Papers with Code 아카이브

3D Human Pose Estimation

태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.

하위 태스크
9
평가표
25
보존된 평가 기록
447

3D Human Pose Estimation is a computer vision task that involves estimating the 3D positions and orientations of body joints and bones from 2D images or videos. The goal is to reconstruct the 3D pose of a person in real-time, which can be used in a variety of applications, such as virtual reality, human-computer interaction, and motion analysis.

데이터셋

출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.

Expi

Extreme Pose Interaction (ExPI) Dataset is a new person interaction dataset of Lindy Hop dancing actions. In Lindy Hop, the two dancers are called leader and follower. The authors recorded two couples of dancers in a multi-camera setup equipped also with a motion-capture system. 16 different actions are performed in ExPI dataset, some by the two couples of dancers, some by only one of the couples. Each action was repeated five times to account for variability. More precisely, for each recorded sequence, ExPI provides: (i) Multi-view videos at 25FPS from all the cameras in the recording setup; (ii) Mocap data (3D position of 18 joints for each person) at 25FPS synchronized with the videos.; (iii) camera calibration information; and (iv) 3D shapes as textured meshes for each frame. Overall, the dataset contains 115 sequences with 30k visual frames for each viewpoint and 60k 3D instances annotated

VideoLQ

VideoLQ consists of videos downloaded from various video hosting sites such as Flickr and YouTube, with a Creative Common license.

UBody

UBody is a large-scale Upper-Body dataset with the following annotations: * 2D whole-body keypoints * 3D SMPLX annotations * Frame validity label * Person bounding box (bbox) * Hand bounding box (bbox)

MVOR

Multi-View Operating Room (MVOR) is a dataset recorded during real clinical interventions. It consists of 732 synchronized multi-view frames recorded by three RGB-D cameras in a hybrid OR. It also includes the visual challenges present in such environments, such as occlusions and clutter. Source: MVOR: A Multi-view RGB-D Operating Room Dataset for 2D and 3D Human Pose Estimation Source: https://github.com/CAMMA-public/mvor Image Source: https://github.com/CAMMA-public/mvor

SIZER

Dataset of clothing size variation which includes different subjects wearing casual clothing items in various sizes, totaling to approximately 2000 scans. This dataset includes the scans, registrations to the SMPL model, scans segmented in clothing parts, garment category and size labels. Source: SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing

Inter4K

A video dataset for benchmarking upsampling methods. Inter4K contains 1,000 ultra-high resolution videos with 60 frames per second (fps) from online resources. The dataset provides standardized video resolutions at ultra-high definition (UHD/4K), quad-high definition (QHD/2K), full-high definition (FHD/1080p), (standard) high definition (HD/720p), one quarter of full HD (qHD/520p) and one ninth of a full HD (nHD/360p). We use frame rates of 60, 50, 30, 24 and 15 fps for each resolution. Based on this standardization, both super-resolution and frame interpolation tests can be performed for different scaling sizes ($\times 2$, $\times 3$ and $\times 4$). In this paper, we use Inter4K to address frame upsampling and interpolation. Inter4K provides both standardized UHD resolution and 60 fps for all of videos by also containing a diverse set of 1,000 5-second videos. Differences between scenes originate from the equipment (e.g., professional 4K cameras or phones), lighting conditions, variations in movements, actions or objects. The dataset is divided into 800 videos for training, 100 videos for validation and 100 videos for testing.

MSU Super-Resolution for Video Compression

This is a dataset for a super-resolution task. The dataset contains 480x270 videos that were decoded with 6 different bitrates (100 - 4000 kbps) using 5 different codecs (H.264, H.265, H.266, AV1, and AVS3 standards). The dataset contains indoor and outdoor videos as well as animation. All videos have low SI/TI values and simple textures. It was made to minimize compression artifacts that may occur to make restoration of details possible.

MoVi

Contains 60 female and 30 male actors performing a collection of 20 predefined everyday actions and sports movements, and one self-chosen movement. Source: MoVi: A Large Multipurpose Motion and Video Dataset

Ski-Pose PTZ-Camera

This multi-view pant-tilt-zoom-camera (PTZ) dataset features competitive alpine skiers performing giant slalom runs. It provides labels for the skiers’ 3D poses in each frame, their projected 2D pose in all 20k images, and accurate per-frame calibration of the PTZ cameras. The dataset was collected by Spörri and Colleagues within his Habilitation at the Department of Sport Science and Kinesiology of the University of Salzburg [Spörri16], and was previously used as a reference in different methodological studies [Gilgien13, Gilgien14, Gilgien 15, Fasel16, Fasel18, Rhodin18]. Moreover, upon request the dataset would be available to interested researchers for further methodological-orientated research purposes.

4D-OR

4D-OR includes a total of 6734 scenes, recorded by six calibrated RGB-D Kinect sensors 1 mounted to the ceiling of the OR, with one frame-per-second, providing synchronized RGB and depth images. We provide fused point cloud sequences of entire scenes, automatically annotated human 6D poses and 3D bounding boxes for OR objects. Furthermore, we provide SSG annotations for each step of the surgery together with the clinical roles of all the humans in the scenes, e.g., nurse, head surgeon, anesthesiologist.

SLOPER4D

SLOPER4D is a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. It consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 (up to 13,000), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. Source: SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments Image Source: https://github.com/climbingdaily/SLOPER4D

UnrealEgo

UnrealEgo is a dataset that provides in-the-wild stereo images with a large variety of motions for 3D human pose estimation. The in-the-wild stereo images are stereo fisheye images and depth maps with a resolution of 1024×1024 pixels each with 25 frames per second and a total of 450k (900k images) are captured for the dataset. Metadata is provided for each frame, including 3D joint positions, camera positions, and 2D coordinates of reprojected joint positions in the fisheye views.

Unite the People

Unite The People is a dataset for 3D body estimation. The images come from the Leeds Sports Pose dataset and its extended version, as well as the single person tagged people from the MPII Human Pose Dataset. The images are labeled with different types of annotations such as segmentation labels, pose or 3D.

xR-EgoPose

xR-EgoPose is an egocentric synthetic dataset for egocentric 3D human pose estimation. It consists of ~380 thousand photo-realistic egocentric camera images in a variety of indoor and outdoor spaces.

EgoCap

EgoCap is a dataest of 100,000 egocentric images of eight people in different clothing, with 75,000 images from six people used for training. The images have been captured with two fisheye cameras. Source: EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras

HUMAN4D

HUMAN4D is a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and $2$ male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc. ), along with multi-RGBD (mRGBD), volumetric and audio data. Description from: HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media Image source: https://github.com/tofis/human4d_dataset

GPA

multi-view imagery of people interacting with a variety of rich 3D environments

H3WB

Human3.6M 3D WholeBody (H3WB) is a large scale dataset with 133 whole-body keypoint annotations on 100K images, made possible by a new multi-view pipeline. It is designed for the three new tasks : i) 3D whole-body pose lifting from 2D complete whole-body pose, ii) 3D whole-body pose lifting from 2D incomplete whole-body pose, iii) 3D whole-body pose estimation from a single RGB image. Source: H3WB: Human3.6M 3D WholeBody Dataset and Benchmark Image Source: https://arxiv.org/pdf/2211.15692v1.pdf

3DOH50K

3DOH50K is the first real 3D human dataset for the problem of human reconstruction and pose estimation in occlusion scenarios. It contains 51600 images with accurate 2D pose and 3D pose, SMPL parameters, and binary mask.

HBW

Human Bodies in the Wild (HBW) is a validation and test set for body shape estimation. It consists of images taken in the wild and ground truth 3D body scans in SMPL-X topology. To create HBW, we collect body scans of 35 participants and register the SMPL-X model to the scans. Further each participant is photographed in various outfits and poses in front of a white background and uploads full-body photos of themselves taken in the wild. The validation and test set images are released. The ground truth shape is only released for the validation set.

Human-Art

Human-Art is a versatile human-centric dataset to bridge the gap between natural and artificial scenes. It includes twenty high-quality human scenes, including natural and artificial humans in both 2D representation and 3D representation. It includes 50,000 images including more than 123,000 human figures in 20 scenarios, with annotations of human bounding box, 21 2D human keypoints, human self-contact keypoints, and description text.

SceneEgo

Evaluating human-scene interaction requires precise annotations for camera pose and scene geometry. However, such information is not available in existing datasets for egocentric human pose estimation. To solve this issue, we collected a new real-world dataset using a head-mounted fisheye camera combined with a calibration board. The ground truth scene geometry is obtained with the SfM method from a multi-view capture system with 120 synced 4K resolution cameras and the ground truth egocentric camera pose is obtained by localizing a calibration board rigidly attached to the egocentric camera. This dataset contains around 28K frames of two actors, performing various human-scene interacting motions such as sitting, reading a newspaper, and using a computer. This dataset is evenly split into training and testing splits. We fine-tuned the method on the training split before the evaluation. This dataset will be made publicly available and additional details of it are shown in the supplementary materials.

AH36M

Since H36M is captured in a controlled environment, it rarely depicts challenging real-world scenarios such as body occlusions that are the main source of ambiguity in the single-view 3D shape estimation problem. Hence, we construct an adapted version of H36M with synthetically-generated occlusions by randomly hiding a subset of the 2D keypoints and re-computing an image crop around the remaining visible joints.

Biwi 3D Audiovisual Corpus of Affective Communication - B3D(AC)^2

BIWI 3D corpus comprises a total of 1109 sentences uttered by 14 native English speakers (6 males and 8 females). A real time 3D scanner and a professional microphone were used to capture the facial movements and the speech of the speakers. The dense dynamic face scans were acquired at 25 frames per second and the RMS error in the 3D reconstruction is about 0.5 mm. In order to ease automatic speech segmentation, we carried out the recordings in a anechoic room, with walls covered by sound wave-absorbing materials. Each sentence was recorded twice: - First, the speaker read the sentence from text, with a neutral expression. - Then, the speaker watched a clip extracted from a feature film where the sentence is acted by professional actors and the context is highly emotional. After rating the emotions induced by the video, the speaker repeated the sentence.

HARPER

We introduce HARPER, a novel dataset for 3D body pose estimation and forecast in dyadic interactions between users and \spot, the quadruped robot manufactured by Boston Dynamics. The key-novelty is the focus on the robot's perspective, i.e., on the data captured by the robot's sensors. These make 3D body pose analysis challenging because being close to the ground captures humans only partially. The scenario underlying HARPER includes 15 actions, of which 10 involve physical contact between the robot and users. The Corpus contains not only the recordings of the built-in stereo cameras of Spot, but also those of a 6-camera OptiTrack system (all recordings are synchronized). This leads to ground-truth skeletal representations with a precision lower than a millimeter. In addition, the Corpus includes reproducible benchmarks on 3D Human Pose Estimation, Human Pose Forecasting, and Collision Prediction, all based on publicly available baseline approaches. This enables future HARPER users to rigorously compare their results with those we provide in this work. Source: [Download dataset] (https://github.com/intelligolabs/HARPER)

RealMCVSR

Our RealMCVSR dataset provides real-world HD video triplets concurrently recorded by Apple iPhone 12 Pro Max equipped with triple cameras having fixed focal lengths: ultra-wide (30mm), wide-angle (59mm), and telephoto (147mm). To concurrently record video triplets, we built an iOS app that provides full control over exposure parameters (i.e., shutter speed and ISO) of the cameras. For recording each scene, we set the cameras in the auto-exposure mode, where the shutter speeds of the three cameras are synced to avoid varying motion blur across a video triplet. ISOs are adjusted accordingly for each camera to pick up the same exposure. Each video is saved in the MOV format using HEVC/H.265 encoding with the HD resolution (1080 x 1920). The dataset contains triplets of 161 video clips with 23,107 frames in total. The video triplets are split into training, validation, and testing sets, each of which has 137, 8, and 16 triplets with 19,426, 1,141, and 2,540 frames, respectively.

Relative Human

Relative Human (RH) contains multi-person in-the-wild RGB images with rich human annotations, including: Depth layers: relative depth relationship/ordering between all people in the image. Age group classfication: adults, teenagers, kids, babies. Others: Genders, Bounding box, 2D pose.

SportsPose

Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements. In response, we introduce SportsPose, a large-scale 3D human pose dataset consisting of highly dynamic sports movements. With more than 176,000 3D poses from 24 different subjects performing 5 different sports activities, SportsPose provides a diverse and comprehensive set of 3D poses that reflect the complex and dynamic nature of sports movements. Contrary to other markerless datasets we have quantitatively evaluated the precision of SportsPose by comparing our poses with a commercial marker-based system and achieve a mean error of 34.5 mm across all evaluation sequences. This is comparable to the error reported on the commonly used 3DPW dataset. We further introduce a new metric, local movement, which describes the movement of the wrist and ankle joints in relation to the body. With this, we show that SportsPose contains more movement than the Human3.6M and 3DPW datasets in these extremum joints, indicating that our movements are more dynamic. The dataset with accompanying code can be downloaded from our website. We hope that SportsPose will allow researchers and practitioners to develop and evaluate more effective models for the analysis of sports performance and injury prevention. With its realistic and diverse dataset, SportsPose provides a valuable resource for advancing the state-of-the-art in pose estimation in sports

FEAFA+

FEAFA+ is a dataset for Facial expression analysis and 3D Facial animation. It includes 150 video sequences from FEAFA and DISFA, with a total of 230,184 frames being manually annotated on floating-point intensity value of 24 redefined AUs using the Expression Quantitative Tool.

FFHQ-Text

FFHQ-Text is a small-scale face image dataset with large-scale facial attributes, designed for text-to-face generation & manipulation, text-guided facial image manipulation, and other vision-related tasks. This dataset is an extension of the NVIDIA Flickr-Faces-HQ Dataset (FFHQ), which is the selected top 760 female FFHQ images that only contain one complete human face.

HSPACE

HSPACE (Human-SPACE) is a large-scale photo-realistic dataset of animated humans placed in complex synthetic indoor and outdoor environments. For all frames the dataset provides 3d pose and shape ground truth, as well as other rich image annotations including human segmentation, body part localisation semantics, and temporal correspondences.

Human Optical Flow

A synthetic data of videos of human action sequences and the corresponding optical flow.

출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.