Action Recognition
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Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.
In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.
Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.
논문
이 태스크와 하위 분야의 관련 논문입니다. 실제 성능 비교는 평가 결과에서 확인하세요.
EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity
Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action Recognition
FLEKE: Federated Locate-then-Edit Knowledge Editing
Edit Once, Update Everywhere: A Simple Framework for Cross-Lingual Knowledge Synchronization in LLMs
Revealing and Mitigating Over-Attention in Knowledge Editing
Online hand gesture recognition using Continual Graph Transformers
CoME: An Unlearning-based Approach to Conflict-free Model Editing
SNN-Driven Multimodal Human Action Recognition via Event Camera and Skeleton Data Fusion
MomentSeeker: A Task-Oriented Benchmark For Long-Video Moment Retrieval
Activation-wise Propagation: A Universal Strategy to Break Timestep Constraints in Spiking Neural Networks for 3D Data Processing
DELMAN: Dynamic Defense Against Large Language Model Jailbreaking with Model Editing
Personality Editing for Language Models through Relevant Knowledge Editing
The Mirage of Model Editing: Revisiting Evaluation in the Wild
K-Edit: Language Model Editing with Contextual Knowledge Awareness
Enhancing Video Understanding: Deep Neural Networks for Spatiotemporal Analysis
MEMIT-Merge: Addressing MEMIT's Key-Value Conflicts in Same-Subject Batch Editing for LLMs
From Image to Video: An Empirical Study of Diffusion Representations
Reinforced Lifelong Editing for Language Models
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
Injecting Universal Jailbreak Backdoors into LLMs in Minutes
AnyEdit: Edit Any Knowledge Encoded in Language Models
Related Knowledge Perturbation Matters: Rethinking Multiple Pieces of Knowledge Editing in Same-Subject
Cross-Encoder Rediscovers a Semantic Variant of BM25
MD-BERT: Action Recognition in Dark Videos via Dynamic Multi-Stream Fusion and Temporal Modeling
HD-EPIC: A Highly-Detailed Egocentric Video Dataset
Position: Editing Large Language Models Poses Serious Safety Risks
Kronecker Mask and Interpretive Prompts are Language-Action Video Learners
Mass-Editing Memory with Attention in Transformers: A cross-lingual exploration of knowledge
IMDPrompter: Adapting SAM to Image Manipulation Detection by Cross-View Automated Prompt Learning
Efficient Model Editing with Task Vector Bases: A Theoretical Framework and Scalable Approach
Lifelong Knowledge Editing requires Better Regularization
Building Bridges, Not Walls -- Advancing Interpretability by Unifying Feature, Data, and Model Component Attribution
XRF V2: A Dataset for Action Summarization with Wi-Fi Signals, and IMUs in Phones, Watches, Earbuds, and Glasses
ALBAR: Adversarial Learning approach to mitigate Biases in Action Recognition
Advances in Multimodal Adaptation and Generalization: From Traditional Approaches to Foundation Models
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.