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데이터셋
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TREK-150
TREK-150 is a benchmark dataset for object tracking in First Person Vision (FPV) videos composed of 150 densely annotated video sequences.
TUM Kitchen
The TUM Kitchen dataset is an action recognition dataset that contains 20 video sequences captured by 4 cameras with overlapping views. The camera network captures the scene from four viewpoints with 25 fps, and every RGB frame is of the resolution 384×288 by pixels. The action labels are frame-wise, and provided for the left arm, the right arm and the torso separately. Source: Temporal Human Action Segmentation via Dynamic Clustering Image Source: https://ias.in.tum.de/dokuwiki/software/kitchen-activity-data
UBI-Fights
UBI-Fights - Concerning a specific anomaly detection and still providing a wide diversity in fighting scenarios, the UBI-Fights dataset is a unique new large-scale dataset of 80 hours of video fully annotated at the frame level. Consisting of 1000 videos, where 216 videos contain a fight event, and 784 are normal daily life situations. All unnecessary video segments (e.g., video introductions, news, etc.) that could disturb the learning process were removed.
Long Video Dataset
We randomly selected three videos from the Internet, that are longer than 1.5K frames and have their main objects continuously appearing. Each video has 20 uniformly sampled frames manually annotated for evaluation.
MIDV-2019
Contains video clips shot with modern high-resolution mobile cameras, with strong projective distortions and with low lighting conditions. Source: MIDV-2019: Challenges of the modern mobile-based document OCR
MMPTRACK
Multi-camera Multiple People Tracking (MMPTRACK) dataset has about 9.6 hours of videos, with over half a million frame-wise annotations. The dataset is densely annotated, e.g., per-frame bounding boxes and person identities are available, as well as camera calibration parameters. Our dataset is recorded with 15 frames per second (FPS) in five diverse and challenging environment settings., e.g., retail, lobby, industry, cafe, and office. This is by far the largest publicly available multi-camera multiple people tracking dataset. We expect the availability of such large-scale multi-camera multiple people tracking dataset will encourage more participants in this research topic. This dataset is also valuable for the evaluation of other tasks, such as multi-view people detection and monocular multiple people tracking.
Moviescope
Moviescope is a large-scale dataset of 5,000 movies with corresponding video trailers, posters, plots and metadata. Moviescope is based on the IMDB 5000 dataset consisting of 5.043 movie records. It is augmented by crawling video trailers associated with each movie from YouTube and text plots from Wikipedia. Source: Moviescope: Large-scale Analysis of Movies using Multiple Modalities
TbD
V2C
Contains ~9K videos of human agents performing various actions, annotated with 3 types of commonsense descriptions.
VideoCube
VideoCube is a high-quality and large-scale benchmark to create a challenging real-world experimental environment for Global Instance Tracking (GIT). MGIT is a high-quality and multi-modal benchmark based on VideoCube-Tiny to fully represent the complex spatio-temporal and causal relationships coupled in longer narrative content.
YouTube Driving
YouTube Driving Dataset contains a massive amount of real-world driving frames with various conditions, from different weather, different regions, to diverse scene types
BEOID
The BEOID dataset includes object interactions ranging from preparing a coffee to operating a weight lifting machine and opening a door. The dataset is recorded at six locations: kitchen, workspace, laser printer, corridor with a locked door, cardiac gym, and weight-lifting machine. For the first four locations, sequences from five different operators were recorded (two sequences per operator), and from three operators for the last two locations (three sequences per operator). The wearable gaze tracker hardware (ASL Mobile Eye XG) was used to record the dataset. Synchronized wide-lens video data with calibrated 2D gaze fixations are available. Moreover, we release 3D information using a pre-built cloud point map and PTAM tracking. Three-dimensional information of the image and the gaze fixations are included.
ChronoMagic
ChronoMagic with 2265 metamorphic time-lapse videos, each accompanied by a detailed caption.
Falling Objects
ForgeryNet
We construct the ForgeryNet dataset, an extremely large face forgery dataset with unified annotations in image- and video-level data across four tasks: 1) Image Forgery Classification, including two-way (real / fake), three-way (real / fake with identity-replaced forgery approaches / fake with identity-remained forgery approaches), and n-way (real and 15 respective forgery approaches) classification. 2) Spatial Forgery Localization, which segments the manipulated area of fake images compared to their corresponding source real images. 3) Video Forgery Classification, which re-defines the video-level forgery classification with manipulated frames in random positions. This task is important because attackers in real world are free to manipulate any target frame. and 4) Temporal Forgery Localization, to localize the temporal segments which are manipulated. ForgeryNet is by far the largest publicly available deep face forgery dataset in terms of data-scale (2.9 million images, 221,247 videos), manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations) and annotations (6.3 million classification labels, 2.9 million manipulated area annotations and 221,247 temporal forgery segment labels). We perform extensive benchmarking and studies of existing face forensics methods and obtain several valuable observations.
GolfDB
GolfDB is a high-quality video dataset created for general recognition applications in the sport of golf, and specifically for the task of golf swing sequencing. Source: GolfDB: A Video Database for Golf Swing Sequencing
InfiniBench
We introduce InfiniBench a comprehensive benchmark for very long video understanding, which presents 1) The longest video duration, averaging 76.34 minutes; 2) The largest number of question-answer pairs, 108.2K; 3) Diversity in questions that examine nine different skills and include both multiple-choice questions and open-ended questions; 4) Humancentric, as the video sources come from movies and daily TV shows, with specific human-level question designs such as Movie Spoiler Questions that require critical thinking and comprehensive understanding. Using InfiniBench, we comprehensively evaluate existing Large MultiModality Models (LMMs) on each skill, including the commercial model Gemini 1.5 Flash and the open-source models. The evaluation shows significant challenges in our benchmark.Our results show that the best AI models such Gemini struggles to perform well with 42.72% average accuracy and 2.71 out of 5 average score.
LIVE Livestream
LIVE Livestream is a database for Video Quality Assessment (VQA), specifically designed for live streaming VQA research. The dataset is called the Laboratory for Image and Video Engineering (LIVE) Live stream Database. The LIVE Livestream Database includes 315 videos of 45 contents impaired by 6 types of distortions.
MLB-YouTube Dataset
The MLB-YouTube dataset is a new, large-scale dataset consisting of 20 baseball games from the 2017 MLB post-season available on YouTube with over 42 hours of video footage. The dataset consists of two components: segmented videos for activity recognition and continuous videos for activity classification. It is quite challenging as it is created from TV broadcast baseball games where multiple different activities share the camera angle. Further, the motion/appearance difference between the various activities is quite small. Source: https://github.com/piergiaj/mlb-youtube Image Source: https://github.com/piergiaj/mlb-youtube
MPII Cooking 2 Dataset
A dataset which provides detailed annotations for activity recognition. Source: Recognizing Fine-Grained and Composite Activities using Hand-Centric Features and Script Data
MSR Action3D
Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset
N-Digit MNIST
N-Digit MNIST is a multi-digit MNIST-like dataset.
Real Life Violence Situations Dataset
This dataset has the following citation: M. Soliman, M. Kamal, M. Nashed, Y. Mostafa, B. Chawky, D. Khattab, “ Violence Recognition from Videos using Deep Learning Techniques”, Proc. 9th International Conference on Intelligent Computing and Information Systems (ICICIS'19), Cairo, pp. 79-84, 2019. please use it in case of using the dataset in research or engineering purpose ) when we start our Graduation Project Violence Recognition from Videos we found that there is shortage in available datasets related to violence between individuals so we decide to create new big dataset with variety of scenes Content Our Dataset Contains 1000 Violence and 1000 non-violence videos collected from youtube videos, violence videos in our dataset contain many real street fights situations in several environments and conditions. also non-violence videos from our dataset are collected from many different human actions like sports, eating, walking …etc.
RF100
The evaluation of object detection models is usually performed by optimizing a single metric, e.g. mAP, on a fixed set of datasets, e.g. Microsoft COCO and Pascal VOC. Due to image retrieval and annotation costs, these datasets consist largely of images found on the web and do not represent many real-life domains that are being modelled in practice, e.g. satellite, microscopic and gaming, making it difficult to assert the degree of generalization learned by the model. We introduce the Roboflow-100 (RF100) consisting of 100 datasets, 7 imagery domains, 224,714 images, and 805 class labels with over 11,170 labelling hours. We derived RF100 from over 90,000 public datasets, 60 million public images that are actively being assembled and labelled by computer vision practitioners in the open on the web application Roboflow Universe. By releasing RF100, we aim to provide a semantically diverse, multi-domain benchmark of datasets to help researchers test their model's generalizability with real-life data. RF100 download and benchmark replication are available on GitHub.
Sims4Action
- The Sims4Action Dataset: a videogame-based dataset for Synthetic→Real domain adaptation for human activity recognition. * Goal : Exploring the concept of constructing training examples for Activities of Daily Living (ADL) recognition by playing life simulation video games. * ** Sims4Action dataset is created with the commercial game THE SIMS 4** by executing actions-of-interest within the game in a "top-down" manner. It features ten hours of video material of eight diverse characters and multiple environments. Ten actions are selected to have a direct correspondence to categories covered in the real-life dataset Toyota Smarthome [2] to enable the research of Synthetic→Real transfer in action recognition. * Two benchmarks :* Gaming→Gaming* (training and evaluation on Sims4Action) and Gaming→Real (training on Sims4Action, evaluation on the real Toyota Smarthome data [2]). * Main challenge: Gaming→Real domain adaptation While ADL recognition on gaming data is interesting from a theoretical perspective, the key challenge arises from transferring knowledge learned from simulated data to real-world applications. Sims4Action specifically provides a benchmark for this scenario since it describes a Gaming→Real challenge, which evaluates models on real videos derived from the existing Toyota Smarthome dataset . # References [1] Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games. Alina Roitberg*, David Schneider*, Aulia Djamal, Constantin Seibold, Simon Reiß, Rainer Stiefelhagen, In International Conference on Intelligent Robots and Systems (IROS), 2021 (* denotes equal contribution.) [2] Toyota smarthome: Real-world activities of daily living. Srijan Das, Rui Dai, Michal Koperski, Luca Minciullo, Lorenzo Garattoni, Francois Bremond, Gianpiero Francesca, In International Conference on Computer Vision (ICCV), 2019.
SoccerDB
Comprises of 171,191 video segments from 346 high-quality soccer games. The database contains 702,096 bounding boxes, 37,709 essential event labels with time boundary and 17,115 highlight annotations for object detection, action recognition, temporal action localization, and highlight detection tasks. Source: SoccerDB: A Large-Scale Database for Comprehensive Video Understanding
Test-of-Time
The goal of this dataset is to probe video-language models for understanding of simple temporal relations like "before" and "after". The dataset is only meant to be an evaluation set and not a training set. Contents: 1. The dataset has synthetic videos which consists of a pair of shapes appearing gradually. For example, video for the caption "a red circle appears after a yellow circle" will first show a "yellow circle" appear and then a "red circle" appear. The model has to determine the right caption in comparison with a distractor caption "a yellow circle appears after a red circle". Note that this distractor caption has the same set of words but in a different order, motivated by the Winograd schema. 2. The dataset also has a control set in which videos only have a single event, e.g., "a red circle appears". Note that this is a control task to ensure that these videos are not out-of-distribution for a given video model. A time-aware model shall perform perfectly well on both sets. A space-aware model that is not time-aware shall perform poorly on the temporal task while performing perfectly on the control task.
VGGSound-Sparse
The dataset uses VGG-Sound which consists of 10s clips collected from YouTube for 309 sound classes. A subset of ‘temporally sparse’ classes is selected using the following procedure: 5–15 videos are randomly picked from each of the 309 VGGSound classes, and manually annotated as to whether audio-visual cues are only sparsely available. As a result, 12 classes are selected (∼4 %) or 6.5k and 0.6k videos in the train and test sets, respectively. The classes include 'dog barking', 'chopping wood', 'lion roaring', 'skateboarding' etc.
WEAR
WEAR is an outdoor sports dataset for both vision- and inertial-based human activity recognition (HAR). The dataset comprises data from 22 participants performing a total of 18 different workout activities with untrimmed inertial (acceleration) and camera (egocentric video) data recorded at 11 different outside locations. Unlike previous egocentric datasets, WEAR provides a challenging prediction scenario marked by purposely introduced activity variations as well as an overall small information overlap across modalities.
WiGesture
WiGesture dataset contains data related to gesture recognition and people id identification in a meeting room scenario. The dataset provides synchronised CSI, RSSI, and timestamp for each sample. It can be used for research on WiFi-based human gesture recognition and people id identification.
ARMBench
ARMBench is a large-scale, object-centric benchmark dataset for robotic manipulation in the context of a warehouse. ARMBench contains images, videos, and metadata that corresponds to 235K+ pick-and-place activities on 190K+ unique objects. The data is captured at different stages of manipulation, i.e., pre-pick, during transfer, and after placement. Source: ARMBench: An Object-centric Benchmark Dataset for Robotic Manipulation Image Source: ARMBench: An Object-centric Benchmark Dataset for Robotic Manipulation
CASIA (OSN-transmitted - Facebook)
This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.
CASIA (OSN-transmitted - Wechat)
This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.
CASIA (OSN-transmitted - Weibo)
This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.
CASIA (OSN-transmitted - Whatsapp)
This dataset is an OSN-transmitted (OSN = Online Social Network) version of the CASIA dataset. The dataset is available here: https://github.com/HighwayWu/ImageForensicsOSN - more specifically: https://drive.google.com/file/d/1uMNZdhX3bYAZNcVGlkCvrnj5lSLW1ld5/view?usp=sharing and was presented in: [Wu et al., 2022] Wu, H., Zhou, J., Tian, J., Liu, J., and Qiao, Y. (2022). Robust image forgery detection against transmission over online social networks. IEEE Transactions on Information Forensics and Security.
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