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Skeleton Based Action Recognition

Zero-Shot Learning › Temporal Action Localization › 3D Action Recognition › Skeleton Based Action Recognition 415 평가 기록 34 datasets

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

<span style="color:grey; opacity: 0.6">( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )</span>

개요는 각 항목의 일부입니다. 위 탭에서 전체 기록을 페이지별로 탐색할 수 있습니다.

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Dataset기록된 모델 예시MetricPaperCode
Hulk(Finetune, ViT-L)
Accuracy (CS): 94.3
논문 코드
ProtoGCN
Accuracy (Cross-Subject): 90.9Accuracy (Cross-Setup): 92.2Ensembled Modalities: 6
논문 코드
Structured Keypoint Pooling (PPNv2 skeletons+objects)
Accuracy: 52.3
논문 -
DSCNet (RGB + Pose)
Accuracy: 99.1
논문 코드
Potion
Accuracy (RGB+pose): 90.4Accuracy (pose): 67.9
논문 -
Joint Line Distance
Accuracy: 99.02%
논문 코드
SGN
Accuracy: 86.9%
논문 코드
HDBN
CSv1(%): 47.96CSv2(%): 75.36
논문 코드
NGM (5-shot)
Accuracy: 91.1%
논문 -
Deep STGC_K
Accuracy: 99.1%
논문 -
RE-TCN
28 gestures accuracy: 99.9514 gestures accuracy: 99.85No. Parameters: 1.25
논문 코드
Temporal Subspace Clustering
Accuracy: 99.50%
논문 코드

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