https://github.com/BoPang1996/Semi-Coupled-Structure-for-visual-sequental-tasks
공식 코드Complex Sequential Understanding through the Awareness of Spatial and Temporal Concepts
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Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.
In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.
Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Complex Sequential Understanding through the Awareness of Spatial and Temporal Concepts
LEMMA: A Multi-view Dataset for Learning Multi-agent Multi-task Activities
Data Splits and Metrics for Method Benchmarking on Surgical Action Triplet Datasets
CholecTriplet2021: A benchmark challenge for surgical action triplet recognition
Semi-Supervised Action Recognition with Temporal Contrastive Learning
A Perceptual Prediction Framework for Self Supervised Event Segmentation
Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks
Higher Order Recurrent Space-Time Transformer for Video Action Prediction
TCLR: Temporal Contrastive Learning for Video Representation
Task-Oriented Hand Motion Retargeting for Dexterous Manipulation Imitation
Detailed 2D-3D Joint Representation for Human-Object Interaction
HAKE: A Knowledge Engine Foundation for Human Activity Understanding
DeepSOCIAL: Social Distancing Monitoring and Infection Risk Assessment in COVID-19 Pandemic
Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition
"Flex Tape Can't Fix That": Bias and Misinformation in Edited Language Models
Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information
Advancing Compressed Video Action Recognition through Progressive Knowledge Distillation
Self-supervised Temporal Discriminative Learning for Video Representation Learning
Revisiting hand-crafted feature for action recognition: a set of improved dense trajectories
Action Recognition in Real-World Ambient Assisted Living Environment
ReSpike: Residual Frames-based Hybrid Spiking Neural Networks for Efficient Action Recognition
Side4Video: Spatial-Temporal Side Network for Memory-Efficient Image-to-Video Transfer Learning
Learning State-Aware Visual Representations from Audible Interactions
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.