https://github.com/maoyixiu/dmg
공식 코드Doubly Mild Generalization for Offline Reinforcement Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Doubly Mild Generalization for Offline Reinforcement Learning
RAMBO-RL: Robust Adversarial Model-Based Offline Reinforcement Learning
Modeling Human Exploration Through Resource-Rational Reinforcement Learning
Stabilising viscous extensional flows using Reinforcement Learning
Long Short-Term Memory for Spatial Encoding in Multi-Agent Path Planning
PSMGD: Periodic Stochastic Multi-Gradient Descent for Fast Multi-Objective Optimization
Beyond Confidence Regions: Tight Bayesian Ambiguity Sets for Robust MDPs
ReInform: Selecting paths with reinforcement learning for contextualized link prediction
Continuous-action Reinforcement Learning for Playing Racing Games: Comparing SPG to PPO
Intrinsic Rewards from Self-Organizing Feature Maps for Exploration in Reinforcement Learning
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement Learning
The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games
FCMNet: Full Communication Memory Net for Team-Level Cooperation in Multi-Agent Systems
Multi-timescale memory dynamics in a reinforcement learning network with attention-gated memory
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
Self-supervised Visual Reinforcement Learning with Object-centric Representations
Causal Influence Detection for Improving Efficiency in Reinforcement Learning
DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems
Sample-efficient Cross-Entropy Method for Real-time Planning
Improving the Performance of Backward Chained Behavior Trees that use Reinforcement Learning
Addressing Maximization Bias in Reinforcement Learning with Two-Sample Testing
Understanding Reinforcement Learning-Based Fine-Tuning of Diffusion Models: A Tutorial and Review
Bootstrap Advantage Estimation for Policy Optimization in Reinforcement Learning
Countering Reward Over-optimization in LLM with Demonstration-Guided Reinforcement Learning
Real-time calibration of coherent-state receivers: learning by trial and error
A Game-Theoretic Approach to Multi-Agent Trust Region Optimization
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.