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arXiv:2611.11093v1cs.CV

Does Pose Encoding Matter? Analyzing Geometric Representations for Discrete Motion Vocabulary Learning

Compressing continuous human motion into a finite vocabulary of discrete tokens is now the first stage of many motion understanding and generation pipelines. Vector quantization partitions a latent space into Voronoi cells around a finite codebook, but the geometry of that latent space is inherited from the input pose encoding, and it is unclear which encoding admits an efficient discretization. We study four encodings that place skeletal motion in different geometric spaces: Gaussian joint heatmaps on the pixel lattice, which we show to be a morphological dilation of the joint point set by a quadratic structuring function; root-relative joint positions in Euclidean space; local joint rotations on $\SO$ through a continuous 6D embedding; and a redundant full kinematic encoding. For each, we train VQ-VAE tokenizers whose codebooks lie on the unit hypersphere, varying codebook size, temporal stride, and code dimension. Beyond reconstruction, we measure codebook utilization and the effective vocabulary size, i.e., the number of equiprobable spherical Voronoi cells with the same entropy as the observed token distribution. Rotation and position encodings keep converting additional codewords into effective vocabulary, whereas the full kinematic encoding saturates at a few hundred effective cells and heatmaps at fewer than sixty. The smallest code dimension gives the highest utilization for three of the four encodings, and the effect of temporal stride depends on the encoding. Encodings of the same pose family can thus yield effective vocabularies differing by an order of magnitude, a difference that reconstruction loss alone does not reveal, which points to input geometry as a first-order design choice in motion tokenization.

arXiv:2607.11821v2cs.DM

Representing the Non-dominated Set of Multi-objective Network Problems by Supported Non-dominated Points

In multi-objective combinatorial optimization, unsupported non-dominated points typically outnumber supported points and are often significantly more challenging to compute. Recent studies show that extreme supported non-dominated points provide high-quality representations of the non-dominated set for certain binary problems. We demonstrate that this observation does not generalize to capacitated network optimization problems: representation quality decreases with increasing arc capacities, whereas supported non-dominated points consistently provide high-quality representations with respect to several quality indicators. However, supported point sets may still be too large in practical applications, where only a small, fixed number of alternatives is typically desired. Selecting fixed-size representations from the non-dominated set requires its computationally expensive generation and thus diminishes the computational advantages that representations are intended to provide. We therefore suggest the (extreme) supported points as alternative candidate sets in subset selection problems. Our numerical results show that restricting the candidate set to supported non-dominated points yields fixed-size representations of nearly the same quality as those selected from the complete non-dominated set. Overall, supported non-dominated points serve both as high-quality representations and as reasonable candidate sets for subset selection.

arXiv:2611.06003v1cs.DM

How Unbalanced Must a Latin Rectangle Be?

We view a $k\times n$ Latin rectangle as $n$ points in the grid $[n]^k$. Each symbol gives one point, whose coordinates are the columns it occupies. The rectangle is balanced when these points are pairwise equidistant in the $\ell_1$ metric. Its imbalance measures the distance from this ideal. We study the minimum imbalance from three sides. Constructively, we use a simulated annealing that moves symbols within rows and only penalises column clashes. Against the reference table of Voboril et al. (2025), it improves 33 of the 51 non-square values for $8\le n\le 13$, by up to 39.4%, and matches the rest. A cheap invariant, the row group, certifies that none of the 33 new rectangles is isotopic to rows of a group table, so the earlier column-swapping local search cannot reach any of them. Exactly, a computer-assisted branch and bound proves that the minimum imbalance of a $3\times 9$ rectangle is $56$. D\'iaz et al. found this value, but its optimality was open. A sharper pruning bound, derived from the identity $I=2\sum(d-t)^+$, reduces the search tree by a factor of $2.4$ to $3.3$ on the instances with $k\ge3$ that we solve. Asymptotically, the minimum imbalance is $\Theta(n^3)$ for every fixed $k$. A pigeonhole argument gives a lower constant of order $k\,4^{-k}$, and random rectangles give an upper constant of order $\sqrt k$. For $k=2$, the limit of $\min I/n^3$ exists, a permuton attains it, and it lies between $4/375$ and $0.1196$. Perfect balance is an $\ell_1$-equilateral problem, so it forces $k=\Omega(n/\log n)$ rows. For $2\times n$ rectangles, single two-minute annealing runs improve five of the seven six-hour MIP upper bounds for $14\le n\le 20$. Finally, the Lean 4 kernel checks every rectangle reported in this paper against a 74-line specification that imports only Lean's core library. We also prove the pigeonhole lower bound in Lean with Mathlib.

arXiv:2611.06470v1math.CO

How many sorted projections determine n points in k dimensions?

Let $d_1,\dots,d_m$ be directions in $\mathbb{R}^k$, where $k\ge 2$. A multiset $X$ of $n$ points of $\mathbb{R}^k$ projects to the $m$ multisets of numbers $\{\{x\cdot d_j : x\in X\}\}$, or equivalently to the $m$ sorted lists of these numbers. How many directions are needed for these projections to determine every multiset of $n$ points? Two simple bounds are known in every dimension: more than $(k-1)\log_2 n$ directions are always needed, and $(k-1)n+1$ directions in general position always suffice. In the plane much more is known: Matousek, Privetivy and Skovron showed that almost every choice of $O(\log n \log\log n)$ directions suffices. Whether anything similar holds in higher dimensions was left open by Dym, Wellershoff, Tsoukanis, Levy and Balan. We observe that two lemmas of Hair and Sahai, proved for list recovery of random linear codes, answer that question, and by tightening their argument we show that in every dimension almost every choice of $(4k-2)\ln(2n)\ln(k\log_2 2n)+k+1$ directions suffices. For $k\le 10$ this beats the linear bound once $n$ is larger than about 100: for example, 144 directions suffice for multisets of 1000 points in the plane, and an exact computation lowers this to 133. Letting some of the random blocks in their argument fail removes a factor $\log k$: almost every choice of $O(k\log n\log\log n)$ directions suffices, uniformly in $k$ and $n$. We also show that $2k-1$ directions never determine three points, so that the logarithmic lower bound is not tight; that every $m$ directions in the plane fail on some pair of multisets of size $O(1.78^m)$, improving the bound $O(1.80^m)$ of Matousek, Privetivy and Skovron; and that for each $k$, $m$ and $n$, either almost every choice of $m$ directions works or almost none does.

arXiv:2608.01320v2cs.DS

Dense Language Generation Made Simple: Deterministic, Randomized, and Multi-Order Algorithms

Language generation in the limit is a theoretical framework for studying how a generator can learn to produce new valid strings from a stream of positive examples. In this model, an adversary chooses an unknown language from a countable family and enumerates its elements in an arbitrary order, while the generator must eventually output only elements of the language that have not yet appeared in the enumeration. Reliable generation is thus formalized through two eventual guarantees: validity and novelty relative to the observed data. To further quantify the breadth of the generator's outputs, Kleinberg and Wei (FOCS 2025, STOC 2026) introduced lower density as a measure of output coverage. Given an order representing the importance or relevance of possible outputs, lower density is the asymptotic lower bound, as $n$ grows, on the fraction of the first $n$ elements of the target language that the generator outputs before they appear in the data. Kleinberg and Wei showed that $1/2$ is the optimal lower-density guarantee for deterministic algorithms. We develop a simple and unified framework for obtaining optimal lower-density guarantees. We first give a deterministic algorithm that recovers the optimal guarantee of $1/2$ with a significantly simpler analysis than prior work. We then demonstrate the flexibility of our framework through two extensions. First, against an oblivious adversary, randomization raises the optimal guarantee to $1-1/e$. Second, for any finite collection of orders, the optimal deterministic and randomized guarantees can be achieved simultaneously with respect to every order, so accommodating multiple notions of importance or relevance entails no loss in the optimal guarantee.

arXiv:2405.13302v2stat.ML

Transport-Free Lower Bounds for Ollivier--Ricci Curvature in Higher-Order Networks: Scope, Tightness, and Computational Applications

We study how the Bauer--Jost--Liu curvature bound applies to hypergraph Ollivier--Ricci curvature (ORC) and how its accuracy depends on local mass and geometry. An explicit weighted-graph representation shows how the graph theorem applies. A transport construction transfers the bounds to monotone pairwise hyperedge aggregations. We analyze endpoint cancellation under laziness, quantify the exact improvement over the earlier mixture bound, and characterize the extremal geometry at fixed endpoint and overlap statistics. Further results quantify worst-case slack, stability, and exactness on isolated hyperedges. A capacity-constrained short-detour refinement uses additional geometric information and improves monotonically as the query budget increases. As a computational application, a threshold cascade preserves exact transport decisions. Numerical verification and public-hypergraph experiments examine tightness, walk dependence, and aggregation, including evaluations on 42,940 finite pairwise comparisons and 64,620 public-data instances. Together, the results specify the scope, equality mechanisms, and computational uses of BJL-type hypergraph bounds.