https://github.com/wuzhenyusjtu/Privacy-AdversarialLearning
공식 코드Towards Privacy-Preserving Visual Recognition via Adversarial Training: A Pilot Study
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Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.
In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.
Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Towards Privacy-Preserving Visual Recognition via Adversarial Training: A Pilot Study
BSN: Boundary Sensitive Network for Temporal Action Proposal Generation
Sample Less, Learn More: Efficient Action Recognition via Frame Feature Restoration
Skeletal Human Action Recognition using Hybrid Attention based Graph Convolutional Network
UltraEdit: Training-, Subject-, and Memory-Free Lifelong Editing in Large Language Models
Disentangled Pre-training for Human-Object Interaction Detection
Real-time 3D human action recognition based on Hyperpoint sequence
An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Learning Video Representations from Correspondence Proposals
MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequences
Masked Motion Encoding for Self-Supervised Video Representation Learning
Identifying Knowledge Editing Types in Large Language Models
SWEA: Updating Factual Knowledge in Large Language Models via Subject Word Embedding Altering
EgoNCE++: Do Egocentric Video-Language Models Really Understand Hand-Object Interactions?
VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG
VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG
Source-free Video Domain Adaptation by Learning Temporal Consistency for Action Recognition
Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Survey
TCGL: Temporal Contrastive Graph for Self-supervised Video Representation Learning
Talk is Not Always Cheap: Promoting Wireless Sensing Models with Text Prompts
ComprehendEdit: A Comprehensive Dataset and Evaluation Framework for Multimodal Knowledge Editing
NAMET: Robust Massive Model Editing via Noise-Aware Memory Optimization
MM-Fi: Multi-Modal Non-Intrusive 4D Human Dataset for Versatile Wireless Sensing
Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognition
Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition
Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition
Towards Generic Image Manipulation Detection with Weakly-Supervised Self-Consistency Learning
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.