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arXiv:2004.06824공식 코드 · Papers with Code

Melanoma Detection using Adversarial Training and Deep Transfer Learning

Skin lesion datasets consist predominantly of normal samples with only a small percentage of abnormal ones, giving rise to the class imbalance problem. Also, skin lesion images are largely similar in overall appearance owing to the low inter-class variability. In this paper, we propose a two-stage framework for automatic classification of skin lesion images using adversarial training and transfer learning toward melanoma detection. In the first stage, we leverage the inter-class variation of the data distribution for the task of conditional image synthesis by learning the inter-class mapping and synthesizing under-represented class samples from the over-represented ones using unpaired image-to-image translation. In the second stage, we train a deep convolutional neural network for skin lesion classification using the original training set combined with the newly synthesized under-represented class samples. The training of this classifier is carried out by minimizing the focal loss function, which assists the model in learning from hard examples, while down-weighting the easy ones. Experiments conducted on a dermatology image benchmark demonstrate the superiority of our proposed approach over several standard baseline methods, achieving significant performance improvements. Interestingly, we show through feature visualization and analysis that our method leads to context based lesion assessment that can reach an expert dermatologist level.

arXiv:2004.02088공식 코드 · Papers with Code

Feature Quantization Improves GAN Training

The instability in GAN training has been a long-standing problem despite remarkable research efforts. We identify that instability issues stem from difficulties of performing feature matching with mini-batch statistics, due to a fragile balance between the fixed target distribution and the progressively generated distribution. In this work, we propose Feature Quantization (FQ) for the discriminator, to embed both true and fake data samples into a shared discrete space. The quantized values of FQ are constructed as an evolving dictionary, which is consistent with feature statistics of the recent distribution history. Hence, FQ implicitly enables robust feature matching in a compact space. Our method can be easily plugged into existing GAN models, with little computational overhead in training. We apply FQ to 3 representative GAN models on 9 benchmarks: BigGAN for image generation, StyleGAN for face synthesis, and U-GAT-IT for unsupervised image-to-image translation. Extensive experimental results show that the proposed FQ-GAN can improve the FID scores of baseline methods by a large margin on a variety of tasks, achieving new state-of-the-art performance.

arXiv:2003.14297공식 코드 · Papers with Code

Generative Latent Implicit Conditional Optimization when Learning from Small Sample

We revisit the long-standing problem of learning from a small sample, to which end we propose a novel method called GLICO (Generative Latent Implicit Conditional Optimization). GLICO learns a mapping from the training examples to a latent space and a generator that generates images from vectors in the latent space. Unlike most recent works, which rely on access to large amounts of unlabeled data, GLICO does not require access to any additional data other than the small set of labeled points. In fact, GLICO learns to synthesize completely new samples for every class using as little as 5 or 10 examples per class, with as few as 10 such classes without imposing any prior. GLICO is then used to augment the small training set while training a classifier on the small sample. To this end, our proposed method samples the learned latent space using spherical interpolation, and generates new examples using the trained generator. Empirical results show that the new sampled set is diverse enough, leading to improvement in image classification in comparison with the state of the art, when trained on small samples obtained from CIFAR-10, CIFAR-100, and CUB-200.

arXiv:2002.12655공식 코드 · Papers with Code

A U-Net Based Discriminator for Generative Adversarial Networks

Among the major remaining challenges for generative adversarial networks (GANs) is the capacity to synthesize globally and locally coherent images with object shapes and textures indistinguishable from real images. To target this issue we propose an alternative U-Net based discriminator architecture, borrowing the insights from the segmentation literature. The proposed U-Net based architecture allows to provide detailed per-pixel feedback to the generator while maintaining the global coherence of synthesized images, by providing the global image feedback as well. Empowered by the per-pixel response of the discriminator, we further propose a per-pixel consistency regularization technique based on the CutMix data augmentation, encouraging the U-Net discriminator to focus more on semantic and structural changes between real and fake images. This improves the U-Net discriminator training, further enhancing the quality of generated samples. The novel discriminator improves over the state of the art in terms of the standard distribution and image quality metrics, enabling the generator to synthesize images with varying structure, appearance and levels of detail, maintaining global and local realism. Compared to the BigGAN baseline, we achieve an average improvement of 2.7 FID points across FFHQ, CelebA, and the newly introduced COCO-Animals dataset. The code is available at https://github.com/boschresearch/unetgan.

arXiv:1912.09784공식 코드 · Papers with Code

Triple Generative Adversarial Networks

We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and therefore is referred to as Triple Generative Adversarial Network (Triple-GAN). The generator and the classifier characterize the conditional distributions between images and labels to perform conditional generation and classification, respectively. The discriminator solely focuses on identifying fake image-label pairs. Under a nonparametric assumption, we prove the unique equilibrium of the game is that the distributions characterized by the generator and the classifier converge to the data distribution. As a byproduct of the three-player mechanism, Triple-GAN is flexible to incorporate different semi-supervised classifiers and GAN architectures. We evaluate Triple-GAN in two challenging settings, namely, semi-supervised learning and the extreme low data regime. In both settings, Triple-GAN can achieve excellent classification results and generate meaningful samples in a specific class simultaneously. In particular, using a commonly adopted 13-layer CNN classifier, Triple-GAN outperforms extensive semi-supervised learning methods substantially on more than 10 benchmarks no matter data augmentation is applied or not.

arXiv:1912.04958공식 코드 · Papers with Code

Analyzing and Improving the Image Quality of StyleGAN

The style-based GAN architecture (StyleGAN) yields state-of-the-art results in data-driven unconditional generative image modeling. We expose and analyze several of its characteristic artifacts, and propose changes in both model architecture and training methods to address them. In particular, we redesign the generator normalization, revisit progressive growing, and regularize the generator to encourage good conditioning in the mapping from latent codes to images. In addition to improving image quality, this path length regularizer yields the additional benefit that the generator becomes significantly easier to invert. This makes it possible to reliably attribute a generated image to a particular network. We furthermore visualize how well the generator utilizes its output resolution, and identify a capacity problem, motivating us to train larger models for additional quality improvements. Overall, our improved model redefines the state of the art in unconditional image modeling, both in terms of existing distribution quality metrics as well as perceived image quality.

arXiv:1912.04216공식 코드 · Papers with Code

cGANs with Multi-Hinge Loss

We propose a new algorithm to incorporate class conditional information into the critic of GANs via a multi-class generalization of the commonly used Hinge loss that is compatible with both supervised and semi-supervised settings. We study the compromise between training a state of the art generator and an accurate classifier simultaneously, and propose a way to use our algorithm to measure the degree to which a generator and critic are class conditional. We show the trade-off between a generator-critic pair respecting class conditioning inputs and generating the highest quality images. With our multi-hinge loss modification we are able to improve Inception Scores and Frechet Inception Distance on the Imagenet dataset. We make our tensorflow code available at https://github.com/ilyakava/gan.

arXiv:1912.03161공식 코드 · Papers with Code

Controlling Style and Semantics in Weakly-Supervised Image Generation

We propose a weakly-supervised approach for conditional image generation of complex scenes where a user has fine control over objects appearing in the scene. We exploit sparse semantic maps to control object shapes and classes, as well as textual descriptions or attributes to control both local and global style. In order to condition our model on textual descriptions, we introduce a semantic attention module whose computational cost is independent of the image resolution. To further augment the controllability of the scene, we propose a two-step generation scheme that decomposes background and foreground. The label maps used to train our model are produced by a large-vocabulary object detector, which enables access to unlabeled data and provides structured instance information. In such a setting, we report better FID scores compared to fully-supervised settings where the model is trained on ground-truth semantic maps. We also showcase the ability of our model to manipulate a scene on complex datasets such as COCO and Visual Genome.

arXiv:1911.12287공식 코드 · Papers with Code

Your Local GAN: Designing Two Dimensional Local Attention Mechanisms for Generative Models

We introduce a new local sparse attention layer that preserves two-dimensional geometry and locality. We show that by just replacing the dense attention layer of SAGAN with our construction, we obtain very significant FID, Inception score and pure visual improvements. FID score is improved from $18.65$ to $15.94$ on ImageNet, keeping all other parameters the same. The sparse attention patterns that we propose for our new layer are designed using a novel information theoretic criterion that uses information flow graphs. We also present a novel way to invert Generative Adversarial Networks with attention. Our method extracts from the attention layer of the discriminator a saliency map, which we use to construct a new loss function for the inversion. This allows us to visualize the newly introduced attention heads and show that they indeed capture interesting aspects of two-dimensional geometry of real images.

arXiv:1911.11357공식 코드 · Papers with Code

Semantic Bottleneck Scene Generation

Coupling the high-fidelity generation capabilities of label-conditional image synthesis methods with the flexibility of unconditional generative models, we propose a semantic bottleneck GAN model for unconditional synthesis of complex scenes. We assume pixel-wise segmentation labels are available during training and use them to learn the scene structure. During inference, our model first synthesizes a realistic segmentation layout from scratch, then synthesizes a realistic scene conditioned on that layout. For the former, we use an unconditional progressive segmentation generation network that captures the distribution of realistic semantic scene layouts. For the latter, we use a conditional segmentation-to-image synthesis network that captures the distribution of photo-realistic images conditioned on the semantic layout. When trained end-to-end, the resulting model outperforms state-of-the-art generative models in unsupervised image synthesis on two challenging domains in terms of the Frechet Inception Distance and user-study evaluations. Moreover, we demonstrate the generated segmentation maps can be used as additional training data to strongly improve recent segmentation-to-image synthesis networks.

arXiv:1911.11758공식 코드 · Papers with Code

MixNMatch: Multifactor Disentanglement and Encoding for Conditional Image Generation

We present MixNMatch, a conditional generative model that learns to disentangle and encode background, object pose, shape, and texture from real images with minimal supervision, for mix-and-match image generation. We build upon FineGAN, an unconditional generative model, to learn the desired disentanglement and image generator, and leverage adversarial joint image-code distribution matching to learn the latent factor encoders. MixNMatch requires bounding boxes during training to model background, but requires no other supervision. Through extensive experiments, we demonstrate MixNMatch's ability to accurately disentangle, encode, and combine multiple factors for mix-and-match image generation, including sketch2color, cartoon2img, and img2gif applications. Our code/models/demo can be found at https://github.com/Yuheng-Li/MixNMatch

arXiv:1910.11535공식 코드 · Papers with Code

TRB: A Novel Triplet Representation for Understanding 2D Human Body

Human pose and shape are two important components of 2D human body. However, how to efficiently represent both of them in images is still an open question. In this paper, we propose the Triplet Representation for Body (TRB) -- a compact 2D human body representation, with skeleton keypoints capturing human pose information and contour keypoints containing human shape information. TRB not only preserves the flexibility of skeleton keypoint representation, but also contains rich pose and human shape information. Therefore, it promises broader application areas, such as human shape editing and conditional image generation. We further introduce the challenging problem of TRB estimation, where joint learning of human pose and shape is required. We construct several large-scale TRB estimation datasets, based on popular 2D pose datasets: LSP, MPII, COCO. To effectively solve TRB estimation, we propose a two-branch network (TRB-net) with three novel techniques, namely X-structure (Xs), Directional Convolution (DC) and Pairwise Mapping (PM), to enforce multi-level message passing for joint feature learning. We evaluate our proposed TRB-net and several leading approaches on our proposed TRB datasets, and demonstrate the superiority of our method through extensive evaluations.

arXiv:1909.03410공식 코드 · Papers with Code

TorchGAN: A Flexible Framework for GAN Training and Evaluation

TorchGAN is a PyTorch based framework for writing succinct and comprehensible code for training and evaluation of Generative Adversarial Networks. The framework's modular design allows effortless customization of the model architecture, loss functions, training paradigms, and evaluation metrics. The key features of TorchGAN are its extensibility, built-in support for a large number of popular models, losses and evaluation metrics, and zero overhead compared to vanilla PyTorch. By using the framework to implement several popular GAN models, we demonstrate its extensibility and ease of use. We also benchmark the training time of our framework for said models against the corresponding baseline PyTorch implementations and observe that TorchGAN's features bear almost zero overhead.

arXiv:1907.02690공식 코드 · Papers with Code

Twin Auxiliary Classifiers GAN

Conditional generative models enjoy remarkable progress over the past few years. One of the popular conditional models is Auxiliary Classifier GAN (AC-GAN), which generates highly discriminative images by extending the loss function of GAN with an auxiliary classifier. However, the diversity of the generated samples by AC-GAN tends to decrease as the number of classes increases, hence limiting its power on large-scale data. In this paper, we identify the source of the low diversity issue theoretically and propose a practical solution to solve the problem. We show that the auxiliary classifier in AC-GAN imposes perfect separability, which is disadvantageous when the supports of the class distributions have significant overlap. To address the issue, we propose Twin Auxiliary Classifiers Generative Adversarial Net (TAC-GAN) that further benefits from a new player that interacts with other players (the generator and the discriminator) in GAN. Theoretically, we demonstrate that TAC-GAN can effectively minimize the divergence between the generated and real-data distributions. Extensive experimental results show that our TAC-GAN can successfully replicate the true data distributions on simulated data, and significantly improves the diversity of class-conditional image generation on real datasets.

arXiv:1905.02320공식 코드 · Papers with Code

Spatially Constrained GAN for Face and Fashion Synthesis

Image generation has raised tremendous attention in both academic and industrial areas, especially for the conditional and target-oriented image generation, such as criminal portrait and fashion design. Although the current studies have achieved preliminary results along this direction, they always focus on class labels as the condition where spatial contents are randomly generated from latent vectors. Edge details are usually blurred since spatial information is difficult to preserve. In light of this, we propose a novel Spatially Constrained Generative Adversarial Network (SCGAN), which decouples the spatial constraints from the latent vector and makes these constraints feasible as additional controllable signals. To enhance the spatial controllability, a generator network is specially designed to take a semantic segmentation, a latent vector and an attribute-level label as inputs step by step. Besides, a segmentor network is constructed to impose spatial constraints on the generator. Experimentally, we provide both visual and quantitative results on CelebA and DeepFashion datasets, and demonstrate that the proposed SCGAN is very effective in controlling the spatial contents as well as generating high-quality images.

arXiv:1904.11486공식 코드 · Papers with Code

Making Convolutional Networks Shift-Invariant Again

Modern convolutional networks are not shift-invariant, as small input shifts or translations can cause drastic changes in the output. Commonly used downsampling methods, such as max-pooling, strided-convolution, and average-pooling, ignore the sampling theorem. The well-known signal processing fix is anti-aliasing by low-pass filtering before downsampling. However, simply inserting this module into deep networks degrades performance; as a result, it is seldomly used today. We show that when integrated correctly, it is compatible with existing architectural components, such as max-pooling and strided-convolution. We observe \textit{increased accuracy} in ImageNet classification, across several commonly-used architectures, such as ResNet, DenseNet, and MobileNet, indicating effective regularization. Furthermore, we observe \textit{better generalization}, in terms of stability and robustness to input corruptions. Our results demonstrate that this classical signal processing technique has been undeservingly overlooked in modern deep networks. Code and anti-aliased versions of popular networks are available at https://richzhang.github.io/antialiased-cnns/ .

arXiv:1903.02271공식 코드 · Papers with Code

High-Fidelity Image Generation With Fewer Labels

Deep generative models are becoming a cornerstone of modern machine learning. Recent work on conditional generative adversarial networks has shown that learning complex, high-dimensional distributions over natural images is within reach. While the latest models are able to generate high-fidelity, diverse natural images at high resolution, they rely on a vast quantity of labeled data. In this work we demonstrate how one can benefit from recent work on self- and semi-supervised learning to outperform the state of the art on both unsupervised ImageNet synthesis, as well as in the conditional setting. In particular, the proposed approach is able to match the sample quality (as measured by FID) of the current state-of-the-art conditional model BigGAN on ImageNet using only 10% of the labels and outperform it using 20% of the labels.

arXiv:1902.00671공식 코드 · Papers with Code

A Layer-Based Sequential Framework for Scene Generation with GANs

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an initially generated background, foreground objects then populate the scene one-by-one in a sequential manner. Via quantitative and qualitative experiments on a subset of the MS-COCO dataset, we show that our proposed framework produces not only more diverse images but also copes better with affine transformations and occlusion artifacts of foreground objects than its counterparts.

arXiv:1901.09822공식 코드 · Papers with Code

Virtual Conditional Generative Adversarial Networks

When trained on multimodal image datasets, normal Generative Adversarial Networks (GANs) are usually outperformed by class-conditional GANs and ensemble GANs, but conditional GANs is restricted to labeled datasets and ensemble GANs lack efficiency. We propose a novel GAN variant called virtual conditional GAN (vcGAN) which is not only an ensemble GAN with multiple generative paths while adding almost zero network parameters, but also a conditional GAN that can be trained on unlabeled datasets without explicit clustering steps or objectives other than the adversary loss. Inside the vcGAN's generator, a learnable ``analog-to-digital converter (ADC)" module maps a slice of the inputted multivariate Gaussian noise to discrete/digital noise (virtual label), according to which a selector selects the corresponding generative path to produce the sample. All the generative paths share the same decoder network while in each path the decoder network is fed with a concatenation of a different pre-computed amplified one-hot vector and the inputted Gaussian noise. We conducted a lot of experiments on several balanced/imbalanced image datasets to demonstrate that vcGAN converges faster and achieves improved Frech\'et Inception Distance (FID). In addition, we show the training byproduct that the ADC in vcGAN learned the categorical probability of each mode and that each generative path generates samples of specific mode, which enables class-conditional sampling. Codes are available at \url{https://github.com/annonnymmouss/vcgan}

arXiv:1901.00686공식 코드 · Papers with Code

Generating Multiple Objects at Spatially Distinct Locations

Recent improvements to Generative Adversarial Networks (GANs) have made it possible to generate realistic images in high resolution based on natural language descriptions such as image captions. Furthermore, conditional GANs allow us to control the image generation process through labels or even natural language descriptions. However, fine-grained control of the image layout, i.e. where in the image specific objects should be located, is still difficult to achieve. This is especially true for images that should contain multiple distinct objects at different spatial locations. We introduce a new approach which allows us to control the location of arbitrarily many objects within an image by adding an object pathway to both the generator and the discriminator. Our approach does not need a detailed semantic layout but only bounding boxes and the respective labels of the desired objects are needed. The object pathway focuses solely on the individual objects and is iteratively applied at the locations specified by the bounding boxes. The global pathway focuses on the image background and the general image layout. We perform experiments on the Multi-MNIST, CLEVR, and the more complex MS-COCO data set. Our experiments show that through the use of the object pathway we can control object locations within images and can model complex scenes with multiple objects at various locations. We further show that the object pathway focuses on the individual objects and learns features relevant for these, while the global pathway focuses on global image characteristics and the image background.