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데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

VidSitu

VidSitu is a dataset for the task of semantic role labeling in videos (VidSRL). It is a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies (∼3K) and have been chosen to be both complex (∼4.2 unique verbs within a video) as well as diverse (∼200 verbs have more than 100 annotations each).

Violin

Video-and-Language Inference is the task of joint multimodal understanding of video and text. Given a video clip with aligned subtitles as premise, paired with a natural language hypothesis based on the video content, a model needs to infer whether the hypothesis is entailed or contradicted by the given video clip. The Violin dataset is a dataset for this task which consists of 95,322 video-hypothesis pairs from 15,887 video clips, spanning over 582 hours of video. These video clips contain rich content with diverse temporal dynamics, event shifts, and people interactions, collected from two sources: (i) popular TV shows, and (ii) movie clips from YouTube channels. Source: https://github.com/jimmy646/violin Image Source: https://github.com/jimmy646/violin

DAiSEE

DAiSEE is a multi-label video classification dataset comprising of 9,068 video snippets captured from 112 users for recognizing the user affective states of boredom, confusion, engagement, and frustration "in the wild". The dataset has four levels of labels namely - very low, low, high, and very high for each of the affective states, which are crowd annotated and correlated with a gold standard annotation created using a team of expert psychologists. Source: DAiSEE: Towards User Engagement Recognition in the Wild

STAR Benchmark

How to capture the present knowledge from surrounding situations and perform reasoning accordingly is crucial and challenging for machine intelligence. STAR Benchmark is a novel benchmark for Situated Reasoning, which provides 60K challenging situated questions in four types of tasks, 140K situated hypergraphs, symbolic situation programs, and logic-grounded diagnosis for real-world video situations. (Data Download, STAR Leaderboard)

UCF101-24

Click to add a brief description of the dataset (Markdown and LaTeX enabled). Provide: * a high-level explanation of the dataset characteristics * explain motivations and summary of its content * potential use cases of the dataset

Vinoground

A temporal counterfactual dataset composing of 1000 short and natural video-caption pairs.

Expi

Extreme Pose Interaction (ExPI) Dataset is a new person interaction dataset of Lindy Hop dancing actions. In Lindy Hop, the two dancers are called leader and follower. The authors recorded two couples of dancers in a multi-camera setup equipped also with a motion-capture system. 16 different actions are performed in ExPI dataset, some by the two couples of dancers, some by only one of the couples. Each action was repeated five times to account for variability. More precisely, for each recorded sequence, ExPI provides: (i) Multi-view videos at 25FPS from all the cameras in the recording setup; (ii) Mocap data (3D position of 18 joints for each person) at 25FPS synchronized with the videos.; (iii) camera calibration information; and (iv) 3D shapes as textured meshes for each frame. Overall, the dataset contains 115 sequences with 30k visual frames for each viewpoint and 60k 3D instances annotated

FIVR-200K

The FIVR-200K dataset has been collected to simulate the problem of Fine-grained Incident Video Retrieval (FIVR). The dataset comprises 225,960 videos associated with 4,687 Wikipedia events and 100 selected video queries.

HVU

HVU is organized hierarchically in a semantic taxonomy that focuses on multi-label and multi-task video understanding as a comprehensive problem that encompasses the recognition of multiple semantic aspects in the dynamic scene. HVU contains approx.~572k videos in total with 9 million annotations for training, validation, and test set spanning over 3142 labels. HVU encompasses semantic aspects defined on categories of scenes, objects, actions, events, attributes, and concepts which naturally captures the real-world scenarios. Source: Large Scale Holistic Video Understanding

Jester (Gesture Recognition)

Jester Gesture Recognition dataset includes 148,092 labeled video clips of humans performing basic, pre-defined hand gestures in front of a laptop camera or webcam. It is designed for training machine learning models to recognize human hand gestures like sliding two fingers down, swiping left or right and drumming fingers. Source: Gesture Recognition Dataset: Jester

RWF-2000

A database with 2,000 videos captured by surveillance cameras in real-world scenes. Source: RWF-2000: An Open Large Scale Video Database for Violence Detection

TVC

TV show Caption is a large-scale multimodal captioning dataset, containing 261,490 caption descriptions paired with 108,965 short video moments. TVC is unique as its captions may also describe dialogues/subtitles while the captions in the other datasets are only describing the visual content. Source: https://tvr.cs.unc.edu/tvc.html Image Source: https://github.com/jayleicn/TVCaption

VideoLQ

VideoLQ consists of videos downloaded from various video hosting sites such as Flickr and YouTube, with a Creative Common license.

BVI-DVC

Contains 800 sequences at various spatial resolutions from 270p to 2160p and has been evaluated on ten existing network architectures for four different coding tools. Source: BVI-DVC: A Training Database for Deep Video Compression

Condensed Movies

A large-scale video dataset, featuring clips from movies with detailed captions.

LIVE-FB LSVQ

No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the processing of billions of shared, often imperfect, user-generated content (UGC). Unfortunately, current NR models are limited in their prediction capabilities on real-world, "in-the-wild" UGC video data. To advance progress on this problem, we created the largest (by far) subjective video quality dataset, containing 39, 000 real-world distorted videos and 117, 000 space-time localized video patches ("v-patches"), and 5.5M human perceptual quality annotations. Using this, we created two unique NR-VQA models: (a) a local-to-global region-based NR VQA architecture (called PVQ) that learns to predict global video quality and achieves state-of-the-art performance on 3 UGC datasets, and (b) a first-of-a-kind space-time video quality mapping engine (called PVQ Mapper) that helps localize and visualize perceptual distortions in space and time. We will make the new database and prediction models available immediately following the review process.

QuerYD

A large-scale dataset for retrieval and event localisation in video. A unique feature of the dataset is the availability of two audio tracks for each video: the original audio, and a high-quality spoken description of the visual content. Source: QuerYD: A video dataset with high-quality textual and audio narrations

H2O (2 Hands and Objects)

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame. Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds. To the best of our knowledge, this is the first benchmark that enables the study of first-person actions with the use of the pose of both left and right hands manipulating objects and presents an unprecedented level of detail for egocentric 3D interaction recognition. We further propose the method to predict interaction classes by estimating the 3D pose of two hands and the 6D pose of the manipulated objects, jointly from RGB images. Our method models both inter- and intra-dependencies between both hands and objects by learning the topology of a graph convolutional network that predicts interactions. We show that our method facilitated by this dataset establishes a strong baseline for joint hand-object pose estimation and achieves state-of-the-art accuracy for first person interaction recognition.

HAA500

HAA500 is a manually annotated human-centric atomic action dataset for action recognition on 500 classes with over 591k labeled frames. Unlike existing atomic action datasets, where coarse-grained atomic actions were labeled with action-verbs, e.g., "Throw", HAA500 contains fine-grained atomic actions where only consistent actions fall under the same label, e.g., "Baseball Pitching" vs "Free Throw in Basketball", to minimize ambiguities in action classification. HAA500 has been carefully curated to capture the movement of human figures with less spatio-temporal label noises to greatly enhance the training of deep neural networks. Source: HAA500: Human-Centric Atomic Action Dataset with Curated Videos

LIVE-YT-HFR

LIVE-YT-HFR comprises of 480 videos having 6 different frame rates, obtained from 16 diverse contents. Source: Subjective and Objective Quality Assessment of High Frame Rate Videos

OVBench

OVBench is a benchmark tailored for real-time video understanding: - Memory, Perception, and Prediction of Temporal Contexts: Questions are framed to reference the present state of entities, requiring models to memorize/perceive/predict past/present/future temporal contexts over time. - Dynamic Spatio-temporal Interaction: The benchmark demands precise real-time interactions with video content, where actions, objects, and events must be understood in the context of their spatial and temporal relationships. - Contextual Awareness at Specific Moments: Real-time questions are contextual, changing based on the specific timestamp they are asked, requiring a deep understanding of how temporal context evolves.

SinD

The SIND dataset is based on 4K video captured by drones, providing information including traffic participant trajectories, traffic light status, and high-definition maps

BrnoCompSpeed

The dataset contains 21 full-HD videos, each around 1 hr long, captured at six different locations. Vehicles in the videos (20 865 instances in total) are annotated with the precise speed measurements from optical gates using LiDAR and verified with several reference GPS tracks. The dataset is available for download and it contains the videos and metadata (calibration, lengths of features in image, annotations, and so on) for future comparison and evaluation. This dataset was published with paper SOCHOR Jakub et al. Comprehensive Data Set for Automatic Single Camera Visual Speed Measurement, IEEE T-ITS.

Inter4K

A video dataset for benchmarking upsampling methods. Inter4K contains 1,000 ultra-high resolution videos with 60 frames per second (fps) from online resources. The dataset provides standardized video resolutions at ultra-high definition (UHD/4K), quad-high definition (QHD/2K), full-high definition (FHD/1080p), (standard) high definition (HD/720p), one quarter of full HD (qHD/520p) and one ninth of a full HD (nHD/360p). We use frame rates of 60, 50, 30, 24 and 15 fps for each resolution. Based on this standardization, both super-resolution and frame interpolation tests can be performed for different scaling sizes ($\times 2$, $\times 3$ and $\times 4$). In this paper, we use Inter4K to address frame upsampling and interpolation. Inter4K provides both standardized UHD resolution and 60 fps for all of videos by also containing a diverse set of 1,000 5-second videos. Differences between scenes originate from the equipment (e.g., professional 4K cameras or phones), lighting conditions, variations in movements, actions or objects. The dataset is divided into 800 videos for training, 100 videos for validation and 100 videos for testing.

MSU Super-Resolution for Video Compression

This is a dataset for a super-resolution task. The dataset contains 480x270 videos that were decoded with 6 different bitrates (100 - 4000 kbps) using 5 different codecs (H.264, H.265, H.266, AV1, and AVS3 standards). The dataset contains indoor and outdoor videos as well as animation. All videos have low SI/TI values and simple textures. It was made to minimize compression artifacts that may occur to make restoration of details possible.

Aesthetic Visual Analysis

Aesthetic Visual Analysis is a dataset for aesthetic image assessment that contains over 250,000 images along with a rich variety of meta-data including a large number of aesthetic scores for each image, semantic labels for over 60 categories as well as labels related to photographic style.

DramaQA

The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. The dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. Source: DramaQA: Character-Centered Video Story Understanding with Hierarchical QA

EgoExoLearn

EgoExoLearn is a fascinating dataset designed to bridge the gap between egocentric and exocentric views of procedural activities. 1. What Is EgoExoLearn? EgoExoLearn is a large-scale dataset that emulates how humans learn by observing others. It focuses on the process of asynchronous demonstration following. Participants in the dataset record egocentric videos as they perform tasks. These videos are guided by exocentric-view demonstration videos. In simpler terms, imagine someone watching a demonstration video (from an external perspective) and then replicating the same task while recording their own point-of-view video. 2. Dataset Details: EgoExoLearn dataset spans 120 hours and covers scenarios from daily life and specialized laboratories. It contains: - Egocentric videos: These are recorded by individuals executing tasks. - Demonstration videos: These show the same tasks from an external viewpoint. - Gaze data: High-quality gaze information accompanies the videos. - Multimodal annotations: Detailed annotations provide context and insights. 3. Applications and Benchmarks: The EgoExoLearn dataset serves as a playground for modeling the human ability and thus provides a playground to bridge asynchronous procedural actions from different viewpoints. It enables new benchmarks such as: - Cross-view association: Linking actions observed from different perspectives. - Cross-view action planning: Anticipating and planning actions based on both ego and exo views. - Cross-view referenced skill assessment: Evaluating skills across viewpoints. Using Exo-view demonstrations as guidance for better ego-view skill assessment. 4. Why Is It Important? - Understanding how we map others' activities into our own point of view is a fundamental human skill. - EgoExoLearn paves the way for creating AI agents capable of seamlessly learning by observing humans in the real world. (1) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://arxiv.org/html/2403.16182v1. (2) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://egoexolearn.github.io/. (3) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://arxiv.org/abs/2403.16182. (4) EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric .... https://allainews.com/item/egoexolearn-a-dataset-for-bridging-asynchronous-ego-and-exo-centric-view-of-procedural-activities-in-real-world-2024-03-26/. (5) undefined. https://github.com/OpenGVLab/EgoExoLearn/.

GMOT-40

GMOT-40 is the first public dense dataset for Generic Multiple Object Tracking (GMOT). It contains 40 carefully annotated sequences evenly distributed among 10 object categories. Beyond the data, a challenging protocal, one-shot GMOT, is adopted and a series of baseline algorithms is introduced. GMOT-40 is featured in Dense objects. Over 80 objects of the same class could appear in one frame. High-quality label. Manual annotation with careful inspection in each frame. Diversity in target. Large variability between classes and within the sequences of the same class. Real world challenges. Occlusion, target enter/exiting, motion blur, deformation and so on. Challenging protocol. One-shot GMOT protocol is adopted for evaluation. New baselines. A series of baseline methods for one-shot GMOT task is introduced.

Hyper-Kvasir Dataset

HyperKvasir dataset contains 110,079 images and 374 videos where it captures anatomical landmarks and pathological and normal findings. A total of around 1 million images and video frames altogether.

MUSES

MUSES is a large-scale dataset for temporal event (action) localization. It focuses on the temporal localization of multi-shot events, which are captured with multiple shots. Such events often appear in edited videos, such as TV shows and movies. What’s included in MUSES: * 3,697 videos of TV and movie dramas * 716 hours of duration * 25 event categories * 652k shots * 31,477 annotated event instances

Robotic Pushing

The Robotic Pushing Dataset is a dataset for video prediction for real-world interactive agents which consists of 59,000 robot interactions involving pushing motions, including a test set with novel objects. In this dataset, accurate prediction of videos conditioned on the robot's future actions amounts to learning a "visual imagination" of different futures based on different courses of action.

VOT2014

The dataset comprises 25 short sequences showing various objects in challenging backgrounds. Eight sequences are from the VOT2013 challenge (bolt, bicycle, david, diving, gymnastics, hand, sunshade, woman). The new sequences show complementary objects and backgrounds, for example a fish underwater or a surfer riding a big wave. The sequences were chosen from a large pool of sequences using a methodology based on clustering visual features of object and background so that those 25 sequences sample evenly well the existing pool. Source: VOT2014

YT-UGC

YT-UGC is a large scale UGC (User Generated Content) dataset (1,500 20 sec video clips) sampled from millions of YouTube videos. The dataset covers popular categories like Gaming, Sports, and new features like High Dynamic Range (HDR). This dataset can be used to study video compression and quality assessment.

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