Papers with Code 아카이브

Video

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
34
평가표
0
보존된 평가 기록
0

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Fitness-AQA

Largest, first-of-its-kind, in-the-wild, fine-grained workout/exercise posture analysis dataset, covering three different exercises: BackSquat, Barbell Row, and Overhead Press. Seven different types of exercise errors are covered. Unlabeled data is also provided to facilitate self-supervised learning.

Hollywood 3D dataset

A dataset for benchmarking action recognition algorithms in natural environments, while making use of 3D information. The dataset contains around 650 video clips, across 14 classes. In addition, two state of the art action recognition algorithms are extended to make use of the 3D data, and five new interest point detection strategies are also proposed, that extend to the 3D data. Source: Hollywood 3D: Recognizing Actions in 3D Natural Scenes

M-VAD Names

The dataset contains the annotations of characters' visual appearances, in the form of tracks of face bounding boxes, and the associations with characters' textual mentions, when available. The detection and annotation of the visual appearances of characters in each video clip of each movie was achieved through a semi-automatic approach. The released dataset contains more than 24k annotated video clips, including 63k visual tracks and 34k textual mentions, all associated with their character identities. Source: M-VAD Names Dataset

MOD++

Includes challenging sequences and extensive data stratification in-terms of camera and object motion, velocity magnitudes, direction, and rotational speeds. Source: 0-MMS: Zero-Shot Multi-Motion Segmentation With A Monocular Event Camera

MOMA-LRG

A dataset dedicated to multi-object, multi-actor activity parsing. The dataset contains * Video-level labels (activities) * Segment-level labels (sub-activities) * Atomic actions (spatio-temporal scene graph) The scene graph annotations contain object/actor classes and bounding boxes, relationship annotations, and object/actor attributes.

Navigation Turing Test

Replay data from human players and AI agents navigating in a 3D game environment. Introduced in "Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation" [ICML 2021] to learn how to evaluate humanlike behavior in agents.

OREBA

The OREBA dataset aims to provide a comprehensive multi-sensor recording of communal intake occasions for researchers interested in automatic detection of intake gestures. Two scenarios are included, with 100 participants for a discrete dish and 102 participants for a shared dish, totalling 9069 intake gestures. Available sensor data consists of synchronized frontal video and IMU with accelerometer and gyroscope for both hands.

QST

QST contains 1,167 video clips that are cut out from 216 time-lapse 4K videos collected from YouTube, which can be used for a variety of tasks, such as (high-resolution) video generation, (high-resolution) video prediction, (high-resolution) image generation, texture generation, image inpainting, image/video super-resolution, image/video colorization, image/video animating, etc. Each short clip contains multiple frames (from a minimum of 58 frames to a maximum of 1,200 frames, a total of 285,446 frames), and the resolution of each frame is more than 1,024 x 1,024. Specifically, QST consists of a training set (containing 1000 clips, totally 244,930 frames), a validation set (containing 100 clips, totally 23,200 frames), and a testing set (containing 67 clips, totally 17,316 frames). Click here (Key: qst1) to download the QST dataset.

Shot2Story20K

A short clip of video may contain progression of multiple events and an interesting story line. A human needs to capture both the event in every shot and associate them together to understand the story behind it. In this work, we present a new multi-shot video understanding benchmark Shot2Story with detailed shot-level captions and comprehensive video summaries. To facilitate better semantic understanding of videos, we provide captions for both visual signals and human narrations. We design several distinct tasks including single-shot video and narration captioning, multi-shot video summarization, and video retrieval with shot descriptions. Preliminary experiments show some challenges to generate a long and comprehensive video summary. Nevertheless, the generated imperfect summaries can already significantly boost the performance of existing video understanding tasks such as video question-answering, promoting an underexplored setting of video understanding with detailed summaries.

TTStroke-21 ME21

This task offers researchers an opportunity to test their fine-grained classification methods for detecting and recognizing strokes in table tennis videos. (The low inter-class variability makes the task more difficult than with usual general datasets like UCF-101.) The task offers two subtasks: Subtask 1: Stroke Detection: Participants are required to build a system that detects whether a stroke has been performed, whatever its class, and to extract its temporal boundaries. The aim is to be able to distinguish between moments of interest in a game (players performing strokes) from irrelevant moments (between strokes, picking up the ball, having a break…). This subtask can be a preliminary step for later recognizing a stroke that has been performed. Subtask 2: Stroke Classification: Participants are required to build a classification system that automatically labels video segments according to a performed stroke. There are 20 possible stroke classes. Compared with Sports Video 2020, this year we extend the task in the direction of detection and also enrich the dataset with new and more diverse stroke samples. The overview paper of the task is already available here. Participants are encouraged to make their code public with their submission. We provide a public baseline, have a look here.

TTStroke-21 ME22

TTStroke-21 for MediaEval 2022. The task is of interest to researchers in the areas of machine learning (classification), visual content analysis, computer vision and sport performance. We explicitly encourage researchers focusing specifically in domains of computer-aided analysis of sport performance. Our focus is on recordings that have been made by widespread and cheap video cameras, e.g. GoPro. We use a dataset specifically recorded at a sport faculty facility and continuously completed by students and teachers. This dataset is constituted of player-centered videos recorded in natural conditions without markers or sensors. It comprises 20 table strokes, and a rejection class. The problem is hence a typical research topic in the field of video indexing: for a given recording, we need to label the video by recognizing each stroke appearing in it. Ground truth The annotations consist in a description of the handedness of the player and information for each stroke performed (starting and ending frames, class of the stroke). The annotation process was designed as a crowdsourcing method. The annotation sessions are supervised by professional table tennis players and teachers, where the annotator spots and labels strokes in videos using a user-friendly web platform developed. We had a team of 15 annotators, professionals in the field of table tennis. Since a video can be annotated by several annotators, stroke detection according to the annotations was necessary. Our dataset is player-centered, with only one player in each video. An overlap between each annotation of 25% of the annotated stroke duration is allowed. Indeed, during matches with fast exchanges, the boundaries between strokes are hard to determine and annotators would sometimes overlap the annotations between two successive strokes. Evaluation methodology Twenty stroke classes and a non-stroke class are considered according to the rules of table tennis. This taxonomy was designed with professional table tennis teachers. We are working on videos recorded at the Faculty of Sports of the University of Bordeaux. Students are the sportsmen filmed and the teachers are supervising exercises conducted during the recording sessions. The recordings are markerless and allow the players to perform in natural conditions. Subtask 1: for the classification subtask the table tennis videos are trimmed. The trimmed videos are distributed across the considered classes in the train and validation sets. A test set is provided without the distribution information. The participants are asked to fill an xml file with the prediction of their classification model. Submissions will be evaluated in terms of accuracy per class and global accuracy. Subtask 2: for the detection subtask, supplementary videos are provided untrimmed and distributed across train, validation and test sets. For the train and validation sets, the temporal boundaries of the performed strokes are supplied in an xml file. The participants are asked to fill the empty xml files dedicated to the test video with the stroke boundaries inferred by their method. The IoU metric on temporal segments will be used for evaluation.

UAV-GESTURE

UAV-GESTURE is a dataset for UAV control and gesture recognition. It is an outdoor recorded video dataset for UAV commanding signals with 13 gestures suitable for basic UAV navigation and command from general aircraft handling and helicopter handling signals. It contains 119 high-definition video clips consisting of 37,151 frames. Source: UAV-GESTURE: A Dataset for UAV Control and Gesture Recognition

VBR

This dataset presents a vision and perception research dataset collected in Rome, featuring RGB data, 3D point clouds, IMU, and GPS data. We introduce a new benchmark targeting visual odometry and SLAM, to advance the research in autonomous robotics and computer vision. This work complements existing datasets by simultaneously addressing several issues, such as environment diversity, motion patterns, and sensor frequency. It uses up-to-date devices and presents effective procedures to accurately calibrate the intrinsic and extrinsic of the sensors while addressing temporal synchronization. During recording, we cover multi-floor buildings, gardens, urban and highway scenarios. Combining handheld and car-based data collections, our setup can simulate any robot (quadrupeds, quadrotors, autonomous vehicles). The dataset includes an accurate 6-dof ground truth based on a novel methodology that refines the RTK-GPS estimate with LiDAR point clouds through Bundle Adjustment. All sequences divided in training and testing are accessible through our website.

Video Localized Narratives

Video Localized Narratives is a new form of multimodal video annotations connecting vision and language. The annotations are created from videos with Localized Narratives, capturing even complex events involving multiple actors interacting with each other and with several passive objects. It contains annotations of 20k videos of the OVIS, UVO, and Oops datasets, totalling 1.7M words. Source: Connecting Vision and Language with Video Localized Narratives Image Source: https://arxiv.org/pdf/2302.11217v1.pdf

WebVid-CoVR

The WebVid-CoVR dataset is a collection of video-text-video triplets that can be used for the task of composed video retrieval (CoVR). CoVR is a task that involves searching for videos that match both a query image and a query text. The text typically specifies the desired modification to the query image. The WebVid-CoVR dataset is automatically generated from web-scraped video-caption pairs, using a language model to generate the modification text. The dataset contains 1.6 million triplets, with diverse content and variations. The dataset also includes a manually annotated test set of 2.5K triplets, which can be used to evaluate CoVR models.

3DYoga90

3DYoga90 is organized within a three-level label hierarchy. It stands out as one of the most comprehensive open datasets, featuring the largest collection of RGB videos and 3D skeleton sequences among publicly available resources.

3MASSIV

A multilingual, multimodal and multi-aspect, expertly-annotated dataset of diverse short videos extracted from short-video social media platform - Moj. 3MASSIV comprises of 50k short videos (~20 seconds average duration) and 100K unlabeled videos in 11 different languages and captures popular short video trends like pranks, fails, romance, comedy expressed via unique audio-visual formats like self-shot videos, reaction videos, lip-synching, self-sung songs, etc.

AIR

Adverbs in Recipes (AIR) is a dataset specifically collected for adverb recognition. AIR is a subset of HowTo100M where recipe videos show actions performed in ways that change according to an adverb (e.g. chop thinly/coarsely). AIR was carefully reviewed to ensure reliable annotations.

AVSync15

AVSync15 is a high-quality synchronized audio-video dataset curated from VGGSound. It is carefully curated with both automatic and manual steps, ensuring: High semantic and temporal audio-visual correlation Clean and stable audio-visual contents Rich in audio-video synchronization clues Diverse in categories

CAP

The Consented Activities of People (CAP) dataset is a fine grained activity dataset for visual AI research curated using the Visym Collector platform. The CAP dataset contains annotated videos of fine-grained activity classes of consented people. Videos are recorded from mobile devices around the world from a third person viewpoint looking down on the scene from above, containing subjects performing every day activities. Videos are annotated with bounding box tracks around the primary actor along with temporal start/end frames for each activity instance, and distributed in vipy json format. An interactive visualization and video summary is available for review in the dataset distribution site.

ChronoMagic-Pro

Description - Venue: NeurIPS 2024 D&B Spotlight - Repository: Code, Page, Data - Paper: arxiv.org/abs/2406.18522 - Point of Contact: Shenghai Yuan ## Citation If you find our paper and code useful in your research, please consider giving a star and citation. BibTeX @article{yuan2024chronomagic, title={Chronomagic-bench: A benchmark for metamorphic evaluation of text-to-time-lapse video generation}, author={Yuan, Shenghai and Huang, Jinfa and Xu, Yongqi and Liu, Yaoyang and Zhang, Shaofeng and Shi, Yujun and Zhu, Ruijie and Cheng, Xinhua and Luo, Jiebo and Yuan, Li}, journal={arXiv preprint arXiv:2406.18522}, year={2024} }

Cinescale

We provide a database containing shot scale annotations (i.e., the apparent distance of the camera from the subject of a filmed scene) for more than 792,000 image frames. Frames belong to 124 full movies from the entire filmographies by 6 important directors: Martin Scorsese, Jean-Luc Godard, Béla Tarr, Federico Fellini, Michelangelo Antonioni, and Ingmar Bergman. Each frame, extracted from videos at 1 frame per second, is annotated on the following scale categories: Extreme Close Up (ECU), Close Up (CU), Medium Close Up (MCU), Medium Shot (MS), Medium Long Shot (MLS), Long Shot (LS), Extreme Long Shot (ELS), Foreground Shot (FS), and Insert Shots (IS). Two independent coders annotated all frames from the 124 movies, whilst a third one checked their coding and made decisions in cases of disagreement. The CineScale database enables AI-driven interpretation of shot scale data and opens to a large set of research activities related to the automatic visual analysis of cinematic material, such as the automatic recognition of the director’s style, or the unfolding of the relationship between shot scale and the viewers’ emotional experience. To these purposes, we also provide the model and the code for building a Convolutional Neural Network (CNN) architecture for automated shot scale recognition. All this material is provided through the project website, where video frames can also be requested to authors, for research purposes under fair use.

DropletVideo-10M

DropletVideo is a project exploring high-order spatio-temporal consistency in image-to-video generation. It is trained on DropletVideo-10M. The model supports multi-resolution inputs, dynamic FPS control for motion intensity, and demonstrates potential for 3D consistency. The model supports multi-resolution inputs, dynamic FPS control for motion intensity, and demonstrates potential for 3D consistency. For further details, you can check our project page as well as the technical report. Features: * Multi-resolution inputs, accommodating pixel values from 512x512x85(default 672x384x85) to 896x896x85(default 1120x640x85, and videos with different aspect ratios. * Dynamic FPS control for motion intensity.

EGOK360

Contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. Source: Egok360: A 360 Egocentric Kinetic Human Activity Video Dataset

HalluEditBench

HalluEditBench is a comprehensive benchmark for evaluating knowledge editing methods' effectiveness in correcting real-world hallucinations. HalluEdit features a rigorously constructed dataset spanning nine domains and 26 topics. It evaluates methods across five dimensions: Efficacy, Generalization, Portability, Locality, and Robustness.

Hockey Fight Detection Dataset

Whereas the action recognition community has focused mostly on detecting simple actions like clapping, walking or jogging, the detection of fights or in general aggressive behaviors has been comparatively less studied. Such capability may be extremely useful in some video surveillance scenarios like in prisons, psychiatric or elderly centers or even in camera phones. After an analysis of previous approaches we test the well-known Bag-of-Words framework used for action recognition in the specific problem of fight detection, along with two of the best action descriptors currently available: STIP and MoSIFT. For the purpose of evaluation and to foster research on violence detection in video we introduce a new video database containing 1000 sequences divided in two groups: fights and non-fights. Experiments on this database and another one with fights from action movies show that fights can be detected with near 90% accuracy.

I2-2000FPS

I2-2000FPS is the first high-speed video dataset offering an unprecedented temporal resolution of 2000 frames per second (fps). Captured using the commercially available Chronos 1.4 high-speed CMOS camera, the dataset includes a diverse range of objects varying in size, shape, orientation, and motion, as well as various camera movements. This dataset is designed to enable research in areas such as motion analysis, object tracking, and scene understanding at extreme temporal resolutions. Potential applications span fields like sports analysis, robotics, autonomous navigation, and high-speed videography.

Long Video Dataset (3X)

We randomly selected three videos from the Internet, that are longer than 1.5K frames and have their main objects continuously appearing. Each video has 20 uniformly sampled frames manually annotated for evaluation. Each video has been played back and forth to generate videos that are three times as long.

LongVALE

Despite impressive advancements in video understanding, most efforts remain limited to coarse-grained or visual-only video tasks. However, real-world videos encompass omni-modal information (vision, audio, and speech) with a series of events forming a cohesive storyline. The lack of multi-modal video data with fine-grained event annotations and the high cost of manual labeling are major obstacles to comprehensive omni-modality video perception. To address this gap, we propose an automatic pipeline consisting of high-quality multi-modal video filtering, semantically coherent omni-modal event boundary detection, and cross-modal correlation-aware event captioning. In this way, we present LongVALE, the first-ever Vision-Audio-Language Event understanding benchmark comprising 105K omni-modal events with precise temporal boundaries and detailed relation-aware captions within 8.4K high-quality long videos. Further, we build a baseline that leverages LongVALE to enable video large language models (LLMs) for omni-modality fine-grained temporal video understanding for the first time. Extensive experiments demonstrate the effectiveness and great potential of LongVALE in advancing comprehensive multi-modal video understanding.

MCAD

Designed to evaluate the open view classification problem under the surveillance environment. In total, MCAD contains 14,298 action samples from 18 action categories, which are performed by 20 subjects and independently recorded with 5 cameras. Source: Multi-Camera Action Dataset for Cross-Camera Action Recognition Benchmarking

MECD

Provide: * 1,105 lifestyle videos that span diverse scenarios. * Each video in the MECD dataset contains 4 to 11 events, with a minimum of 2 premise events exhibiting causal relations with the last one. * The “duration”, “sentence”, and “timestamps” attributes of each video. * A new attribute “relation” to evaluate the video causal discovery ability of the model, and support the supervised training.

MetaVD

MetaVD is a Meta Video Dataset for enhancing human action recognition datasets. It provides human-annotated relationship labels between action classes across human action recognition datasets. MetaVD is proposed in the following paper: Yuya Yoshikawa, Yutaro Shigeto, and Akikazu Takeuchi. "MetaVD: A Meta Video Dataset for enhancing human action recognition datasets." Computer Vision and Image Understanding 212 (2021): 103276. [link] MetaVD integrates the following datasets: UCF101, HMDB51, ActivityNet, STAIR Actions, Charades, Kinetics-700 This repository does NOT provide videos in the datasets. For information on how to download the videos, please refer to the website of each dataset.

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.