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기법
관련 논문에서 소개한 기법입니다. 이 태스크에서의 평가 여부는 평가 결과에서 확인하세요.
Social-STGCNN
Social-STGCNN is a method for human trajectory prediction. Pedestrian trajectories are not only influenced by the pedestrian itself but also by interaction with surrounding objects.
VSF
VisuoSpatial Foresight is a method for robotic fabric manipulation that leverages a combination of RGB and depth information to learn goal conditioned fabric manipulation policies for a variety of long horizon tasks.
VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation
3D ResNet-RS
3D ResNet-RS is an architecture and scaling strategy for 3D ResNets for video recognition. The key additions are: - 3D ResNet-D stem: The ResNet-D stem is adapted to 3D inputs by using three consecutive 3D convolutional layers. The first convolutional layer employs a temporal kernel size of 5 while the remaining two convolutional layers employ a temporal kernel size of 1. - 3D Squeeze-and-Excitation: Squeeze-and-Excite is adapted to spatio-temporal inputs by using a 3D global average pooling operation for the squeeze operation. A SE ratio of 0.25 is applied in each 3D bottleneck block for all experiments. - Self-gating: A self-gating module is used in each 3D bottleneck block after the SE module.
MDTVSFA
Unified Quality Assessment of In-the-Wild Videos with Mixed Datasets Training
Spatial & Temporal Attention
Spatial & temporal attention combines the advantages of spatial attention and temporal attention as it adaptively selects both important regions and key frames. Some works compute temporal attention and spatial attention separately, while others produce joint spatio & temporal attention maps. Further works focusing on capturing pairwise relations.
An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data
VATT
Video-Audio-Text Transformer, or VATT, is a framework for learning multimodal representations from unlabeled data using convolution-free Transformer architectures. Specifically, it takes raw signals as inputs and extracts multidimensional representations that are rich enough to benefit a variety of downstream tasks. VATT borrows the exact architecture from BERT and ViT except the layer of tokenization and linear projection reserved for each modality separately. The design follows the same spirit as ViT that makes the minimal changes to the architecture so that the learned model can transfer its weights to various frameworks and tasks. VATT linearly projects each modality into a feature vector and feeds it into a Transformer encoder. A semantically hierarchical common space is defined to account for the granularity of different modalities and noise contrastive estimation is employed to train the model.
VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text
VisTR
VisTR is a Transformer based video instance segmentation model. It views video instance segmentation as a direct end-to-end parallel sequence decoding/prediction problem. Given a video clip consisting of multiple image frames as input, VisTR outputs the sequence of masks for each instance in the video in order directly. At the core is a new, effective instance sequence matching and segmentation strategy, which supervises and segments instances at the sequence level as a whole. VisTR frames the instance segmentation and tracking in the same perspective of similarity learning, thus considerably simplifying the overall pipeline and is significantly different from existing approaches.
CAMoE
CAMoE is a multi-stream Corpus Alignment network with single gate Mixture-of-Experts (MoE) for video-text retrieval. The CAMoE employs Mixture-of-Experts (MoE) to extract multi-perspective video representations, including action, entity, scene, etc., then align them with the corresponding part of the text. A Dual Softmax Loss (DSL) is used to avoid the one-way optimum-match which occurs in previous contrastive methods. Introducing the intrinsic prior of each pair in a batch, DSL serves as a reviser to correct the similarity matrix and achieves the dual optimal match.
Improving Video-Text Retrieval by Multi-Stream Corpus Alignment and Dual Softmax Loss
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DVD-GAN DBlock
DVD-GAN DBlock is a residual block for the discriminator used in the DVD-GAN architecture for video generation. Unlike regular residual blocks, 3D convolutions are employed due to the application to multiple frames in a video.
G3D
G3D is a unified spatial-temporal graph convolutional operator that directly models cross-spacetime joint dependencies. It leverages dense cross-spacetime edges as skip connections for direct information propagation across the 3D spatial-temporal graph.
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition
MotionNet
MotionNet is a system for joint perception and motion prediction based on a bird's eye view (BEV) map, which encodes the object category and motion information from 3D point clouds in each grid cell. MotionNet takes a sequence of LiDAR sweeps as input and outputs the bird's eye view (BEV) map. The backbone of MotionNet is a spatio-temporal pyramid network, which extracts deep spatial and temporal features in a hierarchical fashion. To enforce the smoothness of predictions over both space and time, the training of MotionNet is further regularized with novel spatial and temporal consistency losses.
RBPN
Recurrent Back-Projection Network for Video Super-Resolution
RIFE
RIFE, or Real-time Intermediate Flow Estimation is an intermediate flow estimation algorithm for Video Frame Interpolation (VFI). Many recent flow-based VFI methods first estimate the bi-directional optical flows, then scale and reverse them to approximate intermediate flows, leading to artifacts on motion boundaries. RIFE uses a neural network named IFNet that can directly estimate the intermediate flows from coarse-to-fine with much better speed. It introduces a privileged distillation scheme for training intermediate flow model, which leads to a large performance improvement. In RIFE training, given two input frames $I_{0}, I_{1}$, we directly feed them into the IFNet to approximate intermediate flows $F_{t \rightarrow 0}, F_{t \rightarrow 1}$ and the fusion map $M$. During training phase, a privileged teacher refines student's results to get $F_{t \rightarrow 0}^{T e a}, F_{t \rightarrow 1}^{T e a}$ and $M^{\text {Tea }}$ based on ground truth $I_{t}$. The student model and the teacher model are jointly trained from scratch using the reconstruction loss. The teacher's approximations are more accurate so that they can guide the student to learn.
RIFE: Real-Time Intermediate Flow Estimation for Video Frame Interpolation
ResNet-RS
ResNet-RS is a family of ResNet architectures that are 1.7x faster than EfficientNets on TPUs, while achieving similar accuracies on ImageNet. The authors propose two new scaling strategies: (1) scale model depth in regimes where overfitting can occur (width scaling is preferable otherwise); (2) increase image resolution more slowly than previously recommended. Additional improvements include the use of a cosine learning rate schedule, label smoothing, stochastic depth, RandAugment, decreased weight decay, squeeze-and-excitation and the use of the ResNet-D architecture.
Revisiting ResNets: Improved Training and Scaling Strategies
STA-LSTM
In human action recognition, each type of action generally only depends on a few specific kinematic joints. Furthermore, over time, multiple actions may be performed. Motivated by these observations, Song et al. proposed a joint spatial and temporal attention network based on LSTM, to adaptively find discriminative features and keyframes. Its main attention-related components are a spatial attention sub-network, to select important regions, and a temporal attention sub-network, to select key frames. The spatial attention sub-network can be written as: \begin{align} s_{t} &= U_{s}\tanh(W_{xs}X_{t} + W_{hs}h_{t-1}^{s} + b_{si}) + b_{so} \end{align} \begin{align} \alpha_{t} &= \text{Softmax}(s_{t}) \end{align} \begin{align} Y_{t} &= \alpha_{t} X_{t} \end{align} where $X_{t}$ is the input feature at time $t$, $U_{s}$, $W_{hs}$, $b_{si}$, and $b_{so}$ are learnable parameters, and $h_{t-1}^{s}$ is the hidden state at step $t-1$. Note that use of the hidden state $h$ means the attention process takes temporal relationships into consideration. The temporal attention sub-network is similar to the spatial branch and produces its attention map using: \begin{align} \beta_{t} = \delta(W_{xp}X_{t} + W_{hp}h_{t-1}^{p} + b_{p}). \end{align} It adopts a ReLU function instead of a normalization function for ease of optimization. It also uses a regularized objective function to improve convergence. Overall, this paper presents a joint spatiotemporal attention method to focus on important joints and keyframes, with excellent results on the action recognition task.
An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data
VLG-Net
VLG-Net leverages recent advantages in Graph Neural Networks (GCNs) and leverages a novel multi-modality graph-based fusion method for the task of natural language video grounding.
VLG-Net: Video-Language Graph Matching Network for Video Grounding
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AVSlowFast
Audiovisual SlowFast Network, or AVSlowFast, is an architecture for integrated audiovisual perception. AVSlowFast has Slow and Fast visual pathways that are integrated with a Faster Audio pathway to model vision and sound in a unified representation. Audio and visual features are fused at multiple layers, enabling audio to contribute to the formation of hierarchical audiovisual concepts. To overcome training difficulties that arise from different learning dynamics for audio and visual modalities, DropPathway is used, which randomly drops the Audio pathway during training as an effective regularization technique. Inspired by prior studies in neuroscience, hierarchical audiovisual synchronization is performed to learn joint audiovisual features.
Attention Feature Filters
An attention mechanism for content-based filtering of multi-level features. For example, recurrent features obtained by forward and backward passes of a bidirectional RNN block can be combined using attention feature filters, with unprocessed input features/embeddings as queries and recurrent features as keys/values.
NeuriCam: Key-Frame Video Super-Resolution and Colorization for IoT Cameras
CTracker
Chained-Tracker, or CTracker, is an online model for multiple-object tracking. It chains paired bounding boxes regression results estimated from overlapping nodes, of which each node covers two adjacent frames. The paired regression is made attentive by object-attention (brought by a detection module) and identity-attention (ensured by an ID verification module). The joint attention module guides the paired boxes regression branch to focus on informative spatial regions with two other branches. One is the object classification branch, which predicts the confidence scores for the first box in the detected box pairs, and such scores are used to guide the regression branch to focus on the foreground regions. The other one is the ID verification branch whose prediction facilitates the regression branch to focus on regions corresponding to the same target. Finally, the bounding box pairs are filtered according to the classification confidence. Then, the generated box pairs belonging to the adjacent frame pairs could be associated using simple methods like IoU (Intersection over Union) matching according to their boxes in the common frame. In this way, the tracking process could be achieved by chaining all the adjacent frame pairs (i.e. chain nodes) sequentially.
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DFDNet
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Blind Face Restoration via Deep Multi-scale Component Dictionaries
DMVFN
A Dynamic Multi-Scale Voxel Flow Network for Video Prediction
DVD-GAN
DVD-GAN is a generative adversarial network for video generation built upon the BigGAN architecture. DVD-GAN uses two discriminators: a Spatial Discriminator $\mathcal{D}\_{S}$ and a Temporal Discriminator $\mathcal{D}\_{T}$. $\mathcal{D}\_{S}$ critiques single frame content and structure by randomly sampling $k$ full-resolution frames and judging them individually. The temporal discriminator $\mathcal{D}\_{T}$ must provide $G$ with the learning signal to generate movement (not evaluated by $\mathcal{D}\_{S}$). The input to $G$ consists of a Gaussian latent noise $z \sim N\left(0, I\right)$ and a learned linear embedding $e\left(y\right)$ of the desired class $y$. Both inputs are 120-dimensional vectors. $G$ starts by computing an affine transformation of $\left[z; e\left(y\right)\right]$ to a $\left[4, 4, ch\_{0}\right]$-shaped tensor. $\left[z; e\left(y\right)\right]$ is used as the input to all class-conditional Batch Normalization layers throughout $G$. This is then treated as the input (at each frame we would like to generate) to a Convolutional GRU. This RNN is unrolled once per frame. The output of this RNN is processed by two residual blocks. The time dimension is combined with the batch dimension here, so each frame proceeds through the blocks independently. The output of these blocks has width and height dimensions which are doubled (we skip upsampling in the first block). This is repeated a number of times, with the output of one RNN + residual group fed as the input to the next group, until the output tensors have the desired spatial dimensions. The spatial discriminator $\mathcal{D}\_{S}$ functions almost identically to BigGAN’s discriminator. A score is calculated for each of the uniformly sampled $k$ frames (default $k = 8$) and the $\mathcal{D}\_{S}$ output is the sum over per-frame scores. The temporal discriminator $\mathcal{D}\_{T}$ has a similar architecture, but pre-processes the real or generated video with a $2 \times 2$ average-pooling downsampling function $\phi$. Furthermore, the first two residual blocks of $\mathcal{D}\_{T}$ are 3-D, where every convolution is replaced with a 3-D convolution with a kernel size of $3 \times 3 \times 3$. The rest of the architecture follows BigGAN.
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