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Action Recognition

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평가표
56
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650

Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.

In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.

Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.

데이터셋

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EMOTIC

The EMOTIC dataset, named after EMOTions In Context, is a database of images with people in real environments, annotated with their apparent emotions. The images are annotated with an extended list of 26 emotion categories combined with the three common continuous dimensions Valence, Arousal and Dominance. Source: Context Based Emotion Recognition using EMOTIC Dataset

EgoHands

The EgoHands dataset contains 48 Google Glass videos of complex, first-person interactions between two people. The main intention of this dataset is to enable better, data-driven approaches to understanding hands in first-person computer vision. The dataset offers * high quality, pixel-level segmentations of hands * the possibility to semantically distinguish between the observer’s hands and someone else’s hands, as well as left and right hands * virtually unconstrained hand poses as actors freely engage in a set of joint activities * lots of data with 15,053 ground-truth labeled hands Source: Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions

Charades-Ego

Contains 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Source: Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos

MTL-AQA

A new multitask action quality assessment (AQA) dataset, the largest to date, comprising of more than 1600 diving samples; contains detailed annotations for fine-grained action recognition, commentary generation, and estimating the AQA score. Videos from multiple angles provided wherever available. Source: What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment

CholecT50

CholecT50 is a dataset of endoscopic videos of laparoscopic cholecystectomy surgery introduced to enable research on fine-grained action recognition in laparoscopic surgery. It is annotated with triplet information in the form of <instrument, verb, target>. The dataset is a collection of 50 videos consisting of 45 videos from the Cholec80 dataset and 5 videos from an in-house dataset of the same surgical procedure. CholecT50 is an extension of CholecT40 with 10 additional videos and standardized classes. CholecT45 is a subset of CholecT50 consisting of 45 videos from the Cholec80 dataset and first public release of CholecT50. The following are the official variants of the dataset: - 1. CholecT50 : the original version as used in the Rendezvous publication. - ** 2.CholecT50 (challenge)** : the variant used in CholecTriplet challenge. - ** 3. CholecT50 (cross-val): official cross validation split of CholecT50. - ** 4. CholecT45 (cross-val): official cross validation split of CholecT45. - ** 5. CholecT40** : the original version of CholecT40 as used in Tripnet publication. The complete dataset split information is given here.

Ego4D

Ego4D is a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, a host of new benchmark challenges are presented, centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, the aim is to push the frontier of first-person perception. Description from: Facebook AI Paper: Ego4D: Around the World in 3,000 Hours of Egocentric Video GitHub: https://github.com/EGO4D

SHREC

The SHREC dataset contains 14 dynamic gestures performed by 28 participants (all participants are right handed) and captured by the Intel RealSense short range depth camera. Each gesture is performed between 1 and 10 times by each participant in two way: using one finger and the whole hand. Therefore, the dataset is composed by 2800 sequences captured. The depth image, with a resolution of 640x480, and the coordinates of 22 joints (both in the 2D depth image space and in the 3D world space) are saved for each frame of each sequence in the dataset. Source: Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognition Image Source: http://tosca.cs.technion.ac.il/book/shrec.html

MSRC-12

The Microsoft Research Cambridge-12 Kinect gesture data set consists of sequences of human movements, represented as body-part locations, and the associated gesture to be recognized by the system. The data set includes 594 sequences and 719,359 frames—approximately six hours and 40 minutes—collected from 30 people performing 12 gestures. In total, there are 6,244 gesture instances. The motion files contain tracks of 20 joints estimated using the Kinect Pose Estimation pipeline. The body poses are captured at a sample rate of 30Hz with an accuracy of about two centimeters in joint positions. Source: https://pgram.com/dataset/msrc-12-kinect-gesture-data-set/

N-UCLA

The Multiview 3D event dataset is capture by me and Xiaohan Nie in UCLA. it contains RGB, depth and human skeleton data captured simultaneously by three Kinect cameras. This dataset include 10 action categories: pick up with one hand, pick up with two hands, drop trash, walk around, sit down, stand up, donning, doffing, throw, carry. Each action is performed by 10 actors. This dataset contains data taken from a variety of viewpoints. The dataset can be found in part-1, part-2 part-3, part-4, part-5, part-6, part-7, part-8, part-9, part-10, part-11, part-12, part-13, part-14, part-15, part-16, We also created a version of the dataset that only contains RGB videos: RGB videos only.

TVSeries

A realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Source: Online Action Detection

G3D

The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”. Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework

SBU / SBU-Refine

SBU-Kinect-Interaction dataset version 2.0 comprises of RGB-D video sequences of humans performing interaction activities that are recording using the Microsoft Kinect sensor. This dataset was originally recorded for a class project, and it must be used only for the purposes of research. If you use this dataset in your work, please cite the following paper. Kiwon Yun, Jean Honorio, Debaleena Chattopadhyay, Tamara L. Berg, and Dimitris Samaras, The 2nd International Workshop on Human Activity Understanding from 3D Data at Conference on Computer Vision and Pattern Recognition (HAU3D-CVPRW), CVPR 2012 SBU-Refine: SBU-Refine relabels the test set manually and refines the noise labels in training set by algorithm. H. Yang, T. Wang, X. Hu, and C.-W. Fu, “SILT: Shadow-aware iterative label tuning for learning to detect shadows from noisy labels,” in ICCV, 2023, pp. 12 687–12 698.

Animal Kingdom

Animal Kingdom is a large and diverse dataset that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footage used in the dataset records different times of the day in an extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, the dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes.

Drive&Act

The Drive&Act dataset is a state of the art multi modal benchmark for driver behavior recognition. The dataset includes 3D skeletons in addition to frame-wise hierarchical labels of 9.6 Million frames captured by 6 different views and 3 modalities (RGB, IR and depth). It offers following key features: * 12h of video data in 29 long sequences * Calibrated multi view camera system with 5 views * Multi modal videos: NIR, Depth and Color data * Markerless motion capture: 3D Body Pose and Head Pose * Model of the static interior of the car * 83 manually annotated hierarchical activity labels: * Level 1: Long running tasks (12) * Level 2: Semantic actions (34) * Level 3: Object Interaction tripplets [action|object|location] (6|17|14) Source: Drive&Act: A Multi-Modal Dataset for Fine-Grained Driver Behavior Recognition in Autonomous Vehicles

Okutama-Action

A new video dataset for aerial view concurrent human action detection. It consists of 43 minute-long fully-annotated sequences with 12 action classes. Okutama-Action features many challenges missing in current datasets, including dynamic transition of actions, significant changes in scale and aspect ratio, abrupt camera movement, as well as multi-labeled actors. Source: Okutama-Action: An Aerial View Video Dataset for Concurrent Human Action Detection

MMAct

MMAct is a large-scale dataset for multi/cross modal action understanding. This dataset has been recorded from 20 distinct subjects with seven different types of modalities: RGB videos, keypoints, acceleration, gyroscope, orientation, Wi-Fi and pressure signal. The dataset consists of more than 36k video clips for 37 action classes covering a wide range of daily life activities such as desktop-related and check-in-based ones in four different distinct scenarios. Source: MMAct: A Large-Scale Dataset for Cross Modal Human Action Understanding

BAR

Biased Action Recognition (BAR) dataset is a real-world image dataset categorized as six action classes which are biased to distinct places. The authors settle these six action classes by inspecting imSitu, which provides still action images from Google Image Search with action and place labels. In detail, the authors choose action classes where images for each of these candidate actions share common place characteristics. At the same time, the place characteristics of action class candidates should be distinct in order to classify the action only from place attributes. The select pairs are six typical action-place pairs: (Climbing, RockWall), (Diving, Underwater), (Fishing, WaterSurface), (Racing, APavedTrack), (Throwing, PlayingField),and (Vaulting, Sky). Source: https://github.com/alinlab/BAR Image Source: https://github.com/alinlab/BAR

MultiSports

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-defined boundaries, (3) relatively fine-grained classes of high complexity. Based on these guidelines, we build the dataset of MultiSports v1.0 by selecting 4 sports classes, collecting 3200 video clips, and annotating 37701 action instances with 902k bounding boxes. Our dataset is characterized with important properties of high diversity, dense annotation, and high quality. Our MultiSports, with its realistic setting and detailed annotations, exposes the intrinsic challenges of spatio-temporal action detection. We hope our MultiSports can serve as a standard benchmark for spatio-temporal action detection in the future.

MECCANO

The MECCANO dataset is the first dataset of egocentric videos to study human-object interactions in industrial-like settings. The MECCANO dataset has been acquired in an industrial-like scenario in which subjects built a toy model of a motorbike. We considered 20 object classes which include the 16 classes categorizing the 49 components, the two tools (screwdriver and wrench), the instructions booklet and a partial_model class. Additional details related to the MECCANO: 20 different subjects in 2 countries (IT, U.K.) Video Acquisition: 1920x1080 at 12.00 fps 11 training videos and 9 validation/test videos 8857 video segments temporally annotated indicating the verbs which describe the actions performed 64349 active objects annotated with bounding boxes 12 verb classes, 20 objects classes and 61 action classes

Florence3D

The dataset collected at the University of Florence during 2012, has been captured using a Kinect camera. It includes 9 activities: wave, drink from a bottle, answer phone,clap, tight lace, sit down, stand up, read watch, bow. During acquisition, 10 subjects were asked to perform the above actions for 2/3 times. This resulted in a total of 215 activity samples. Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/ Image Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/

CholecT45

CholecT45 is a subset of CholecT50 consisting of 45 videos from the Cholec80 dataset. It is the first public release of part of CholecT50 dataset. CholecT50 is a dataset of 50 endoscopic videos of laparoscopic cholecystectomy surgery introduced to enable research on fine-grained action recognition in laparoscopic surgery. It is annotated with 100 triplet classes in the form of <instrument, verb, target>. - See CholecT50 for more information. - The dataset split is given here.

HVU

HVU is organized hierarchically in a semantic taxonomy that focuses on multi-label and multi-task video understanding as a comprehensive problem that encompasses the recognition of multiple semantic aspects in the dynamic scene. HVU contains approx.~572k videos in total with 9 million annotations for training, validation, and test set spanning over 3142 labels. HVU encompasses semantic aspects defined on categories of scenes, objects, actions, events, attributes, and concepts which naturally captures the real-world scenarios. Source: Large Scale Holistic Video Understanding

Jester (Gesture Recognition)

Jester Gesture Recognition dataset includes 148,092 labeled video clips of humans performing basic, pre-defined hand gestures in front of a laptop camera or webcam. It is designed for training machine learning models to recognize human hand gestures like sliding two fingers down, swiping left or right and drumming fingers. Source: Gesture Recognition Dataset: Jester

RWF-2000

A database with 2,000 videos captured by surveillance cameras in real-world scenes. Source: RWF-2000: An Open Large Scale Video Database for Violence Detection

H2O (2 Hands and Objects)

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame. Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds. To the best of our knowledge, this is the first benchmark that enables the study of first-person actions with the use of the pose of both left and right hands manipulating objects and presents an unprecedented level of detail for egocentric 3D interaction recognition. We further propose the method to predict interaction classes by estimating the 3D pose of two hands and the 6D pose of the manipulated objects, jointly from RGB images. Our method models both inter- and intra-dependencies between both hands and objects by learning the topology of a graph convolutional network that predicts interactions. We show that our method facilitated by this dataset establishes a strong baseline for joint hand-object pose estimation and achieves state-of-the-art accuracy for first person interaction recognition.

HAA500

HAA500 is a manually annotated human-centric atomic action dataset for action recognition on 500 classes with over 591k labeled frames. Unlike existing atomic action datasets, where coarse-grained atomic actions were labeled with action-verbs, e.g., "Throw", HAA500 contains fine-grained atomic actions where only consistent actions fall under the same label, e.g., "Baseball Pitching" vs "Free Throw in Basketball", to minimize ambiguities in action classification. HAA500 has been carefully curated to capture the movement of human figures with less spatio-temporal label noises to greatly enhance the training of deep neural networks. Source: HAA500: Human-Centric Atomic Action Dataset with Curated Videos

Watch-n-Patch

The Watch-n-Patch dataset was created with the focus on modeling human activities, comprising multiple actions in a completely unsupervised setting. It is collected with Microsoft Kinect One sensor for a total length of about 230 minutes, divided in 458 videos. 7 subjects perform human daily activities in 8 offices and 5 kitchens with complex backgrounds. Moreover, skeleton data are provided as ground truth annotations. Source: Head Detection with Depth Images in the Wild Image Source: https://openaccess.thecvf.com/content_cvpr_2015/papers/Wu_Watch-n-Patch_Unsupervised_Understanding_2015_CVPR_paper.pdf

YUP++

A new and challenging video database of dynamic scenes that more than doubles the size of those previously available. This dataset is explicitly split into two subsets of equal size that contain videos with and without camera motion to allow for systematic study of how this variable interacts with the defining dynamics of the scene per se. Source: Temporal Residual Networks for Dynamic Scene Recognition

EgoExoLearn

EgoExoLearn is a fascinating dataset designed to bridge the gap between egocentric and exocentric views of procedural activities. 1. What Is EgoExoLearn? EgoExoLearn is a large-scale dataset that emulates how humans learn by observing others. It focuses on the process of asynchronous demonstration following. Participants in the dataset record egocentric videos as they perform tasks. These videos are guided by exocentric-view demonstration videos. In simpler terms, imagine someone watching a demonstration video (from an external perspective) and then replicating the same task while recording their own point-of-view video. 2. Dataset Details: EgoExoLearn dataset spans 120 hours and covers scenarios from daily life and specialized laboratories. It contains: - Egocentric videos: These are recorded by individuals executing tasks. - Demonstration videos: These show the same tasks from an external viewpoint. - Gaze data: High-quality gaze information accompanies the videos. - Multimodal annotations: Detailed annotations provide context and insights. 3. Applications and Benchmarks: The EgoExoLearn dataset serves as a playground for modeling the human ability and thus provides a playground to bridge asynchronous procedural actions from different viewpoints. It enables new benchmarks such as: - Cross-view association: Linking actions observed from different perspectives. - Cross-view action planning: Anticipating and planning actions based on both ego and exo views. - Cross-view referenced skill assessment: Evaluating skills across viewpoints. Using Exo-view demonstrations as guidance for better ego-view skill assessment. 4. Why Is It Important? - Understanding how we map others' activities into our own point of view is a fundamental human skill. - EgoExoLearn paves the way for creating AI agents capable of seamlessly learning by observing humans in the real world. (1) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://arxiv.org/html/2403.16182v1. (2) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://egoexolearn.github.io/. (3) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://arxiv.org/abs/2403.16182. (4) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://allainews.com/item/egoexolearn-a-dataset-for-bridging-asynchronous-ego-and-exo-centric-view-of-procedural-activities-in-real-world-2024-03-26/. (5) undefined. https://github.com/OpenGVLab/EgoExoLearn/.

EPIC-SOUNDS

EPIC-SOUNDS is a large scale dataset of audio annotations capturing temporal extents and class labels within the audio stream of the egocentric videos from EPIC-KITCHENS-100. EPIC-SOUNDS includes 78.4k categorised and 39.2k non-categorised segments of audible events and actions, distributed across 44 classes. Source: Epic-Sounds: A Large-scale Dataset of Actions That Sound

RareAct

RareAct is a video dataset of unusual actions, including actions like “blend phone”, “cut keyboard” and “microwave shoes”. It aims at evaluating the zero-shot and few-shot compositionality of action recognition models for unlikely compositions of common action verbs and object nouns. It contains 122 different actions which were obtained by combining verbs and nouns rarely co-occurring together in the large-scale textual corpus from HowTo100M, but that frequently appear separately. Source: https://github.com/antoine77340/RareAct Image Source: https://github.com/antoine77340/RareAct

Casia V1+

Casia V1 is a dataset for forgery classification. Casia V1+ is a modification of the Casia V1 dataset proposed by Chen et al. that replaces authentic images that also exist in Casiav2 with images from the COREL dataset to avoid data contamination.

Mimetics

Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset

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