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arXiv:2403.09930공식 코드 · Papers with Code

Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics

A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to solve complex continuous control tasks. However, most approaches return only one solution specialized for a specific problem. We introduce Quality-Diversity Actor-Critic (QDAC), an off-policy actor-critic deep reinforcement learning algorithm that leverages a value function critic and a successor features critic to learn high-performing and diverse behaviors. In this framework, the actor optimizes an objective that seamlessly unifies both critics using constrained optimization to (1) maximize return, while (2) executing diverse skills. Compared with other Quality-Diversity methods, QDAC achieves significantly higher performance and more diverse behaviors on six challenging continuous control locomotion tasks. We also demonstrate that we can harness the learned skills to adapt better than other baselines to five perturbed environments. Finally, qualitative analyses showcase a range of remarkable behaviors: adaptive-intelligent-robotics.github.io/QDAC.

arXiv:2403.03020공식 코드 · Papers with Code

SplAgger: Split Aggregation for Meta-Reinforcement Learning

A core ambition of reinforcement learning (RL) is the creation of agents capable of rapid learning in novel tasks. Meta-RL aims to achieve this by directly learning such agents. Black box methods do so by training off-the-shelf sequence models end-to-end. By contrast, task inference methods explicitly infer a posterior distribution over the unknown task, typically using distinct objectives and sequence models designed to enable task inference. Recent work has shown that task inference methods are not necessary for strong performance. However, it remains unclear whether task inference sequence models are beneficial even when task inference objectives are not. In this paper, we present evidence that task inference sequence models are indeed still beneficial. In particular, we investigate sequence models with permutation invariant aggregation, which exploit the fact that, due to the Markov property, the task posterior does not depend on the order of data. We empirically confirm the advantage of permutation invariant sequence models without the use of task inference objectives. However, we also find, surprisingly, that there are multiple conditions under which permutation variance remains useful. Therefore, we propose SplAgger, which uses both permutation variant and invariant components to achieve the best of both worlds, outperforming all baselines evaluated on continuous control and memory environments. Code is provided at https://github.com/jacooba/hyper.

arXiv:2403.00564공식 코드 · Papers with Code

EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data

Sample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SOTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across diverse benchmarks, such as Atari 100k, Proprio Control, and Vision Control.

arXiv:2402.18836공식 코드 · Papers with Code

A Model-Based Approach for Improving Reinforcement Learning Efficiency Leveraging Expert Observations

This paper investigates how to incorporate expert observations (without explicit information on expert actions) into a deep reinforcement learning setting to improve sample efficiency. First, we formulate an augmented policy loss combining a maximum entropy reinforcement learning objective with a behavioral cloning loss that leverages a forward dynamics model. Then, we propose an algorithm that automatically adjusts the weights of each component in the augmented loss function. Experiments on a variety of continuous control tasks demonstrate that the proposed algorithm outperforms various benchmarks by effectively utilizing available expert observations.

arXiv:2402.10450공식 코드 · Papers with Code

PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control

Temporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the performance of both multitask imitation learning as well as few-shot imitation learning on unseen tasks. Our code is released at https://github.com/FrankZheng2022/PRISE.

arXiv:2402.09550공식 코드 · Papers with Code

Dataset Clustering for Improved Offline Policy Learning

Offline policy learning aims to discover decision-making policies from previously-collected datasets without additional online interactions with the environment. As the training dataset is fixed, its quality becomes a crucial determining factor in the performance of the learned policy. This paper studies a dataset characteristic that we refer to as multi-behavior, indicating that the dataset is collected using multiple policies that exhibit distinct behaviors. In contrast, a uni-behavior dataset would be collected solely using one policy. We observed that policies learned from a uni-behavior dataset typically outperform those learned from multi-behavior datasets, despite the uni-behavior dataset having fewer examples and less diversity. Therefore, we propose a behavior-aware deep clustering approach that partitions multi-behavior datasets into several uni-behavior subsets, thereby benefiting downstream policy learning. Our approach is flexible and effective; it can adaptively estimate the number of clusters while demonstrating high clustering accuracy, achieving an average Adjusted Rand Index of 0.987 across various continuous control task datasets. Finally, we present improved policy learning examples using dataset clustering and discuss several potential scenarios where our approach might benefit the offline policy learning community.

arXiv:2402.08848공식 코드 · Papers with Code

Hybrid Inverse Reinforcement Learning

The inverse reinforcement learning approach to imitation learning is a double-edged sword. On the one hand, it can enable learning from a smaller number of expert demonstrations with more robustness to error compounding than behavioral cloning approaches. On the other hand, it requires that the learner repeatedly solve a computationally expensive reinforcement learning (RL) problem. Often, much of this computation is wasted searching over policies very dissimilar to the expert's. In this work, we propose using hybrid RL -- training on a mixture of online and expert data -- to curtail unnecessary exploration. Intuitively, the expert data focuses the learner on good states during training, which reduces the amount of exploration required to compute a strong policy. Notably, such an approach doesn't need the ability to reset the learner to arbitrary states in the environment, a requirement of prior work in efficient inverse RL. More formally, we derive a reduction from inverse RL to expert-competitive RL (rather than globally optimal RL) that allows us to dramatically reduce interaction during the inner policy search loop while maintaining the benefits of the IRL approach. This allows us to derive both model-free and model-based hybrid inverse RL algorithms with strong policy performance guarantees. Empirically, we find that our approaches are significantly more sample efficient than standard inverse RL and several other baselines on a suite of continuous control tasks.

arXiv:2402.06187공식 코드 · Papers with Code

Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at https://github.com/PremierTACO/premier-taco. Our project webpage is at https://premiertaco.github.io.

arXiv:2402.05541공식 코드 · Papers with Code

FedAA: A Reinforcement Learning Perspective on Adaptive Aggregation for Fair and Robust Federated Learning

Federated Learning (FL) has emerged as a promising approach for privacy-preserving model training across decentralized devices. However, it faces challenges such as statistical heterogeneity and susceptibility to adversarial attacks, which can impact model robustness and fairness. Personalized FL attempts to provide some relief by customizing models for individual clients. However, it falls short in addressing server-side aggregation vulnerabilities. We introduce a novel method called \textbf{FedAA}, which optimizes client contributions via \textbf{A}daptive \textbf{A}ggregation to enhance model robustness against malicious clients and ensure fairness across participants in non-identically distributed settings. To achieve this goal, we propose an approach involving a Deep Deterministic Policy Gradient-based algorithm for continuous control of aggregation weights, an innovative client selection method based on model parameter distances, and a reward mechanism guided by validation set performance. Empirically, extensive experiments demonstrate that, in terms of robustness, \textbf{FedAA} outperforms the state-of-the-art methods, while maintaining comparable levels of fairness, offering a promising solution to build resilient and fair federated systems. Our code is available at https://github.com/Gp1g/FedAA.

arXiv:2402.05149공식 코드 · Papers with Code

FlowPG: Action-constrained Policy Gradient with Normalizing Flows

Action-constrained reinforcement learning (ACRL) is a popular approach for solving safety-critical and resource-allocation related decision making problems. A major challenge in ACRL is to ensure agent taking a valid action satisfying constraints in each RL step. Commonly used approach of using a projection layer on top of the policy network requires solving an optimization program which can result in longer training time, slow convergence, and zero gradient problem. To address this, first we use a normalizing flow model to learn an invertible, differentiable mapping between the feasible action space and the support of a simple distribution on a latent variable, such as Gaussian. Second, learning the flow model requires sampling from the feasible action space, which is also challenging. We develop multiple methods, based on Hamiltonian Monte-Carlo and probabilistic sentential decision diagrams for such action sampling for convex and non-convex constraints. Third, we integrate the learned normalizing flow with the DDPG algorithm. By design, a well-trained normalizing flow will transform policy output into a valid action without requiring an optimization solver. Empirically, our approach results in significantly fewer constraint violations (upto an order-of-magnitude for several instances) and is multiple times faster on a variety of continuous control tasks.

arXiv:2402.03678공식 코드 · Papers with Code

Logical Specifications-guided Dynamic Task Sampling for Reinforcement Learning Agents

Reinforcement Learning (RL) has made significant strides in enabling artificial agents to learn diverse behaviors. However, learning an effective policy often requires a large number of environment interactions. To mitigate sample complexity issues, recent approaches have used high-level task specifications, such as Linear Temporal Logic (LTL$_f$) formulas or Reward Machines (RM), to guide the learning progress of the agent. In this work, we propose a novel approach, called Logical Specifications-guided Dynamic Task Sampling (LSTS), that learns a set of RL policies to guide an agent from an initial state to a goal state based on a high-level task specification, while minimizing the number of environmental interactions. Unlike previous work, LSTS does not assume information about the environment dynamics or the Reward Machine, and dynamically samples promising tasks that lead to successful goal policies. We evaluate LSTS on a gridworld and show that it achieves improved time-to-threshold performance on complex sequential decision-making problems compared to state-of-the-art RM and Automaton-guided RL baselines, such as Q-Learning for Reward Machines and Compositional RL from logical Specifications (DIRL). Moreover, we demonstrate that our method outperforms RM and Automaton-guided RL baselines in terms of sample-efficiency, both in a partially observable robotic task and in a continuous control robotic manipulation task.

arXiv:2306.02451공식 코드 · Papers with Code

For SALE: State-Action Representation Learning for Deep Reinforcement Learning

In the field of reinforcement learning (RL), representation learning is a proven tool for complex image-based tasks, but is often overlooked for environments with low-level states, such as physical control problems. This paper introduces SALE, a novel approach for learning embeddings that model the nuanced interaction between state and action, enabling effective representation learning from low-level states. We extensively study the design space of these embeddings and highlight important design considerations. We integrate SALE and an adaptation of checkpoints for RL into TD3 to form the TD7 algorithm, which significantly outperforms existing continuous control algorithms. On OpenAI gym benchmark tasks, TD7 has an average performance gain of 276.7% and 50.7% over TD3 at 300k and 5M time steps, respectively, and works in both the online and offline settings.

arXiv:2401.13662공식 코드 · Papers with Code

The Definitive Guide to Policy Gradients in Deep Reinforcement Learning: Theory, Algorithms and Implementations

In recent years, various powerful policy gradient algorithms have been proposed in deep reinforcement learning. While all these algorithms build on the Policy Gradient Theorem, the specific design choices differ significantly across algorithms. We provide a holistic overview of on-policy policy gradient algorithms to facilitate the understanding of both their theoretical foundations and their practical implementations. In this overview, we include a detailed proof of the continuous version of the Policy Gradient Theorem, convergence results and a comprehensive discussion of practical algorithms. We compare the most prominent algorithms on continuous control environments and provide insights on the benefits of regularization. All code is available at https://github.com/Matt00n/PolicyGradientsJax.

arXiv:2401.09870공식 코드 · Papers with Code

Reconciling Spatial and Temporal Abstractions for Goal Representation

Goal representation affects the performance of Hierarchical Reinforcement Learning (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally abstract environment dynamics are successful in solving difficult problems and provide theoretical guarantees for optimality. These methods however cannot scale to tasks where environment dynamics increase in complexity i.e. the temporally abstract transition relations depend on larger number of variables. On the other hand, other efforts have tried to use spatial abstraction to mitigate the previous issues. Their limitations include scalability to high dimensional environments and dependency on prior knowledge. In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction. We provide a theoretical study of the regret bounds of the learned policies. We evaluate the approach on complex continuous control tasks, demonstrating the effectiveness of spatial and temporal abstractions learned by this approach. Find open-source code at https://github.com/cosynus-lix/STAR.

arXiv:2401.08632공식 코드 · Papers with Code

Synergizing Quality-Diversity with Descriptor-Conditioned Reinforcement Learning

A hallmark of intelligence is the ability to exhibit a wide range of effective behaviors. Inspired by this principle, Quality-Diversity algorithms, such as MAP-Elites, are evolutionary methods designed to generate a set of diverse and high-fitness solutions. However, as a genetic algorithm, MAP-Elites relies on random mutations, which can become inefficient in high-dimensional search spaces, thus limiting its scalability to more complex domains, such as learning to control agents directly from high-dimensional inputs. To address this limitation, advanced methods like PGA-MAP-Elites and DCG-MAP-Elites have been developed, which combine actor-critic techniques from Reinforcement Learning with MAP-Elites, significantly enhancing the performance and efficiency of Quality-Diversity algorithms in complex, high-dimensional tasks. While these methods have successfully leveraged the trained critic to guide more effective mutations, the potential of the trained actor remains underutilized in improving both the quality and diversity of the evolved population. In this work, we introduce DCRL-MAP-Elites, an extension of DCG-MAP-Elites that utilizes the descriptor-conditioned actor as a generative model to produce diverse solutions, which are then injected into the offspring batch at each generation. Additionally, we present an empirical analysis of the fitness and descriptor reproducibility of the solutions discovered by each algorithm. Finally, we present a second empirical analysis shedding light on the synergies between the different variations operators and explaining the performance improvement from PGA-MAP-Elites to DCRL-MAP-Elites.

arXiv:2401.05710공식 코드 · Papers with Code

The Distributional Reward Critic Framework for Reinforcement Learning Under Perturbed Rewards

The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or because they come from subjective human feedback. Thus, it is important to construct agents that can learn under such rewards. Existing methodologies for this problem make strong assumptions, including that the perturbation is known in advance, clean rewards are accessible, or that the perturbation preserves the optimal policy. We study a new, more general, class of unknown perturbations, and introduce a distributional reward critic framework for estimating reward distributions and perturbations during training. Our proposed methods are compatible with any RL algorithm. Despite their increased generality, we show that they achieve comparable or better rewards than existing methods in a variety of environments, including those with clean rewards. Under the challenging and generalized perturbations we study, we win/tie the highest return in 44/48 tested settings (compared to 11/48 for the best baseline). Our results broaden and deepen our ability to perform RL in reward-perturbed environments.

arXiv:2312.16860공식 코드 · Papers with Code

Agnostic Interactive Imitation Learning: New Theory and Practical Algorithms

We study interactive imitation learning, where a learner interactively queries a demonstrating expert for action annotations, aiming to learn a policy that has performance competitive with the expert, using as few annotations as possible. We focus on the general agnostic setting where the expert demonstration policy may not be contained in the policy class used by the learner. We propose a new oracle-efficient algorithm MFTPL-P (abbreviation for Mixed Follow the Perturbed Leader with Poisson perturbations) with provable finite-sample guarantees, under the assumption that the learner is given access to samples from some ``explorative'' distribution over states. Our guarantees hold for any policy class, which is considerably broader than prior state of the art. We further propose Bootstrap-Dagger, a more practical variant that does not require additional sample access. Empirically, MFTPL-P and Bootstrap-Dagger notably surpass online and offline imitation learning baselines in continuous control tasks.

arXiv:2312.10472공식 코드 · Papers with Code

Analyzing Generalization in Policy Networks: A Case Study with the Double-Integrator System

Extensive utilization of deep reinforcement learning (DRL) policy networks in diverse continuous control tasks has raised questions regarding performance degradation in expansive state spaces where the input state norm is larger than that in the training environment. This paper aims to uncover the underlying factors contributing to such performance deterioration when dealing with expanded state spaces, using a novel analysis technique known as state division. In contrast to prior approaches that employ state division merely as a post-hoc explanatory tool, our methodology delves into the intrinsic characteristics of DRL policy networks. Specifically, we demonstrate that the expansion of state space induces the activation function $\tanh$ to exhibit saturability, resulting in the transformation of the state division boundary from nonlinear to linear. Our analysis centers on the paradigm of the double-integrator system, revealing that this gradual shift towards linearity imparts a control behavior reminiscent of bang-bang control. However, the inherent linearity of the division boundary prevents the attainment of an ideal bang-bang control, thereby introducing unavoidable overshooting. Our experimental investigations, employing diverse RL algorithms, establish that this performance phenomenon stems from inherent attributes of the DRL policy network, remaining consistent across various optimization algorithms.

arXiv:2312.09961공식 코드 · Papers with Code

Risk-Aware Continuous Control with Neural Contextual Bandits

Recent advances in learning techniques have garnered attention for their applicability to a diverse range of real-world sequential decision-making problems. Yet, many practical applications have critical constraints for operation in real environments. Most learning solutions often neglect the risk of failing to meet these constraints, hindering their implementation in real-world contexts. In this paper, we propose a risk-aware decision-making framework for contextual bandit problems, accommodating constraints and continuous action spaces. Our approach employs an actor multi-critic architecture, with each critic characterizing the distribution of performance and constraint metrics. Our framework is designed to cater to various risk levels, effectively balancing constraint satisfaction against performance. To demonstrate the effectiveness of our approach, we first compare it against state-of-the-art baseline methods in a synthetic environment, highlighting the impact of intrinsic environmental noise across different risk configurations. Finally, we evaluate our framework in a real-world use case involving a 5G mobile network where only our approach consistently satisfies the system constraint (a signal processing reliability target) with a small performance toll (8.5% increase in power consumption).

arXiv:2312.08533공식 코드 · Papers with Code

World Models via Policy-Guided Trajectory Diffusion

World models are a powerful tool for developing intelligent agents. By predicting the outcome of a sequence of actions, world models enable policies to be optimised via on-policy reinforcement learning (RL) using synthetic data, i.e. in "in imagination". Existing world models are autoregressive in that they interleave predicting the next state with sampling the next action from the policy. Prediction error inevitably compounds as the trajectory length grows. In this work, we propose a novel world modelling approach that is not autoregressive and generates entire on-policy trajectories in a single pass through a diffusion model. Our approach, Policy-Guided Trajectory Diffusion (PolyGRAD), leverages a denoising model in addition to the gradient of the action distribution of the policy to diffuse a trajectory of initially random states and actions into an on-policy synthetic trajectory. We analyse the connections between PolyGRAD, score-based generative models, and classifier-guided diffusion models. Our results demonstrate that PolyGRAD outperforms state-of-the-art baselines in terms of trajectory prediction error for short trajectories, with the exception of autoregressive diffusion. For short trajectories, PolyGRAD obtains similar errors to autoregressive diffusion, but with lower computational requirements. For long trajectories, PolyGRAD obtains comparable performance to baselines. Our experiments demonstrate that PolyGRAD enables performant policies to be trained via on-policy RL in imagination for MuJoCo continuous control domains. Thus, PolyGRAD introduces a new paradigm for accurate on-policy world modelling without autoregressive sampling.