SoccerNet-Echoes
SoccerNet-Echoes: A Soccer Game Audio Commentary Dataset.
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A crucial task of Video Understanding is to recognise and localise (in space and time) different actions or events appearing in the video.
출처에 같은 태스크 이름으로 연결된 데이터셋입니다. 동명 태스크가 포함될 수 있으므로, 비교할 때는 평가 결과의 조건도 확인하세요.
SoccerNet-Echoes: A Soccer Game Audio Commentary Dataset.
Trailers12k is a movie trailer dataset comprised of 12,000 titles associated to ten genres. It distinguishes from other datasets by its collection procedure aimed at providing a high-quality publicly available dataset.
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Video-ChatGPT introduces the VideoInstruct100K dataset, which employs a semi-automatic annotation pipeline to generate 75K instruction-tuning QA pairs. To address the limitations of this annotation process, we present \ourdata~dataset developed through an improved annotation pipeline. Our approach improves the accuracy and quality of instruction tuning pairs by improving keyframe extraction, leveraging SoTA large multimodal models (LMMs) for detailed descriptions, and refining the instruction generation strategy.
The dataset contains 10 reference videos and 1467 degraded videos. The videos were transmitted via Microsoft Teams calls in 83 different network conditions and contain various typical videoconferencing impairments. It also includes P.910 Crowd subjective video MOS ratings (see paper for more info).
WildQA is a video understanding dataset of videos recorded in outside settings. The dataset can be used to evaluate models for video question answering.
First of its kind paired win-fail action understanding dataset with samples from the following domains: “General Stunts,” “Internet Wins-Fails,” “Trick Shots,” & “Party Games.” The task is to identify successful and failed attempts at various activities. Unlike existing action recognition datasets, intra-class variation is high making the task challenging, yet feasible.
This dataset focuses only on the robbery category, presenting a new weakly labelled dataset that contains 486 new real–world robbery surveillance videos acquired from public sources.
A review on raw subjective scores and data manipulation for before and after refining Mean opinion Scores
We construct a fine-grained video-text dataset with 12K annotated high-resolution videos (~400k clips). The annotation of this dataset is inspired by the video script. If we want to make a video, we have to first write a script to organize how to shoot the scenes in the videos. To shoot a scene, we need to decide the content, shot type (medium shot, close-up, etc), and how the camera moves (panning, tilting, etc). Therefore, we extend video captioning to video scripting by annotating the videos in the format of video scripts. Different from the previous video-text datasets, we densely annotate the entire videos without discarding any scenes and each scene has a caption with ~145 words. Besides the vision modality, we transcribe the voice-over into text and put it along with the video title to give more background information for annotating the videos. In addition, we propose Vript-Bench, a new benchmark consisting of three challenging video understanding tasks (which are carefully double-checked by humans): - Vript-CAP (Caption): A benchmark with detailed captions rather than short captions. - Vript-RR (Retrieve then Reason): A video reasoning benchmark by first giving a detailed description of the scene as a hint and then asking questions about details in the scene. - Vript-ERO (Event Re-ordering): A benchmark that tests the temporal understanding by offering the descriptions of scenes located in two/four different timelines of the same video, and asks the model to give the right temporal order of the scenes.
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