Papers with Code 아카이브

3D Reconstruction

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44

3D Reconstruction is the task of creating a 3D model or representation of an object or scene from 2D images or other data sources. The goal of 3D reconstruction is to create a virtual representation of an object or scene that can be used for a variety of purposes, such as visualization, animation, simulation, and analysis. It can be used in fields such as computer vision, robotics, and virtual reality.

Image: Gwak et al

데이터셋

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DublinCity

A novel benchmark dataset that includes a manually annotated point cloud for over 260 million laser scanning points into 100'000 (approx.) assets from Dublin LiDAR point cloud [12] in 2015. Objects are labelled into 13 classes using hierarchical levels of detail from large (i.e., building, vegetation and ground) to refined (i.e., window, door and tree) elements. Source: DublinCity: Annotated LiDAR Point Cloud and its Applications

LAV-DF

Localized Audio Visual DeepFake Dataset (LAV-DF). Paper: Do You Really Mean That? Content Driven Audio-Visual Deepfake Dataset and Multimodal Method for Temporal Forgery Localization

SSCBench

SSCBench establishes a large-scale SSC benchmark in street views that facilitates the training of robust and generalizable SSC models. Overall, SSCBench consists of three subsets, including 38,562 frames for training, 15,798 frames for validation, and 12,553 frames for testing respectively, amounting totally to 66,913 frames.

DF40

Forgery Diversity: DF40 comprises 40 distinct deepfake techniques (both representive and SOTA methods are included), facilitating the detection of nowadays' SOTA deepfakes and AIGCs. We provide 10 face-swapping methods, 13 face-reenactment methods, 12 entire face synthesis methods, and 5 face editing. Forgery Realism: DF40 includes realistic deepfake data created by highly popular generation software and methods, e.g., HeyGen, MidJourney, DeepFaceLab, to simulate real-world deepfakes. We even include the just-released DiT, SiT, PixArt-$\alpha$, etc. Forgery Scale: DF40 offers million-level deepfake data scale for both images and videos. Data Alignment: DF40 provides alignment between fake methods and data domains. Most methods (31) are generated under the FF++ and CDF domains. Using our fake data, you can further expand your evaluation (training on FF++ and testing on CDF).

Dynamic Replica

Dynamic Replica is a synthetic dataset of stereo videos featuring humans and animals in virtual environments. It is a benchmark for dynamic disparity/depth estimation and 3D reconstruction consisting of 145,200 stereo frames (524 videos). The dataset contains annotations for left and right views that include: camera intrinsics and extrinsics, image depth, instance segmentation masks, binary foreground / background segmentation masks, optical flow, long-range pixel trajectories

AV-Deepfake1M

The detection and localization of highly realistic deepfake audio-visual content are challenging even for the most advanced state-of-the-art methods. While most of the research efforts in this domain are focused on detecting high-quality deepfake images and videos, only a few works address the problem of the localization of small segments of audio-visual manipulations embedded in real videos. In this research, we emulate the process of such content generation and propose the AV-Deepfake1M dataset. The dataset contains content-driven (i) video manipulations, (ii) audio manipulations, and (iii) audio-visual manipulations for more than 2K subjects resulting in a total of more than 1M videos. The paper provides a thorough description of the proposed data generation pipeline accompanied by a rigorous analysis of the quality of the generated data. The comprehensive benchmark of the proposed dataset utilizing state-of-the-art deepfake detection and localization methods indicates a significant drop in performance compared to previous datasets. The proposed dataset will play a vital role in building the next-generation deepfake localization methods. The dataset and associated code are available at https://github.com/ControlNet/AV-Deepfake1M.

ASVspoof 2021

Benchmarking initiatives support the meaningful comparison of competing solutions to prominent problems in speech and language processing. Successive benchmarking evaluations typically reflect a progressive evolution from ideal lab conditions towards to those encountered in the wild. ASVspoof, the spoofing and deepfake detection initiative and challenge series, has followed the same trend. This article provides a summary of the ASVspoof 2021 challenge and the results of 54 participating teams that submitted to the evaluation phase. For the logical access (LA) task, results indicate that countermeasures are robust to newly introduced encoding and transmission effects. Results for the physical access (PA) task indicate the potential to detect replay attacks in real, as opposed to simulated physical spaces, but a lack of robustness to variations between simulated and real acoustic environments. The Deepfake (DF) task, new to the 2021 edition, targets solutions to the detection of manipulated, compressed speech data posted online. While detection solutions offer some resilience to compression effects, they lack generalization across different source datasets. In addition to a summary of the top-performing systems for each task, new analyses of influential data factors and results for hidden data subsets, the article includes a review of post-challenge results, an outline of the principal challenge limitations and a road-map for the future of ASVspoof.

CSD

Comprises 4 different subsets - Flat, House, Priory and Lab - each containing a number of different sequences that can be successfully relocalised against each other. Source: CSD

MonoPerfCap Dataset

MonoPerfCap is a benchmark dataset for human 3D performance capture from monocular video input consisting of around 40k frames, which covers a variety of different scenarios.

3DPeople Dataset

A large-scale synthetic dataset with 2.5 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Source: 3DPeople: Modeling the Geometry of Dressed Humans

MobileBrick

Generate high-quality 3D ground-truth shapes for reconstruction evaluation is extremely challenging because even 3D scanners can only generate pseudo ground-truth shapes with artefacts. We propose a novel data capturing and 3D annotation pipeline to obtain precise 3D ground-truth shapes without relying on expensive 3D scanners. The key to creating the precise 3D ground-truth shapes is using LEGO models, which are made of LEGO bricks with known geometry. The MobileBrick dataset provides a unique opportunity for future research on high-quality 3D reconstruction thanks to two distinctive features: 1) A large number of RGBD sequences with precise 3D ground-truth annotations. 2) The RGBD images were captured using mobile devices so algorithms can be tested in a realistic setup for mobile AR applications.

A Large Dataset of Object Scans

A Large Dataset of Object Scans is a dataset of more than ten thousand 3D scans of real objects. To create the dataset, the authors recruited 70 operators, equipped them with consumer-grade mobile 3D scanning setups, and paid them to scan objects in their environments. The operators scanned objects of their choosing, outside the laboratory and without direct supervision by computer vision professionals. The result is a large and diverse collection of object scans: from shoes, mugs, and toys to grand pianos, construction vehicles, and large outdoor sculptures. The authors worked with an attorney to ensure that data acquisition did not violate privacy constraints. The acquired data was placed in the public domain and is available freely.

Aria Synthetic Environments

[1]: https://www.projectaria.com/datasets/ase/ "" [2]: https://facebookresearch.github.io/projectaria_tools/docs/open_datasets/aria_synthetic_environments_dataset "" [3]: https://www.projectaria.com/research/ "" Aria Synthetic Environments is a large-scale, fully simulated dataset created by Project Aria¹[1]. It consists of procedurally-generated interior layouts filled with 3D objects, simulated with the sensor characteristics of Aria glasses¹[1]. Here are some key features of this dataset: - 100,000 unique multi-room interior scenes: These scenes are procedurally generated to produce a diverse set of interior scenes. Each scene has a unique room graph connecting multiple rooms, and unique placement of architectural features, such as windows, doors, and pillars¹[1]. - Populated with high-quality 3D objects: Each of the 100,000 unique scenes is filled with objects from a digital library, each with high-quality materials and geometry¹[1]. - Simulated sensor data per sequence: This includes 1 x outward-facing RGB camera stream simulated with Aria camera & lens characteristics¹[1]. - Ground Truth Annotations: These include 6DoF camera trajectory, 3D floor plan, 2D instance segmentation, and 2D depth map¹[1]. - Realistic simulated trajectory within each environment: Device trajectories are simulated within each environment according to a set of rules that mirror how users walk while wearing Project Aria glasses¹[1]. This dataset sets a new precedent for the scale of indoor environment datasets and surfaces exciting new research opportunities for tasks related to 3D scene reconstruction, and object detection and tracking¹[1]. It's designed to provide the wider research community with a dataset large enough to surface new challenges and research opportunities²[2]. (1) Aria Synthetic Environments Dataset | Project Aria. https://www.projectaria.com/datasets/ase/. (2) Aria Synthetic Environments Dataset | Project Aria Tools. https://facebookresearch.github.io/projectaria_tools/docs/open_datasets/aria_synthetic_environments_dataset. (3) Project Aria Research | Project Aria. https://www.projectaria.com/research/.

CoP3D

CoP3D is a collection of crowd-sourced videos showing around 4,200 distinct pets. CoP2D is a large-scale datasets for benchmarking non-rigid 3D reconstruction "in the wild".

ForgeryNet

We construct the ForgeryNet dataset, an extremely large face forgery dataset with unified annotations in image- and video-level data across four tasks: 1) Image Forgery Classification, including two-way (real / fake), three-way (real / fake with identity-replaced forgery approaches / fake with identity-remained forgery approaches), and n-way (real and 15 respective forgery approaches) classification. 2) Spatial Forgery Localization, which segments the manipulated area of fake images compared to their corresponding source real images. 3) Video Forgery Classification, which re-defines the video-level forgery classification with manipulated frames in random positions. This task is important because attackers in real world are free to manipulate any target frame. and 4) Temporal Forgery Localization, to localize the temporal segments which are manipulated. ForgeryNet is by far the largest publicly available deep face forgery dataset in terms of data-scale (2.9 million images, 221,247 videos), manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations) and annotations (6.3 million classification labels, 2.9 million manipulated area annotations and 221,247 temporal forgery segment labels). We perform extensive benchmarking and studies of existing face forensics methods and obtain several valuable observations.

HOD

HOD is a dataset for 3D object reconstruction which contains 35 objects, divided into two subsets named Sculptures and Daily Objects. The Sculptures has five human sculptures with complex geometries and pure white textures. The Daily Objects consists of 30 daily objects with various shapes and appearances. All of the Sculptures and nine of the Daily Objects are paired with high-fidelity scanned meshes as ground truth geometries for evaluation. Source: Reconstructing Hand-Held Objects from Monocular Video Image Source: https://arxiv.org/pdf/2211.16835v1.pdf

RefRef

RefRef is a synthetic dataset and benchmark designed for the task of reconstructing scenes with complex refractive and reflective objects. Our dataset consists of 50 objects categorized based on their geometric and material complexity: single-material convex objects, single-material non-convex objects, and multi-material non-convex objects, where the materials have different colors, opacities, and refractive indices. Each object is placed in three distinct bounded environments and one unbounded environment, resulting in 150 unique scenes with diverse geometries, material properties, and backgrounds. Our dataset provides a controlled setting for evaluating and developing 3D reconstruction and novel view synthesis methods that handle complex optical effects.

Rent3D

A dataset which contains over 200 apartments. Source: Rent3D: Floor-Plan Priors for Monocular Layout Estimation

CIFAKE: Real and AI-Generated Synthetic Images

The quality of AI-generated images has rapidly increased, leading to concerns of authenticity and trustworthiness. CIFAKE is a dataset that contains 60,000 synthetically-generated images and 60,000 real images (collected from CIFAR-10). Can computer vision techniques be used to detect when an image is real or has been generated by AI? ##Dataset details The dataset contains two classes - REAL and FAKE. For REAL, we collected the images from Krizhevsky & Hinton's CIFAR-10 dataset For the FAKE images, we generated the equivalent of CIFAR-10 with Stable Diffusion version 1.4 There are 100,000 images for training (50k per class) and 20,000 for testing (10k per class) ##References If you use this dataset, you must cite the following sources Krizhevsky, A., & Hinton, G. (2009). Learning multiple layers of features from tiny images. Bird, J.J., Lotfi, A. (2023). CIFAKE: Image Classification and Explainable Identification of AI-Generated Synthetic Images. arXiv preprint arXiv:2303.14126. Real images are from Krizhevsky & Hinton (2009), fake images are from Bird & Lotfi (2023). The Bird & Lotfi study is a preprint currently available on ArXiv and this description will be updated when the paper is published. ##License This dataset is published under the same MIT license as CIFAR-10: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

FakeMusicCaps

The FakeMusicCaps dataset contains total of 27605 10 seconds music tracks corresponding to almost 77 hours, generated using 5 different Text-To-Music (TTM) models. It is designed to be used as a starting dataset for the training and/or evaluation of models for the detection and attribution of synthetic music generated via TTM models. If you use this dataset, please cite our paper: Comanducci, L., Bestagini, P., and Tubaro, S., “FakeMusicCaps: a Dataset for Detection and Attribution of Synthetic Music Generated via Text-to-Music Models”, Art. no. arXiv:2409.10684, 2024. doi:10.48550/arXiv.2409.10684.

Foot3D

A dataset of high resolution, textured scans of articulated left feet, useful for 3D shape representation learning.

PRO-teXt

PRO-teXt is an extension of PROXD with the inclusion of text prompts to synthesize objects. There are 180/20 interactions for training/testing in PRO-teXt. Each interaction involves a linguistic command corresponding to an existing room arrangement.

ShapenetRender

ShapenetRenderer is an extension of the ShapeNet Core dataset which has more variation in camera angles. For each mesh model, the dataset provides 36 views with smaller variation and 36 views with larger variation. The resolution of the newly rendered images is 224x224 in contrast to the 137x137 original resolution. Additionally, each RGB image is paired with a depth image, a normal map and an albedo image. Source: https://github.com/Xharlie/ShapenetRender_more_variation Image Source: https://github.com/Xharlie/ShapenetRender_more_variation

DeepFake MNIST+

DeepFake MNIST+ is a deepfake facial animation dataset. The dataset is generated by a SOTA image animation generator. It includes 10,000 facial animation videos in ten different actions, which can spoof the recent liveness detectors.

DFDM

We created a new dataset, named DFDM, with 6,450 Deepfake videos generated by different Autoencoder models. Specifically, five Autoencoder models with variations in encoder, decoder, intermediate layer, and input resolution, respectively, have been selected to generate Deepfakes based on the same input. We have observed the visible but subtle visual differences among different Deepfakes, demonstrating the evidence of model attribution artifacts.

Diffusion Deepfake

Human face Deepfake dataset sampled from large datasets - High Quality Dataset - Diverse Dataset - Challenging Dataset - Large Dataset - Text prompts

GarmentCodeData

GarmentCodeData contains 115,000 data points that cover a variety of designs in many common garment categories: tops, shirts, dresses, jumpsuits, skirts, pants, etc., fitted to a variety of body shapes sampled from a custom statistical body model based on CAESAR, as well as a standard reference body shape, applying three different textile materials.

Parcel2D Real

Real-world dataset of ~400 images of cuboid-shaped parcels with full 2D and 3D annotations in the COCO format.

SONICS

SONICS is a large-scale dataset comprising 97,164 songs — 48,090 real songs from YouTube and 49,074 fake songs from Suno & Udio — designed for synthetic song detection (SSD), also known as fake song detection (FSD). It addresses several limitations of existing datasets, such as the lack of end-to-end fake songs, limited diversity in music-lyrics, and insufficient long-duration songs. The average length of the songs in SONICS is 176 seconds, which enables the capture of long-context relationships. Moreover, SONICS provides open access to generated fake songs and is divided into 66,709 songs for training, 26,015 songs for testing, and 4,440 songs for validation. Additionally, the inclusion of song lyrics in SONICS dataset paves the way for future research in this field.

Tragic Talkers

Tragic Talkers is an audio-visual dataset consisting of excerpts from the "Romeo and Juliet" drama captured with microphone arrays and multiple co-located cameras for light-field video. Tragic Talkers provides ideal content for object-based media (OBM) production. It is designed to cover various conventional talking scenarios, such as monologues, two-people conversations, and interactions with considerable movement and occlusion, yielding 30 sequences captured from a total of 22 different points of view and two 16-element microphone arrays. Source: Tragic Talkers: A Shakespearean Sound- and Light-Field Dataset for Audio-Visual Machine Learning Research Image Source: https://arxiv.org/pdf/2212.01892v1.pdf

VBR

This dataset presents a vision and perception research dataset collected in Rome, featuring RGB data, 3D point clouds, IMU, and GPS data. We introduce a new benchmark targeting visual odometry and SLAM, to advance the research in autonomous robotics and computer vision. This work complements existing datasets by simultaneously addressing several issues, such as environment diversity, motion patterns, and sensor frequency. It uses up-to-date devices and presents effective procedures to accurately calibrate the intrinsic and extrinsic of the sensors while addressing temporal synchronization. During recording, we cover multi-floor buildings, gardens, urban and highway scenarios. Combining handheld and car-based data collections, our setup can simulate any robot (quadrupeds, quadrotors, autonomous vehicles). The dataset includes an accurate 6-dof ground truth based on a novel methodology that refines the RTK-GPS estimate with LiDAR point clouds through Bundle Adjustment. All sequences divided in training and testing are accessible through our website.

Aria Digital Twin Dataset

A real-world dataset, with hyper-accurate digital counterpart & comprehensive ground-truth annotation. Dataset Content - 200 sequences (~400 mins) - 398 objects (324 stationary, 74 dynamic) - 2 real indoor scenes - Single + multi-user activities Sensor Data per device - 2 x outward-facing monochrome camera streams - 1 x outward-facing RGB camera stream - 2 x IMU streams - 2 x Internal-facing eye tracking cameras - Complete sensor calibrations

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