We propose dpmm, an open-source library for synthetic data generation with Differentially Private (DP) guarantees. It includes three popular marginal models -- PrivBayes, MST, and AIM -- that achieve superior utility and offer richer functionality compared to alternative implementations. Additionally, we adopt best practices to provide end-to-end DP guarantees and address well-known DP-related vulnerabilities. Our goal is to accommodate a wide audience with easy-to-install, highly customizable, and robust model implementations. Our codebase is available from https://github.com/sassoftware/dpmm.
With 3D Gaussian Splatting (3DGS) being increasingly used in safety-critical applications, how can an adversary manipulate the scene to cause harm? We introduce CLOAK, the first attack that leverages view-dependent Gaussian appearances - colors and textures that change with viewing angle - to embed adversarial content visible only from specific viewpoints. We further demonstrate DAGGER, a targeted adversarial attack directly perturbing 3D Gaussians without access to underlying training data, deceiving multi-stage object detectors e.g., Faster R-CNN, through established methods such as projected gradient descent. These attacks highlight underexplored vulnerabilities in 3DGS, introducing a new potential threat to robotic learning for autonomous navigation and other safety-critical 3DGS applications.
Although value-aligned language models (LMs) appear unbiased in explicit bias evaluations, they often exhibit stereotypes in implicit word association tasks, raising concerns about their fair usage. We investigate the mechanisms behind this discrepancy and find that alignment surprisingly amplifies implicit bias in model outputs. Specifically, we show that aligned LMs, unlike their unaligned counterparts, overlook racial concepts in early internal representations when the context is ambiguous. Not representing race likely fails to activate safety guardrails, leading to unintended biases. Inspired by this insight, we propose a new bias mitigation strategy that works by incentivizing the representation of racial concepts in the early model layers. In contrast to conventional mitigation methods of machine unlearning, our interventions find that steering the model to be more aware of racial concepts effectively mitigates implicit bias. Similar to race blindness in humans, ignoring racial nuances can inadvertently perpetuate subtle biases in LMs.
LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are inherently asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns; therefore, the decision of when to speak forms a crucial part of the participant's decision making. In this work, we develop an adaptive asynchronous LLM-agent which, in addition to determining what to say, also decides when to say it. To evaluate our agent, we collect a unique dataset of online Mafia games, including both human participants, as well as our asynchronous agent. Overall, our agent performs on par with human players, both in game performance, as well as in its ability to blend in with the other human players. Our analysis shows that the agent's behavior in deciding when to speak closely mirrors human patterns, although differences emerge in message content. We release all our data and code to support and encourage further research for more realistic asynchronous communication between LLM agents. This work paves the way for integration of LLMs into realistic human group settings, from assistance in team discussions to educational and professional environments where complex social dynamics must be navigated.
Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world scenarios, it is challenging to guarantee perfect photometric consistency in acquired images. Appearance codes have been widely used to address this issue, but their modeling capability is limited, as a single code is applied to the entire image. Recently, the bilateral grid was introduced to perform pixel-wise color mapping, but it is difficult to optimize and constrain effectively. In this paper, we propose a novel multi-scale bilateral grid that unifies appearance codes and bilateral grids. We demonstrate that this approach significantly improves geometric accuracy in dynamic, decoupled autonomous driving scene reconstruction, outperforming both appearance codes and bilateral grids. This is crucial for autonomous driving, where accurate geometry is important for obstacle avoidance and control. Our method shows strong results across four datasets: Waymo, NuScenes, Argoverse, and PandaSet. We further demonstrate that the improvement in geometry is driven by the multi-scale bilateral grid, which effectively reduces floaters caused by photometric inconsistency.
Composed Video Retrieval (CoVR) retrieves a target video given a query video and a modification text describing the intended change. Existing CoVR benchmarks emphasize appearance shifts or coarse event changes and therefore do not test the ability to capture subtle, fast-paced temporal differences. We introduce TF-CoVR, the first large-scale benchmark dedicated to temporally fine-grained CoVR. TF-CoVR focuses on gymnastics and diving and provides 180K triplets drawn from FineGym and FineDiving. Previous CoVR benchmarks focusing on temporal aspect, link each query to a single target segment taken from the same video, limiting practical usefulness. In TF-CoVR, we instead construct each <query, modification> pair by prompting an LLM with the label differences between clips drawn from different videos; every pair is thus associated with multiple valid target videos (3.9 on average), reflecting real-world tasks such as sports-highlight generation. To model these temporal dynamics we propose TF-CoVR-Base, a concise two-stage training framework: (i) pre-train a video encoder on fine-grained action classification to obtain temporally discriminative embeddings; (ii) align the composed query with candidate videos using contrastive learning. We conduct the first comprehensive study of image, video, and general multimodal embedding (GME) models on temporally fine-grained composed retrieval in both zero-shot and fine-tuning regimes. On TF-CoVR, TF-CoVR-Base improves zero-shot mAP@50 from 5.92 (LanguageBind) to 7.51, and after fine-tuning raises the state-of-the-art from 19.83 to 25.82.
Recent research has focused on designing neural samplers that amortize the process of sampling from unnormalized densities. However, despite significant advancements, they still fall short of the state-of-the-art MCMC approach, Parallel Tempering (PT), when it comes to the efficiency of target evaluations. On the other hand, unlike a well-trained neural sampler, PT yields only dependent samples and needs to be rerun -- at considerable computational cost -- whenever new samples are required. To address these weaknesses, we propose the Progressive Tempering Sampler with Diffusion (PTSD), which trains diffusion models sequentially across temperatures, leveraging the advantages of PT to improve the training of neural samplers. We also introduce a novel method to combine high-temperature diffusion models to generate approximate lower-temperature samples, which are minimally refined using MCMC and used to train the next diffusion model. PTSD enables efficient reuse of sample information across temperature levels while generating well-mixed, uncorrelated samples. Our method significantly improves target evaluation efficiency, outperforming diffusion-based neural samplers.
Reconstructing semantic-aware 3D scenes from sparse views is a challenging yet essential research direction, driven by the demands of emerging applications such as virtual reality and embodied AI. Existing per-scene optimization methods require dense input views and incur high computational costs, while generalizable approaches often struggle to reconstruct regions outside the input view cone. In this paper, we propose OGGSplat, an open Gaussian growing method that expands the field-of-view in generalizable 3D reconstruction. Our key insight is that the semantic attributes of open Gaussians provide strong priors for image extrapolation, enabling both semantic consistency and visual plausibility. Specifically, once open Gaussians are initialized from sparse views, we introduce an RGB-semantic consistent inpainting module applied to selected rendered views. This module enforces bidirectional control between an image diffusion model and a semantic diffusion model. The inpainted regions are then lifted back into 3D space for efficient and progressive Gaussian parameter optimization. To evaluate our method, we establish a Gaussian Outpainting (GO) benchmark that assesses both semantic and generative quality of reconstructed open-vocabulary scenes. OGGSplat also demonstrates promising semantic-aware scene reconstruction capabilities when provided with two view images captured directly from a smartphone camera.
Large language models (LLMs)-based query expansion for information retrieval augments queries with generated hypothetical documents with LLMs. However, its performance relies heavily on the scale of the language models (LMs), necessitating larger, more advanced LLMs. This approach is costly, computationally intensive, and often has limited accessibility. To address these limitations, we introduce GOLFer - Smaller LMs-Generated Documents Hallucination Filter & Combiner - a novel method leveraging smaller open-source LMs for query expansion. GOLFer comprises two modules: a hallucination filter and a documents combiner. The former detects and removes non-factual and inconsistent sentences in generated documents, a common issue with smaller LMs, while the latter combines the filtered content with the query using a weight vector to balance their influence. We evaluate GOLFer alongside dominant LLM-based query expansion methods on three web search and ten low-resource datasets. Experimental results demonstrate that GOLFer consistently outperforms other methods using smaller LMs, and maintains competitive performance against methods using large-size LLMs, demonstrating its effectiveness.
Large Language Models (LLMs) have shown potential in generating hypothetical documents for query expansion, thereby enhancing information retrieval performance. However, the efficacy of this method is highly dependent on the quality of the generated documents, which often requires complex prompt strategies and the integration of advanced dense retrieval techniques. This can be both costly and computationally intensive. To mitigate these limitations, we explore the use of zero-shot LLM-based query expansion to improve sparse retrieval, particularly for learned sparse retrievers. We introduce a novel fusion ranking framework, Exp4Fuse, which enhances the performance of sparse retrievers through an indirect application of zero-shot LLM-based query expansion. Exp4Fuse operates by simultaneously considering two retrieval routes-one based on the original query and the other on the LLM-augmented query. It then generates two ranked lists using a sparse retriever and fuses them using a modified reciprocal rank fusion method. We conduct extensive evaluations of Exp4Fuse against leading LLM-based query expansion methods and advanced retrieval techniques on three MS MARCO-related datasets and seven low-resource datasets. Experimental results reveal that Exp4Fuse not only surpasses existing LLM-based query expansion methods in enhancing sparse retrievers but also, when combined with advanced sparse retrievers, achieves SOTA results on several benchmarks. This highlights the superior performance and effectiveness of Exp4Fuse in improving query expansion for sparse retrieval.
The computational sparsity of Mixture-of-Experts (MoE) models enables sub-linear growth in compute cost as model size increases, thus offering a scalable path to training massive neural networks. However, existing implementations suffer from \emph{low GPU utilization}, \emph{significant latency overhead}, and a fundamental \emph{inability to leverage task locality}, primarily due to CPU-managed scheduling, host-initiated communication, and frequent kernel launches. To overcome these limitations, we develop FlashDMoE, a fully GPU-resident MoE operator that fuses expert computation and inter-GPU communication into a \emph{single persistent GPU kernel}. FlashDMoE enables fine-grained pipelining of dispatch, compute, and combine phases, eliminating launch overheads and reducing idle gaps. Unlike existing work, FlashDMoE obviates bulk-synchronous collectives for one-sided, device-initiated, inter-GPU (R)DMA transfers, thus unlocking \emph{payload efficiency}, where we eliminate bloated or redundant network payloads in sparsely activated layers. When evaluated on a single 8-H100 GPU node with MoE models having up to 128 experts and 16K token sequences, FlashDMoE achieves up to \textbf{9}$\times$ higher GPU utilization, \textbf{6}$\times$ lower latency, \textbf{5.7}$\times$ higher throughput, and \textbf{4}$\times$ better overlap efficiency compared to state-of-the-art baselines, despite using FP32 while baselines use FP16. FlashDMoE demonstrates that principled GPU kernel-hardware co-design is key to unlocking the performance ceiling of large-scale distributed ML workloads.
Deep learning stands as the modern paradigm for solving cognitive tasks. However, as the problem complexity increases, models grow deeper and computationally prohibitive, hindering advancements in real-world and resource-constrained applications. Extensive studies reveal that pruning structures in these models efficiently reduces model complexity and improves computational efficiency. Successful strategies in this sphere include removing neurons (i.e., filters, heads) or layers, but not both together. Therefore, simultaneously pruning different structures remains an open problem. To fill this gap and leverage the benefits of eliminating neurons and layers at once, we propose a new method capable of pruning different structures within a model as follows. Given two candidate subnetworks (pruned models), one from layer pruning and the other from neuron pruning, our method decides which to choose by selecting the one with the highest representation similarity to its parent (the network that generates the subnetworks) using the Centered Kernel Alignment metric. Iteratively repeating this process provides highly sparse models that preserve the original predictive ability. Throughout extensive experiments on standard architectures and benchmarks, we confirm the effectiveness of our approach and show that it outperforms state-of-the-art layer and filter pruning techniques. At high levels of Floating Point Operations reduction, most state-of-the-art methods degrade accuracy, whereas our approach either improves it or experiences only a minimal drop. Notably, on the popular ResNet56 and ResNet110, we achieve a milestone of 86.37% and 95.82% FLOPs reduction. Besides, our pruned models obtain robustness to adversarial and out-of-distribution samples and take an important step towards GreenAI, reducing carbon emissions by up to 83.31%. Overall, we believe our work opens a new chapter in pruning.
In this paper, we investigate the challenges associated with using egocentric devices to photorealistic reconstruct the scene in high dynamic range. Existing methodologies typically assume using frame-rate 6DoF pose estimated from the device's visual-inertial odometry system, which may neglect crucial details necessary for pixel-accurate reconstruction. This study presents two significant findings. Firstly, in contrast to mainstream work treating RGB camera as global shutter frame-rate camera, we emphasize the importance of employing visual-inertial bundle adjustment (VIBA) to calibrate the precise timestamps and movement of the rolling shutter RGB sensing camera in a high frequency trajectory format, which ensures an accurate calibration of the physical properties of the rolling-shutter camera. Secondly, we incorporate a physical image formation model based into Gaussian Splatting, which effectively addresses the sensor characteristics, including the rolling-shutter effect of RGB cameras and the dynamic ranges measured by sensors. Our proposed formulation is applicable to the widely-used variants of Gaussian Splats representation. We conduct a comprehensive evaluation of our pipeline using the open-source Project Aria device under diverse indoor and outdoor lighting conditions, and further validate it on a Meta Quest3 device. Across all experiments, we observe a consistent visual enhancement of +1 dB in PSNR by incorporating VIBA, with an additional +1 dB achieved through our proposed image formation model. Our complete implementation, evaluation datasets, and recording profile are available at http://www.projectaria.com/photoreal-reconstruction/
Money laundering poses a significant challenge as it is estimated to account for 2%-5% of the global GDP. This has compelled regulators to impose stringent controls on financial institutions. One prominent laundering method for evading these controls, called smurfing, involves breaking up large transactions into smaller amounts. Given the complexity of smurfing schemes, which involve multiple transactions distributed among diverse parties, network analytics has become an important anti-money laundering tool. However, recent advances have focused predominantly on black-box network embedding methods, which has hindered their adoption in businesses. In this paper, we introduce GARG-AML, a novel graph-based method that quantifies smurfing risk through a single interpretable metric derived from the structure of the second-order transaction network of each individual node in the network. Unlike traditional methods, GARG-AML strikes an effective balance among computational efficiency, detection power and transparency, which enables its integration into existing AML workflows. To enhance its capabilities, we combine the GARG-AML score calculation with different tree-based methods and also incorporate the scores of the node's neighbours. An experimental evaluation on large-scale synthetic and open-source networks demonstrate that the GARG-AML outperforms the current state-of-the-art smurfing detection methods. By leveraging only the adjacency matrix of the second-order neighbourhood and basic network features, this work highlights the potential of fundamental network properties towards advancing fraud detection.
Reservoir computing is a type of a recurrent neural network, mapping the inputs into higher dimensional space using fixed and nonlinear dynamical systems, called reservoirs. In the literature, there are various types of reservoirs ranging from in-silico to in-vitro. In cheminformatics, previous studies contributed to the field by developing simulation-based chemically inspired in-silico reservoir models. Yahiro used a DNA-based chemical reaction network as its reservoir and Nguyen developed a DNA chemistry-inspired tool based on Gillespie algorithm. However, these software tools were designed mainly with the focus on DNA chemistry and their maintenance status has limited their current usability. Due to these limitations, there was a need for a proper open-source tool. This study introduces ChemReservoir, an open-source framework for chemically-inspired reservoir computing. In contrast to the former studies focused on DNA-chemistry, ChemReservoir is a general framework for the construction and analysis of chemically-inspired reservoirs, which also addresses the limitations in these previous studies by ensuring enhanced testing, evaluation, and reproducibility. The tool was evaluated using various cycle-based reservoir topologies and demonstrated stable performance across a range of configurations in memory capacity tasks.
Object detectors often suffer a decrease in performance due to the large domain gap between the training data (source domain) and real-world data (target domain). Diffusion-based generative models have shown remarkable abilities in generating high-quality and diverse images, suggesting their potential for extracting valuable feature from various domains. To effectively leverage the cross-domain feature representation of diffusion models, in this paper, we train a detector with frozen-weight diffusion model on the source domain, then employ it as a teacher model to generate pseudo labels on the unlabeled target domain, which are used to guide the supervised learning of the student model on the target domain. We refer to this approach as Diffusion Domain Teacher (DDT). By employing this straightforward yet potent framework, we significantly improve cross-domain object detection performance without compromising the inference speed. Our method achieves an average mAP improvement of 21.2% compared to the baseline on 6 datasets from three common cross-domain detection benchmarks (Cross-Camera, Syn2Real, Real2Artistic}, surpassing the current state-of-the-art (SOTA) methods by an average of 5.7% mAP. Furthermore, extensive experiments demonstrate that our method consistently brings improvements even in more powerful and complex models, highlighting broadly applicable and effective domain adaptation capability of our DDT. The code is available at https://github.com/heboyong/Diffusion-Domain-Teacher.
Continual Learning (CL) seeks to enable neural networks to incrementally acquire new knowledge (plasticity) while retaining existing knowledge (stability). While pre-trained models (PTMs) have become pivotal in CL, prevailing approaches freeze the PTM backbone to preserve stability, limiting their plasticity, particularly when encountering significant domain gaps in incremental tasks. Conversely, sequentially finetuning the entire PTM risks catastrophic forgetting of generalizable knowledge, exposing a critical stability-plasticity trade-off. To address this challenge, we propose Adapting PTMs before the core CL process (ACL), a novel framework that refines the PTM backbone through a plug-and-play adaptation phase before learning each new task with existing CL approaches (e.g., prompt tuning). ACL enhances plasticity by aligning embeddings with their original class prototypes while distancing them from others, theoretically and empirically shown to balance stability and plasticity. Extensive experiments demonstrate that ACL significantly improves CL performance across benchmarks and integrated methods, offering a versatile solution for PTM-based CL.
The quest for Continual Learning (CL) seeks to empower neural networks with the ability to learn and adapt incrementally. Central to this pursuit is addressing the stability-plasticity dilemma, which involves striking a balance between two conflicting objectives: preserving previously learned knowledge and acquiring new knowledge. While numerous CL methods aim to achieve this trade-off, they often overlook the impact of network architecture on stability and plasticity, restricting the trade-off to the parameter level. In this paper, we delve into the conflict between stability and plasticity at the architectural level. We reveal that under an equal parameter constraint, deeper networks exhibit better plasticity, while wider networks are characterized by superior stability. To address this architectural-level dilemma, we introduce a novel framework denoted Dual-Arch, which serves as a plug-in component for CL. This framework leverages the complementary strengths of two distinct and independent networks: one dedicated to plasticity and the other to stability. Each network is designed with a specialized and lightweight architecture, tailored to its respective objective. Extensive experiments demonstrate that Dual-Arch enhances the performance of existing CL methods while being up to 87% more compact in terms of parameters.
Annotating data is a time-consuming and costly task, but it is inherently required for supervised machine learning. Active Learning (AL) is an established method that minimizes human labeling effort by iteratively selecting the most informative unlabeled samples for expert annotation, thereby improving the overall classification performance. Even though AL has been known for decades, AL is still rarely used in real-world applications. As indicated in the two community web surveys among the NLP community about AL, two main reasons continue to hold practitioners back from using AL: first, the complexity of setting AL up, and second, a lack of trust in its effectiveness. We hypothesize that both reasons share the same culprit: the large hyperparameter space of AL. This mostly unexplored hyperparameter space often leads to misleading and irreproducible AL experiment results. In this study, we first compiled a large hyperparameter grid of over 4.6 million hyperparameter combinations, second, recorded the performance of all combinations in the so-far biggest conducted AL study, and third, analyzed the impact of each hyperparameter in the experiment results. In the end, we give recommendations about the influence of each hyperparameter, demonstrate the surprising influence of the concrete AL strategy implementation, and outline an experimental study design for reproducible AL experiments with minimal computational effort, thus contributing to more reproducible and trustworthy AL research in the future.
Locating human-object interaction (HOI) actions within video serves as the foundation for multiple downstream tasks, such as human behavior analysis and human-robot skill transfer. Current temporal action localization methods typically rely on annotated action and object categories of interactions for optimization, which leads to domain bias and low deployment efficiency. Although some recent works have achieved zero-shot temporal action localization (ZS-TAL) with large vision-language models (VLMs), their coarse-grained estimations and open-loop pipelines hinder further performance improvements for temporal interaction localization (TIL). To address these issues, we propose a novel zero-shot TIL approach dubbed EgoLoc to locate the timings of grasp actions for human-object interaction in egocentric videos. EgoLoc introduces a self-adaptive sampling strategy to generate reasonable visual prompts for VLM reasoning. By absorbing both 2D and 3D observations, it directly samples high-quality initial guesses around the possible contact/separation timestamps of HOI according to 3D hand velocities, leading to high inference accuracy and efficiency. In addition, EgoLoc generates closed-loop feedback from visual and dynamic cues to further refine the localization results. Comprehensive experiments on the publicly available dataset and our newly proposed benchmark demonstrate that EgoLoc achieves better temporal interaction localization for egocentric videos compared to state-of-the-art baselines. We will release our code and relevant data as open-source at https://github.com/IRMVLab/EgoLoc.