PyTorchKR Papers

최신 논문

총 373편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:1703.03329공식 코드 · Papers with Code

UntrimmedNets for Weakly Supervised Action Recognition and Detection

Current action recognition methods heavily rely on trimmed videos for model training. However, it is expensive and time-consuming to acquire a large-scale trimmed video dataset. This paper presents a new weakly supervised architecture, called UntrimmedNet, which is able to directly learn action recognition models from untrimmed videos without the requirement of temporal annotations of action instances. Our UntrimmedNet couples two important components, the classification module and the selection module, to learn the action models and reason about the temporal duration of action instances, respectively. These two components are implemented with feed-forward networks, and UntrimmedNet is therefore an end-to-end trainable architecture. We exploit the learned models for action recognition (WSR) and detection (WSD) on the untrimmed video datasets of THUMOS14 and ActivityNet. Although our UntrimmedNet only employs weak supervision, our method achieves performance superior or comparable to that of those strongly supervised approaches on these two datasets.

arXiv:1706.04269공식 코드 · Papers with Code

Action Search: Spotting Actions in Videos and Its Application to Temporal Action Localization

State-of-the-art temporal action detectors inefficiently search the entire video for specific actions. Despite the encouraging progress these methods achieve, it is crucial to design automated approaches that only explore parts of the video which are the most relevant to the actions being searched for. To address this need, we propose the new problem of action spotting in video, which we define as finding a specific action in a video while observing a small portion of that video. Inspired by the observation that humans are extremely efficient and accurate in spotting and finding action instances in video, we propose Action Search, a novel Recurrent Neural Network approach that mimics the way humans spot actions. Moreover, to address the absence of data recording the behavior of human annotators, we put forward the Human Searches dataset, which compiles the search sequences employed by human annotators spotting actions in the AVA and THUMOS14 datasets. We consider temporal action localization as an application of the action spotting problem. Experiments on the THUMOS14 dataset reveal that our model is not only able to explore the video efficiently (observing on average 17.3% of the video) but it also accurately finds human activities with 30.8% mAP.

arXiv:1703.01515공식 코드 · Papers with Code

CDC: Convolutional-De-Convolutional Networks for Precise Temporal Action Localization in Untrimmed Videos

Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize the start time and end time of each instance. Many state-of-the-art systems use segment-level classifiers to select and rank proposal segments of pre-determined boundaries. However, a desirable model should move beyond segment-level and make dense predictions at a fine granularity in time to determine precise temporal boundaries. To this end, we design a novel Convolutional-De-Convolutional (CDC) network that places CDC filters on top of 3D ConvNets, which have been shown to be effective for abstracting action semantics but reduce the temporal length of the input data. The proposed CDC filter performs the required temporal upsampling and spatial downsampling operations simultaneously to predict actions at the frame-level granularity. It is unique in jointly modeling action semantics in space-time and fine-grained temporal dynamics. We train the CDC network in an end-to-end manner efficiently. Our model not only achieves superior performance in detecting actions in every frame, but also significantly boosts the precision of localizing temporal boundaries. Finally, the CDC network demonstrates a very high efficiency with the ability to process 500 frames per second on a single GPU server. We will update the camera-ready version and publish the source codes online soon.

arXiv:1612.06371공식 코드 · Papers with Code

Asynchronous Temporal Fields for Action Recognition

Actions are more than just movements and trajectories: we cook to eat and we hold a cup to drink from it. A thorough understanding of videos requires going beyond appearance modeling and necessitates reasoning about the sequence of activities, as well as the higher-level constructs such as intentions. But how do we model and reason about these? We propose a fully-connected temporal CRF model for reasoning over various aspects of activities that includes objects, actions, and intentions, where the potentials are predicted by a deep network. End-to-end training of such structured models is a challenging endeavor: For inference and learning we need to construct mini-batches consisting of whole videos, leading to mini-batches with only a few videos. This causes high-correlation between data points leading to breakdown of the backprop algorithm. To address this challenge, we present an asynchronous variational inference method that allows efficient end-to-end training. Our method achieves a classification mAP of 22.4% on the Charades benchmark, outperforming the state-of-the-art (17.2% mAP), and offers equal gains on the task of temporal localization.

arXiv:1708.01246공식 코드 · Papers with Code

Unsupervised Representation Learning by Sorting Sequences

We present an unsupervised representation learning approach using videos without semantic labels. We leverage the temporal coherence as a supervisory signal by formulating representation learning as a sequence sorting task. We take temporally shuffled frames (i.e., in non-chronological order) as inputs and train a convolutional neural network to sort the shuffled sequences. Similar to comparison-based sorting algorithms, we propose to extract features from all frame pairs and aggregate them to predict the correct order. As sorting shuffled image sequence requires an understanding of the statistical temporal structure of images, training with such a proxy task allows us to learn rich and generalizable visual representation. We validate the effectiveness of the learned representation using our method as pre-training on high-level recognition problems. The experimental results show that our method compares favorably against state-of-the-art methods on action recognition, image classification and object detection tasks.

arXiv:1703.08274공식 코드 · Papers with Code

View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data

Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end. Extensive experiment analyses show that the proposed view adaptive RNN model strives to (1) transform the skeletons of various views to much more consistent viewpoints and (2) maintain the continuity of the action rather than transforming every frame to the same position with the same body orientation. Our model achieves significant improvement over the state-of-the-art approaches on three benchmark datasets.

arXiv:1703.06189공식 코드 · Papers with Code

TURN TAP: Temporal Unit Regression Network for Temporal Action Proposals

Temporal Action Proposal (TAP) generation is an important problem, as fast and accurate extraction of semantically important (e.g. human actions) segments from untrimmed videos is an important step for large-scale video analysis. We propose a novel Temporal Unit Regression Network (TURN) model. There are two salient aspects of TURN: (1) TURN jointly predicts action proposals and refines the temporal boundaries by temporal coordinate regression; (2) Fast computation is enabled by unit feature reuse: a long untrimmed video is decomposed into video units, which are reused as basic building blocks of temporal proposals. TURN outperforms the state-of-the-art methods under average recall (AR) by a large margin on THUMOS-14 and ActivityNet datasets, and runs at over 880 frames per second (FPS) on a TITAN X GPU. We further apply TURN as a proposal generation stage for existing temporal action localization pipelines, it outperforms state-of-the-art performance on THUMOS-14 and ActivityNet.

arXiv:1708.06227공식 코드 · Papers with Code

Recognizing Involuntary Actions from 3D Skeleton Data Using Body States

Human action recognition has been one of the most active fields of research in computer vision for last years. Two dimensional action recognition methods are facing serious challenges such as occlusion and missing the third dimension of data. Development of depth sensors has made it feasible to track positions of human body joints over time. This paper proposes a novel method of action recognition which uses temporal 3D skeletal Kinect data. This method introduces the definition of body states and then every action is modeled as a sequence of these states. The learning stage uses Fisher Linear Discriminant Analysis (LDA) to construct discriminant feature space for discriminating the body states. Moreover, this paper suggests the use of the Mahalonobis distance as an appropriate distance metric for the classification of the states of involuntary actions. Hidden Markov Model (HMM) is then used to model the temporal transition between the body states in each action. According to the results, this method significantly outperforms other popular methods, with recognition rate of 88.64% for eight different actions and up to 96.18% for classifying fall actions.

arXiv:1705.01861공식 코드 · Papers with Code

Action Tubelet Detector for Spatio-Temporal Action Localization

Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level that are then linked or tracked across time. In this paper, we leverage the temporal continuity of videos instead of operating at the frame level. We propose the ACtion Tubelet detector (ACT-detector) that takes as input a sequence of frames and outputs tubelets, i.e., sequences of bounding boxes with associated scores. The same way state-of-the-art object detectors rely on anchor boxes, our ACT-detector is based on anchor cuboids. We build upon the SSD framework. Convolutional features are extracted for each frame, while scores and regressions are based on the temporal stacking of these features, thus exploiting information from a sequence. Our experimental results show that leveraging sequences of frames significantly improves detection performance over using individual frames. The gain of our tubelet detector can be explained by both more accurate scores and more precise localization. Our ACT-detector outperforms the state-of-the-art methods for frame-mAP and video-mAP on the J-HMDB and UCF-101 datasets, in particular at high overlap thresholds.

arXiv:1612.00738공식 코드 · Papers with Code

Action Recognition with Dynamic Image Networks

We introduce the concept of "dynamic image", a novel compact representation of videos useful for video analysis, particularly in combination with convolutional neural networks (CNNs). A dynamic image encodes temporal data such as RGB or optical flow videos by using the concept of `rank pooling'. The idea is to learn a ranking machine that captures the temporal evolution of the data and to use the parameters of the latter as a representation. When a linear ranking machine is used, the resulting representation is in the form of an image, which we call dynamic because it summarizes the video dynamics in addition of appearance. This is a powerful idea because it allows to convert any video to an image so that existing CNN models pre-trained for the analysis of still images can be immediately extended to videos. We also present an efficient and effective approximate rank pooling operator, accelerating standard rank pooling algorithms by orders of magnitude, and formulate that as a CNN layer. This new layer allows generalizing dynamic images to dynamic feature maps. We demonstrate the power of the new representations on standard benchmarks in action recognition achieving state-of-the-art performance.

arXiv:1708.07632공식 코드 · Papers with Code

Learning Spatio-Temporal Features with 3D Residual Networks for Action Recognition

Convolutional neural networks with spatio-temporal 3D kernels (3D CNNs) have an ability to directly extract spatio-temporal features from videos for action recognition. Although the 3D kernels tend to overfit because of a large number of their parameters, the 3D CNNs are greatly improved by using recent huge video databases. However, the architecture of 3D CNNs is relatively shallow against to the success of very deep neural networks in 2D-based CNNs, such as residual networks (ResNets). In this paper, we propose a 3D CNNs based on ResNets toward a better action representation. We describe the training procedure of our 3D ResNets in details. We experimentally evaluate the 3D ResNets on the ActivityNet and Kinetics datasets. The 3D ResNets trained on the Kinetics did not suffer from overfitting despite the large number of parameters of the model, and achieved better performance than relatively shallow networks, such as C3D. Our code and pretrained models (e.g. Kinetics and ActivityNet) are publicly available at https://github.com/kenshohara/3D-ResNets.

arXiv:1702.02738공식 코드 · Papers with Code

Joint Discovery of Object States and Manipulation Actions

Many human activities involve object manipulations aiming to modify the object state. Examples of common state changes include full/empty bottle, open/closed door, and attached/detached car wheel. In this work, we seek to automatically discover the states of objects and the associated manipulation actions. Given a set of videos for a particular task, we propose a joint model that learns to identify object states and to localize state-modifying actions. Our model is formulated as a discriminative clustering cost with constraints. We assume a consistent temporal order for the changes in object states and manipulation actions, and introduce new optimization techniques to learn model parameters without additional supervision. We demonstrate successful discovery of seven manipulation actions and corresponding object states on a new dataset of videos depicting real-life object manipulations. We show that our joint formulation results in an improvement of object state discovery by action recognition and vice versa.

arXiv:1708.09268공식 코드 · Papers with Code

Two-stream Flow-guided Convolutional Attention Networks for Action Recognition

This paper proposes a two-stream flow-guided convolutional attention networks for action recognition in videos. The central idea is that optical flows, when properly compensated for the camera motion, can be used to guide attention to the human foreground. We thus develop cross-link layers from the temporal network (trained on flows) to the spatial network (trained on RGB frames). These cross-link layers guide the spatial-stream to pay more attention to the human foreground areas and be less affected by background clutter. We obtain promising performances with our approach on the UCF101, HMDB51 and Hollywood2 datasets.

arXiv:1709.03655공식 코드 · Papers with Code

Learning Gating ConvNet for Two-Stream based Methods in Action Recognition

For the two-stream style methods in action recognition, fusing the two streams' predictions is always by the weighted averaging scheme. This fusion method with fixed weights lacks of pertinence to different action videos and always needs trial and error on the validation set. In order to enhance the adaptability of two-stream ConvNets and improve its performance, an end-to-end trainable gated fusion method, namely gating ConvNet, for the two-stream ConvNets is proposed in this paper based on the MoE (Mixture of Experts) theory. The gating ConvNet takes the combination of feature maps from the same layer of the spatial and the temporal nets as input and adopts ReLU (Rectified Linear Unit) as the gating output activation function. To reduce the over-fitting of gating ConvNet caused by the redundancy of parameters, a new multi-task learning method is designed, which jointly learns the gating fusion weights for the two streams and learns the gating ConvNet for action classification. With our gated fusion method and multi-task learning approach, a high accuracy of 94.5% is achieved on the dataset UCF101.

arXiv:1708.05980공식 코드 · Papers with Code

Attentive Semantic Video Generation using Captions

This paper proposes a network architecture to perform variable length semantic video generation using captions. We adopt a new perspective towards video generation where we allow the captions to be combined with the long-term and short-term dependencies between video frames and thus generate a video in an incremental manner. Our experiments demonstrate our network architecture's ability to distinguish between objects, actions and interactions in a video and combine them to generate videos for unseen captions. The network also exhibits the capability to perform spatio-temporal style transfer when asked to generate videos for a sequence of captions. We also show that the network's ability to learn a latent representation allows it generate videos in an unsupervised manner and perform other tasks such as action recognition. (Accepted in International Conference in Computer Vision (ICCV) 2017)

arXiv:1704.00389공식 코드 · Papers with Code

Hidden Two-Stream Convolutional Networks for Action Recognition

Analyzing videos of human actions involves understanding the temporal relationships among video frames. State-of-the-art action recognition approaches rely on traditional optical flow estimation methods to pre-compute motion information for CNNs. Such a two-stage approach is computationally expensive, storage demanding, and not end-to-end trainable. In this paper, we present a novel CNN architecture that implicitly captures motion information between adjacent frames. We name our approach hidden two-stream CNNs because it only takes raw video frames as input and directly predicts action classes without explicitly computing optical flow. Our end-to-end approach is 10x faster than its two-stage baseline. Experimental results on four challenging action recognition datasets: UCF101, HMDB51, THUMOS14 and ActivityNet v1.2 show that our approach significantly outperforms the previous best real-time approaches.

arXiv:1711.08200공식 코드 · Papers with Code

Temporal 3D ConvNets: New Architecture and Transfer Learning for Video Classification

The work in this paper is driven by the question how to exploit the temporal cues available in videos for their accurate classification, and for human action recognition in particular? Thus far, the vision community has focused on spatio-temporal approaches with fixed temporal convolution kernel depths. We introduce a new temporal layer that models variable temporal convolution kernel depths. We embed this new temporal layer in our proposed 3D CNN. We extend the DenseNet architecture - which normally is 2D - with 3D filters and pooling kernels. We name our proposed video convolutional network `Temporal 3D ConvNet'~(T3D) and its new temporal layer `Temporal Transition Layer'~(TTL). Our experiments show that T3D outperforms the current state-of-the-art methods on the HMDB51, UCF101 and Kinetics datasets. The other issue in training 3D ConvNets is about training them from scratch with a huge labeled dataset to get a reasonable performance. So the knowledge learned in 2D ConvNets is completely ignored. Another contribution in this work is a simple and effective technique to transfer knowledge from a pre-trained 2D CNN to a randomly initialized 3D CNN for a stable weight initialization. This allows us to significantly reduce the number of training samples for 3D CNNs. Thus, by finetuning this network, we beat the performance of generic and recent methods in 3D CNNs, which were trained on large video datasets, e.g. Sports-1M, and finetuned on the target datasets, e.g. HMDB51/UCF101. The T3D codes will be released

arXiv:1711.10143공식 코드 · Papers with Code

Revisiting hand-crafted feature for action recognition: a set of improved dense trajectories

We propose a feature for action recognition called Trajectory-Set (TS), on top of the improved Dense Trajectory (iDT). The TS feature encodes only trajectories around densely sampled interest points, without any appearance features. Experimental results on the UCF50, UCF101, and HMDB51 action datasets demonstrate that TS is comparable to state-of-the-arts, and outperforms many other methods; for HMDB the accuracy of 85.4%, compared to the best accuracy of 80.2% obtained by a deep method. Our code is available on-line at https://github.com/Gauffret/TrajectorySet .

arXiv:1711.11152공식 코드 · Papers with Code

Optical Flow Guided Feature: A Fast and Robust Motion Representation for Video Action Recognition

Motion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the network to distill temporal information through a fast and robust approach. The OFF is derived from the definition of optical flow and is orthogonal to the optical flow. The derivation also provides theoretical support for using the difference between two frames. By directly calculating pixel-wise spatiotemporal gradients of the deep feature maps, the OFF could be embedded in any existing CNN based video action recognition framework with only a slight additional cost. It enables the CNN to extract spatiotemporal information, especially the temporal information between frames simultaneously. This simple but powerful idea is validated by experimental results. The network with OFF fed only by RGB inputs achieves a competitive accuracy of 93.3% on UCF-101, which is comparable with the result obtained by two streams (RGB and optical flow), but is 15 times faster in speed. Experimental results also show that OFF is complementary to other motion modalities such as optical flow. When the proposed method is plugged into the state-of-the-art video action recognition framework, it has 96:0% and 74:2% accuracy on UCF-101 and HMDB-51 respectively. The code for this project is available at https://github.com/kevin-ssy/Optical-Flow-Guided-Feature.

arXiv:1801.04503공식 코드 · Papers with Code

Multivariate LSTM-FCNs for Time Series Classification

Over the past decade, multivariate time series classification has received great attention. We propose transforming the existing univariate time series classification models, the Long Short Term Memory Fully Convolutional Network (LSTM-FCN) and Attention LSTM-FCN (ALSTM-FCN), into a multivariate time series classification model by augmenting the fully convolutional block with a squeeze-and-excitation block to further improve accuracy. Our proposed models outperform most state-of-the-art models while requiring minimum preprocessing. The proposed models work efficiently on various complex multivariate time series classification tasks such as activity recognition or action recognition. Furthermore, the proposed models are highly efficient at test time and small enough to deploy on memory constrained systems.