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arXiv:2211.01860공식 코드 · Papers with Code

Learning safety in model-based Reinforcement Learning using MPC and Gaussian Processes

We propose a method to encourage safety in Model Predictive Control (MPC)-based Reinforcement Learning (RL) via Gaussian Process (GP) regression. This framework consists of 1) a parametric MPC scheme that is employed as model-based controller with approximate knowledge on the real system's dynamics, 2) an episodic RL algorithm tasked with adjusting the MPC parametrization in order to increase its performance, and lastly, 3) GP regressors used to estimate, directly from data, constraints on the MPC parameters capable of predicting, up to some probability, whether the parametrization is likely to yield a safe or unsafe policy. These constraints are then enforced onto the RL updates in an effort to enhance the learning method with a probabilistic safety mechanism. Compared to other recent publications combining safe RL with MPC, our method does not require further assumptions on, e.g., the prediction model in order to retain computational tractability. We illustrate the results of our method in a numerical example on the control of a quadrotor drone in a safety-critical environment.

arXiv:2210.10763공식 코드 · Papers with Code

On the Feasibility of Cross-Task Transfer with Model-Based Reinforcement Learning

Reinforcement Learning (RL) algorithms can solve challenging control problems directly from image observations, but they often require millions of environment interactions to do so. Recently, model-based RL algorithms have greatly improved sample-efficiency by concurrently learning an internal model of the world, and supplementing real environment interactions with imagined rollouts for policy improvement. However, learning an effective model of the world from scratch is challenging, and in stark contrast to humans that rely heavily on world understanding and visual cues for learning new skills. In this work, we investigate whether internal models learned by modern model-based RL algorithms can be leveraged to solve new, distinctly different tasks faster. We propose Model-Based Cross-Task Transfer (XTRA), a framework for sample-efficient online RL with scalable pretraining and finetuning of learned world models. By offline multi-task pretraining and online cross-task finetuning, we achieve substantial improvements over a baseline trained from scratch; we improve mean performance of model-based algorithm EfficientZero by 23%, and by as much as 71% in some instances.

arXiv:2210.09256공식 코드 · Papers with Code

On Uncertainty in Deep State Space Models for Model-Based Reinforcement Learning

Improved state space models, such as Recurrent State Space Models (RSSMs), are a key factor behind recent advances in model-based reinforcement learning (RL). Yet, despite their empirical success, many of the underlying design choices are not well understood. We show that RSSMs use a suboptimal inference scheme and that models trained using this inference overestimate the aleatoric uncertainty of the ground truth system. We find this overestimation implicitly regularizes RSSMs and allows them to succeed in model-based RL. We postulate that this implicit regularization fulfills the same functionality as explicitly modeling epistemic uncertainty, which is crucial for many other model-based RL approaches. Yet, overestimating aleatoric uncertainty can also impair performance in cases where accurately estimating it matters, e.g., when we have to deal with occlusions, missing observations, or fusing sensor modalities at different frequencies. Moreover, the implicit regularization is a side-effect of the inference scheme and not the result of a rigorous, principled formulation, which renders analyzing or improving RSSMs difficult. Thus, we propose an alternative approach building on well-understood components for modeling aleatoric and epistemic uncertainty, dubbed Variational Recurrent Kalman Network (VRKN). This approach uses Kalman updates for exact smoothing inference in a latent space and Monte Carlo Dropout to model epistemic uncertainty. Due to the Kalman updates, the VRKN can naturally handle missing observations or sensor fusion problems with varying numbers of observations per time step. Our experiments show that using the VRKN instead of the RSSM improves performance in tasks where appropriately capturing aleatoric uncertainty is crucial while matching it in the deterministic standard benchmarks.

arXiv:2210.08349공식 코드 · Papers with Code

When to Update Your Model: Constrained Model-based Reinforcement Learning

Designing and analyzing model-based RL (MBRL) algorithms with guaranteed monotonic improvement has been challenging, mainly due to the interdependence between policy optimization and model learning. Existing discrepancy bounds generally ignore the impacts of model shifts, and their corresponding algorithms are prone to degrade performance by drastic model updating. In this work, we first propose a novel and general theoretical scheme for a non-decreasing performance guarantee of MBRL. Our follow-up derived bounds reveal the relationship between model shifts and performance improvement. These discoveries encourage us to formulate a constrained lower-bound optimization problem to permit the monotonicity of MBRL. A further example demonstrates that learning models from a dynamically-varying number of explorations benefit the eventual returns. Motivated by these analyses, we design a simple but effective algorithm CMLO (Constrained Model-shift Lower-bound Optimization), by introducing an event-triggered mechanism that flexibly determines when to update the model. Experiments show that CMLO surpasses other state-of-the-art methods and produces a boost when various policy optimization methods are employed.

arXiv:2210.07553공식 코드 · Papers with Code

Safe Model-Based Reinforcement Learning with an Uncertainty-Aware Reachability Certificate

Safe reinforcement learning (RL) that solves constraint-satisfactory policies provides a promising way to the broader safety-critical applications of RL in real-world problems such as robotics. Among all safe RL approaches, model-based methods reduce training time violations further due to their high sample efficiency. However, lacking safety robustness against the model uncertainties remains an issue in safe model-based RL, especially in training time safety. In this paper, we propose a distributional reachability certificate (DRC) and its Bellman equation to address model uncertainties and characterize robust persistently safe states. Furthermore, we build a safe RL framework to resolve constraints required by the DRC and its corresponding shield policy. We also devise a line search method to maintain safety and reach higher returns simultaneously while leveraging the shield policy. Comprehensive experiments on classical benchmarks such as constrained tracking and navigation indicate that the proposed algorithm achieves comparable returns with much fewer constraint violations during training.

arXiv:2210.05922공식 코드 · Papers with Code

A Unified Framework for Alternating Offline Model Training and Policy Learning

In offline model-based reinforcement learning (offline MBRL), we learn a dynamic model from historically collected data, and subsequently utilize the learned model and fixed datasets for policy learning, without further interacting with the environment. Offline MBRL algorithms can improve the efficiency and stability of policy learning over the model-free algorithms. However, in most of the existing offline MBRL algorithms, the learning objectives for the dynamic models and the policies are isolated from each other. Such an objective mismatch may lead to inferior performance of the learned agents. In this paper, we address this issue by developing an iterative offline MBRL framework, where we maximize a lower bound of the true expected return, by alternating between dynamic-model training and policy learning. With the proposed unified model-policy learning framework, we achieve competitive performance on a wide range of continuous-control offline reinforcement learning datasets. Source code is publicly released.

arXiv:2210.02181공식 코드 · Papers with Code

DISCOVER: Deep identification of symbolically concise open-form PDEs via enhanced reinforcement-learning

The working mechanisms of complex natural systems tend to abide by concise and profound partial differential equations (PDEs). Methods that directly mine equations from data are called PDE discovery, which reveals consistent physical laws and facilitates our adaptive interaction with the natural world. In this paper, an enhanced deep reinforcement-learning framework is proposed to uncover symbolically concise open-form PDEs with little prior knowledge. Particularly, based on a symbol library of basic operators and operands, a structure-aware recurrent neural network agent is designed and seamlessly combined with the sparse regression method to generate concise and open-form PDE expressions. All of the generated PDEs are evaluated by a meticulously designed reward function by balancing fitness to data and parsimony, and updated by the model-based reinforcement learning in an efficient way. Customized constraints and regulations are formulated to guarantee the rationality of PDEs in terms of physics and mathematics. The experiments demonstrate that our framework is capable of mining open-form governing equations of several dynamic systems, even with compound equation terms, fractional structure, and high-order derivatives, with excellent efficiency. Without the need for prior knowledge, this method shows great potential for knowledge discovery in more complicated circumstances with exceptional efficiency and scalability.

arXiv:2210.00121공식 코드 · Papers with Code

Visuo-Tactile Transformers for Manipulation

Learning representations in the joint domain of vision and touch can improve manipulation dexterity, robustness, and sample-complexity by exploiting mutual information and complementary cues. Here, we present Visuo-Tactile Transformers (VTTs), a novel multimodal representation learning approach suited for model-based reinforcement learning and planning. Our approach extends the Visual Transformer \cite{dosovitskiy2021image} to handle visuo-tactile feedback. Specifically, VTT uses tactile feedback together with self and cross-modal attention to build latent heatmap representations that focus attention on important task features in the visual domain. We demonstrate the efficacy of VTT for representation learning with a comparative evaluation against baselines on four simulated robot tasks and one real world block pushing task. We conduct an ablation study over the components of VTT to highlight the importance of cross-modality in representation learning.

arXiv:2209.12644공식 코드 · Papers with Code

FORESEE: Prediction with Expansion-Compression Unscented Transform for Online Policy Optimization

Propagating state distributions through a generic, uncertain nonlinear dynamical model is known to be intractable and usually begets numerical or analytical approximations. We introduce a method for state prediction, called the Expansion-Compression Unscented Transform, and use it to solve a class of online policy optimization problems. Our proposed algorithm propagates a finite number of sigma points through a state-dependent distribution, which dictates an increase in the number of sigma points at each time step to represent the resulting distribution; this is what we call the expansion operation. To keep the algorithm scalable, we augment the expansion operation with a compression operation based on moment matching, thereby keeping the number of sigma points constant across predictions over multiple time steps. Its performance is empirically shown to be comparable to Monte Carlo but at a much lower computational cost. Under state and control input constraints, the state prediction is subsequently used in tandem with a proposed variant of constrained gradient-descent for online update of policy parameters in a receding horizon fashion. The framework is implemented as a differentiable computational graph for policy training. We showcase our framework for a quadrotor stabilization task as part of a benchmark comparison in safe-control-gym and for optimizing the parameters of a Control Barrier Function based controller in a leader-follower problem.

arXiv:2209.05530공식 코드 · Papers with Code

Model-based Reinforcement Learning with Multi-step Plan Value Estimation

A promising way to improve the sample efficiency of reinforcement learning is model-based methods, in which many explorations and evaluations can happen in the learned models to save real-world samples. However, when the learned model has a non-negligible model error, sequential steps in the model are hard to be accurately evaluated, limiting the model's utilization. This paper proposes to alleviate this issue by introducing multi-step plans to replace multi-step actions for model-based RL. We employ the multi-step plan value estimation, which evaluates the expected discounted return after executing a sequence of action plans at a given state, and updates the policy by directly computing the multi-step policy gradient via plan value estimation. The new model-based reinforcement learning algorithm MPPVE (Model-based Planning Policy Learning with Multi-step Plan Value Estimation) shows a better utilization of the learned model and achieves a better sample efficiency than state-of-the-art model-based RL approaches.

arXiv:2207.12141공식 코드 · Papers with Code

Live in the Moment: Learning Dynamics Model Adapted to Evolving Policy

Model-based reinforcement learning (RL) often achieves higher sample efficiency in practice than model-free RL by learning a dynamics model to generate samples for policy learning. Previous works learn a dynamics model that fits under the empirical state-action visitation distribution for all historical policies, i.e., the sample replay buffer. However, in this paper, we observe that fitting the dynamics model under the distribution for \emph{all historical policies} does not necessarily benefit model prediction for the \emph{current policy} since the policy in use is constantly evolving over time. The evolving policy during training will cause state-action visitation distribution shifts. We theoretically analyze how this distribution shift over historical policies affects the model learning and model rollouts. We then propose a novel dynamics model learning method, named \textit{Policy-adapted Dynamics Model Learning (PDML)}. PDML dynamically adjusts the historical policy mixture distribution to ensure the learned model can continually adapt to the state-action visitation distribution of the evolving policy. Experiments on a range of continuous control environments in MuJoCo show that PDML achieves significant improvement in sample efficiency and higher asymptotic performance combined with the state-of-the-art model-based RL methods.

arXiv:2206.13452공식 코드 · Papers with Code

Causal Dynamics Learning for Task-Independent State Abstraction

Learning dynamics models accurately is an important goal for Model-Based Reinforcement Learning (MBRL), but most MBRL methods learn a dense dynamics model which is vulnerable to spurious correlations and therefore generalizes poorly to unseen states. In this paper, we introduce Causal Dynamics Learning for Task-Independent State Abstraction (CDL), which first learns a theoretically proved causal dynamics model that removes unnecessary dependencies between state variables and the action, thus generalizing well to unseen states. A state abstraction can then be derived from the learned dynamics, which not only improves sample efficiency but also applies to a wider range of tasks than existing state abstraction methods. Evaluated on two simulated environments and downstream tasks, both the dynamics model and policies learned by the proposed method generalize well to unseen states and the derived state abstraction improves sample efficiency compared to learning without it.

arXiv:2206.04551공식 코드 · Papers with Code

A Relational Intervention Approach for Unsupervised Dynamics Generalization in Model-Based Reinforcement Learning

The generalization of model-based reinforcement learning (MBRL) methods to environments with unseen transition dynamics is an important yet challenging problem. Existing methods try to extract environment-specified information $Z$ from past transition segments to make the dynamics prediction model generalizable to different dynamics. However, because environments are not labelled, the extracted information inevitably contains redundant information unrelated to the dynamics in transition segments and thus fails to maintain a crucial property of $Z$: $Z$ should be similar in the same environment and dissimilar in different ones. As a result, the learned dynamics prediction function will deviate from the true one, which undermines the generalization ability. To tackle this problem, we introduce an interventional prediction module to estimate the probability of two estimated $\hat{z}_i, \hat{z}_j$ belonging to the same environment. Furthermore, by utilizing the $Z$'s invariance within a single environment, a relational head is proposed to enforce the similarity between $\hat{{Z}}$ from the same environment. As a result, the redundant information will be reduced in $\hat{Z}$. We empirically show that $\hat{{Z}}$ estimated by our method enjoy less redundant information than previous methods, and such $\hat{{Z}}$ can significantly reduce dynamics prediction errors and improve the performance of model-based RL methods on zero-shot new environments with unseen dynamics. The codes of this method are available at \url{https://github.com/CR-Gjx/RIA}.

arXiv:2206.04384공식 코드 · Papers with Code

Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning

Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate graph state values and figure out the best graph actions. VMG is trained from and built on the offline RL dataset. Together with an action translator that converts the abstract graph actions in VMG to real actions in the original environment, VMG controls agents to maximize episode returns. Our experiments on the D4RL benchmark show that VMG can outperform state-of-the-art offline RL methods in several goal-oriented tasks, especially when environments have sparse rewards and long temporal horizons. Code is available at https://github.com/TsuTikgiau/ValueMemoryGraph

arXiv:2205.15023공식 코드 · Papers with Code

Scalable Multi-Agent Model-Based Reinforcement Learning

Recent Multi-Agent Reinforcement Learning (MARL) literature has been largely focused on Centralized Training with Decentralized Execution (CTDE) paradigm. CTDE has been a dominant approach for both cooperative and mixed environments due to its capability to efficiently train decentralized policies. While in mixed environments full autonomy of the agents can be a desirable outcome, cooperative environments allow agents to share information to facilitate coordination. Approaches that leverage this technique are usually referred as communication methods, as full autonomy of agents is compromised for better performance. Although communication approaches have shown impressive results, they do not fully leverage this additional information during training phase. In this paper, we propose a new method called MAMBA which utilizes Model-Based Reinforcement Learning (MBRL) to further leverage centralized training in cooperative environments. We argue that communication between agents is enough to sustain a world model for each agent during execution phase while imaginary rollouts can be used for training, removing the necessity to interact with the environment. These properties yield sample efficient algorithm that can scale gracefully with the number of agents. We empirically confirm that MAMBA achieves good performance while reducing the number of interactions with the environment up to an orders of magnitude compared to Model-Free state-of-the-art approaches in challenging domains of SMAC and Flatland.

arXiv:2205.10044공식 코드 · Papers with Code

Towards biologically plausible Dreaming and Planning in recurrent spiking networks

Humans and animals can learn new skills after practicing for a few hours, while current reinforcement learning algorithms require a large amount of data to achieve good performances. Recent model-based approaches show promising results by reducing the number of necessary interactions with the environment to learn a desirable policy. However, these methods require biological implausible ingredients, such as the detailed storage of older experiences, and long periods of offline learning. The optimal way to learn and exploit word-models is still an open question. Taking inspiration from biology, we suggest that dreaming might be an efficient expedient to use an inner model. We propose a two-module (agent and model) spiking neural network in which "dreaming" (living new experiences in a model-based simulated environment) significantly boosts learning. We also explore "planning", an online alternative to dreaming, that shows comparable performances. Importantly, our model does not require the detailed storage of experiences, and learns online the world-model and the policy. Moreover, we stress that our network is composed of spiking neurons, further increasing the biological plausibility and implementability in neuromorphic hardware.

arXiv:2205.09991공식 코드 · Papers with Code

Planning with Diffusion for Flexible Behavior Synthesis

Model-based reinforcement learning methods often use learning only for the purpose of estimating an approximate dynamics model, offloading the rest of the decision-making work to classical trajectory optimizers. While conceptually simple, this combination has a number of empirical shortcomings, suggesting that learned models may not be well-suited to standard trajectory optimization. In this paper, we consider what it would look like to fold as much of the trajectory optimization pipeline as possible into the modeling problem, such that sampling from the model and planning with it become nearly identical. The core of our technical approach lies in a diffusion probabilistic model that plans by iteratively denoising trajectories. We show how classifier-guided sampling and image inpainting can be reinterpreted as coherent planning strategies, explore the unusual and useful properties of diffusion-based planning methods, and demonstrate the effectiveness of our framework in control settings that emphasize long-horizon decision-making and test-time flexibility.

arXiv:2205.01435공식 코드 · Papers with Code

RLFlow: Optimising Neural Network Subgraph Transformation with World Models

Training deep learning models takes an extremely long execution time and consumes large amounts of computing resources. At the same time, recent research proposed systems and compilers that are expected to decrease deep learning models runtime. An effective optimisation methodology in data processing is desirable, and the reduction of compute requirements of deep learning models is the focus of extensive research. In this paper, we address the neural network sub-graph transformation by exploring reinforcement learning (RL) agents to achieve performance improvement. Our proposed approach RLFlow can learn to perform neural network subgraph transformations, without the need for expertly designed heuristics to achieve a high level of performance. Recent work has aimed at applying RL to computer systems with some success, especially using model-free RL techniques. Model-based reinforcement learning methods have seen an increased focus in research as they can be used to learn the transition dynamics of the environment; this can be leveraged to train an agent using a hallucinogenic environment such as World Model (WM), thereby increasing sample efficiency compared to model-free approaches. WM uses variational auto-encoders and it builds a model of the system and allows exploring the model in an inexpensive way. In RLFlow, we propose a design for a model-based agent with WM which learns to optimise the architecture of neural networks by performing a sequence of sub-graph transformations to reduce model runtime. We show that our approach can match the state-of-the-art performance on common convolutional networks and outperforms by up to 5% those based on transformer-style architectures

arXiv:2204.11464공식 코드 · Papers with Code

Towards Evaluating Adaptivity of Model-Based Reinforcement Learning Methods

In recent years, a growing number of deep model-based reinforcement learning (RL) methods have been introduced. The interest in deep model-based RL is not surprising, given its many potential benefits, such as higher sample efficiency and the potential for fast adaption to changes in the environment. However, we demonstrate, using an improved version of the recently introduced Local Change Adaptation (LoCA) setup, that well-known model-based methods such as PlaNet and DreamerV2 perform poorly in their ability to adapt to local environmental changes. Combined with prior work that made a similar observation about the other popular model-based method, MuZero, a trend appears to emerge, suggesting that current deep model-based methods have serious limitations. We dive deeper into the causes of this poor performance, by identifying elements that hurt adaptive behavior and linking these to underlying techniques frequently used in deep model-based RL. We empirically validate these insights in the case of linear function approximation by demonstrating that a modified version of linear Dyna achieves effective adaptation to local changes. Furthermore, we provide detailed insights into the challenges of building an adaptive nonlinear model-based method, by experimenting with a nonlinear version of Dyna.

arXiv:2204.10419공식 코드 · Papers with Code

Learning Sequential Latent Variable Models from Multimodal Time Series Data

Sequential modelling of high-dimensional data is an important problem that appears in many domains including model-based reinforcement learning and dynamics identification for control. Latent variable models applied to sequential data (i.e., latent dynamics models) have been shown to be a particularly effective probabilistic approach to solve this problem, especially when dealing with images. However, in many application areas (e.g., robotics), information from multiple sensing modalities is available -- existing latent dynamics methods have not yet been extended to effectively make use of such multimodal sequential data. Multimodal sensor streams can be correlated in a useful manner and often contain complementary information across modalities. In this work, we present a self-supervised generative modelling framework to jointly learn a probabilistic latent state representation of multimodal data and the respective dynamics. Using synthetic and real-world datasets from a multimodal robotic planar pushing task, we demonstrate that our approach leads to significant improvements in prediction and representation quality. Furthermore, we compare to the common learning baseline of concatenating each modality in the latent space and show that our principled probabilistic formulation performs better. Finally, despite being fully self-supervised, we demonstrate that our method is nearly as effective as an existing supervised approach that relies on ground truth labels.