A Layer-Based Sequential Framework for Scene Generation with GANs
원문 초록
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an initially generated background, foreground objects then populate the scene one-by-one in a sequential manner. Via quantitative and qualitative experiments on a subset of the MS-COCO dataset, we show that our proposed framework produces not only more diverse images but also copes better with affine transformations and occlusion artifacts of foreground objects than its counterparts.
함께 살펴볼 논문
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Forward-only Diffusion Probabilistic Models
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary
ArcGAN: Generative Adversarial Networks for 3D Architectural Image Generation
토론
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