https://github.com/NYCU-RL-Bandits-Lab/Q-Pensieve
공식 코드Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots
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Continuous control in the context of playing games, especially within artificial intelligence (AI) and machine learning (ML), refers to the ability to make a series of smooth, ongoing adjustments or actions to control a game or a simulation. This is in contrast to discrete control, where the actions are limited to a set of specific, distinct choices. Continuous control is crucial in environments where precision, timing, and the magnitude of actions matter, such as driving a car in a racing game, controlling a character in a simulation, or managing the flight of an aircraft in a flight simulator.
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots
Black box meta-learning intrinsic rewards for sparse-reward environments
REBEL: Reinforcement Learning via Regressing Relative Rewards
Efficacy of Modern Neuro-Evolutionary Strategies for Continuous Control Optimization
Measuring Visual Generalization in Continuous Control from Pixels
Zero-Shot LLMs in Human-in-the-Loop RL: Replacing Human Feedback for Reward Shaping
Model-based Policy Optimization with Unsupervised Model Adaptation
Sparse-Reg: Improving Sample Complexity in Offline Reinforcement Learning using Sparsity
ACE: An Actor Ensemble Algorithm for Continuous Control with Tree Search
EvIL: Evolution Strategies for Generalisable Imitation Learning
BaRC: Backward Reachability Curriculum for Robotic Reinforcement Learning
Learning Stabilizable Nonlinear Dynamics with Contraction-Based Regularization
Hierarchical Reinforcement Learning via Advantage-Weighted Information Maximization
Off-Policy Deep Reinforcement Learning with Analogous Disentangled Exploration
Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine
CTD4 -- A Deep Continuous Distributional Actor-Critic Agent with a Kalman Fusion of Multiple Critics
DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization
Sample Efficient Reinforcement Learning via Model-Ensemble Exploration and Exploitation
Contrastive Variational Reinforcement Learning for Complex Observations
Defending Observation Attacks in Deep Reinforcement Learning via Detection and Denoising
Synergizing Quality-Diversity with Descriptor-Conditioned Reinforcement Learning
QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration
Generalized Gaussian Temporal Difference Error for Uncertainty-aware Reinforcement Learning
DMAP: a Distributed Morphological Attention Policy for Learning to Locomote with a Changing Body
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.