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arXiv:2111.00083공식 코드 · Papers with Code

A Scalable AutoML Approach Based on Graph Neural Networks

AutoML systems build machine learning models automatically by performing a search over valid data transformations and learners, along with hyper-parameter optimization for each learner. Many AutoML systems use meta-learning to guide search for optimal pipelines. In this work, we present a novel meta-learning system called KGpip which, (1) builds a database of datasets and corresponding pipelines by mining thousands of scripts with program analysis, (2) uses dataset embeddings to find similar datasets in the database based on its content instead of metadata-based features, (3) models AutoML pipeline creation as a graph generation problem, to succinctly characterize the diverse pipelines seen for a single dataset. KGpip's meta-learning is a sub-component for AutoML systems. We demonstrate this by integrating KGpip with two AutoML systems. Our comprehensive evaluation using 126 datasets, including those used by the state-of-the-art systems, shows that KGpip significantly outperforms these systems.

arXiv:2111.00732공식 코드 · Papers with Code

Outlining and Filling: Hierarchical Query Graph Generation for Answering Complex Questions over Knowledge Graphs

Query graph construction aims to construct the correct executable SPARQL on the KG to answer natural language questions. Although recent methods have achieved good results using neural network-based query graph ranking, they suffer from three new challenges when handling more complex questions: 1) complicated SPARQL syntax, 2) huge search space, and 3) locally ambiguous query graphs. In this paper, we provide a new solution. As a preparation, we extend the query graph by treating each SPARQL clause as a subgraph consisting of vertices and edges and define a unified graph grammar called AQG to describe the structure of query graphs. Based on these concepts, we propose a novel end-to-end model that performs hierarchical autoregressive decoding to generate query graphs. The high-level decoding generates an AQG as a constraint to prune the search space and reduce the locally ambiguous query graph. The bottom-level decoding accomplishes the query graph construction by selecting appropriate instances from the preprepared candidates to fill the slots in the AQG. The experimental results show that our method greatly improves the SOTA performance on complex KGQA benchmarks. Equipped with pre-trained models, the performance of our method is further improved, achieving SOTA for all three datasets used.

arXiv:2110.05731공식 코드 · Papers with Code

Topic Scene Graph Generation by Attention Distillation from Caption

If an image tells a story, the image caption is the briefest narrator. Generally, a scene graph prefers to be an omniscient generalist, while the image caption is more willing to be a specialist, which outlines the gist. Lots of previous studies have found that a scene graph is not as practical as expected unless it can reduce the trivial contents and noises. In this respect, the image caption is a good tutor. To this end, we let the scene graph borrow the ability from the image caption so that it can be a specialist on the basis of remaining all-around, resulting in the so-called Topic Scene Graph. What an image caption pays attention to is distilled and passed to the scene graph for estimating the importance of partial objects, relationships, and events. Specifically, during the caption generation, the attention about individual objects in each time step is collected, pooled, and assembled to obtain the attention about relationships, which serves as weak supervision for regularizing the estimated importance scores of relationships. In addition, as this attention distillation process provides an opportunity for combining the generation of image caption and scene graph together, we further transform the scene graph into linguistic form with rich and free-form expressions by sharing a single generation model with image caption. Experiments show that attention distillation brings significant improvements in mining important relationships without strong supervision, and the topic scene graph shows great potential in subsequent applications.

arXiv:2110.02096공식 코드 · Papers with Code

Top-N: Equivariant set and graph generation without exchangeability

This work addresses one-shot set and graph generation, and, more specifically, the parametrization of probabilistic decoders that map a vector-shaped prior to a distribution over sets or graphs. Sets and graphs are most commonly generated by first sampling points i.i.d. from a normal distribution, and then processing these points along with the prior vector using Transformer layers or Graph Neural Networks. This architecture is designed to generate exchangeable distributions, i.e., all permutations of the generated outputs are equally likely. We however show that it only optimizes a proxy to the evidence lower bound, which makes it hard to train. We then study equivariance in generative settings and show that non-exchangeable methods can still achieve permutation equivariance. Using this result, we introduce Top-n creation, a differentiable generation mechanism that uses the latent vector to select the most relevant points from a trainable reference set. Top-n can replace i.i.d. generation in any Variational Autoencoder or Generative Adversarial Network. Experimentally, our method outperforms i.i.d. generation by 15% at SetMNIST reconstruction, by 33% at object detection on CLEVR, generates sets that are 74% closer to the true distribution on a synthetic molecule-like dataset, and generates more valid molecules on QM9.

arXiv:2109.03614공식 코드 · Papers with Code

Formal Query Building with Query Structure Prediction for Complex Question Answering over Knowledge Base

Formal query building is an important part of complex question answering over knowledge bases. It aims to build correct executable queries for questions. Recent methods try to rank candidate queries generated by a state-transition strategy. However, this candidate generation strategy ignores the structure of queries, resulting in a considerable number of noisy queries. In this paper, we propose a new formal query building approach that consists of two stages. In the first stage, we predict the query structure of the question and leverage the structure to constrain the generation of the candidate queries. We propose a novel graph generation framework to handle the structure prediction task and design an encoder-decoder model to predict the argument of the predetermined operation in each generative step. In the second stage, we follow the previous methods to rank the candidate queries. The experimental results show that our formal query building approach outperforms existing methods on complex questions while staying competitive on simple questions.

arXiv:2109.02226공식 코드 · Papers with Code

GeneAnnotator: A Semi-automatic Annotation Tool for Visual Scene Graph

In this manuscript, we introduce a semi-automatic scene graph annotation tool for images, the GeneAnnotator. This software allows human annotators to describe the existing relationships between participators in the visual scene in the form of directed graphs, hence enabling the learning and reasoning on visual relationships, e.g., image captioning, VQA and scene graph generation, etc. The annotations for certain image datasets could either be merged in a single VG150 data-format file to support most existing models for scene graph learning or transformed into a separated annotation file for each single image to build customized datasets. Moreover, GeneAnnotator provides a rule-based relationship recommending algorithm to reduce the heavy annotation workload. With GeneAnnotator, we propose Traffic Genome, a comprehensive scene graph dataset with 1000 diverse traffic images, which in return validates the effectiveness of the proposed software for scene graph annotation. The project source code, with usage examples and sample data is available at https://github.com/Milomilo0320/A-Semi-automatic-Annotation-Software-for-Scene-Graph, under the Apache open-source license.

arXiv:2109.02227공식 코드 · Papers with Code

Learning to Generate Scene Graph from Natural Language Supervision

Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that learn from image-sentence pairs to extract a graphical representation of localized objects and their relationships within an image, known as scene graph. To bridge the gap between images and texts, we leverage an off-the-shelf object detector to identify and localize object instances, match labels of detected regions to concepts parsed from captions, and thus create "pseudo" labels for learning scene graph. Further, we design a Transformer-based model to predict these "pseudo" labels via a masked token prediction task. Learning from only image-sentence pairs, our model achieves 30% relative gain over a latest method trained with human-annotated unlocalized scene graphs. Our model also shows strong results for weakly and fully supervised scene graph generation. In addition, we explore an open-vocabulary setting for detecting scene graphs, and present the first result for open-set scene graph generation. Our code is available at https://github.com/YiwuZhong/SGG_from_NLS.

arXiv:2109.01183공식 코드 · Papers with Code

roadscene2vec: A Tool for Extracting and Embedding Road Scene-Graphs

Recently, road scene-graph representations used in conjunction with graph learning techniques have been shown to outperform state-of-the-art deep learning techniques in tasks including action classification, risk assessment, and collision prediction. To enable the exploration of applications of road scene-graph representations, we introduce roadscene2vec: an open-source tool for extracting and embedding road scene-graphs. The goal of roadscene2vec is to enable research into the applications and capabilities of road scene-graphs by providing tools for generating scene-graphs, graph learning models to generate spatio-temporal scene-graph embeddings, and tools for visualizing and analyzing scene-graph-based methodologies. The capabilities of roadscene2vec include (i) customized scene-graph generation from either video clips or data from the CARLA simulator, (ii) multiple configurable spatio-temporal graph embedding models and baseline CNN-based models, (iii) built-in functionality for using graph and sequence embeddings for risk assessment and collision prediction applications, (iv) tools for evaluating transfer learning, and (v) utilities for visualizing scene-graphs and analyzing the explainability of graph learning models. We demonstrate the utility of roadscene2vec for these use cases with experimental results and qualitative evaluations for both graph learning models and CNN-based models. roadscene2vec is available at https://github.com/AICPS/roadscene2vec.

arXiv:2108.12472공식 코드 · Papers with Code

ReGen: Reinforcement Learning for Text and Knowledge Base Generation using Pretrained Language Models

Automatic construction of relevant Knowledge Bases (KBs) from text, and generation of semantically meaningful text from KBs are both long-standing goals in Machine Learning. In this paper, we present ReGen, a bidirectional generation of text and graph leveraging Reinforcement Learning (RL) to improve performance. Graph linearization enables us to re-frame both tasks as a sequence to sequence generation problem regardless of the generative direction, which in turn allows the use of Reinforcement Learning for sequence training where the model itself is employed as its own critic leading to Self-Critical Sequence Training (SCST). We present an extensive investigation demonstrating that the use of RL via SCST benefits graph and text generation on WebNLG+ 2020 and TekGen datasets. Our system provides state-of-the-art results on WebNLG+ 2020 by significantly improving upon published results from the WebNLG 2020+ Challenge for both text-to-graph and graph-to-text generation tasks.

arXiv:2108.13129공식 코드 · Papers with Code

From General to Specific: Informative Scene Graph Generation via Balance Adjustment

The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common predicates, e.g., "on" and "at", rather than informative ones, e.g., "standing on" and "looking at", resulting in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "blocking" to describe an image, it is easy to misunderstand the scene. We argue that this phenomenon is caused by two key imbalances between informative predicates and common ones, i.e., semantic space level imbalance and training sample level imbalance. To tackle this problem, we propose BA-SGG, a simple yet effective SGG framework based on balance adjustment but not the conventional distribution fitting. It integrates two components: Semantic Adjustment (SA) and Balanced Predicate Learning (BPL), respectively for adjusting these imbalances. Benefited from the model-agnostic process, our method is easily applied to the state-of-the-art SGG models and significantly improves the SGG performance. Our method achieves 14.3%, 8.0%, and 6.1% higher Mean Recall (mR) than that of the Transformer model at three scene graph generation sub-tasks on Visual Genome, respectively. Codes are publicly available.

arXiv:2108.08121공식 코드 · Papers with Code

Target Adaptive Context Aggregation for Video Scene Graph Generation

This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new {\em detect-to-track} paradigm for this task by decoupling the context modeling for relation prediction from the complicated low-level entity tracking. Specifically, we design an efficient method for frame-level VidSGG, termed as {\em Target Adaptive Context Aggregation Network} (TRACE), with a focus on capturing spatio-temporal context information for relation recognition. Our TRACE framework streamlines the VidSGG pipeline with a modular design, and presents two unique blocks of Hierarchical Relation Tree (HRTree) construction and Target-adaptive Context Aggregation. More specific, our HRTree first provides an adpative structure for organizing possible relation candidates efficiently, and guides context aggregation module to effectively capture spatio-temporal structure information. Then, we obtain a contextualized feature representation for each relation candidate and build a classification head to recognize its relation category. Finally, we provide a simple temporal association strategy to track TRACE detected results to yield the video-level VidSGG. We perform experiments on two VidSGG benchmarks: ImageNet-VidVRD and Action Genome, and the results demonstrate that our TRACE achieves the state-of-the-art performance. The code and models are made available at \url{https://github.com/MCG-NJU/TRACE}.

arXiv:2107.12604공식 코드 · Papers with Code

Image Scene Graph Generation (SGG) Benchmark

There is a surge of interest in image scene graph generation (object, attribute and relationship detection) due to the need of building fine-grained image understanding models that go beyond object detection. Due to the lack of a good benchmark, the reported results of different scene graph generation models are not directly comparable, impeding the research progress. We have developed a much-needed scene graph generation benchmark based on the maskrcnn-benchmark and several popular models. This paper presents main features of our benchmark and a comprehensive ablation study of scene graph generation models using the Visual Genome and OpenImages Visual relationship detection datasets. Our codebase is made publicly available at https://github.com/microsoft/scene_graph_benchmark.

arXiv:2107.09556공식 코드 · Papers with Code

WikiGraphs: A Wikipedia Text - Knowledge Graph Paired Dataset

We present a new dataset of Wikipedia articles each paired with a knowledge graph, to facilitate the research in conditional text generation, graph generation and graph representation learning. Existing graph-text paired datasets typically contain small graphs and short text (1 or few sentences), thus limiting the capabilities of the models that can be learned on the data. Our new dataset WikiGraphs is collected by pairing each Wikipedia article from the established WikiText-103 benchmark (Merity et al., 2016) with a subgraph from the Freebase knowledge graph (Bollacker et al., 2008). This makes it easy to benchmark against other state-of-the-art text generative models that are capable of generating long paragraphs of coherent text. Both the graphs and the text data are of significantly larger scale compared to prior graph-text paired datasets. We present baseline graph neural network and transformer model results on our dataset for 3 tasks: graph -> text generation, graph -> text retrieval and text -> graph retrieval. We show that better conditioning on the graph provides gains in generation and retrieval quality but there is still large room for improvement.

arXiv:2107.08396공식 코드 · Papers with Code

GraphGen-Redux: a Fast and Lightweight Recurrent Model for labeled Graph Generation

The problem of labeled graph generation is gaining attention in the Deep Learning community. The task is challenging due to the sparse and discrete nature of graph spaces. Several approaches have been proposed in the literature, most of which require to transform the graphs into sequences that encode their structure and labels and to learn the distribution of such sequences through an auto-regressive generative model. Among this family of approaches, we focus on the GraphGen model. The preprocessing phase of GraphGen transforms graphs into unique edge sequences called Depth-First Search (DFS) codes, such that two isomorphic graphs are assigned the same DFS code. Each element of a DFS code is associated with a graph edge: specifically, it is a quintuple comprising one node identifier for each of the two endpoints, their node labels, and the edge label. GraphGen learns to generate such sequences auto-regressively and models the probability of each component of the quintuple independently. While effective, the independence assumption made by the model is too loose to capture the complex label dependencies of real-world graphs precisely. By introducing a novel graph preprocessing approach, we are able to process the labeling information of both nodes and edges jointly. The corresponding model, which we term GraphGen-Redux, improves upon the generative performances of GraphGen in a wide range of datasets of chemical and social graphs. In addition, it uses approximately 78% fewer parameters than the vanilla variant and requires 50% fewer epochs of training on average.

arXiv:2107.06281공식 코드 · Papers with Code

Non-isomorphic Inter-modality Graph Alignment and Synthesis for Holistic Brain Mapping

Brain graph synthesis marked a new era for predicting a target brain graph from a source one without incurring the high acquisition cost and processing time of neuroimaging data. However, existing multi-modal graph synthesis frameworks have several limitations. First, they mainly focus on generating graphs from the same domain (intra-modality), overlooking the rich multimodal representations of brain connectivity (inter-modality). Second, they can only handle isomorphic graph generation tasks, limiting their generalizability to synthesizing target graphs with a different node size and topological structure from those of the source one. More importantly, both target and source domains might have different distributions, which causes a domain fracture between them (i.e., distribution misalignment). To address such challenges, we propose an inter-modality aligner of non-isomorphic graphs (IMANGraphNet) framework to infer a target graph modality based on a given modality. Our three core contributions lie in (i) predicting a target graph (e.g., functional) from a source graph (e.g., morphological) based on a novel graph generative adversarial network (gGAN); (ii) using non-isomorphic graphs for both source and target domains with a different number of nodes, edges and structure; and (iii) enforcing the predicted target distribution to match that of the ground truth graphs using a graph autoencoder to relax the designed loss oprimization. To handle the unstable behavior of gGAN, we design a new Ground Truth-Preserving (GT-P) loss function to guide the generator in learning the topological structure of ground truth brain graphs. Our comprehensive experiments on predicting functional from morphological graphs demonstrate the outperformance of IMANGraphNet in comparison with its variants. This can be further leveraged for integrative and holistic brain mapping in health and disease.

arXiv:2107.05080공식 코드 · Papers with Code

Zero-Shot Scene Graph Relation Prediction through Commonsense Knowledge Integration

Relation prediction among entities in images is an important step in scene graph generation (SGG), which further impacts various visual understanding and reasoning tasks. Existing SGG frameworks, however, require heavy training yet are incapable of modeling unseen (i.e.,zero-shot) triplets. In this work, we stress that such incapability is due to the lack of commonsense reasoning,i.e., the ability to associate similar entities and infer similar relations based on general understanding of the world. To fill this gap, we propose CommOnsense-integrAted sCenegrapHrElation pRediction (COACHER), a framework to integrate commonsense knowledge for SGG, especially for zero-shot relation prediction. Specifically, we develop novel graph mining pipelines to model the neighborhoods and paths around entities in an external commonsense knowledge graph, and integrate them on top of state-of-the-art SGG frameworks. Extensive quantitative evaluations and qualitative case studies on both original and manipulated datasets from Visual Genome demonstrate the effectiveness of our proposed approach.

arXiv:2107.00873공식 코드 · Papers with Code

On-Demand and Lightweight Knowledge Graph Generation -- a Demonstration with DBpedia

Modern large-scale knowledge graphs, such as DBpedia, are datasets which require large computational resources to serve and process. Moreover, they often have longer release cycles, which leads to outdated information in those graphs. In this paper, we present DBpedia on Demand -- a system which serves DBpedia resources on demand without the need to materialize and store the entire graph, and which even provides limited querying functionality.

arXiv:2106.15098공식 코드 · Papers with Code

Molecule Generation by Principal Subgraph Mining and Assembling

Molecule generation is central to a variety of applications. Current attention has been paid to approaching the generation task as subgraph prediction and assembling. Nevertheless, these methods usually rely on hand-crafted or external subgraph construction, and the subgraph assembling depends solely on local arrangement. In this paper, we define a novel notion, principal subgraph, that is closely related to the informative pattern within molecules. Interestingly, our proposed merge-and-update subgraph extraction method can automatically discover frequent principal subgraphs from the dataset, while previous methods are incapable of. Moreover, we develop a two-step subgraph assembling strategy, which first predicts a set of subgraphs in a sequence-wise manner and then assembles all generated subgraphs globally as the final output molecule. Built upon graph variational auto-encoder, our model is demonstrated to be effective in terms of several evaluation metrics and efficiency, compared with state-of-the-art methods on distribution learning and (constrained) property optimization tasks.

arXiv:2106.10815공식 코드 · Papers with Code

Structured Sparse R-CNN for Direct Scene Graph Generation

Scene graph generation (SGG) is to detect object pairs with their relations in an image. Existing SGG approaches often use multi-stage pipelines to decompose this task into object detection, relation graph construction, and dense or dense-to-sparse relation prediction. Instead, from a perspective on SGG as a direct set prediction, this paper presents a simple, sparse, and unified framework, termed as Structured Sparse R-CNN. The key to our method is a set of learnable triplet queries and a structured triplet detector which could be jointly optimized from the training set in an end-to-end manner. Specifically, the triplet queries encode the general prior for object pairs with their relations, and provide an initial guess of scene graphs for subsequent refinement. The triplet detector presents a cascaded architecture to progressively refine the detected scene graphs with the customized dynamic heads. In addition, to relieve the training difficulty of our method, we propose a relaxed and enhanced training strategy based on knowledge distillation from a Siamese Sparse R-CNN. We perform experiments on several datasets: Visual Genome and Open Images V4/V6, and the results demonstrate that our method achieves the state-of-the-art performance. In addition, we also perform in-depth ablation studies to provide insights on our structured modeling in triplet detector design and training strategies. The code and models are made available at https://github.com/MCG-NJU/Structured-Sparse-RCNN.

arXiv:2106.08543공식 코드 · Papers with Code

Tackling the Challenges in Scene Graph Generation with Local-to-Global Interactions

In this work, we seek new insights into the underlying challenges of the Scene Graph Generation (SGG) task. Quantitative and qualitative analysis of the Visual Genome dataset implies -- 1) Ambiguity: even if inter-object relationship contains the same object (or predicate), they may not be visually or semantically similar, 2) Asymmetry: despite the nature of the relationship that embodied the direction, it was not well addressed in previous studies, and 3) Higher-order contexts: leveraging the identities of certain graph elements can help to generate accurate scene graphs. Motivated by the analysis, we design a novel SGG framework, Local-to-Global Interaction Networks (LOGIN). Locally, interactions extract the essence between three instances of subject, object, and background, while baking direction awareness into the network by explicitly constraining the input order of subject and object. Globally, interactions encode the contexts between every graph component (i.e., nodes and edges). Finally, Attract & Repel loss is utilized to fine-tune the distribution of predicate embeddings. By design, our framework enables predicting the scene graph in a bottom-up manner, leveraging the possible complementariness. To quantify how much LOGIN is aware of relational direction, a new diagnostic task called Bidirectional Relationship Classification (BRC) is also proposed. Experimental results demonstrate that LOGIN can successfully distinguish relational direction than existing methods (in BRC task), while showing state-of-the-art results on the Visual Genome benchmark (in SGG task).