https://github.com/MMKE-Bench-ICLR/MMKE-Bench
공식 코드MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
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Zero-shot learning (ZSL) is a model's ability to detect classes never seen during training. The condition is that the classes are not known during supervised learning.
Earlier work in zero-shot learning use attributes in a two-step approach to infer unknown classes. In the computer vision context, more recent advances learn mappings from image feature space to semantic space. Other approaches learn non-linear multimodal embeddings. In the modern NLP context, language models can be evaluated on downstream tasks without fine tuning.
Benchmark datasets for zero-shot learning include aPY, AwA, and CUB, among others.
( Image credit: Prototypical Networks for Few shot Learning in PyTorch )
Further readings:
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual Knowledge
Large-scale Robustness Analysis of Video Action Recognition Models
Molecular De Novo Design through Deep Reinforcement Learning
Semi-unsupervised Learning of Human Activity using Deep Generative Models
Leveraging Seen and Unseen Semantic Relationships for Generative Zero-Shot Learning
Multi-label Few/Zero-shot Learning with Knowledge Aggregated from Multiple Label Graphs
Efficient Amortised Bayesian Inference for Hierarchical and Nonlinear Dynamical Systems
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
Cross-lingual Contextualized Topic Models with Zero-shot Learning
Temporal 3D ConvNets: New Architecture and Transfer Learning for Video Classification
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking
Skeleton-based Action Recognition via Temporal-Channel Aggregation
Action Transformer: A Self-Attention Model for Short-Time Pose-Based Human Action Recognition
ERNIE 3.0: Large-scale Knowledge Enhanced Pre-training for Language Understanding and Generation
BMN: Boundary-Matching Network for Temporal Action Proposal Generation
Generative Adversarial Zero-Shot Relational Learning for Knowledge Graphs
Domain Knowledge-Informed Self-Supervised Representations for Workout Form Assessment
HalluciNet-ing Spatiotemporal Representations Using a 2D-CNN
What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment
Bottom-Up Temporal Action Localization with Mutual Regularization
On Learning Semantic Representations for Million-Scale Free-Hand Sketches
Learning Class-Transductive Intent Representations for Zero-shot Intent Detection
Collaborative Motion Prediction via Neural Motion Message Passing
Background Suppression Network for Weakly-supervised Temporal Action Localization
Learning Action Completeness from Points for Weakly-supervised Temporal Action Localization
Weakly-supervised Temporal Action Localization by Uncertainty Modeling
Revealing and Mitigating Over-Attention in Knowledge Editing
Enlighten Anything: When Segment Anything Model Meets Low-Light Image Enhancement
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.