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Action Recognition

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하위 태스크
15
평가표
56
보존된 평가 기록
650

Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.

In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.

Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.

데이터셋

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RISE

RISE is a large-scale video dataset for Recognizing Industrial Smoke Emissions. A citizen science approach was adopted to collaborate with local community members to annotate whether a video clip has smoke emissions. The dataset contains 12,567 clips from 19 distinct views from cameras that monitored three industrial facilities. These daytime clips span 30 days over two years, including all four seasons. Source: https://arxiv.org/abs/2005.06111 Image Source: https://github.com/CMU-CREATE-Lab/deep-smoke-machine

Skeletics 152

A curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. Source: Quo Vadis, Skeleton Action Recognition ?

Skeleton-Mimetics

A dataset derived from the recently introduced Mimetics dataset. Source: Quo Vadis, Skeleton Action Recognition ?

WiFall

WiFall dataset contains data related to fall detection, action recognition and people id identification in a meeting room scenario. The dataset provides synchronised CSI, RSSI, and timestamp for each sample.

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ANUBIS

ANUBIS is a large-scale human skeleton dataset containing 80 actions. Compared with previously collected datasets, ANUBIS is advantageous in the following four aspects: (1) employing more recently released sensors; (2) containing novel back view; (3) encouraging high enthusiasm of subjects; (4) including actions of the COVID pandemic era.

CP2A dataset

We present a new simulated dataset for pedestrian action anticipation collected using the CARLA simulator. To generate this dataset, we place a camera sensor on the ego-vehicle in the Carla environment and set the parameters to those of the camera used to record the PIE dataset (i.e., 1920x1080, 110° FOV). Then, we compute bounding boxes for each pedestrian interacting with the ego vehicle as seen through the camera's field of view. We generated the data in two urban environments available in the CARLA simulator: Town02 and Town03. The total number of simulated pedestrians is nearly 55k, equivalent to 14M bounding boxes samples. The critical point for each pedestrian is their first point of crossing the street (in case they will eventually cross) or the last bounding box coordinates of their path in the opposite case. The crossing behavior represents 25% of the total pedestrians. We balanced the training split of the dataset to obtain labeled sequences crossing/non-crossing in equal parts. We used sequence-flipping to augment the minority class (i.e., crossing behavior in our case) and then undersampled the rest of the dataset. The result is a total of nearly 50k pedestrian sequences. Next, the pedestrian trajectory sequences were transformed into observation sequences of equal length (i.e., 0.5 seconds) with a 60% overlap for the training splits. The TTE length is between 30 and 60 frames. It resulted in a total of nearly 220k observation sequences.

DARai

Daily Activity Recordings for Artificial Intelligence (DARai, pronounced "Dahr-ree") is a multimodal, hierarchically annotated dataset constructed to understand human activities in real-world settings. DARai consists of continuous scripted and unscripted recordings of 50 participants in 10 different environments, totaling over 200 hours of data from 20 sensors including multiple camera views, depth and radar sensors, wearable inertial measurement units (IMUs), electromyography (EMG), insole pressure sensors, biomonitor sensors, and gaze tracker. To capture the complexity in human activities, DARai is annotated at three levels of hierarchy: (i) high-level activities (L1) that are independent tasks, (ii) lower-level actions (L2) that are patterns shared between activities, and (iii) fine-grained procedures (L3) that detail the exact execution steps for actions. The dataset annotations and recordings are designed so that 22.7% of L2 actions are shared between L1 activities and 14.2% of L3 procedures are shared between L2 actions. The overlap and unscripted nature of DARai allows counterfactual activities in the dataset. Experiments with various machine learning models showcase the value of DARai in uncovering important challenges in human-centered applications. Specifically, we conduct unimodal and multimodal sensor fusion experiments for recognition, temporal localization, and future action anticipation across all hierarchical annotation levels. To highlight the limitations of individual sensors, we also conduct domain-variant experiments that are enabled by DARai's multi-sensor and counterfactual activity design setup. The code, documentation, and dataset are available at the dedicated DARai website.

GJ

49 videos of gastrojejunostomy procedure

HA-ViD

Understanding comprehensive assembly knowledge from videos is critical for futuristic ultra-intelligent industry. To enable technological breakthrough, we present HA-ViD – an assembly video dataset that features representative industrial assembly scenarios, natural procedural knowledge acquisition process, and consistent human-robot shared annotations. Specifically, HA-ViD captures diverse collaboration patterns of real-world assembly, natural human behaviors and learning progression during assembly, and granulate action annotations to subject, action verb, manipulated object, target object, and tool. We provide 3222 multi-view and multi-modality videos, 1.5M frames, 96K temporal labels and 2M spatial labels. We benchmark four foundational video understanding tasks: action recognition, action segmentation, object detection and multi-object tracking. Importantly, we analyze their performance and the further reasoning steps for comprehending knowledge in assembly progress, process efficiency, task collaboration, skill parameters and human intention. Details of HA-ViD is available at: https://iai-hrc.github.io/ha-vid.

Handwash Dataset

Hand Wash Dataset consists of 292 videos of hand washes with each hand wash having 12 steps, for a total of 3,504 clips, in different environments to provide as much variance as possible. The variance was important to ensure that the model is robust and can work in more than a few environments. This dataset is designed for action recognition tasks

InHARD

We introduce a RGB+S dataset named “Industrial Human Action Recognition Dataset” (InHARD) from a real-world setting for industrial human action recognition with over 2 million frames, collected from 16 distinct subjects. This dataset contains 13 different industrial action classes and over 4800 action samples. The introduction of this dataset should allow us the study and development of various learning techniques for the task of human actions analysis inside industrial environments involving human robot collaborations. More details on the dataset at Zenodo: https://zenodo.org/records/4003541 Github: https://github.com/vhavard/InHARD Publication: https://doi.org/10.1109/ICHMS49158.2020.9209531

MentalHAD

Collecting data with a HIKVISION USB Camera DS-E11, we build a dataset called MentalHAD with four abnormal actions (climbing walls, hitting windows, climbing, and hitting) and six normal actions (crouching, standing, sitting, hand waving, walking, and running). It includes RGB videos of about 274 minutes (493504 frames) with 30 FPS in three different scenes, five subjects, and seven scene-subject pairs. They are organized into 69 sequences, each containing the data of only one action in about 2-5 minutes.

Metaphorics

Metaphorics is a newly introduced non-contextual skeleton action dataset. All the datasets introduced so far in the skeleton human action recognition have categories based only on verb-based actions. Source: Metaphorics

MOD20

MOD20 is an action recognition dataset consisting of videos collected from YouTube and our own drone. The dataset contains 2,324 videos lasting a total of 240 minutes. The actions were selected from challenging and complex scenarios, and cover multiple viewpoints, from ground-level to bird's-eye view. The substantial variation in body size, number of people, viewpoints, camera motion, and background makes this dataset challenging for action recognition. The action classes, 720×720 size un-distorted clips and multi-viewpoint video selection extend the dataset's applicability to a wider research community.

Mouse Reach

A large, annotated video dataset of mice performing a sequence of actions. The dataset was collected and labeled by experts for the purpose of neuroscience research. Source: Detecting the Starting Frame of Actions in Video

MPOSE2021

MPOSE2021, a dataset for real-time short-time HAR, suitable for both pose-based and RGB-based methodologies. It includes 15,429 sequences from 100 actors and different scenarios, with limited frames per scene (between 20 and 30). In contrast to other publicly available datasets, the peculiarity of having a constrained number of time steps stimulates the development of real-time methodologies that perform HAR with low latency and high throughput.

MultiSenseBadminton

The sports industry is witnessing an increasing trend of utilizing multiple synchronized sensors for player data collection, enabling personalized training systems with multi-perspective real-time feedback. Badminton could benefit from these various sensors, but there is a scarcity of comprehensive badminton action datasets for analysis and training feedback. Addressing this gap, this paper introduces a multi-sensor badminton dataset for forehand clear and backhand drive strokes, based on interviews with coaches for optimal usability. The dataset covers various skill levels, including beginners, intermediates, and experts, providing resources for understanding biomechanics across skill levels. It encompasses 7,763 badminton swing data from 25 players, featuring sensor data on eye tracking, body tracking, muscle signals, and foot pressure. The dataset also includes video recordings, detailed annotations on stroke type, skill level, sound, ball landing, and hitting location, as well as survey and interview data. We validated our dataset by applying a proof-of-concept machine learning model to all annotation data, demonstrating its comprehensive applicability in advanced badminton training and research.

TinyVIRAT-v2

TinyVIRAT-v2 is a benchmark dataset for recognizing real-world low-resolution activities present in videos. The dataset is comprised of naturally occuring low-resolution actions. This is an extension of the TinyVIRAT dataset and consists of actions with multiple labels. The videos are extracted from security videos which makes them realistic and more challenging.

UCF-101 VIPriors subset

The VIriors Action Recognition Challenge uses a subset of the UCF101 action recognition dataset: Train set: ~4.8K clips. Validation set: ~4.7K clips. Test set: ~3.8K clips.

UCF101-DS

Existing benchmark datasets in real-world distribution shifts are generally synthetically generated via augmentations to simulate real-world shifts such as weather and camera rotation. The UCF101-DS dataset consists of real-world distribution shifts from user-generated videos without synthetic augmentation. It has videos for 47 UCF-101 classes with 63 different distribution shifts that can be categorized into 15 categories. A total of 536 unique videos split into a total of 4,708 clips. Each clip ranges from 7 to 10 seconds long.

VFD-2000

VFD-2000 is a video fight detection dataset containing more than 2000 videos. YouTube is the data source. Specific scenarios are searched using “fight” as a search keyword, for example, “street fight”, “beach fight”, and “violence in the restaurant”. 200 videos under 20 different scenes are collected.

WikiFactDiff

WikiFactDiff is a dataset designed as a resource to perform atomic factual knowledge updates on language models, with the goal of aligning them with current knowledge. It describes the evolution of factual knowledge between two dates, named T_old and T_new,​ in the form of semantic triples. To enable the possibility of evaluating knowledge algorithms (such as ROME, MEND, MEMIT, etc.), these triples are verbalized and neighbor facts are determined to check for eventual bleedover.

Win-Fail Action Understanding

First of its kind paired win-fail action understanding dataset with samples from the following domains: “General Stunts,” “Internet Wins-Fails,” “Trick Shots,” & “Party Games.” The task is to identify successful and failed attempts at various activities. Unlike existing action recognition datasets, intra-class variation is high making the task challenging, yet feasible.

Digital Forensics 2023 dataset - DF2023

The deliberate manipulation of public opinion, especially through altered images, poses a significant danger to society. To fight this issue on a technical level we support the research community by releasing the Digital Forensics 2023 (DF2023) training and validation dataset. The DF2023 training dataset comprises one million images from four major forgery categories: * splicing (400K) * copy-move (300K) * enhancement (200K) * removal (100K) This dataset enables an objective comparison of network architectures and can significantly reduce the time and effort of researchers preparing datasets. For a detailed description of the DF2023 dataset, please refer to: @inproceedings{Fischinger2023DFNet, title={DF2023: The Digital Forensics 2023 Dataset for Image Forgery Detection}, author={David Fischinger and Martin Boyer}, journal={The 25th Irish Machine Vision and Image Processing conference. (IMVIP)}, year={2023} } available from: Zenodo ## Naming convention The naming convention of DF2023 encodes information about the applied manipulations. Each image name has the following form: COCO_DF_0123456789_NNNNNNNN.{EXT} (e.g. COCO_DF_E000G40117_00200620.jpg) After the identifier of the image data source ("COCO") and the self-reference to the Digital Forensics ("DF") dataset, there are 10 digits as placeholders for the manipulation. Position 0 defines the manipulation types copy-move, splicing, removal, enhancement ([C,S,R,E]). The following digits 1-9 represent donor patch manipulations. For positions [1,2,7,8] (resample, flip, noise and brightness), a binary value indicates if this manipulation was applied to the donor image patch. Position 3 (rotate) indicates by the values 0-3 if the rotation was executed by 0, 90, 180 or 270 degrees. Position 4 defines if BoxBlur (B) or GaussianBlur (G) was used. Position 5 specifies the blurring radius. A value of 0 indicates that no blurring was executed. Position 6 indicates which of the Python-PIL contrast filters EDGE ENHANCE, EDGE ENHANCE MORE, SHARPEN, UnsharpMask or ImageEnhance (values 1-5) was applied. If none of them was applied, this value is set to 0. Finally, position 9 is set to the JPEG compression factor modulo 10, a value of 0 indicates that no JPEG compression was applied. The 8 characters NNNNNNNN in the image name template stand for a running number of the images.

DIS100k

This is an image splicing dataset including different types of preprocessing and postprocessing techniques. Foreground objects are taken from HRSOD and background images are taken from BG20k datasets. 95000 train and 5000 test images are provided.

InfiniteRep

InfiniteRep is a synthetic, open-source dataset for fitness and physical therapy (PT) applications. It includes 1k videos of diverse avatars performing multiple repetitions of common exercises. It includes significant variation in the environment, lighting conditions, avatar demographics, and movement trajectories. From cadence to kinematic trajectory, each rep is done slightly differently -- just like real humans. InfiniteRep videos are accompanied by a rich set of pixel-perfect labels and annotations, including frame-specific repetition counts. The dataset features: + 100 videos per exercise, spanning 5 to 10 repetitions each (1,000 videos total) + 7 unique indoor scenes + Realistic environmental occlusion (+ corresponding labels) + Diverse lighting conditions + Varied body shape, skin tones, and clothing + Rich annotations for 2D and 3D supervision ## Exercises The dataset currently includes the following exercises: + Pushups + Alternating Bicep Curls (with dumbbells) + Delt Flys (with dumbbells) + Squats + Bird Dogs + Supermans + Bicycle Crunches + Leg Raises + Front Raises (with dumbbells) + Overhead Press (with dumbbells) ## Annotations The dataset includes the following annotations: + Bounding boxes + Segmentation masks + Keypoints + Joint angles (quaternions) + Percent occlusion + Avatar characteristics + Camera position + and more Want depth labels? They are not included in the dataset but we can send them to you. Email us at info@toinfinity.ai. ## Download Download the dataset: toinfinity.ai/infiniterep Github repo with additional documentation: https://github.com/toinfinityai/InfiniteRep ## Need more data? Infinity AI specializes in generating custom synthetic data. If you need more (or different data), drop us a line at info@toinfinity.ai (we read every email).

UNIPD-BPE

The University of Padova Body Pose Estimation dataset (UNIPD-BPE) is an extensive dataset for multi-sensor body pose estimation containing both single-person and multi-person sequences with up to 4 interacting people A network with 5 Microsoft Azure Kinect RGB-D cameras is exploited to record synchronized high-definition RGB and depth data of the scene from multiple viewpoints, as well as to estimate the subjects’ poses using the Azure Kinect Body Tracking SDK. Simultaneously, full-body Xsens MVN Awinda inertial suits allow obtaining accurate poses and anatomical joint angles, while also providing raw data from the 17 IMUs required by each suit. All the cameras and inertial suits are hardware synchronized, while the relative poses of each camera with respect to the inertial reference frame are calibrated before each sequence to ensure maximum overlap of the two sensing systems outputs. The setup used allowed to record synchronized 3D poses of the persons on the scene both via Xsens’ inverse kinematics algorithm (inertial motion capture) and by exploiting the Azure Kinect Body tracking SDK (markerless motion capture), simultaneously. The additional raw data (RGB, depth, camera network configuration) allow the user to assess the performance of any custom markerless motion capture algorithm (based on RGB, depth, or both). Further analyses can be progressed by varying the number of cameras being used and/or their resolution and frame rate. Moreover, raw angular velocities, linear accelerations, magnetic fields, and orientations from each IMU allow to develop and test multimodal BPE approaches focused on merging visual and inertial data. Finally, the precise body dimensions of each subject are provided. They include body height, weight, and segment lengths measured before the beginning of a recording session. They were used to scale the Xsens biomechanical model, and also constitute a ground truth for assessing the markerless BPE accuracy on estimating each subject’s body dimensions. The recorded sequences include 15 participants performing a set of 12 ADLs (e.g., walking, sitting, and jogging). The actions were chosen to present different challenges to BPE algorithms, including different movement speeds, self-occlusions, and complex body poses. Moreover, multi-person sequences, with up to 4 people performing a set of 7 different actions, are provided. Such sequences offer challenging scenarios where multiple self-occluded persons move and interact in a restricted space. They allow assessing the accuracy of multi-person tracking algorithms, focused on maintaining frame-by-frame consistent IDs of each detected person. A total of 13.3h of RGB, depth, and markerless BPE data are present in the dataset, corresponding to over 1,400,000 frames obtained from a calibrated network with 5 RGB-D cameras. The inertial suits, on the other hand, allowed to record 3h of inertial motion capture data, corresponding to a total of over 600,000 frames recorded by each of the 17 IMUs used by every suit.

VIDIMU: Multimodal video and IMU kinematic dataset on daily life activities using affordable devices

Human activity recognition and clinical biomechanics are challenging problems in physical telerehabilitation medicine. However, most publicly available datasets on human body movements cannot be used to study both problems in an out-of-the-lab movement acquisition setting. The objective of the VIDIMU dataset is to pave the way towards affordable patient tracking solutions for remote daily life activities recognition and kinematic analysis. The VIDIMU dataset includes 54 healthy young adults that were recorded on video and 16 of them were simultaneously recorded using custom IMUs. For each subject, 13 activities were registered using a low-resolution video camera and five Inertial Measurement Units (IMUs). Inertial sensors were placed in the lower or the upper limbs of the subject, respectively for activities that involve movement with the lower or the upper body. Video recordings were postprocessed using the state-of-the-art pose estimator BodyTrack (similar to OpenPose, and included in NVIDIA Maxine-AR-SDK) to provide a sequence of 3D joint positions for each movement. Raw IMU recordings were post-processed to compute joint angles by inverse kinematics with OpenSim. For recordings including simultaneous acquisition of video and IMU data types, these signals were used for data file synchronization. Collected data can be further used in applications related to human activity recognition and biomechanics related experiments in simulated home-like settings.

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