In this paper, we propose a novel dynamic PSO-ConvNet model for learning actions in videos, building on our recent work in image recognition. Our approach leverages a framework where the weight vector of each neural network represents the position of a particle in phase space, and particles share their current weight vectors and gradient estimates of the Loss function. To extend our approach to video, we integrate ConvNets with state-of-the-art temporal methods such as Transformer and Recurrent Neural Networks. Our experimental results on the UCF-101 dataset demonstrate substantial improvements of up to 9% in accuracy, which confirms the effectiveness of our proposed method. In addition, we conducted experiments on larger and more variety of datasets including Kinetics-400 and HMDB-51 and obtained preference for Collaborative Learning in comparison with Non-Collaborative Learning (Individual Learning). Overall, our dynamic PSO-ConvNet model provides a promising direction for improving HAR by better capturing the spatio-temporal dynamics of human actions in videos. The code is available at https://github.com/leonlha/Video-Action-Recognition-Collaborative-Learning-with-Dynamics-via-PSO-ConvNet-Transformer.

arXiv:2301.00436공식 코드 · Papers with Code

Hierarchical Explanations for Video Action Recognition

To interpret deep neural networks, one main approach is to dissect the visual input and find the prototypical parts responsible for the classification. However, existing methods often ignore the hierarchical relationship between these prototypes, and thus can not explain semantic concepts at both higher level (e.g., water sports) and lower level (e.g., swimming). In this paper inspired by human cognition system, we leverage hierarchal information to deal with uncertainty: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. To this end, we propose HIerarchical Prototype Explainer (HIPE) to build hierarchical relations between prototypes and classes. HIPE enables a reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy, our method is also applicable to other video tasks. The faithfulness of our method is verified by reducing accuracy-explainability trade off on ActivityNet and UCF-101 while providing multi-level explanations.

arXiv:2212.13535공식 코드 · Papers with Code

From Single-Visit to Multi-Visit Image-Based Models: Single-Visit Models are Enough to Predict Obstructive Hydronephrosis

Previous work has shown the potential of deep learning to predict renal obstruction using kidney ultrasound images. However, these image-based classifiers have been trained with the goal of single-visit inference in mind. We compare methods from video action recognition (i.e. convolutional pooling, LSTM, TSM) to adapt single-visit convolutional models to handle multiple visit inference. We demonstrate that incorporating images from a patient's past hospital visits provides only a small benefit for the prediction of obstructive hydronephrosis. Therefore, inclusion of prior ultrasounds is beneficial, but prediction based on the latest ultrasound is sufficient for patient risk stratification.