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arXiv:2312.00826공식 코드 · Papers with Code

DEVIAS: Learning Disentangled Video Representations of Action and Scene

Video recognition models often learn scene-biased action representation due to the spurious correlation between actions and scenes in the training data. Such models show poor performance when the test data consists of videos with unseen action-scene combinations. Although scene-debiased action recognition models might address the issue, they often overlook valuable scene information in the data. To address this challenge, we propose to learn DisEntangled VIdeo representations of Action and Scene (DEVIAS), for more holistic video understanding. We propose an encoder-decoder architecture to learn disentangled action and scene representations with a single model. The architecture consists of a disentangling encoder (DE), an action mask decoder (AMD), and a prediction head. The key to achieving the disentanglement is employing both DE and AMD during training time. The DE uses the slot attention mechanism to learn disentangled action and scene representations. For further disentanglement, an AMD learns to predict action masks, given an action slot. With the resulting disentangled representations, we can achieve robust performance across diverse scenarios, including both seen and unseen action-scene combinations. We rigorously validate the proposed method on the UCF-101, Kinetics-400, and HVU datasets for the seen, and the SCUBA, HAT, and HVU datasets for unseen action-scene combination scenarios. Furthermore, DEVIAS provides flexibility to adjust the emphasis on action or scene information depending on dataset characteristics for downstream tasks. DEVIAS shows favorable performance in various downstream tasks: Diving48, Something-Something-V2, UCF-101, and ActivityNet. The code is available at https://github.com/KHU-VLL/DEVIAS.

arXiv:2312.02051공식 코드 · Papers with Code

TimeChat: A Time-sensitive Multimodal Large Language Model for Long Video Understanding

This work proposes TimeChat, a time-sensitive multimodal large language model specifically designed for long video understanding. Our model incorporates two key architectural contributions: (1) a timestamp-aware frame encoder that binds visual content with the timestamp of each frame, and (2) a sliding video Q-Former that produces a video token sequence of varying lengths to accommodate videos of various durations. Additionally, we construct an instruction-tuning dataset, encompassing 6 tasks and a total of 125K instances, to further enhance TimeChat's instruction-following performance. Experiment results across various video understanding tasks, such as dense captioning, temporal grounding, and highlight detection, demonstrate TimeChat's strong zero-shot temporal localization and reasoning capabilities. For example, it achieves +9.2 F1 score and +2.8 CIDEr on YouCook2, +5.8 HIT@1 on QVHighlights, and +27.5 R@1 (IoU=0.5) on Charades-STA, compared to state-of-the-art video large language models, holding the potential to serve as a versatile video assistant for long-form video comprehension tasks and satisfy realistic user requirements.

arXiv:2306.08731공식 코드 · Papers with Code

EPIC Fields: Marrying 3D Geometry and Video Understanding

Neural rendering is fuelling a unification of learning, 3D geometry and video understanding that has been waiting for more than two decades. Progress, however, is still hampered by a lack of suitable datasets and benchmarks. To address this gap, we introduce EPIC Fields, an augmentation of EPIC-KITCHENS with 3D camera information. Like other datasets for neural rendering, EPIC Fields removes the complex and expensive step of reconstructing cameras using photogrammetry, and allows researchers to focus on modelling problems. We illustrate the challenge of photogrammetry in egocentric videos of dynamic actions and propose innovations to address them. Compared to other neural rendering datasets, EPIC Fields is better tailored to video understanding because it is paired with labelled action segments and the recent VISOR segment annotations. To further motivate the community, we also evaluate two benchmark tasks in neural rendering and segmenting dynamic objects, with strong baselines that showcase what is not possible today. We also highlight the advantage of geometry in semi-supervised video object segmentations on the VISOR annotations. EPIC Fields reconstructs 96% of videos in EPICKITCHENS, registering 19M frames in 99 hours recorded in 45 kitchens.

arXiv:2311.18259공식 코드 · Papers with Code

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

arXiv:2311.17005공식 코드 · Papers with Code

MVBench: A Comprehensive Multi-modal Video Understanding Benchmark

With the rapid development of Multi-modal Large Language Models (MLLMs), a number of diagnostic benchmarks have recently emerged to evaluate the comprehension capabilities of these models. However, most benchmarks predominantly assess spatial understanding in the static image tasks, while overlooking temporal understanding in the dynamic video tasks. To alleviate this issue, we introduce a comprehensive Multi-modal Video understanding Benchmark, namely MVBench, which covers 20 challenging video tasks that cannot be effectively solved with a single frame. Specifically, we first introduce a novel static-to-dynamic method to define these temporal-related tasks. By transforming various static tasks into dynamic ones, we enable the systematic generation of video tasks that require a broad spectrum of temporal skills, ranging from perception to cognition. Then, guided by the task definition, we automatically convert public video annotations into multiple-choice QA to evaluate each task. On one hand, such a distinct paradigm allows us to build MVBench efficiently, without much manual intervention. On the other hand, it guarantees evaluation fairness with ground-truth video annotations, avoiding the biased scoring of LLMs. Moreover, we further develop a robust video MLLM baseline, i.e., VideoChat2, by progressive multi-modal training with diverse instruction-tuning data. The extensive results on our MVBench reveal that, the existing MLLMs are far from satisfactory in temporal understanding, while our VideoChat2 largely surpasses these leading models by over 15% on MVBench. All models and data are available at https://github.com/OpenGVLab/Ask-Anything.

arXiv:2311.17058공식 코드 · Papers with Code

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

arXiv:2311.17041공식 코드 · Papers with Code

Eliciting In-Context Learning in Vision-Language Models for Videos Through Curated Data Distributional Properties

A major reason behind the recent success of large language models (LLMs) is their \textit{in-context learning} capability, which makes it possible to rapidly adapt them to downstream text-based tasks by prompting them with a small number of relevant demonstrations. While large vision-language models (VLMs) have recently been developed for tasks requiring both text and images, they largely lack in-context learning over visual information, especially in understanding and generating text about videos. In this work, we implement \textbf{E}mergent \textbf{I}n-context \textbf{Le}arning on \textbf{V}ideos (\eilev{}), a novel training paradigm that induces in-context learning over video and text by capturing key properties of pre-training data found by prior work to be essential for in-context learning in transformers. In our experiments, we show that \eilev-trained models outperform other off-the-shelf VLMs in few-shot video narration for novel, rare actions. Furthermore, we demonstrate that these key properties of bursty distributions, skewed marginal distributions, and dynamic meaning each contribute to varying degrees to VLMs' in-context learning capability in narrating procedural videos. Our results, analysis, and \eilev{}-trained models yield numerous insights about the emergence of in-context learning over video and text, creating a foundation for future work to optimize and scale VLMs for open-domain video understanding and reasoning. Our code and demo are available at \url{https://github.com/yukw777/EILEV}.

arXiv:2311.15075공식 코드 · Papers with Code

Mug-STAN: Adapting Image-Language Pretrained Models for General Video Understanding

Large-scale image-language pretrained models, e.g., CLIP, have demonstrated remarkable proficiency in acquiring general multi-modal knowledge through web-scale image-text data. Despite the impressive performance of image-language models on various image tasks, how to effectively expand them on general video understanding remains an area of ongoing exploration. In this paper, we investigate the image-to-video transferring from the perspective of the model and the data, unveiling two key obstacles impeding the adaptation of image-language models: non-generalizable temporal modeling and partially misaligned video-text data. To address these challenges, we propose Spatial-Temporal Auxiliary Network with Mutual-guided alignment module (Mug-STAN), a simple yet effective framework extending image-text model to diverse video tasks and video-text data.Specifically, STAN adopts a branch structure with decomposed spatial-temporal modules to enable generalizable temporal modeling, while Mug suppresses misalignment by introducing token-wise feature aggregation of either modality from the other. Extensive experimental results verify Mug-STAN significantly improves adaptation of language-image pretrained models such as CLIP and CoCa at both video-text post-pretraining and finetuning stages. With our solution, state-of-the-art zero-shot and finetuning results on various downstream datasets, including MSR-VTT, DiDeMo, LSMDC, Kinetics-400, Something-Something-2, HMDB-51, UCF- 101, and AVA, are achieved. Moreover, by integrating pretrained Mug-STAN with the emerging multimodal dialogue model, we can realize zero-shot video chatting. Codes are available at https://github.com/farewellthree/STAN

arXiv:2311.15769공식 코드 · Papers with Code

Side4Video: Spatial-Temporal Side Network for Memory-Efficient Image-to-Video Transfer Learning

Large pre-trained vision models achieve impressive success in computer vision. However, fully fine-tuning large models for downstream tasks, particularly in video understanding, can be prohibitively computationally expensive. Recent studies turn their focus towards efficient image-to-video transfer learning. Nevertheless, existing efficient fine-tuning methods lack attention to training memory usage and exploration of transferring a larger model to the video domain. In this paper, we present a novel Spatial-Temporal Side Network for memory-efficient fine-tuning large image models to video understanding, named Side4Video. Specifically, we introduce a lightweight spatial-temporal side network attached to the frozen vision model, which avoids the backpropagation through the heavy pre-trained model and utilizes multi-level spatial features from the original image model. Extremely memory-efficient architecture enables our method to reduce 75% memory usage than previous adapter-based methods. In this way, we can transfer a huge ViT-E (4.4B) for video understanding tasks which is 14x larger than ViT-L (304M). Our approach achieves remarkable performance on various video datasets across unimodal and cross-modal tasks (i.e., action recognition and text-video retrieval), especially in Something-Something V1&V2 (67.3% & 74.6%), Kinetics-400 (88.6%), MSR-VTT (52.3%), MSVD (56.1%) and VATEX (68.8%). We release our code at https://github.com/HJYao00/Side4Video.

arXiv:2311.13627공식 코드 · Papers with Code

Vamos: Versatile Action Models for Video Understanding

What makes good representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as general-purpose video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularity. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the ``reasoner'', and can flexibly leverage visual embedding and free-form text descriptions as its input. To interpret the important text evidence for question answering, we generalize the concept bottleneck model to work with tokens and nonlinear models, which uses hard attention to select a small subset of tokens from the free-form text as inputs to the LLM reasoner. We evaluate Vamos on five complementary benchmarks, Ego4D, NeXT-QA, IntentQA, Spacewalk-18, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We also demonstrate that our token bottleneck model is able to select relevant evidence from free-form text, support test-time intervention, and achieves nearly 5 times inference speedup while keeping a competitive question answering performance. Code and models are publicly released at https://brown-palm.github.io/Vamos/

arXiv:2311.13435공식 코드 · Papers with Code

PG-Video-LLaVA: Pixel Grounding Large Video-Language Models

Extending image-based Large Multimodal Models (LMMs) to videos is challenging due to the inherent complexity of video data. The recent approaches extending image-based LMMs to videos either lack the grounding capabilities (e.g., VideoChat, Video-ChatGPT, Video-LLaMA) or do not utilize the audio-signals for better video understanding (e.g., Video-ChatGPT). Addressing these gaps, we propose PG-Video-LLaVA, the first LMM with pixel-level grounding capability, integrating audio cues by transcribing them into text to enrich video-context understanding. Our framework uses an off-the-shelf tracker and a novel grounding module, enabling it to spatially localize objects in videos following user instructions. We evaluate PG-Video-LLaVA using video-based generative and question-answering benchmarks and introduce new benchmarks specifically designed to measure prompt-based object grounding performance in videos. Further, we propose the use of Vicuna over GPT-3.5, as utilized in Video-ChatGPT, for video-based conversation benchmarking, ensuring reproducibility of results which is a concern with the proprietary nature of GPT-3.5. Our framework builds on SoTA image-based LLaVA model and extends its advantages to the video domain, delivering promising gains on video-based conversation and grounding tasks. Project Page: https://github.com/mbzuai-oryx/Video-LLaVA

arXiv:2311.08046공식 코드 · Papers with Code

Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding

Large language models have demonstrated impressive universal capabilities across a wide range of open-ended tasks and have extended their utility to encompass multimodal conversations. However, existing methods encounter challenges in effectively handling both image and video understanding, particularly with limited visual tokens. In this work, we introduce Chat-UniVi, a Unified Vision-language model capable of comprehending and engaging in conversations involving images and videos through a unified visual representation. Specifically, we employ a set of dynamic visual tokens to uniformly represent images and videos. This representation framework empowers the model to efficiently utilize a limited number of visual tokens to simultaneously capture the spatial details necessary for images and the comprehensive temporal relationship required for videos. Moreover, we leverage a multi-scale representation, enabling the model to perceive both high-level semantic concepts and low-level visual details. Notably, Chat-UniVi is trained on a mixed dataset containing both images and videos, allowing direct application to tasks involving both mediums without requiring any modifications. Extensive experimental results demonstrate that Chat-UniVi consistently outperforms even existing methods exclusively designed for either images or videos. Code is available at https://github.com/PKU-YuanGroup/Chat-UniVi.

arXiv:2310.10647공식 코드 · Papers with Code

A Survey on Video Diffusion Models

The recent wave of AI-generated content (AIGC) has witnessed substantial success in computer vision, with the diffusion model playing a crucial role in this achievement. Due to their impressive generative capabilities, diffusion models are gradually superseding methods based on GANs and auto-regressive Transformers, demonstrating exceptional performance not only in image generation and editing, but also in the realm of video-related research. However, existing surveys mainly focus on diffusion models in the context of image generation, with few up-to-date reviews on their application in the video domain. To address this gap, this paper presents a comprehensive review of video diffusion models in the AIGC era. Specifically, we begin with a concise introduction to the fundamentals and evolution of diffusion models. Subsequently, we present an overview of research on diffusion models in the video domain, categorizing the work into three key areas: video generation, video editing, and other video understanding tasks. We conduct a thorough review of the literature in these three key areas, including further categorization and practical contributions in the field. Finally, we discuss the challenges faced by research in this domain and outline potential future developmental trends. A comprehensive list of video diffusion models studied in this survey is available at https://github.com/ChenHsing/Awesome-Video-Diffusion-Models.

arXiv:2310.04914공식 코드 · Papers with Code

Analyzing Zero-Shot Abilities of Vision-Language Models on Video Understanding Tasks

Foundational multimodal models pre-trained on large scale image-text pairs or video-text pairs or both have shown strong generalization abilities on downstream tasks. However unlike image-text models, pretraining video-text models is always not feasible due to the difficulty in collecting large-scale clean and aligned data, and exponential computational costs involved in the pretraining phase. Therefore, the pertinent question to ask is: Can image-text models be adapted to video tasks and is there any benefit to using these models over pretraining directly on videos? In this work, we focus on this question by proposing a detailed study on the generalization abilities of image-text models when evaluated on video understanding tasks in a zero-shot setting. We investigate 9 foundational image-text models on a diverse set of video tasks that include video action recognition (video AR), video retrieval (video RT), video question answering (video QA), video multiple choice (video MC) and video captioning (video CP). Our experiments show that image-text models exhibit impressive performance on video AR, video RT and video MC. Furthermore, they perform moderately on video captioning and poorly on video QA. These findings shed a light on the benefits of adapting foundational image-text models to an array of video tasks while avoiding the costly pretraining step.

arXiv:2309.17327공식 코드 · Papers with Code

Telling Stories for Common Sense Zero-Shot Action Recognition

Video understanding has long suffered from reliance on large labeled datasets, motivating research into zero-shot learning. Recent progress in language modeling presents opportunities to advance zero-shot video analysis, but constructing an effective semantic space relating action classes remains challenging. We address this by introducing a novel dataset, Stories, which contains rich textual descriptions for diverse action classes extracted from WikiHow articles. For each class, we extract multi-sentence narratives detailing the necessary steps, scenes, objects, and verbs that characterize the action. This contextual data enables modeling of nuanced relationships between actions, paving the way for zero-shot transfer. We also propose an approach that harnesses Stories to improve feature generation for training zero-shot classification. Without any target dataset fine-tuning, our method achieves new state-of-the-art on multiple benchmarks, improving top-1 accuracy by up to 6.1%. We believe Stories provides a valuable resource that can catalyze progress in zero-shot action recognition. The textual narratives forge connections between seen and unseen classes, overcoming the bottleneck of labeled data that has long impeded advancements in this exciting domain. The data can be found here: https://github.com/kini5gowda/Stories .

arXiv:2309.15379공식 코드 · Papers with Code

A Content-Driven Micro-Video Recommendation Dataset at Scale

Micro-videos have recently gained immense popularity, sparking critical research in micro-video recommendation with significant implications for the entertainment, advertising, and e-commerce industries. However, the lack of large-scale public micro-video datasets poses a major challenge for developing effective recommender systems. To address this challenge, we introduce a very large micro-video recommendation dataset, named "MicroLens", consisting of one billion user-item interaction behaviors, 34 million users, and one million micro-videos. This dataset also contains various raw modality information about videos, including titles, cover images, audio, and full-length videos. MicroLens serves as a benchmark for content-driven micro-video recommendation, enabling researchers to utilize various modalities of video information for recommendation, rather than relying solely on item IDs or off-the-shelf video features extracted from a pre-trained network. Our benchmarking of multiple recommender models and video encoders on MicroLens has yielded valuable insights into the performance of micro-video recommendation. We believe that this dataset will not only benefit the recommender system community but also promote the development of the video understanding field. Our datasets and code are available at https://github.com/westlake-repl/MicroLens.

arXiv:2309.15785공식 코드 · Papers with Code

BT-Adapter: Video Conversation is Feasible Without Video Instruction Tuning

The recent progress in Large Language Models (LLM) has spurred various advancements in image-language conversation agents, while how to build a proficient video-based dialogue system is still under exploration. Considering the extensive scale of LLM and visual backbone, minimal GPU memory is left for facilitating effective temporal modeling, which is crucial for comprehending and providing feedback on videos. To this end, we propose Branching Temporal Adapter (BT-Adapter), a novel method for extending image-language pretrained models into the video domain. Specifically, BT-Adapter serves as a plug-and-use temporal modeling branch alongside the pretrained visual encoder, which is tuned while keeping the backbone frozen. Just pretrained once, BT-Adapter can be seamlessly integrated into all image conversation models using this version of CLIP, enabling video conversations without the need for video instructions. Besides, we develop a unique asymmetric token masking strategy inside the branch with tailor-made training tasks for BT-Adapter, facilitating faster convergence and better results. Thanks to BT-Adapter, we are able to empower existing multimodal dialogue models with strong video understanding capabilities without incurring excessive GPU costs. Without bells and whistles, BT-Adapter achieves (1) state-of-the-art zero-shot results on various video tasks using thousands of fewer GPU hours. (2) better performance than current video chatbots without any video instruction tuning. (3) state-of-the-art results of video chatting using video instruction tuning, outperforming previous SOTAs by a large margin.

arXiv:2309.15683공식 코드 · Papers with Code

End-to-End Streaming Video Temporal Action Segmentation with Reinforce Learning

The streaming temporal action segmentation (STAS) task, a supplementary task of temporal action segmentation (TAS), has not received adequate attention in the field of video understanding. Existing TAS methods are constrained to offline scenarios due to their heavy reliance on multimodal features and complete contextual information. The STAS task requires the model to classify each frame of the entire untrimmed video sequence clip by clip in time, thereby extending the applicability of TAS methods to online scenarios. However, directly applying existing TAS methods to SATS tasks results in significantly poor segmentation outcomes. In this paper, we thoroughly analyze the fundamental differences between STAS tasks and TAS tasks, attributing the severe performance degradation when transferring models to model bias and optimization dilemmas. We introduce an end-to-end streaming video temporal action segmentation model with reinforcement learning (SVTAS-RL). The end-to-end modeling method mitigates the modeling bias introduced by the change in task nature and enhances the feasibility of online solutions. Reinforcement learning is utilized to alleviate the optimization dilemma. Through extensive experiments, the SVTAS-RL model significantly outperforms existing STAS models and achieves competitive performance to the state-of-the-art TAS model on multiple datasets under the same evaluation criteria, demonstrating notable advantages on the ultra-long video dataset EGTEA. Code is available at https://github.com/Thinksky5124/SVTAS.

arXiv:2309.07361공식 코드 · Papers with Code

Judging a video by its bitstream cover

Classifying videos into distinct categories, such as Sport and Music Video, is crucial for multimedia understanding and retrieval, especially in an age where an immense volume of video content is constantly being generated. Traditional methods require video decompression to extract pixel-level features like color, texture, and motion, thereby increasing computational and storage demands. Moreover, these methods often suffer from performance degradation in low-quality videos. We present a novel approach that examines only the post-compression bitstream of a video to perform classification, eliminating the need for bitstream. We validate our approach using a custom-built data set comprising over 29,000 YouTube video clips, totaling 6,000 hours and spanning 11 distinct categories. Our preliminary evaluations indicate precision, accuracy, and recall rates well over 80%. The algorithm operates approximately 15,000 times faster than real-time for 30fps videos, outperforming traditional Dynamic Time Warping (DTW) algorithm by six orders of magnitude.

arXiv:2309.06006공식 코드 · Papers with Code

SoccerNet 2023 Challenges Results

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.