https://github.com/crashmoon/MAML-Pytorch-Multi-GPUs
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
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Reinforcement Learning (RL) involves training an agent to take actions in an environment to maximize a cumulative reward signal. The agent interacts with the environment and learns by receiving feedback in the form of rewards or punishments for its actions. The goal of reinforcement learning is to find the optimal policy or decision-making strategy that maximizes the long-term reward.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures
Addressing Function Approximation Error in Actor-Critic Methods
The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition
A Biologically Plausible Learning Rule for Deep Learning in the Brain
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Flow: A Modular Learning Framework for Mixed Autonomy Traffic
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
Reward Machines for Cooperative Multi-Agent Reinforcement Learning
Evolution Strategies as a Scalable Alternative to Reinforcement Learning
A Deep Reinforcement Learning Algorithm Using Dynamic Attention Model for Vehicle Routing Problems
Training Language Models to Self-Correct via Reinforcement Learning
Flow: A Modular Learning Framework for Mixed Autonomy Traffic
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
Machine Comprehension by Text-to-Text Neural Question Generation
End-to-End Robotic Reinforcement Learning without Reward Engineering
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.