← Skeleton Based Action Recognition
평가 기록
과거 수집 기록이며 최신 순위가 아닙니다. 데이터셋 버전·split·실험 조건과 지표 방향이 검증되지 않은 결과는 직접 비교할 수 없습니다. 날짜는 논문 날짜이며 최신 평가일을 뜻하지 않습니다.
표가 화면보다 넓으면 좌우로 스크롤하여 논문과 구현 링크를 확인하세요.
| 모델 | 원본 지표·값 | 논문 | 구현 |
|---|---|---|---|
| ProtoGCN |
|
Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition 2024-11-28 |
코드 1 |
| JMDA (based on Skeleton MixFormer) |
|
Joint Mixing Data Augmentation for Skeleton-based Action Recognition 2024-10-13 |
코드 1 |
| LA-GCN |
|
Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition 2023-05-21 |
코드 1 |
| MSA-GCN |
|
MSA-GCN: Exploiting Multi-Scale Temporal Dynamics With Adaptive Graph Convolution for Skeleton-Based Action Recognition 2024-12-19 |
연결 없음 |
| Shap-Mix |
|
Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition 2024-07-17 |
코드 1 |
| MMCL |
|
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition 2024-07-22 |
코드 1 |
| BlockGCN |
|
BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition 2024-01-01 |
코드 1 |
| TSGCNeXt |
|
TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential 2023-04-23 |
코드 1 |
| HD-GCN |
|
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition 2022-08-23 |
코드 1 |
| MAMP |
|
Masked Motion Predictors are Strong 3D Action Representation Learners 2023-08-14 |
코드 1 |
| STEP-CATFormer |
|
STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition 2023-12-06 |
코드 1 |
| Hyperformer |
|
Hypergraph Transformer for Skeleton-based Action Recognition 2022-11-17 |
코드 1 |
| LST |
|
Generative Action Description Prompts for Skeleton-based Action Recognition 2022-08-10 |
코드 1 · 코드 2 · 코드 3 |
| SkateFormer |
|
SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition 2024-03-14 |
코드 1 |
| InfoGCN |
|
InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition 2022-01-01 |
코드 1 |
| Stream-GCN |
|
Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization 2023-06-13 |
연결 없음 |
| DG-STGCN |
|
DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition 2022-10-12 |
코드 1 · 코드 2 · 코드 3 |
| SkeletonGCL (based on CTR-GCN) |
|
Graph Contrastive Learning for Skeleton-based Action Recognition 2023-01-26 |
코드 1 |
| JPFormer |
|
Joint-Partition Group Attention for skeleton-based action recognition 2024-07-30 |
코드 1 |
| TCA-GCN |
|
Skeleton-based Action Recognition via Temporal-Channel Aggregation 2022-05-31 |
코드 1 |
| PSUMNet |
|
PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition 2022-08-11 |
코드 1 |
| DSTSA-GCN |
|
DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling 2025-01-21 |
코드 1 |
| TSGCNeXT |
|
TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential 2023-04-23 |
코드 1 |
| CTR-GCN |
|
Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition 2021-07-26 |
코드 1 · 코드 2 |
| Lit-llama |
|
LLMs are Good Action Recognizers 2024-03-31 |
연결 없음 |
| STGAT |
|
Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognition 2022-08-18 |
코드 1 |
| EfficientGCN-B4 |
|
Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition 2021-06-29 |
코드 1 · 코드 2 · 코드 3 · 코드 4 |
| ST-GCN++ [PYSKL, 3D Skeleton] |
|
PYSKL: Towards Good Practices for Skeleton Action Recognition 2022-05-19 |
코드 1 |
| DualHead-Net |
|
Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition 2021-08-10 |
코드 1 |
| AngNet-JA + BA + JBA + VJBA |
|
Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognition 2021-05-04 |
코드 1 |