https://github.com/lxxxxr/ices
공식 코드Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning
태스크의 하위 분류와 논문·코드·평가·기법·데이터셋을 탐색하세요.
Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.
<span style="color:grey; opacity: 0.6">( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )</span>
관련 논문과 평가 결과에 연결된 구현입니다. 출처에서 확인된 저자 구현에는 공식 코드 표시가 있습니다.
Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learning
The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games
FCMNet: Full Communication Memory Net for Team-Level Cooperation in Multi-Agent Systems
Semantic HELM: A Human-Readable Memory for Reinforcement Learning
Learning Implicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning
StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning
Graph Convolutional Value Decomposition in Multi-Agent Reinforcement Learning
LLM-PySC2: Starcraft II learning environment for Large Language Models
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning
ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-Dependency
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning
Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition
Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning
On the Limitations of Elo: Real-World Games, are Transitive, not Additive
SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models
Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Tasks
Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization
Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information Principles
Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning
Deep Implicit Coordination Graphs for Multi-agent Reinforcement Learning
A Framework for Understanding and Visualizing Strategies of RL Agents
출처: Papers with Code · CC BY-SA 4.0. 아카이브 자료와 새로 수집한 논문은 별도로 관리합니다.