https://github.com/PlaytikaOSS/pybandits
Thompson Sampling for Contextual Bandits with Linear Payoffs
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Thompson Sampling for Contextual Bandits with Linear Payoffs
Thompson Sampling: An Asymptotically Optimal Finite Time Analysis
Randomized Exploration for Non-Stationary Stochastic Linear Bandits
Thompson Sampling for a Fatigue-aware Online Recommendation System
Randomized Value Functions via Multiplicative Normalizing Flows
Scalable Bayesian Optimization Using Vecchia Approximations of Gaussian Processes
Dynamic Slate Recommendation with Gated Recurrent Units and Thompson Sampling
Asynchronous Parallel Bayesian Optimisation via Thompson Sampling
Myopic Bayesian Design of Experiments via Posterior Sampling and Probabilistic Programming
Randomized Value Functions via Multiplicative Normalizing Flows
VITS : Variational Inference Thompson Sampling for contextual bandits
Adapting multi-armed bandits policies to contextual bandits scenarios
Thompson Sampling for High-Dimensional Sparse Linear Contextual Bandits
Multi-Agent Thompson Sampling for Bandit Applications with Sparse Neighbourhood Structures
Thompson Sampling for Contextual Bandits with Linear Payoffs
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.