Toyota Smarthome Dataset
A large scale dataset with daily-living activities performed in a natural manner. Source: Toyota Smarthome Untrimmed: Real-World Untrimmed Videos for Activity Detection
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.
A large scale dataset with daily-living activities performed in a natural manner. Source: Toyota Smarthome Untrimmed: Real-World Untrimmed Videos for Activity Detection
The Multiview 3D event dataset is capture by me and Xiaohan Nie in UCLA. it contains RGB, depth and human skeleton data captured simultaneously by three Kinect cameras. This dataset include 10 action categories: pick up with one hand, pick up with two hands, drop trash, walk around, sit down, stand up, donning, doffing, throw, carry. Each action is performed by 10 actors. This dataset contains data taken from a variety of viewpoints. The dataset can be found in part-1, part-2 part-3, part-4, part-5, part-6, part-7, part-8, part-9, part-10, part-11, part-12, part-13, part-14, part-15, part-16, We also created a version of the dataset that only contains RGB videos: RGB videos only.
The Gaming 3D Dataset (G3D) focuses on real-time action recognition in a gaming scenario. It contains 10 subjects performing 20 gaming actions: “punch right”, “punch left”, “kick right”, “kick left”, “defend”, “golf swing”, “tennis swing forehand”, “tennis swing backhand”, “tennis serve”, “throw bowling ball”, “aim and fire gun”, “walk”, “run”, “jump”, “climb”, “crouch”, “steer a car”, “wave”, “flap” and “clap”. Source: Skeleton Based Action Recognition Using Translation-Scale Invariant Image Mapping And Multi-Scale Deep CNN Image Source: G3D: A gaming action dataset and real time action recognition evaluation framework
To collect How2QA for video QA task, the same set of selected video clips are presented to another group of AMT workers for multichoice QA annotation. Each worker is assigned with one video segment and asked to write one question with four answer candidates (one correctand three distractors). Similarly, narrations are hidden from the workers to ensure the collected QA pairs are not biased by subtitles. Similar to TVQA, the start and end points are provided for the relevant moment for each question. After filtering low-quality annotations, the final dataset contains 44,007 QA pairs for 22k 60-second clips selected from 9035 videos. Source: HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training
The Multi-Object and Segmentation (MOTS) benchmark [2] consists of 21 training sequences and 29 test sequences. It is based on the KITTI Tracking Evaluation 2012 and extends the annotations to the Multi-Object and Segmentation (MOTS) task. To this end, we added dense pixel-wise segmentation labels for every object. We evaluate submitted results using the metrics HOTA, CLEAR MOT, and MT/PT/ML. We rank methods by HOTA [1]. Our development kit and GitHub evaluation code provide details about the data format as well as utility functions for reading and writing the label files. (adapted for the segmentation case). Evaluation is performed using the code from the TrackEval repository. [1] J. Luiten, A. Os̆ep, P. Dendorfer, P. Torr, A. Geiger, L. Leal-Taixé, B. Leibe: HOTA: A Higher Order Metric for Evaluating Multi-object Tracking. IJCV 2020. [2] P. Voigtlaender, M. Krause, A. Os̆ep, J. Luiten, B. Sekar, A. Geiger, B. Leibe: MOTS: Multi-Object Tracking and Segmentation. CVPR 2019.
SBU-Kinect-Interaction dataset version 2.0 comprises of RGB-D video sequences of humans performing interaction activities that are recording using the Microsoft Kinect sensor. This dataset was originally recorded for a class project, and it must be used only for the purposes of research. If you use this dataset in your work, please cite the following paper. Kiwon Yun, Jean Honorio, Debaleena Chattopadhyay, Tamara L. Berg, and Dimitris Samaras, The 2nd International Workshop on Human Activity Understanding from 3D Data at Conference on Computer Vision and Pattern Recognition (HAU3D-CVPRW), CVPR 2012 SBU-Refine: SBU-Refine relabels the test set manually and refines the noise labels in training set by algorithm. H. Yang, T. Wang, X. Hu, and C.-W. Fu, “SILT: Shadow-aware iterative label tuning for learning to detect shadows from noisy labels,” in ICCV, 2023, pp. 12 687–12 698.
Introduced by Song et al. in TVSum: Summarizing web videos using titles. The TVSum dataset comprises 50 videos, with durations ranging from 1 to 11 minutes. These videos belong to 10 different categories associated with the TRECVid MED task, with 5 videos in each category, and were collected from YouTube. The video categories include various activities like changing a vehicle tire, making a sandwich, and flash mob gatherings. For annotation, each video was reviewed and rated by 20 users, who assigned frame-level importance scores on a scale from 1 (not important) to 5 (very important).
Dataset of 64x64 images of a robot pushing objects on a table top. From Berkeley AI Research (BAIR). Source: Self-Supervised Visual Planning with Temporal Skip Connections (https://arxiv.org/abs/1710.05268) Video prediction : Conditioned on 2 frames, predict 14 frames.
The Vid4 dataset is generally used for testing video super-resolution. It consists of four sequences: walk (740x480, 47 frames), foliage (740x480, 49 frames), city (704x576, 34 frames), and calendar (720x576, 41 frames).
Dataset of high-resolution (4096×2160), high-fps (1000fps) video frames with extreme motion. X-TEST consists of 15 video clips with 33-length of 4K-1000fps frames. X-TRAIN consists of 4,408 clips from various types of 110 scenes. The clips are 65-length of 1000fps frames Source: XVFI: eXtreme Video Frame Interpolation Image Source: GitHub
Animal Kingdom is a large and diverse dataset that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footage used in the dataset records different times of the day in an extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, the dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes.
The CRVD dataset consists of 55 groups of noisy-clean videos with ISO values ranging from 1600 to 25600. Source: Supervised Raw Video Denoising with a Benchmark Dataset on Dynamic Scenes
The Drive&Act dataset is a state of the art multi modal benchmark for driver behavior recognition. The dataset includes 3D skeletons in addition to frame-wise hierarchical labels of 9.6 Million frames captured by 6 different views and 3 modalities (RGB, IR and depth). It offers following key features: * 12h of video data in 29 long sequences * Calibrated multi view camera system with 5 views * Multi modal videos: NIR, Depth and Color data * Markerless motion capture: 3D Body Pose and Head Pose * Model of the static interior of the car * 83 manually annotated hierarchical activity labels: * Level 1: Long running tasks (12) * Level 2: Semantic actions (34) * Level 3: Object Interaction tripplets [action|object|location] (6|17|14) Source: Drive&Act: A Multi-Modal Dataset for Fine-Grained Driver Behavior Recognition in Autonomous Vehicles
Our dataset was made of videos from MSU Video Upscalers Benchmark Dataset, MSU Video Super-Resolution Benchmark Dataset and MSU Super-Resolution for Video Compression Benchmark Dataset. Dataset consists of real videos (were filmed with 2 cameras), video games footages, movies, cartoons, dynamic ads. How we brought our dataset closer to completeness? * The dataset covers a large number of use cases in the field of SR due to the large number of content types * The dataset contains videos with completely different resolutions, FPS values: 8, 24, 25, 30, 60, as well as high and low spatio-temporal complexity * Distorted videos were obtained using 46 SR methods, some of them were preprocessed with 5 codecs: aomenc, vvenc, x264, x265, uavs3es with different bitrates and qp values * The dataset was manually checked for redundancy Videos from benchmarks are FullHD video crops, since the subjective comparison was made on crops. Therefore, the resolution of all videos in the received dataset is low.
Street Scene is a dataset for video anomaly detection. Street Scene consists of 46 training and 35 testing high resolution 1280×720 video sequences taken from a USB camera overlooking a scene of a two-lane street with bike lanes and pedestrian sidewalks during daytime. The dataset is challenging because of the variety of activity taking place such as cars driving, turning, stopping and parking; pedestrians walking, jogging and pushing strollers; and bikers riding in bike lanes. In addition the videos contain changing shadows, moving background such as a flag and trees blowing in the wind, and occlusions caused by trees and large vehicles. There are a total of 56,847 frames for training and 146,410 frames for testing, extracted from the original videos at 15 frames per second. The dataset contains a total of 205 naturally occurring anomalous events ranging from illegal activities such as jaywalking and illegal U-turns to simply those that do not occur in the training set such as pets being walked and a metermaid ticketing a car. Source: A Survey of Single-SceneVideo Anomaly Detection Image Source: https://www.merl.com/demos/video-anomaly-detection
A three million frame, multi-view, furniture assembly video dataset that includes depth, atomic actions, object segmentation, and human pose. Source: The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose
This is a dataset for a video super-resolution task. The dataset contains the most complex content for the restoration task: faces, text, QR-codes, car numbers, unpatterned textures, small details. Videos include different types of motion and different types of degradation: bicubic interpolation (BI) and Gaussian blurring and downsampling (BD). The resolution of all input video sequences is 480x320. Source: https://videoprocessing.ai/benchmarks/video-super-resolution.html Image Source: https://videoprocessing.ai/benchmarks/video-super-resolution.html
FineAction contains 103K temporal instances of 106 action categories, annotated in 17K untrimmed videos. FineAction introduces new opportunities and challenges for temporal action localization, thanks to its distinct characteristics of fine action classes with rich diversity, dense annotations of multiple instances, and co-occurring actions of different classes.
The dataset aims to find the algorithms that produce the most visually pleasant image possible and generalize well to a broad range of content. It consists of 30 clips and contains 15 2D-animated segments losslessly recorded from various video games and 15 camera-shot segments from high-bitrate YUV444 sources. The complexity of clips varies significantly in terms of spatial and temporal indexes. Multiple bicubic downscaling mixed with sharpening is used to simulate complex real-world camera degradation. The authors used slight compression and YUV420 conversion to simulate a practical use case. 1920×1080 sources were downscaled to 480×270 input.
RADIATE (RAdar Dataset In Adverse weaThEr) is new automotive dataset created by Heriot-Watt University which includes Radar, Lidar, Stereo Camera and GPS/IMU. The data is collected in different weather scenarios (sunny, overcast, night, fog, rain and snow) to help the research community to develop new methods of vehicle perception. The radar images are annotated in 7 different scenarios: Sunny (Parked), Sunny/Overcast (Urban), Overcast (Motorway), Night (Motorway), Rain (Suburban), Fog (Suburban) and Snow (Suburban). The dataset contains 8 different types of objects (car, van, truck, bus, motorbike, bicycle, pedestrian and group of pedestrians). Source: https://github.com/marcelsheeny/radiate_sdk Image Source: https://github.com/marcelsheeny/radiate_sdk
Toyota Smarthome Trimmed has been designed for the activity classification task of 31 activities. The videos were clipped per activity, resulting in a total of 16,115 short RGB+D video samples. activities were performed in a natural manner. As a result, the dataset poses a unique combination of challenges: high intra-class variation, high-class imbalance, and activities with similar motion and high duration variance. Activities were annotated with both coarse and fine-grained labels. These characteristics differentiate Toyota Smarthome Trimmed from other datasets for activity classification.
AVSBench is a pixel-level audio-visual segmentation benchmark that provides ground truth labels for sounding objects. The dataset is divided into three subsets: AVSBench-object (Single-source subset, Multi-sources subset) and AVSBench-semantic (Semantic-labels subset). Accordingly, three settings are studied: 1) semi-supervised audio-visual segmentation with a single sound source 2) fully-supervised audio-visual segmentation with multiple sound sources 3) fully-supervised audio-visual semantic segmentation Source: Audio-Visual Segmentation with Semantics
The dataset was created for video quality assessment problem. It was formed with 36 clips from Vimeo, which were selected from 18,000+ open-source clips with high bitrate (license CCBY or CC0). The clips include videos recorded by both professionals and amateurs. Almost half of the videos contain scene changes and high dynamism. Moreover, the synthetic to natural lightning ratio is approximately 1 to 3. * Content type: nature, sport, humans close up, gameplays, music videos, water stream or steam, CGI * Effects and distortions: shaking, slow-motion, grain/noisy, too dark/bright regions, macro shooting, captions (text), extraneous objects on the camera lens or just close to it * Resolution: 1920x1080 as the most popular modern video resolution (more in the future) * Format: yuv420p * FPS: 24, 25, 30, 39, 50, 60 * Videos duration: mainly 10 seconds Such content diversity helps simulate near-realistic conditions. The choice of videos collected for the benchmark dataset employed clustering in terms of space-time complexity to obtain a representative distribution. For compression we used 40 codecs of 10 compression standards (H.264, AV1, H.265, VVC, etc.). Each video was compressed with 3 target bitrates: 1,000 Kbps, 2,000 Kbps, and 4,000 Kbps, and different real-life encoding modes: constant quality (CRF) and variable bitrate (VBR). The choice of bitrate range simplifies the subjective comparison procedure since the video quality is more difficult to distinguish visually at higher bitrates. The subjective assessment involved pairwise comparisons using crowdsourcing service Subjectify.us. To increase the relevance of the results, each pair of videos received at least 10 responses from participants. In total, 766362 valid answers were collected from more than 10800 unique participants.
Consists of the key scenes from over 3K movies: each key scene is accompanied by a high level semantic description of the scene, character face-tracks, and metadata about the movie. The dataset is scalable, obtained automatically from YouTube, and is freely available for anybody to download and use. Source: Condensed Movies: Story Based Retrieval with Contextual Embeddings
The Freiburg-Berkeley Motion Segmentation Dataset (FBMS-59) is a dataset for motion segmentation, which extends the BMS-26 dataset with 33 additional video sequences. A total of 720 frames is annotated. FBMS-59 comes with a split into a training set and a test set. Typical challenges appear in both sets. Source: https://lmb.informatik.uni-freiburg.de/resources/datasets/moseg.en.html Image Source: https://lmb.informatik.uni-freiburg.de/resources/datasets/moseg.en.html
A new large-scale dataset for understanding human motions, poses, and actions in a variety of realistic events, especially crowd & complex events. It contains a record number of poses (>1M), the largest number of action labels (>56k) for complex events, and one of the largest number of trajectories lasting for long terms (with average trajectory length >480). Besides, an online evaluation server is built for researchers to evaluate their approaches. Source: Human in Events: A Large-Scale Benchmark for Human-centric Video Analysis in Complex Events
LVOS is a dataset for long-term video object segmentation (VOS). It consists of 220 videos with a total duration of 421 minutes. The videos in our LVOS last 1.59 minutes on average, which is 20 times longer than videos in existing VOS datasets. Each video includes various attributes, especially challenges deriving from the wild, such as long-term reappearing and cross-temporal similar objects. Source: LVOS: A Benchmark for Long-term Video Object Segmentation Image Source: https://arxiv.org/pdf/2211.10181v1.pdf
ActivityNet-Entities, augments the challenging ActivityNet Captions dataset with 158k bounding box annotations, each grounding a noun phrase. This allows training video description models with this data, and importantly, evaluate how grounded or "true" such model are to the video they describe. Source: https://github.com/facebookresearch/ActivityNet-Entities Image Source: https://github.com/facebookresearch/ActivityNet-Entities
BURST is a benchmark suite built upon TAO that requires tracking and segmenting multiple objects from camera video. The benchmark contains 6 different sub-tasks divided into 2 groups that all share the same data for training/validation/testing. ##### Class-guided 1. Common: Track and segment all objects belonging to a set of 78 common classes (based on the COCO class set) 2. Long-tail: Track and segment all objects belonging to an extended set of 482 object classes (based on the LVIS class set) 3. Open-world: Methods are only allowed to use the annotations of the 78 common classes during training, but during inference they are expected to track and segment all 482 object classes (class label predictions are not required) ##### Exemplar-guided 4. Mask: Track and segment all objects in the video for which the first-frame object masks are given. This task is identical to Video Object Segmentation (VOS). 5. Box: Track and segment all objects in the video for which the first-frame object bounding-boxes are given. 6. Point: Track and segment all objects in the video for which we are only given the (x,y) point coordinates of the mask centroid in the first-frame in which the objects appear. An illustration of the task hierarchy is given here and a detailed explanation is given in Sec. 5 of the dataset paper
Car Crash Dataset (CCD) is collected for traffic accident analysis. It contains real traffic accident videos captured by dashcam mounted on driving vehicles, which is critical to developing safety-guaranteed self-driving systems. CCD is distinguished from existing datasets for diversified accident annotations, including environmental attributes (day/night, snowy/rainy/good weather conditions), whether ego-vehicles involved, accident participants, and accident reason descriptions. Source: https://github.com/Cogito2012/CarCrashDataset Image Source: https://github.com/Cogito2012/CarCrashDataset
CoIR (Code Information Retrieval) benchmark, is designed to evaluate code retrieval capabilities. CoIR includes 10 curated code datasets, covering 8 retrieval tasks across 7 domains. In total, it encompasses two million documents. It also provides a common and easy Python framework, installable via pip, and shares the same data schema as benchmarks like MTEB and BEIR for easy cross-benchmark evaluations.
The dataset collected at the University of Florence during 2012, has been captured using a Kinect camera. It includes 9 activities: wave, drink from a bottle, answer phone,clap, tight lace, sit down, stand up, read watch, bow. During acquisition, 10 subjects were asked to perform the above actions for 2/3 times. This resulted in a total of 215 activity samples. Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/ Image Source: https://www.micc.unifi.it/resources/datasets/florence-3d-actions-dataset/
Subjective video quality assessment (VQA) strongly depends on semantics, context, and the types of visual distortions. A lot of existing VQA databases cover small numbers of video sequences with artificial distortions. When testing newly developed Quality of Experience (QoE) models and metrics, they are commonly evaluated against subjective data from such databases, that are the result of perception experiments. However, since the aim of these QoE models is to accurately predict natural videos, these artificially distorted video databases are an insufficient basis for learning. Additionally, the small sizes make them only marginally usable for state-of-the-art learning systems, such as deep learning. In order to give a better basis for development and evaluation of objective VQA methods, we have created a larger datasets of natural, real-world video sequences with corresponding subjective mean opinion scores (MOS) gathered through crowdsourcing. We took YFCC100m as a baseline database, consisting of 793436 Creative Commons (CC) video sequences, filtered them through multiple steps to ensure that the video sequences are representative of the whole spectrum of available video content, types of distortions, and subjective quality. The resulting 1200 videos are available to download, alongside the subjective data and evaluation of the best-performing techniques available for multiple video attributes. Namely, we have evaluated blur, colorfulness, contrast, spatial information, temporal information and video quality.
The dataset was created for video quality assessment problem. It was formed with 36 clips from Vimeo, which were selected from 18,000+ open-source clips with high bitrate (license CCBY or CC0). The clips include videos recorded by both professionals and amateurs. Almost half of the videos contain scene changes and high dynamism. Moreover, the synthetic to natural lightning ratio is approximately 1 to 3. Content type: nature, sport, humans close up, gameplays, music videos, water stream or steam, CGI Effects and distortions: shaking, slow-motion, grain/noisy, too dark/bright regions, macro shooting, captions (text), extraneous objects on the camera lens or just close to it Resolution: 1920x1080 as the most popular modern video resolution (more in the future) Format: yuv420p FPS: 24, 25, 30, 39, 50, 60 Videos duration: mainly 10 seconds Such content diversity helps simulate near-realistic conditions. The choice of videos collected for the benchmark dataset employed clustering in terms of space-time complexity to obtain a representative distribution. For compression we used 40 codecs of 10 compression standards (H.264, AV1, H.265, VVC, etc.). Each video was compressed with 3 target bitrates: 1,000 Kbps, 2,000 Kbps, and 4,000 Kbps, and different real-life encoding modes: constant quality (CRF) and variable bitrate (VBR). The choice of bitrate range simplifies the subjective comparison procedure since the video quality is more difficult to distinguish visually at higher bitrates. The subjective assessment involved pairwise comparisons using crowdsourcing service Subjectify.us. To increase the relevance of the results, each pair of videos received at least 10 responses from participants. In total, 766362 valid answers were collected from more than 10800 unique participants.
This is a dataset for video frame interpolation task. The dataset contains the 1920×1080 videos in 240 FPS for videos captured with iPhone 11 and in 120 FPS for gaming content captured with OBS.
We create a benchmark dataset named ReVOS. This dataset comprises 35,074 pairs of instruction-mask sequences derived from 1,042 diverse videos. In contrast to traditional referring video segmentation datasets, such as Ref-YouTube-VOS and MeViS, which primarily contain explicit short phrases, ReVOS includes text instructions that necessitates a sophisticated understanding of both video content and general world knowledge
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.